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Vinith Reddy

dblp:79/7253 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 52% Internet architecture and protocols · 41% Routing and switching · 8%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › game theory
potential game
0.212014
Multipath Wireless Network Coding: An Augmented Potential Game Perspective · IEEE/ACM Trans. Netw. 2014
Network optimization and economics › game theory
routing game
0.212014
Multipath Wireless Network Coding: An Augmented Potential Game Perspective · IEEE/ACM Trans. Netw. 2014
Internet architecture and protocols › network coding
wireless network coding
0.212014
Multipath Wireless Network Coding: An Augmented Potential Game Perspective · IEEE/ACM Trans. Netw. 2014
Internet architecture and protocols
network coding
0.112010
Multipath Wireless Network Coding: A Population Game Perspective · INFOCOM 2010
Algorithmic game theory and mechanism design › evolutionary game theory
population game
0.112010
Multipath Wireless Network Coding: A Population Game Perspective · INFOCOM 2010
Routing and switching
multipath routing
0.112014
Multipath Wireless Network Coding: An Augmented Potential Game Perspective · IEEE/ACM Trans. Netw. 2014

Methods — techniques the papers use, named apart from their topics

distributed control · 0.4simulation · 0.2game theory · 0.2state-space augmentation · 0.2potential game · 0.2
YearPublicationVenuePosition
2014 Multipath Wireless Network Coding: An Augmented Potential Game Perspective
abstract
We consider wireless networks in which multiple paths are available between each source and destination. We allow each source to split traffic among all of its available paths, and we ask the question: How do we attain the lowest possible number of transmissions per unit time to support a given traffic matrix? Traffic bound in opposite directions over two wireless hops can utilize the “reverse carpooling” advantage of network coding in order to decrease the number of transmissions used. We call such coded hops “hyper-links.” With the reverse carpooling technique, longer paths might be cheaper than shorter ones. However, there is a peculiar situation among sources—the network coding advantage is realized only if there is traffic in both directions of a shared path. We consider the problem of routing with network coding by selfish agents (the sources) as a potential game and develop a method of state-space augmentation in which additional agents (the hyper-links) decouple sources' choices from each other by declaring a hyper-link capacity, allowing sources to split their traffic selfishly in a distributed fashion, and then changing the hyper-link capacity based on user actions. Furthermore, each hyper-link has a scheduling constraint in terms of the maximum number of transmissions allowed per unit time. We show that our two-level control scheme is stable and verify our analytical insights by simulation.
Vinod Ramaswamy, Vinith Reddy, Srinivas Shakkottai, Alexander Sprintson, Natarajan Gautam
IEEE/ACM Trans. Netw.2
2010 Multipath Wireless Network Coding: A Population Game Perspective
abstract
We consider wireless networks in which multiple paths are available between each source and destination. We allow each source to split traffic among all of its available paths, and ask the question: how do we attain the lowest possible number of transmissions per unit time to support a given traffic matrix? Traffic bound in opposite directions over two wireless hops can utilize the ``reverse carpooling'' advantage of network coding in order to decrease the number of transmissions used. We call such coded hops as ``hyper-links''. With the reverse carpooling technique longer paths might be cheaper than shorter ones. However, there is a prisoners dilemma type situation among sources -- the network coding advantage is realized only if there is traffic in both directions of a shared path. We develop a two-level distributed control scheme that decouples user choices from each other by declaring a hyper- link capacity, allowing sources to split their traffic selfishly in a distributed fashion, and then changing the hyper-link capacity based on user actions. We show that such a controller is stable, and verify our analytical insights by simulation.
Vinith Reddy, Srinivas Shakkottai, Alexander Sprintson, Natarajan Gautam
INFOCOM1