Renaud Péteri

dblp:78/6107 · DBLP profile ↗
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25ranked-venue papers
5as first author
7since 2021 · last 2026
0000-0002-6584-4189ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 17 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 11 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 4 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 Physics-informed neural networks and monocular vision for kinematics analysis: Application to table tennis
abstract
Vision-based methods for gesture analysis in sports can provide valuable insights to players and coaches, without any disturbing body-worn sensors. In table tennis, accurately predicting the trajectories of the ball and its 3D kinematics is crucial for assessing the effectiveness of a stroke. While several computer vision methods have investigated this area, they often focus on trajectory prediction solely, without considering physical parameters. Additionally, these studies are typically limited to controlled laboratory settings, which can be invasive and require extensive data collection. In this paper, we present a novel vision-based approach to 3D ball trajectory analysis. Our proposed method relies on Physics-Informed Learning to predict the 3D trajectory of a table tennis ball and to infer its 3D kinematics parameters using a small amount of data acquired from monocular video sequences. To the best of our knowledge, this is the first attempt to integrate data-driven approaches with physical constraints in order to predict the 3D trajectory and kinematics parameters of a table tennis ball.
Zaineb Chiha, Renaud Péteri, Laurent Mascarilla
Signal Process. Image Commun.2
2025 First-Person Human Sensing for Upper Limb Neuroprosthesis Control: 6D Pose Estimation of Objects to Grasp
abstract
Human behaviour sensing and understanding with the analysis of human intentions is a mandatory part of many assistive and healthcare IT scenarios. In the present work we propose an integrative approach for understanding human intentions and its context for vision-assisted control of upper limb prostheses. In particular, we focus on the estimation of the 6D pose, i.e. the spatial coordinates and the rotation angles around the axes of the egocentric system of first-person-view camera mounted on the glasses. We propose a solution based on the DenseFusion backbone, which is applicable to a real-world prosthesis-assisting scenario due to its fairly good accuracy. Indeed, the error in the object position measured as the mean error of object model points with a fine-tuned model on a controllable synthetic dataset is of 0.8 cm, which is an acceptable range for Robotic API in our scenario of assisting amputees wearing upper limb prostheses.
Ander Etxezarreta, Jenny Benois-Pineau, Renaud Péteri, Lucas Bardisbanian, Aymar de Rugy
CBMI3
2024 Predicting 3D Projectile Motion in Table Tennis Using Computer Vision and Physics-Informed Neural Network
abstract
Vision-based methods for gesture analysis in sports can provide valuable insights to players and coaches, without any disturbing body-worn sensors. In table tennis, accurately predicting the trajectories of the ball and its 3D kinematics is crucial for assessing the effectiveness of a stroke. While several computer vision methods have investigated this area, they often focus on trajectory prediction solely, without considering physical parameters. Additionally, these studies are typically limited to controlled laboratory settings, which can be invasive and require extensive data collection. In this paper, we present a novel visionbased approach to 3D ball trajectory analysis. Our proposed method relies on Physics-Informed Learning to predict the 3D trajectory of a table tennis ball and to infer its 3D kinematics parameters using a small amount of data acquired from video sequences. To the best of our knowledge, this is the first attempt to integrate data-driven approaches with physical constraints in order to predict the 3D trajectory and kinematics parameters of a table tennis ball.
Zaineb Chiha, Renaud Péteri, Laurent Mascarilla
CBMI2
2022 ImageCLEF 2022: Multimedia Retrieval in Medical, Nature, Fusion, and Internet Applications
Alba Garcia Seco de Herrera, Bogdan Ionescu, Henning Müller, Renaud Péteri, Asma Ben Abacha, Christoph M. Friedrich, Johannes Rückert, Louise Bloch, Raphael Brüngel, Ahmad Idrissi-Yaghir, Henning Schäfer, Serge Kozlovski, Yashin Dicente Cid, Vassili Kovalev, Jon Chamberlain, Adrian F. Clark, Antonio C. de A. Campello Jr., Hugo Schindler, Jérôme Deshayes-Chossart, Adrian Popescu 0001, Liviu-Daniel Stefan, Mihai Gabriel Constantin, Mihai Dogariu
ECIR (2)4
2021 Table Tennis ball kinematic parameters estimation from non-intrusive single-view videos
abstract
The context of this research is the use of computer vision to assess the quality of sport gestures in non-intrusive conditions, i.e. without any body-worn sensors. This paper addresses the estimation of Table Tennis ball kinematic parameters from single-view videos. These parameters are important for analyzing effects given on the ball by the players, a key factor in the Table Tennis game. We introduce 3D ball trajectories extraction and analysis with very few acquisition constraints. To obtain ball to camera distance, the estimation of the apparent ball size is performed with a 2D CNN trained on a generated dataset. By formulating the problem of trajectory estimation as the solution of an Ordinary Differential Equation (ODE) with initial conditions, we can extract the ball kinematic parameters such as tangential and rotation speeds. Validation experiments are presented on both a synthetic dataset and on real video sequences.
Jordan Calandre, Renaud Péteri, Laurent Mascarilla, Benoit Tremblais
CBMI2
2021 The 2021 ImageCLEF Benchmark: Multimedia Retrieval in Medical, Nature, Internet and Social Media Applications
Bogdan Ionescu, Henning Müller, Renaud Péteri, Asma Ben Abacha, Dina Demner-Fushman, Sadid A. Hasan, Mourad Sarrouti, Obioma Pelka, Christoph M. Friedrich, Alba Garcia Seco de Herrera, Janadhip Jacutprakart, Vassili Kovalev, Serge Kozlovski, Vitali Liauchuk, Yashin Dicente Cid, Jon Chamberlain, Adrian F. Clark, Antonio C. de A. Campello Jr., Hassan Moustahfid, Thomas Oliver, Abigail Schulz, Paul Brie, Raul Berari, Dimitri Fichou, Andrei Tauteanu, Mihai Dogariu, Liviu-Daniel Stefan, Mihai Gabriel Constantin, Jérôme Deshayes-Chossart, Adrian Popescu 0001
ECIR (2)3
2021 Content-based multimedia indexing (CBMI 2018) [SI 1104]
Renaud Péteri, Georges Quénot, Philippe Joly
Multim. Tools Appl.1
2020 ImageCLEF 2020: Multimedia Retrieval in Lifelogging, Medical, Nature, and Internet Applications
Bogdan Ionescu, Henning Müller, Renaud Péteri, Duc-Tien Dang-Nguyen, Liting Zhou, Luca Piras 0001, Michael Riegler 0001, Pål Halvorsen, Minh-Triet Tran, Mathias Lux, Cathal Gurrin, Jon Chamberlain, Adrian F. Clark, Antonio C. de A. Campello Jr., Alba Garcia Seco de Herrera, Asma Ben Abacha, Vivek V. Datla, Sadid A. Hasan, Joey Liu, Dina Demner-Fushman, Obioma Pelka, Christoph M. Friedrich, Yashin Dicente Cid, Serge Kozlovski, Vitali Liauchuk, Vassili Kovalev, Raul Berari, Paul Brie, Dimitri Fichou, Mihai Dogariu, Liviu-Daniel Stefan, Mihai Gabriel Constantin
ECIR (2)3
2020 Extraction and analysis of 3D kinematic parameters of Table Tennis ball from a single camera
abstract
Vision is the first indicator for coaches to assess the quality of a sport gesture. However, gesture analysis using computer vision is often restricted to laboratory experiments, far from the real conditions in which athletes train on a daily basis. In this perspective, we introduce 3D ball trajectories analysis using a single camera with very few acquisition constraints. A key point of the proposal is the estimation of the apparent ball size for obtaining ball to camera distance. For this purpose, a 2D CNN is trained using a generated dataset that enables a reliable ball size extraction, even in case of high motion blur. The final objective is not only to be able to determine ball trajectories, but most importantly to retrieve their relevant physical parameters. Those kinematics parameters could help coaches and players to better analyze strokes with strong rotation effects during training sessions or matches. With a precise estimation of those trajectories, it is indeed possible to extract the ball tangential and rotation speed, related to the so-called Magnus effect. Validation experiments for characterizing table tennis strokes are presented on both a synthetic dataset and on real video sequences.
Jordan Calandre, Renaud Péteri, Laurent Mascarilla, Benoit Tremblais
ICPR2
2020 3D attention mechanism for fine-grained classification of table tennis strokes using a Twin Spatio-Temporal Convolutional Neural Networks
abstract
The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, “twin” convolutional neural networks are used with 3D convolutions both on RGB data and optical flow. Actions are recognized by classification of temporal windows. We introduce 3D attention modules and examine their impact on classification efficiency. In the context of the study of sportsmen performances, a corpus of the particular actions of table tennis strokes is considered. The use of attention blocks in the network speeds up the training step and improves the classification scores up to 5% with our twin model. We visualize the impact on the obtained features and notice correlation between attention and player movements and position. Score comparison of state-of-the-art action classification method and proposed approach with attentional blocks is performed on the corpus. Proposed model with attention blocks outperforms previous model without them and our baseline.
Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier
ICPR3
2020 Fine grained sport action recognition with Twin spatio-temporal convolutional neural networks
Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier
Multim. Tools Appl.3
2019 ImageCLEF 2019: Multimedia Retrieval in Lifelogging, Medical, Nature, and Security Applications
Bogdan Ionescu, Henning Müller, Renaud Péteri, Duc-Tien Dang-Nguyen, Luca Piras 0001, Michael Riegler 0001, Minh-Triet Tran, Mathias Lux, Cathal Gurrin, Yashin Dicente Cid, Vitali Liauchuk, Vassili Kovalev, Asma Ben Abacha, Sadid A. Hasan, Vivek V. Datla, Joey Liu, Dina Demner-Fushman, Obioma Pelka, Christoph M. Friedrich, Jon Chamberlain, Adrian F. Clark, Alba Garcia Seco de Herrera, Narciso García, Ergina Kavallieratou, Carlos R. del-Blanco, Carlos Cuevas, Nikos Vasilopoulos, Konstantinos Karampidis
ECIR (2)3
2019 Fine-Grained Action Detection and Classification in Table Tennis with Siamese Spatio-Temporal Convolutional Neural Network
abstract
Human action recognition in videos is one of the key problems in visual data interpretation. Despite intensive research, the recognition of actions with low inter-class variability remains a challenge. To answer this problem, my thesis focus on fine-grained classification challenge using a Siamese Spatio-Temporal Convolutional Neural Network and apply it to a new dataset we have introduced TTStroke-21. Our model take as input data RGB images and Optical Flow and is able to reach an accuracy of 91.4% against 43.1% for our baseline on temporal segmented videos. Detection and classification in videos using a sliding temporal window leads to a score of 81.3% over the whole dataset.
Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri
ICIP3
2019 Optimal Choice of Motion Estimation Methods for Fine-Grained Action Classification with 3D Convolutional Networks
abstract
Detecting and classifying human actions in videos is one of the current challenges in visual content analysis and mining. This paper presents a method for performing a finegrained classification of sport actions using a Siamese SpatioTemporal Convolutional Neural Network (SSTCNN) model. This model takes RGB images and Optical Flow field as input data. Our first contribution is the comparison of different Optical flow methods and a study of their influence on the classification score. We also present different normalization methods for the optical flow that drastically impact results, boosting performances from 44% to 74% of accuracy. Our second contribution is the detection and classification of actions in videos performed using a sliding temporal window. It leads to a satisfying score of 81.3% over the whole dataset TTStroke-21.
Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier
ICIP3
2018 Sport Action Recognition with Siamese Spatio-Temporal CNNs: Application to Table Tennis
abstract
Human action recognition in video is one of the key problems in visual data interpretation. Despite intensive research, the recognition of actions with low inter-class variability remains a challenge. This paper presents a new Siamese Spatio-Temporal Convolutional neural network (SSTC) for this purpose. When applied to table tennis, it is possible to detect and recognize 20 table tennis strokes. The model has been trained on a specific dataset, TTStroke-21, recorded in natural condition (markerless) at the Faculty of Sports of the University of Bordeaux. Our model takes as inputs a RGB image sequence and its computed Optical Flow. After 3 spatio-temporal convolutions, data are fused in a fully connected layer of a proposed siamese network architecture. Our method reaches an accuracy of 91.4% against 43.1% for our baseline.
Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier
CBMI3
2016 An efficient and sparse approach for large scale human action recognition in videos
Cyrille Beaudry, Renaud Péteri, Laurent Mascarilla
Mach. Vis. Appl.2
2015 Human activity recognition in the semantic simplex of elementary actions
abstract
This paper presents an original approach for recognizing human activities in video sequences. A human activity is seen as a temporal sequence of elementary action probabilities. Actions are first generically learned using a robust action recognition method based on optical flow estimation and a cross-dataset training process. Activities are then projected as trajectories on the semantic simplex in order to be characterized and discriminated. A new trajectory attribute based on the total curvature Fourier descriptor is introduced. This attribute takes into account the induced geometry of the simplex manifold. Experiments on labelled datasets of human activities prove the efficiency of the proposed method for discriminating complex actions.
Cyrille Beaudry, Renaud Péteri, Laurent Mascarilla
BMVC2
2014 Action recognition in videos using frequency analysis of critical point trajectories
abstract
This paper focuses on human action recognition in video sequences. A method based on the optical flow estimation is presented, where critical points of the flow field are extracted. Multi-scale trajectories are generated from those points and are characterized in the frequency domain. Finally, a sequence is described by fusing this frequency information with motion orientation and shape information. Experiments show that this method has recognition rates among the highest in the state of the art on the KTH dataset. Contrary to recent dense sampling strategies, the proposed method only requires critical points of motion flow field, thus permitting a lower computation time and a better sequence description. Results and perspectives are then discussed.
Cyrille Beaudry, Renaud Péteri, Laurent Mascarilla
ICIP2
2012 Decomposition of Dynamic Textures Using Morphological Component Analysis
abstract
The research context of this paper is dynamic texture analysis and characterization. Many dynamic textures can be modeled as large scale propagating wavefronts and local oscillating phenomena. After introducing a formal model for dynamic textures, the morphological component analysis (MCA) approach with a well-chosen dictionary is used to retrieve the components of dynamic textures. We define two new strategies for adaptive thresholding in the MCA framework, which greatly reduce the computation time when applied on videos. Tests on real image sequences illustrate the efficiency of the proposed method. An application to global motion estimation is proposed and future prospects are finally exposed.
Sloven Dubois, Renaud Péteri, Michel Ménard
IEEE Trans. Circuits Syst. Video Technol.2
2011 Tracking dynamic textures using a particle filter driven by intrinsic motion information
Renaud Péteri
Mach. Vis. Appl.1
2010 Decomposition of Dynamic Textures Using Morphological Component Analysis: A New Adaptative Strategy
abstract
The research context of this work is dynamic texture analysis and characterization. Many dynamic textures can be modeled as a large scale propagating wave and local oscillating phenomena. The Morphological Component Analysis algorithm is used to retrieve these components using a well chosen dictionary. We define a new strategy for adaptive thresholding in the Morphological Component Analysis framework, which greatly reduces the computation time when applied on videos. Tests on synthetic and real image sequences illustrate the efficiency of the proposed method and future prospects are finally exposed.
Sloven Dubois, Renaud Péteri, Michel Ménard
ICPR2
2010 DynTex: A comprehensive database of dynamic textures
abstract
We present the DynTex database of high-quality dynamic texture videos. It consists of over 650 sequences of dynamic textures, mostly in everyday surroundings. Additionally, we propose a scheme for the manual annotation of the sequences based on a detailed analysis of the physical processes underlying the dynamic textures. Using this scheme we describe the texture sequences in terms of both visual structure and semantic content. The videos and annotations are made publicly available for scientific research.
Renaud Péteri, Sándor Fazekas, Mark J. Huiskes
Pattern Recognit. Lett.1
2009 A 3D discrete curvelet based method for segmenting dynamic textures
abstract
This paper presents a new approach for segmenting a video sequence containing dynamic textures. The proposed method is based on a 2D+T curvelet transform and an octree hierarchical representation. The curvelet transform enables to outline spatio-temporal structures of a given scale and orientation. The octree structure based on motion coherence enables a better spatio-temporal segmentation than a direct application of the 2D+T curvelet transform. Our segmentation method is successfully applied on video sequences of dynamic textures. Future prospects are finally exposed.
Sloven Dubois, Renaud Péteri, Michel Ménard
ICIP2
2003 Detection and extraction of road networks from high resolution satellite images
abstract
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically correct graph of the road network is first extracted, and roads are then extracted as surface elements. The graph of the network is extracted by a following algorithm which minimizes a cost function. The extraction algorithm makes use of specific active contours (snakes) combined with a multiresolution analysis (MRA) for minimizing the problem of geometric noise. This reconstruction phase is composed of two steps : the extraction of road segments and the extraction of road intersections. Results of the road network extraction are presented in order to illustrate the different steps of the method and future prospects are exposed.
Renaud Péteri, Julien Celle, Thierry Ranchin
ICIP (1)1
2003 Urban street mapping using quickbird and ikonos images
abstract
International audience
Renaud Péteri, Thierry Ranchin
IGARSS1