Demo Data from VLDB 2026 / reviewers in the wild / expert
Pavol Federl
dblp:79/2470
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 62% Visual content generation and editing · 19% Rendering · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
procedural modeling |
0.1 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Rendering
procedural texture synthesis |
0.0 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Visual content generation and editing
texture synthesis |
0.0 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
voronoi diagram · 0.1iterative geometric operations · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Modelling Plant Variation Through GrowthabstractThis paper introduces a method for creating naturally varied plants from a given basic plant model. Previous techniques create variation in plants by introducing local randomness to the plant model's description. However, randomness is restricted by the model's parameterization and lack of correlation between local features making varying global properties (e.g. branch and stem curvature) difficult. We present a biologically−based method which mimics the underpinnings of variation in real plants. This method uses a feedback control system to simulate the biological growth mechanism by which a plant naturally responds to environmental factors. We show that our technique creates more realistically varied models by modelling growth responses to stimuli, and provides a method for quickly creating numerous similar models, none of which are exactly alike. Lisa Streit, Pavol Federl, Mario Costa Sousa |
Comput. Graph. Forum | 2 |
| 2005 | Modeling and visualization of leaf venation patternsabstractWe introduce a class of biologically-motivated algorithms for generating leaf venation patterns. These algorithms simulate the interplay between three processes: (1) development of veins towards hormone (auxin) sources embedded in the leaf blade; (2) modification of the hormone source distribution by the proximity of veins; and (3) modification of both the vein pattern and source distribution by leaf growth. These processes are formulated in terms of iterative geometric operations on sets of points that represent vein nodes and auxin sources. In addition, a vein connection graph is maintained to determine vein widths. The effective implementation of the algorithms relies on the use of space subdivision (Voronoi diagrams) and time coherence between iteration steps. Depending on the specification details and parameters used, the algorithms can simulate many types of venation patterns, both open (tree-like) and closed (with loops). Applications of the presented algorithms include texture and detailed structure generation for image synthesis purposes, and modeling of morphogenetic processes in support of biological research. Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz |
ACM Trans. Graph. | 4 |
| 2003 | Interactive Design of Bonsai Tree ModelsabstractAbstract Because of their complexity, plant models used in computer graphics are commonly created with proceduralmethods. A difficult problem is the user control of these models: a small number of parameters is insufficient tospecify plant characteristics in detail, while large numbers of parameters are tedious to manipulate and difficultto comprehend. To address this problem, we propose a method for managing parameters involved in plant modelmanipulation. Specifically, we introduce decomposition graphs as multiscale representations of plant structuresand present interactive tools for designing trees that operate on decomposition graphs. The supported operationsinclude browsing of the parameter space, editing of generalized parameters (scalars, functions, and branchingsystem silhouettes), and the definition of dependencies between parameters. We illustrate our method by creatingmodels of bonsai trees. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques Frédéric Boudon, Przemyslaw Prusinkiewicz, Pavol Federl, Christophe Godin, Radoslaw Karwowski |
Comput. Graph. Forum | 3 |
| 1999 | Virtual Laboratory: An Interactive Software Environment for Computer Graphics
Pavol Federl, Przemyslaw Prusinkiewicz |
Computer Graphics International | 1 |