VLDB 2026 Research / reviewers in the wild / expert
Adam Moore
dblp:79/4727
· DBLP profile ↗
15ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 13 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 8 · 6 since 2021Human-computer interaction and ubiquitous computing · 7 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Exploring the Intuitive Theory of Empathy
Madeleine Horner, Tadeg Quillien, Adam Moore |
CogSci | 3 |
| 2025 | Political Polarization and Fractionalisation from Rational Values-Based Inference in an Agent-Based Graph Network
Nicolas Navarre, Julie Maria Ejby Pedersen, Adam Moore |
CogSci | 3 |
| 2024 | Uncertain Identity Inference in a Biased Media Landscape: An Agent-Based Model of Identity Signalling, Moral Values, and Political Polarisation
Julie Maria Ejby Pedersen, Adam Moore |
CogSci | 2 |
| 2023 | Simulating Political Polarization as a Function of Uncertain Inference and Signaling of Moral Values
Julie Maria Ejby Pedersen, Adam Moore |
CogSci | 2 |
| 2023 | Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GOabstractLocation-based augmented reality games are becoming increasingly popular, which causes a variety of tensions among players as well as between players and non-players. Subsequently, numerous ethical issues and challenges in designing and playing these games emerged. We conducted an online survey and analyzed 2,023 responses to better understand users’ participation in various game actions in location-based augmented reality games, and their perspectives on how ethical the actions are and for what reasons. We provide descriptive statistics showing people’s participation in these actions and analyze users’ expressed reasons as to why they think these actions are ethical or not. We use the theoretical lens of three ethical traditions–consequentialism, deontology, and virtue ethics–in our analysis, showing the dominance of consequentialism and deontology in people’s ethical judgment related to playing the game, and discuss implications and future consideration for game design. Jin Ha Lee 0001, Jason C. Yip 0001, Adam Moore, Yeonhee Cho, Zale de Jong, Ryan Kobashigawa, Alexander Escalera Sanchez |
Int. J. Hum. Comput. Interact. | 3 |
| 2022 | Artificial Moral Advisors: A New Perspective from Moral PsychologyabstractPhilosophers have recently put forward the possibility of achieving moral enhancement through artificial intelligence (e.g., Giubilini and Savulescu's version [32]), proposing various forms of "artificial moral advisor" (AMA) to help people make moral decisions without the drawbacks of human cognitive limitations. In this paper, we provide a new perspective on the AMA, drawing on empirical evidence from moral psychology to point out several challenges to these proposals that have been largely neglected by AI ethicists. In particular, we suggest that the AMA at its current conception is fundamentally misaligned with human moral psychology - it incorrectly assumes a static moral values framework underpinning the AMA's attunement to individual users, and people's reactions and subsequent (in)actions in response to the AMA suggestions will likely diverge substantially from expectations. As such, we note the necessity for a coherent understanding of human moral psychology in the future development of AMAs. Adam Moore, Jamie Webb, Shannon Vallor |
AIES | 2 |
| 2022 | A Bayesian Multilevel Analysis of Belief Alignment Effect Predicting Human Moral Intuitions of Artificial Intelligence Judgements
Adam Moore |
CogSci | 2 |
| 2020 | Belief revision in a micro-social network: Modeling sensitivity to statistical dependencies in social learning
Jan-Philipp Fränken, Nikolas Theodoropoulos, Adam Moore, Neil Bramley |
CogSci | 3 |
| 2013 | Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study
Gudrun Wesiak, Adam Moore, Christina M. Steiner, Claudia Hauff, Conor Gaffney, Declan Dagger, Dietrich Albert, Fionn Kelly, Gary Donohoe, Gordon Power, Owen Conlan |
EC-TEL | 2 |
| 2012 | Evaluative feedback can improve deductive reasoning
Sangeet S. Khemlani, Adam Moore |
CogSci | 2 |
| 2012 | An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators
Marcel Berthold, Adam Moore, Christina M. Steiner, Conor Gaffney, Declan Dagger, Dietrich Albert, Fionn Kelly, Gary Donohoe, Gordon Power, Owen Conlan |
EC-TEL | 2 |
| 2012 | SRL Tasks and Activities as a Model of Cognitive Behaviour within ETTHOSabstractAs computer supported learning fragments from monolithic platforms into a wide range of disparate learning experiences it is important to develop systems that provide generic services appropriate for a wide array of learning scenarios. The authors have previously developed a platform for deploying metacognitive scaffolding coupled to a web-based adaptive eLearning system, supported by a cognitive model of reading for learning tasks, developed with instructional experts. We have began investigating more generic cognitive task models in order to support a wider variety of learning experiences. Here we discuss models of SRL and their suitability. Adam Moore, Owen Conlan, Victoria Macarthur |
ICALT | 1 |
| 2011 | Towards Non-invasive Adaptive Meta-Cognitive Support for Online TrainingabstractOnline training is an increasingly important facet of the skills enhancing portfolio of any organization and has an especial place within life-long learning, career development and other self-regulated adult learning. We here present an overview of work towards developing online training, which is augmented by contextual cues, training which is personalized and adapted, in real-time, towards the learning objectives of the user, whilst supporting a wide range of meta-cognitive activities. This work brings technologies developed for the fantastical scenarios of serious gaming into the 'real world' - we also begin to address some of the underlying challenges in this transition. Adam Moore, Owen Conlan, Declan Dagger, Vincent P. Wade |
ICALT | 1 |
| 2008 | WHURLE 2.0: Adaptive Learning Meets Web 2.0
Maram Meccawy, Peter Blanchfield, Helen Ashman, Tim J. Brailsford, Adam Moore |
EC-TEL | 5 |
| 2006 | Reappraising cognitive styles in adaptive web applicationsabstractThe mechanisms for personalisation used in web applications are currently the subject of much debate amongst researchers from many diverse subject areas. One of the most contemporary ideas for user modelling in web applications is that of cognitive styles, where a user's psychological preferences are assessed stored in a database and then used to provide personalised content and/or links. We describe user trials of a case study that utilises visual-verbal preferences in an adaptive web-based educational system (AWBES). Students in this trial were assessed by the Felder-Solomon Inventory of Learning Styles (ILS) instrument, and their preferences were used as a means of content personalisation.Contrary to previous findings by other researchers, we found no significant differences in performance between matched and mismatched students. Conclusions are drawn about the value and validity of using cognitive styles as a way of modelling user preferences in educational web applications. Elizabeth J. Brown, Tim J. Brailsford, Tony Fisher, Adam Moore, Helen Ashman |
WWW | 4 |