Demo Data from VLDB 2026 / reviewers in the wild / expert
Jakub Adámek
dblp:78/1959
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Planning, search and constraint satisfaction · 60% Language models and text generation · 20% Efficient and distributed learning · 14% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
LLM-guided search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Machine learning › Efficient and distributed learning
inference acceleration |
0.7 | 1 | 2023 | Fast Text Generation with Text-Editing Models · KDD 2023 |
Natural language and speech › Language models and text generation › text summarization
extractive summarization |
0.4 | 1 | 2020 | Stepwise Extractive Summarization and Planning with Structured Transformers · EMNLP (1) 2020 |
Robotics › Motion planning and robot control › locomotion control
step planning |
0.4 | 1 | 2020 | Stepwise Extractive Summarization and Planning with Structured Transformers · EMNLP (1) 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.3 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Machine learning › Efficient and distributed learning › model compression
knowledge distillation |
0.2 | 1 | 2023 | Fast Text Generation with Text-Editing Models · KDD 2023 |
Methods — techniques the papers use, named apart from their topics
internal search · 0.9in-context tree generation · 0.9external search · 0.9text-editing · 0.7seq2seq · 0.7knowledge distillation · 0.7structured transformers · 0.4encoder-centric modeling · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mastering Board Games by External and Internal Planning with Language ModelsabstractAdvancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications. John Schultz, Jakub Adámek, Matej Jusup, Marc Lanctot, Michael Kaisers, Sarah Perrin, Daniel Hennes, Jeremy Shar, Cannada A. Lewis, Anian Ruoss, Tom Zahavy, Petar Velickovic, Laurel Prince, Satinder Singh 0001, Eric Malmi, Nenad Tomasev |
ICML | 2 |
| 2024 | Small Language Models Improve Giants by Rewriting Their OutputsabstractGiorgos Vernikos, Arthur Brazinskas, Jakub Adamek, Jonathan Mallinson, Aliaksei Severyn, Eric Malmi. Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Giorgos Vernikos, Arthur Brazinskas, Jakub Adámek, Jonathan Mallinson, Aliaksei Severyn, Eric Malmi |
EACL (1) | 3 |
| 2023 | Fast Text Generation with Text-Editing ModelsabstractText-editing models have recently become a prominent alternative to seq2seq models for monolingual text-generation tasks such as grammatical error correction, simplification, and style transfer. These tasks share a common trait -- they exhibit a large amount of textual overlap between the source and target texts. Text-editing models take advantage of this observation and learn to generate the output by predicting edit operations applied to the source sequence. In contrast, seq2seq models generate outputs word-by-word from scratch thus making them slow at inference time. Text-editing models provide several benefits over seq2seq models including faster inference speed, higher sample efficiency, and better control and explainability of the outputs. This tutorial provides a comprehensive overview of text-editing models and discusses how they can be used to mitigate hallucination and bias, both pressing challenges in the field of text generation. Finally, we discuss how to optimize latency of large language models via distillation to text-editing models and other means. Eric Malmi, Yue Dong 0002, Jonathan Mallinson, Aleksandr Chuklin, Jakub Adámek, Daniil Mirylenka, Felix Stahlberg, Sebastian Krause, Shankar Kumar, Aliaksei Severyn |
KDD | 5 |
| 2020 | Stepwise Extractive Summarization and Planning with Structured TransformersabstractWe propose encoder-centric stepwise models for extractive summarization using structured transformers -HiBERT (Zhang et al., 2019) and Extended Transformers (Ainslie et al., 2020).We enable stepwise summarization by injecting the previously generated summary into the structured transformer as an auxiliary sub-structure.Our models are not only efficient in modeling the structure of long inputs, but they also do not rely on task-specific redundancy-aware modeling, making them a general purpose extractive content planner for different tasks.When evaluated on CNN/DailyMail extractive summarization, stepwise models achieve state-of-the-art performance in terms of Rouge without any redundancy aware modeling or sentence filtering.This also holds true for Rotowire tableto-text generation, where our models surpass previously reported metrics for content selection, planning and ordering, highlighting the strength of stepwise modeling.Amongst the two structured transformers we test, stepwise Extended Transformers provides the best performance across both datasets and sets a new standard for these challenges. 1 * Equal contribution. Shashi Narayan, Joshua Maynez, Jakub Adámek, Daniele Pighin, Blaz Bratanic, Ryan T. McDonald |
EMNLP (1) | 3 |