VLDB 2026 Research / reviewers in the wild / expert
Debra T. Burhans
dblp:78/4873
· DBLP profile ↗
12ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
4 papers |
Computing education · 80% Computational science and engineering · 20% | |
| Artificial intelligence
4 papers |
Robot manipulation · 52% Planning, search and constraint satisfaction · 22% Knowledge representation and reasoning · 22% |
Topics — the 8 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education
educational technology |
0.3 | 1 | 2017 | ARTY: Fueling Creativity through Art, Robotics and Technology for Youth · AAAI 2017 |
Computing education
robotics education |
0.3 | 1 | 2017 | ARTY: Fueling Creativity through Art, Robotics and Technology for Youth · AAAI 2017 |
Computational science and engineering › active learning
project-based learning |
0.2 | 1 | 2014 | Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning · AAAI 2014 |
Robotics › Robot manipulation
robot design |
0.1 | 1 | 2014 | Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning · AAAI 2014 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess |
0.0 | 1 | 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics · AAAI 2011 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics · AAAI 2011 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition › knowledge extraction › multimodal information extraction
visual information extraction |
0.0 | 1 | 1994 | Visual Semantics: Extracting Visual information from Text Accompanying Pictures · AAAI 1994 |
Computer vision › Vision and language
visual semantics |
0.0 | 1 | 1994 | Visual Semantics: Extracting Visual information from Text Accompanying Pictures · AAAI 1994 |
Methods — techniques the papers use, named apart from their topics
attitudinal survey · 0.3snarpy · 0.1pyro · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | ARTY: Fueling Creativity through Art, Robotics and Technology for YouthabstractARTY is a week-long program for middle school students to teach them programming of robots and allow them to express themselves artistically. It was started in 2013 and ran its fourth edition in 2016. We describe the ideas behind the inception of this program, its curriculum, our experiences during the 2016 workshop and challenges/future directions for the program. Our primary intent in this paper is to convey the program curriculum and its design, including the way in which robots can be viewed as vehicles for artistic expression. Some results from a brief attitudinal survey that was administered before and after the workshop are also included along with a discussion of outcomes assessment and issues. Debra T. Burhans, Karthik Dantu |
AAAI | 1 |
| 2014 | Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based LearningabstractWe report on Shallow Blue (SB), an autonomous chess agent constructed by a small group of faculty and undergraduate students at Canisius College. In addition to pushing the limits of consumer grade components at low cost, SB is a focal point for interdisciplinary student projects spanning computer science, engineering, and physics. We demonstrate that undergraduate students can engage in rich, long-term robotic design and applied Artificial Intelligence (AI) from both hardware and software perspectives. Student outcomes of SB include senior theses, conference presentations, peer-reviewed publications, and admission to graduate programs. Students who participated also report substantial development in skills and knowledge applicable to their post-undergraduate education and careers. Robert Selkowitz, Debra T. Burhans |
AAAI | 2 |
| 2013 | Improvising consciousnessabstractImprovising Consciousness is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness, pre- & post-human identity, and creativity. The core of the Improvising Consciousness project is a performative lecture on the history and future of the human mind. The lecture is typically accompanied by participatory activities, these have included: work-shopping of alter-egos; improvisation in a multiple personality melodrama; an interactive visual short story; play sessions with a mixed-reality alien intelligence; and a physical game dealing with pre-historic cognition. The creative team include researchers in interactive drama, virtual and mixed reality, visual novels, AI, robotics and performance. They are members of a group which has a track record of producing innovative syntheses of computer-based technology and live performance. Josephine Anstey, Neil Coletta, David E. Pape, Courtney Hatten, Debra T. Burhans, Devin Wilson |
Creativity & Cognition | 6 |
| 2011 | Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent RoboticsabstractThe design and implementation of a robotic chess agent is described. Shallow Blue, a competitor in the AAAI 2011 Small Scale Manipulation Challenge, is constructed with low-cost components including Lego NXT bricks and is programmed using Java and Lejos. Michael Lanighan, Jerod Sikorskyj, Debra T. Burhans, Robert Selkowitz |
AAAI | 3 |
| 2006 | Using snarpy to Connect a KR System to Pyro
Debra T. Burhans, Alistair E. R. Campbell |
AAAI | 1 |
| 2006 | Introductory Computer Science with Robots
Debra T. Burhans, R. Mark Meyer, Patricia VanVerth, David C. Puehn, Victoria Steck, John Paul Wiejaczka |
AAAI | 1 |
| 2005 | Robots in an Intelligent Systems Course
Debra T. Burhans, Andre Nelson, Victoria Steck |
AAAI | 1 |
| 2004 | Bioinformatics in the undergraduate curriculum: opportunities for computer science educatorsabstractNo abstract available. Debra T. Burhans, Matt DeJongh, Travis E. Doom, Mark D. LeBlanc |
SIGCSE | 1 |
| 2004 | The role of computer science in undergraduate bioinformatics educationabstractThe successful implementation of educational programs in bioinformatics presents many challenges. The interdisciplinary nature of bioinformatics requires close cooperation between computer scientists and biologists despite inescapable differences in the ways in which members of these professions think. It is clear that the development of quality curricula for bioinformatics must draw upon the expertise of both disciplines. In addition, biologists and computer scientists can benefit from opportunities to carry out interdisciplinary research with one another. This paper examines the role of computer science in undergraduate bioinformatics education from the perspectives of two bioinformatics program directors. Their respective programs exemplify two substantively different approaches to undergraduate education in bioinformatics due to the fact that they are at markedly different institutions. One institution is a large, technical university, offering both undergraduate and graduate degrees in bioinformatics while the other is a small, Jesuit liberal arts college with an undergraduate program in bioinformatics. Despite these differences there is considerable overlap with respect to the role of computer science. This paper discusses the ways in which computer science has been integrated into these two undergraduate bioinformatics programs, compares alternative approaches, and presents some of the inherent challenges. Debra T. Burhans, Gary R. Skuse |
SIGCSE | 1 |
| 2002 | Increasing learning and decreasing costs in a computer fluency courseabstractThis paper presents the results of a redesign of a large enrollment computer fluency course for non computer science majors. The goals of the redesign were to increase learning and to decrease costs using technology. The paper discusses the motivations and the components of the course redesign. The results show that costs did decrease and that learning did increase in the redesigned course. Deborah Walters, Carl Alphonce, Barbara Sherman, Debra T. Burhans, Helene Kershner |
ITiCSE | 4 |
| 2001 | Teaching using off-the shelf on-line materialsabstractThe use of off-the-shelf on-line materials presents several challenges. In this session panelists report on their experiences in evaluating, installing and using such materials. Both positive and negative aspects of such use are discussed. The aim of the session is to provide useful information to those considering using (and those already using) on-line materials in their teaching. The session presents information in three mini-presentations, followed by a general discussion session. Carl Alphonce, Debra T. Burhans, Helene Kershner, Barbara Sherman, Deborah Walters, Erica Eddy, Gloria Melara, Peter DePasquale, J. Philip East, Frederick N. Springsteel, Kurt F. Lauckner |
SIGCSE | 2 |
| 1994 | Visual Semantics: Extracting Visual information from Text Accompanying Pictures
Rohini K. Srihari, Debra T. Burhans |
AAAI | 2 |