Gérard Uzan

dblp:79/3391 · DBLP profile ↗
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7ranked-venue papers
0as first author
3since 2021 · last 2023
0009-0009-1396-6983ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3
YearPublicationVenuePosition
2023 ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool
abstract
This paper presents the advancement of the PRIM project that aims at giving the power to non-computer experts to create digital and interactive scenarios. For this purpose, we explored the strengths and limitations of the visual programming languages and the mulsemedia editors chosen for their ease of use. Results led to a criteria list that our final solution should meet, named the ICAMUS criteria for Interface, Combinatorics, Affordance, Modularity, Ubiquity, and Synoptic. This paper proposes a scale based on the ICAMUS criteria that may assess the Interactive and Multisensory Authoring Tools (IMAT scale). Last, this paper discusses how to compute a score based on three metrics (presence/absence of elements, number of clicks to do an action, and time needed to do this action) and the visual representation of this score that has to give a complete profile of the tool. We hypothesize that this scale will be able to highlight the complementarities of visual programming languages and mulsemedia editors as well as the challenges to face.
Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan
IMX4
2022 ScenaProd: creating interactive medias without programming
abstract
This demonstration aims at presenting ScenaProd, a tool that allows people to produce multisensory scenagrams (multisensory exercises or interactive media). All participants can create their own scenagrams with that tool or test a more complete one that is already created. A scenagram can be defined as an interaction between a human being and different devices. For example, a robot asks a question while displaying a visual clue on a screen. Then, the participant can respond by pressing a large and colored contactor. In case of a correct answer, the robot would play a short victory song and a light would light up green. If a wrong answer were given, the system would have a different reaction.
Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan
IMX4
2021 PRIM Project: Playing and Recording with Interactivity and Multisensoriality
abstract
Multisensory Interaction (M.I.) is a promising research field acting on both perception and cognition. Among benefits, including the "design for all" approach, it is expected to increase humans’ cognitive performance (such as learning and cognitive stimulation) as well as user's experience. To our knowledge, there is no convincing tool allowing researchers to create easily multisensory scenarios, exercises or experimental interaction situations. This paper introduces the PRIM project which aims at designing a new and original tool for designing multisensory interactive interaction situations.
Céline Jost, Justin Debloos, Dominique Archambault, Brigitte Le Pévédic, Jack Sagot, Rémy Sohier, Charles Tijus, Isis Truck, Gérard Uzan
IMX9
2019 MulseBox: Portable Multisensory Interactive Device
abstract
This paper presents MulseBox, a new multisensory interactive device, which can simulate real-life situations in order to help learning and transfer of learning in daily-life. Indeed, multisensory interaction is known to improve learning performances. MulseBox can easily be enriched with real objects and virtual objects. It is evolving. MulseBox was designed because the literature highlighted the lack of a unique multisensory device to work on common problematics. Indeed, six disciplines at least are investigating multisensory with the shared secondary objectives to increase users’ Quality of Experience and to design for all (that is taking disabilities into account). MulseBox may also be a test-bed for researchers to solve identified problematics. An exploratory evaluation of acceptability showed promising results which make us think that MulseBox is relevant.
Céline Jost, Brigitte Le Pévédic, Omar El Barraj, Gérard Uzan
SMC4
2016 An Empirical Evaluation of MoonTouch: A Soft Keyboard for Visually Impaired People
Saber Heni, Wajih Abdallah, Dominique Archambault, Gérard Uzan, Mohamed Salim Bouhlel
ICCHP (2)4
2016 Path Planning for a Universal Indoor Navigation System
Elie Kahale, Pierre-Charles Hanse, Valéria Destin, Gérard Uzan, Jaime López-Krahe
ICCHP (2)4
2008 Experiment and evaluation of the RAMPE interactive auditive information system for the mobility of blind people in public transport
abstract
This paper will present the design and experimentation of the RAMPE system intended for the assistance and information of visually disabled/impaired people so that they can increase their mobility and autonomy in public transports. The system is intended to equip bus or tramway stops or to be installed in connection link. It is based either on a remote control (RC) or on a smart hand-held WiFi enabled device like a Personal Digital Assistant (PDA) able to communicate by a WiFi connection with fixed equipment in stations to retrieve travelers information.
Olivier Venard, Geneviève Baudoin, Gérard Uzan
ASSETS3