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Yue Chen 0007

dblp:79/5815-7 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0001-9224-4165ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Distributed systems · 50%
Artificial intelligence
1 paper
Motion planning and robot control · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU acceleration of geometric computation
0.212015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015
Distributed systems
proximity query
0.212015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015
Robotics › Motion planning and robot control
collision detection
0.112015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015

Methods — techniques the papers use, named apart from their topics

parallel algorithm · 0.7GPU computation scheme · 0.7
YearPublicationVenuePosition
2015 GPU-based proximity query processing on unstructured triangular mesh model
abstract
This paper presents a novel proximity query (PQ) approach capable to detect the collision and calculate the minimal Euclidean distance between two non-convex objects in 3D, namely the robot and the environment. Such approaches are often considered as computationally demanding problems, but are of importance to many applications such as online simulation of haptic feedback and robot collision-free trajectory. Our approach enables to preserve the representation of unstructured environment in the form of triangular meshes. The proposed PQ algorithm is computationally parallel so that it can be effectively implemented on graphics processing units (GPUs). A GPU-based computation scheme is also developed and customized, which shows >200 times faster than an optimized CPU with single core. Comprehensive validation is also conducted on two simulated scenarios in order to demonstrate the practical values of its potential application in image-guided surgical robotics and humanoid robotic control.
Kit-Hang Lee, Ziyan Guo, Gary C. T. Chow, Yue Chen 0007, Wayne Luk, Ka-Wai Kwok
ICRA4