Demo Data from VLDB 2026 / reviewers in the wild / expert
Yue Chen 0007
dblp:79/5815-7
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0001-9224-4165ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 50% Distributed systems · 50% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU acceleration of geometric computation |
0.2 | 1 | 2015 | GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015 |
Distributed systems
proximity query |
0.2 | 1 | 2015 | GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015 |
Robotics › Motion planning and robot control
collision detection |
0.1 | 1 | 2015 | GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
parallel algorithm · 0.7GPU computation scheme · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | GPU-based proximity query processing on unstructured triangular mesh modelabstractThis paper presents a novel proximity query (PQ) approach capable to detect the collision and calculate the minimal Euclidean distance between two non-convex objects in 3D, namely the robot and the environment. Such approaches are often considered as computationally demanding problems, but are of importance to many applications such as online simulation of haptic feedback and robot collision-free trajectory. Our approach enables to preserve the representation of unstructured environment in the form of triangular meshes. The proposed PQ algorithm is computationally parallel so that it can be effectively implemented on graphics processing units (GPUs). A GPU-based computation scheme is also developed and customized, which shows >200 times faster than an optimized CPU with single core. Comprehensive validation is also conducted on two simulated scenarios in order to demonstrate the practical values of its potential application in image-guided surgical robotics and humanoid robotic control. Kit-Hang Lee, Ziyan Guo, Gary C. T. Chow, Yue Chen 0007, Wayne Luk, Ka-Wai Kwok |
ICRA | 4 |