VLDB 2026 Research / reviewers in the wild / expert
Zi Wang 0014
dblp:78/8711-14
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0003-3327-7700ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 81% Visual content generation and editing · 19% | |
| Artificial intelligence
2 papers |
Language models and text generation · 33% Planning, search and constraint satisfaction · 33% Representation and self-supervised learning · 33% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language Models · EMNLP 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical problem solving
task decomposition |
0.9 | 1 | 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language Models · EMNLP 2025 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024 |
Computer animation and physical simulation
character animation |
0.8 | 1 | 2024 | Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024 |
Computer animation and physical simulation
human-scene interaction |
0.8 | 1 | 2024 | Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024 |
Computer animation and physical simulation › animation authoring
text-driven animation |
0.8 | 1 | 2024 | Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
embedding clustering · 1.7verification module · 0.9empirical analysis · 0.9text-to-motion generation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language ModelsabstractLarge language models (LLMs) have demonstrated remarkable reasoning and planning capabilities, driving extensive research into task decomposition.Existing task decomposition methods focus primarily on memory, tool usage, and feedback mechanisms, achieving notable success in specific domains, but they often overlook the trade-off between performance and cost.In this study, we first conduct a comprehensive investigation on task decomposition, identifying six categorization schemes.Then, we perform an empirical analysis of three factors that influence the performance and cost of task decomposition: categories of approaches, characteristics of tasks, and configuration of decomposition and execution models, uncovering three critical insights and summarizing a set of practical principles.Building on this analysis, we propose the Select-Then-Decompose strategy, which establishes a closed-loop problemsolving process composed of three stages: selection, execution, and verification.This strategy dynamically selects the most suitable decomposition approach based on task characteristics and enhances the reliability of the results through a verification module.Comprehensive evaluations across multiple benchmarks show that the Select-Then-Decompose consistently lies on the Pareto frontier, demonstrating an optimal balance between performance and cost.Our code is publicly available at https://github.com/summervvind/ Select-Then-Decompose. Shuodi Liu, Yingzhuo Liu, Zi Wang 0014, Huijia Wu, Liuyu Xiang, Zhaofeng He 0001 |
EMNLP | 3 |
| 2025 | Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated Characters
Nian Liu 0003, Zi Wang 0014, Tengyu Liu, Hongzhao Xie, Xinyi Tong 0001, Libin Liu 0002, Yaodong Yang 0001, Zhaofeng He 0001 |
ACM Multimedia | 3 |
| 2024 | Autonomous Character-Scene Interaction Synthesis from Text Instruction
Zimo He, Zi Wang 0014, Yixin Chen 0003, Siyuan Huang 0001, Yixin Zhu 0001 |
SIGGRAPH Asia | 3 |