Wesley Deneke

dblp:78/8452 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 3 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Dynamic Behavior Variation in Virtual Human Agents Driven by a Model of Needs and Personality
abstract
In this paper we expand on creating dynamically differing animations from single stock animations. This is done using Markov's hierarchy of needs in conjunction with the OCEAN personality model. On start, animations are augmented based on a virtual human agent's parameters from the previous two models. Where Markov's decreases with time, and OCEAN remains static. In our findings this adds more subtle realism to the virtual agent overall and breaks the mirroring effect when agents use the same animations. The subtle changes in the model can be hard to discern unless looking for it. However, we can conclude that this subtle increase in realism has more potential when used in VR settings. Due to the closeness that users will interact with virtual human agents, these subtle changes become more apparent.
Sean Brzoska, Wesley Deneke
COMPSAC2
2022 Lessons Learned from the Design and Evaluation of InterViewR: A Mixed-Reality Based Interview Training Simulation Platform for Individuals with Autism
abstract
As one of the most important and stressful steps towards gaining employment, job interviews are a social barrier that poses a unique challenge for individuals with Autism Spectrum Disorder (ASD). There are existing tools and in-person training available that show promise. However, these solutions are limited in the degree to which they can collect performance data, provide specific feedback, offer options to intelligently customize training, and simulate a variety of interviews in a realistic manner. InterViewR is a mixed reality job interview training simulator that addresses these shortcomings to reduce barriers in entering the workforce. The integration of Virtual Reality and wearable smart technology enables users to practice customizable interview simulations and receive both real-time and retrospective feedback. Findings are reported from a cognitive walkthrough (N=33) that highlights areas that need to be considered when designing such interview training platforms for individuals with autism.
Anais Dawson, Shameem Ahmed, Moushumi Sharmin, Wesley Deneke
COMPSAC4
2022 Early Identification of Student Struggles at the Topic Level Using Context-Agnostic Features
abstract
The identification of student struggles has drawn increasing interests from computing education and learning analytics communities in recent years, considering the high failure rate and fast enrollment growth of computer science courses. Prior studies on this topic employed a multitude of data sources and methodologies with varying degrees of success. Nearly all studies attempted to predict low overall course performance to identify struggling students, risking oversimplifying student learning and struggles. Additionally, many studies utilize data sources that are limited to their original contexts or local student demographics, making it difficult to replicate or put the findings into practice. To address these gaps, we studied the feasibility of identifying student struggles at the topic level using features that are agnostic to courses and contexts. Our results show that it is possible to identify student struggles at a more fine-grained level within days. Our findings contribute new insights into automatic identification of student struggles at the topic level on a large scale, which can be used to guide meaningful interventions on student learning.
Kai Arakawa, Wesley Deneke, Indie Cowan, Steven A. Wolfman, Abigayle Peterson
SIGCSE (1)3
2020 InterViewR: A Mixed-Reality Based Interview Training Simulation Platform for Individuals with Autism
abstract
Job interviews are uniquely challenging for individuals with Autism Spectrum Disorder. While digital interview training tools have shown promising results for improving vocational outcomes for individuals with Autism, existing solutions are largely limited in the degree to which they can simulate a realistic interview environment, collect performance data from the user, and provide actionable feedback for continued improvement. To address these shortcomings and understand how to create an effective training tool, we designed InterViewR, a simulation-based interview training system that combines virtual reality and wearable smart technology in an integrated platform. Our design emphasizes an immersive user experience for training effectiveness and utilizes physiological sensing to provide intelligent affective biofeedback. We report findings from a usability study (N=11) where participants evaluated InterViewR on feasibility, usability, and perceived usefulness.
Shameem Ahmed, Wesley Deneke, Victor Mai, Alexander Veneruso, Matthew Stepita, Anais Dawson, Bradley Hoefel, Garrett Claeys, Nicholas Lam, Moushumi Sharmin
COMPSAC2