Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yaniv Frishman

dblp:79/3894 · DBLP profile ↗
← Back
4ranked-venue papers
4as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
GPUs and heterogeneous computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
graph visualization
0.232009
Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport · IEEE Trans. Vis. Comput. Graph. 2009
Online Dynamic Graph Drawing · IEEE Trans. Vis. Comput. Graph. 2008
Multi-Level Graph Layout on the GPU · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics › graph visualization
mental map preservation
0.222009
Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport · IEEE Trans. Vis. Comput. Graph. 2009
Online Dynamic Graph Drawing · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › graph visualization › graph drawing
dynamic graph layout
0.112008
Online Dynamic Graph Drawing · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › graph visualization › graph drawing
force-directed layout
0.112007
Multi-Level Graph Layout on the GPU · IEEE Trans. Vis. Comput. Graph. 2007
GPUs and heterogeneous computing
GPU computing
0.022008
Online Dynamic Graph Drawing · IEEE Trans. Vis. Comput. Graph. 2008
Multi-Level Graph Layout on the GPU · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

execution culling · 0.2spectral partitioning · 0.1balanced partitioning · 0.1optimal mass transport · 0.1heat equation · 0.1anisotropic diffusion · 0.1GPU acceleration · 0.1
YearPublicationVenuePosition
2009 Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport
abstract
Many graph layouts include very dense areas, making the layout difficult to understand. In this paper, we propose a technique for modifying an existing layout in order to reduce the clutter in dense areas. A physically inspired evolution process based on a modified heat equation is used to create an improved layout density image, making better use of available screen space. Using results from optimal mass transport problems, a warp to the improved density image is computed. The graph nodes are displaced according to the warp. The warp maintains the overall structure of the graph, thus limiting disturbances to the mental map, while reducing the clutter in dense areas of the layout. The complexity of the algorithm depends mainly on the resolution of the image visualizing the graph and is linear in the size of the graph. This allows scaling the computation according to required running times. It is demonstrated how the algorithm can be significantly accelerated using a graphics processing unit (GPU), resulting in the ability to handle large graphs in a matter of seconds. Results on several layout algorithms and applications are demonstrated.
Yaniv Frishman, Ayellet Tal
IEEE Trans. Vis. Comput. Graph.1
2008 Online Dynamic Graph Drawing
abstract
This paper presents an algorithm for drawing a sequence of graphs online. The algorithm strives to maintain the global structure of the graph and thus the user's mental map, while allowing arbitrary modifications between consecutive layouts. The algorithm works online and uses various execution culling methods in order to reduce the layout time and handle large dynamic graphs. Techniques for representing graphs on the GPU allow a speedup by a factor of up to 17 compared to the CPU implementation. The scalability of the algorithm across GPU generations is demonstrated. Applications of the algorithm to the visualization of discussion threads in Internet sites and to the visualization of social networks are provided.
Yaniv Frishman, Ayellet Tal
IEEE Trans. Vis. Comput. Graph.1
2007 Online Dynamic Graph Drawing
abstract
This paper presents an algorithm for drawing a sequence of graphs online. The algorithm strives to maintain the global structure of the graph and thus the user's mental map, while allowing arbitrary modifications between consecutive layouts. The algorithm works online and uses various execution culling methods in order to reduce the layout time and handle large dynamic graphs. Techniques for representing graphs on the GPU allow a speedup by a factor of up to 8 compared to the CPU implementation. An application to visualization of discussion threads in Internet sites is provided.
Yaniv Frishman, Ayellet Tal
EuroVis1
2007 Multi-Level Graph Layout on the GPU
abstract
This paper presents a new algorithm for force directed graph layout on the GPU. The algorithm, whose goal is to compute layouts accurately and quickly, has two contributions. The first contribution is proposing a general multi-level scheme, which is based on spectral partitioning. The second contribution is computing the layout on the GPU. Since the GPU requires a data parallel programming model, the challenge is devising a mapping of a naturally unstructured graph into a well-partitioned structured one. This is done by computing a balanced partitioning of a general graph. This algorithm provides a general multi-level scheme, which has the potential to be used not only for computation on the GPU, but also on emerging multi-core architectures. The algorithm manages to compute high quality layouts of large graphs in a fraction of the time required by existing algorithms of similar quality. An application for visualization of the topologies of ISP (Internet Service Provider) networks is presented.
Yaniv Frishman, Ayellet Tal
IEEE Trans. Vis. Comput. Graph.1