Demo Data from VLDB 2026 / reviewers in the wild / expert
Nathan Litke
dblp:79/5099
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 58% Geometric modeling and processing · 33% Visual content generation and editing · 9% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.1 | 1 | 2010 | Simulating bull drool in "Knight and Day" · SIGGRAPH ASIA (Sketches) 2010 |
Computer animation and physical simulation › fluid simulation › viscous fluid simulation
viscoelastic fluid simulation |
0.1 | 1 | 2010 | Simulating bull drool in "Knight and Day" · SIGGRAPH ASIA (Sketches) 2010 |
Geometric modeling and processing › surface parameterization
low-distortion parameterization |
0.0 | 1 | 2003 | Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.0 | 1 | 2003 | Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003 |
Geometric modeling and processing
surface parameterization |
0.0 | 1 | 2003 | Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003 |
Visual content generation and editing
visual effects |
0.0 | 1 | 2010 | Simulating bull drool in "Knight and Day" · SIGGRAPH ASIA (Sketches) 2010 |
Methods — techniques the papers use, named apart from their topics
particle-based solver · 0.1relaxation · 0.0numerical optimization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Simulating bull drool in "Knight and Day"abstractFor the recent production of Knight and Day, we developed a particle-based solver to simulate visco-elastic fluid effects. Oliver Palmer, Nathan Litke |
SIGGRAPH ASIA (Sketches) | 3 |
| 2005 | An Image Processing Approach to Surface Matching
Nathan Litke, Marc Droske, Martin Rumpf, Peter Schröder |
Symposium on Geometry Processing | 1 |
| 2004 | Axioms and variational problems in surface parameterization
Ulrich Clarenz, Nathan Litke, Martin Rumpf |
Comput. Aided Geom. Des. | 2 |
| 2003 | Globally smooth parameterizations with low distortionabstractGood parameterizations are of central importance in many digital geometry processing tasks. Typically the behavior of such processing algorithms is related to the smoothness of the parameterization and how much distortion it contains. Since a parameterization maps a bounded region of the plane to the surface, a parameterization for a surface which is not homeomorphic to a disc must be made up of multiple pieces. We present a novel parameterization algorithm for arbitrary topology surface meshes which computes a globally smooth parameterization with low distortion. We optimize the patch layout subject to criteria such as shape quality and metric distortion, which are used to steer a mesh simplification approach for base complex construction. Global smoothness is achieved through simultaneous relaxation over all patches, with suitable transition functions between patches incorporated into the relaxation procedure. We demonstrate the quality of our parameterizations through numerical evaluation of distortion measures and the excellent rate distortion performance of semi-regular remeshes produced with these parameterizations. The numerical algorithms required to compute the parameterizations are robust and run on the order of minutes even for large meshes. Andrei Khodakovsky, Nathan Litke, Peter Schröder |
ACM Trans. Graph. | 2 |
| 2001 | Fitting Subdivision SurfacesabstractWe introduce a new algorithm for fitting a Catmull-Clark subdivision surface to a given shape within a prescribed tolerance, based on the method of quasi-interpolation. The fitting algorithm is fast, local and scales well since it does not require the solution of linear systems. Its convergence rate is optimal for regular meshes and our experiments show that it behaves very well for irregular meshes. We demonstrate the power and versatility of our method with examples from interactive modeling, surface fitting, and scientific visualization. Nathan Litke, Adi Levin, Peter Schröder |
IEEE Visualization | 1 |
| 2001 | Trimming for subdivision surfaces
Nathan Litke, Adi Levin, Peter Schröder |
Comput. Aided Geom. Des. | 1 |