Taewan Kim 0004

dblp:79/2453-4 · DBLP profile ↗
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9ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0001-8578-5342ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Exploring Design Spaces to Facilitate Household Collaboration for Cohabiting Couples
Gahyeon Bae, Seo Kyoung Park, Taewan Kim 0004, Hwajung Hong
CHI3
2024 Co-Creating Question-and-Answer Style Articles with Large Language Models for Research Promotion
abstract
Research promotion enables researchers to share advanced knowledge with pertinent academic communities. The question-and-answer (QA) style articles are effective for researchers to promote their research by enabling readers to understand research on complex subjects. Recent advances in large language models (LLMs) have opened avenues for supporting researchers in creating QA-style articles for research promotion. However, without the authors’ involvement, these models may only partially capture the researcher’s intention and voice. We developed AQUA, a research probe that enables researchers to co-create QA-style articles with LLMs to promote their research papers. A user study (n=12) reveals that LLMs reduced authors’ burden and helped them understand the readers’ perspectives. Nevertheless, LLMs failed to capture the unique intent of the authors, and their automated generation discouraged authors from carefully revising their answers. Based on our findings, we discuss human-LLM interaction design to enable authors to create QA-style articles that reflect their intention.
Hyunseung Lim, Ji Yong Cho, Taewan Kim 0004, Jeongeon Park, Hyungyu Shin, Seulgi Choi, Sunghyun Park 0005, Kyungjae Lee 0002, Juho Kim 0001, Moontae Lee, Hwajung Hong
Conference on Designing Interactive Systems3
2024 MindfulDiary: Harnessing Large Language Model to Support Psychiatric Patients' Journaling
abstract
Large Language Models (LLMs) offer promising opportunities in mental health domains, although their inherent complexity and low controllability elicit concern regarding their applicability in clinical settings. We present MindfulDiary, an LLM-driven journaling app that helps psychiatric patients document daily experiences through conversation. Designed in collaboration with mental health professionals, MindfulDiary takes a state-based approach to safely comply with the experts’ guidelines while carrying on free-form conversations. Through a four-week field study involving 28 patients with major depressive disorder and five psychiatrists, we examined how MindfulDiary facilitates patients’ journaling practice and clinical care. The study revealed that MindfulDiary supported patients in consistently enriching their daily records and helped clinicians better empathize with their patients through an understanding of their thoughts and daily contexts. Drawing on these findings, we discuss the implications of leveraging LLMs in the mental health domain, bridging the technical feasibility and their integration into clinical settings.
Taewan Kim 0004, Seolyeong Bae, Hyun Ah Kim, Su-Woo Lee, Hwajung Hong, Chanmo Yang, Young-Ho Kim
CHI1
2024 DiaryMate: Understanding User Perceptions and Experience in Human-AI Collaboration for Personal Journaling
abstract
With their generative capabilities, large language models (LLMs) have transformed the role of technological writing assistants from simple editors to writing collaborators. Such a transition emphasizes the need for understanding user perception and experience, such as balancing user intent and the involvement of LLMs across various writing domains in designing writing assistants. In this study, we delve into the less explored domain of personal writing, focusing on the use of LLMs in introspective activities. Specifically, we designed DiaryMate, a system that assists users in journal writing with LLM. Through a 10-day field study (N=24), we observed that participants used the diverse sentences generated by the LLM to reflect on their past experiences from multiple perspectives. However, we also observed that they are over-relying on the LLM, often prioritizing its emotional expressions over their own. Drawing from these findings, we discuss design considerations when leveraging LLMs in a personal writing practice.
Taewan Kim 0004, Young-Ho Kim, Hwajung Hong
CHI1
2022 Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health
abstract
Reflecting on stress-related data is critical in addressing one’s mental health. Personal Informatics (PI) systems augmented by algorithms and sensors have become popular ways to help users collect and reflect on data about stress. While prediction algorithms in the PI systems are mainly for diagnostic purposes, few studies examine how the explainability of algorithmic prediction can support user-driven self-insight. To this end, we developed MindScope, an algorithm-assisted stress management system that determines user stress levels and explains how the stress level was computed based on the user’s everyday activities captured by a smartphone. In a 25-day field study conducted with 36 college students, the prediction and explanation supported self-reflection, a process to re-establish preconceptions about stress by identifying stress patterns and recalling past stress levels and patterns that led to coping planning. We discuss the implications of exploiting prediction algorithms that facilitate user-driven retrospection in PI systems.
Taewan Kim 0004, Haesoo Kim, Ha Yeon Lee, Hwarang Goh, Shakhboz Abdigapporov, Mingon Jeong, Hyunsung Cho, Kyungsik Han, Youngtae Noh, Sung-Ju Lee 0001, Hwajung Hong
CHI1
2022 Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram
abstract
Social Network Services (SNSs) evoke diverse affective experiences. While most are positive, many authors have documented both the negative emotions that can result from browsing SNS and their impact: Facebook depression is a common term for the more severe results. However, while the importance of the emotions experienced on SNSs is clear, methods to catalog them, and systems to detect them, are less well developed. Accordingly, this paper reports on two studies using a novel contextually triggered Experience Sampling Method to log surveys immediately after using Instagram, a popular image-based SNS, thus minimizing recall biases. The first study improves our understanding of the emotions experienced while using SNSs. It suggests that common negative experiences relate to appearance comparison and envy. The second study captures smartphone sensor data during Instagram sessions to detect these two emotions, ultimately achieving peak accuracies of 95.78% (binary appearance comparison) and 93.95% (binary envy).
Mintra Ruensuk, Taewan Kim 0004, Hwajung Hong, Ian Oakley
CHI2
2022 VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
abstract
Pervasive symptoms of people with autism spectrum disorder (ASD), such as a lack of social and communication skills, are major challenges to be embraced in the workplace. Although much research has proposed VR training programs, their effectiveness is somewhat unclear, since they provide limited, one-sided interactions through fixed scenarios or do not sufficiently reflect the characteristics of people with ASD (e.g., preference for predictable interfaces, sensory issues). In this paper, we present VISTA, a VR-based interactive social skill training system for people with ASD. We ran a user study with 10 people with ASD and 10 neurotypical people to evaluate user experience in VR training and to examine the characteristics of people with ASD based on their physical responses generated by sensor data. The results showed that ASD participants were highly engaged with VISTA and improved self-efficacy after experiencing VISTA. The two groups showed significant differences in sensor signals as the task complexity increased, which demonstrates the importance of considering task complexity in eliciting the characteristics of people with ASD in VR training. Our findings not only extend findings (e.g., low ROI ratio, EDA increase) in previous studies but also provide new insights (e.g., high utterance rate, large variation of pupil diameter), broadening our quantitative understanding of people with ASD.
Bogoan Kim, Dayoung Jeong, Mingon Jeong, Taehyung Noh, Sung-In Kim, Taewan Kim 0004, So-youn Jang, Hee Jeong Yoo, Jennifer G. Kim, Hwajung Hong, Kyungsik Han
VRST6
2022 The Workplace Playbook VR: Exploring the Design Space of Virtual Reality to Foster Understanding of and Support for Autistic People
abstract
A growing number of organizations are hiring autistic individuals as they start to recognize the value of a neurodiverse workforce. Despite this trend, the lack of support for autistic employees in workplaces complicates their employment. However, little is known about how people around autistic individuals can support them to create pleasant employment experiences. In this work, we develop the concept of the Workplace Playbook VR to investigate how virtual reality (VR) can help autistic people develop their work-related social communication skills in partnership with people in their support network. Using a video prototype to present the concept, we interviewed 28 participants, including 10 autistic people and 18 members of their support networks, which included family members and professionals. Our interviews revealed that the Workplace Playbook VR program can provide common ground for autistic people and members of their support network to participate in more empathetic communication regarding workplace challenges. Despite the benefits, we identified the potential misuse of social communication skills training features of the VR program to correct the personal characteristics of autistic individuals. Furthermore, to cultivate inclusive workplace environments, we found the needs of VR development not only for autistic people but also for neurotypical employees to promote their understanding of autism and empathy toward autistic employees. We suggest VR designs that promote a sense of agency and self-advocacy for autistic employees, and autism awareness and acceptance training for neurotypical employees.
Jennifer G. Kim, Taewan Kim 0004, Sung-In Kim, So-youn Jang, Eun Bin (Stephanie) Lee, Heejung Yoo, Kyungsik Han, Hwajung Hong
Proc. ACM Hum. Comput. Interact.2
2020 In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma
abstract
Helping others can have a positive effect on both the giver and the receiver. However, supporting someone with depression can be complicated and overwhelming. To address this, we proposed a Facebook-based social bot displaying depressive symptoms and disclosing vulnerable experiences that allows users to practice providing reactions online. We investigated how 55 college students interacted with the social bot for three weeks and how these support-giving experiences affected their mental health and stigma. By responding to the bot, the participants reframed their own negative experiences, reported reduced feelings of danger regarding an individual with depression and increased willingness to help the person, and presented favorable attitudes toward seeking treatment for depression. We discuss design opportunities for accessible social bots that could help users to keep practicing peer support interventions without fear of negative consequences.
Taewan Kim 0004, Mintra Ruensuk, Hwajung Hong
CHI1