Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiaoxi Jiang
dblp:78/4877
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 77% Multi-agent systems · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
hallucination detection |
1.0 | 1 | 2026 | MARCH: Multi-Agent Reinforced Check for Hallucination · ACL (1) 2026 |
Methods — techniques the papers use, named apart from their topics
multi-agent reinforcement learning · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MARCH: Multi-Agent Reinforced Check for HallucinationabstractZhuo Li, Yupeng Zhang, Pengyu Cheng, Jiajun Song, Mengyu Zhou, Hao Li, Shujie Hu, Yu Qin, Erchao.zec, Xiaoxi Jiang, Guanjunjiang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Pengyu Cheng, Jiajun Song, Mengyu Zhou, Shujie Hu, Erchao Zhao, Xiaoxi Jiang, Guanjun Jiang |
ACL (1) | 10 |
| 2007 | Learning humanoid reaching tasks in dynamic environmentsabstractA central challenging problem in humanoid robotics is to plan and execute dynamic tasks in dynamic environments. Given that the environment is known, sampling-based online motion planners are best suited for handling changing environments. However, without learning strategies, each task still has to be planned from scratch, preventing these algorithms from getting closer to realtime performance. This paper proposes a novel learning-based motion planning algorithm for addressing this issue. Our algorithm, called the Attractor Guided Planner (AGP), extends existing motion planners in two simple but important ways. First, it extracts significant attractor points from successful paths in order to reuse them as guiding landmarks during the planning of new similar tasks. Second, it relies on a task comparison metric for deciding when previous solutions should be reused for guiding the planning of new tasks. The task comparison metric takes into account the task specification and as well environment features which are relevant to the query. Several experiments are presented with different humanoid reaching examples in the presence of randomly moving obstacles. Our results show that the AGP greatly improves both the planning time and solution quality, when comparing to traditional sampling-based motion planners. Xiaoxi Jiang, Marcelo Kallmann |
IROS | 1 |