Demo Data from VLDB 2026 / reviewers in the wild / expert
Xavier Martin
dblp:79/7611
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 74% Face, body and person analysis · 13% Segmentation and scene understanding · 13% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
0.7 | 2 | 2019 | Moulding Humans: Non-Parametric 3D Human Shape Estimation From Single Images · ICCV 2019 Learning from Synthetic Humans · CVPR 2017 |
Computer vision › 3D vision
3d human pose estimation |
0.3 | 1 | 2017 | Learning from Synthetic Humans · CVPR 2017 |
Computer vision › 3D vision › depth estimation
human depth estimation |
0.3 | 1 | 2017 | Learning from Synthetic Humans · CVPR 2017 |
Computer vision › Segmentation and scene understanding
human parsing |
0.3 | 1 | 2017 | Learning from Synthetic Humans · CVPR 2017 |
Computer vision › Face, body and person analysis
human pose estimation |
0.3 | 1 | 2017 | Learning from Synthetic Humans · CVPR 2017 |
Methods — techniques the papers use, named apart from their topics
depth-based representation · 0.4adversarial training · 0.4synthetic data generation · 0.3convolutional neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Moulding Humans: Non-Parametric 3D Human Shape Estimation From Single ImagesabstractIn this paper, we tackle the problem of 3D human shape estimation from single RGB images. While the recent progress in convolutional neural networks has allowed impressive results for 3D human pose estimation, estimating the full 3D shape of a person is still an open issue. Model-based approaches can output precise meshes of naked under-cloth human bodies but fail to estimate details and un-modelled elements such as hair or clothing. On the other hand, non-parametric volumetric approaches can potentially estimate complete shapes but, in practice, they are limited by the resolution of the output grid and cannot produce detailed estimates. In this work, we propose a non-parametric approach that employs a double depth map to represent the 3D shape of a person: a visible depth map and a ``hidden'' depth map are estimated and combined, to reconstruct the human 3D shape as done with a ``mould''. This representation through 2D depth maps allows a higher resolution output with a much lower dimension than voxel-based volumetric representations. Additionally, our fully derivable depth-based model allows us to efficiently incorporate a discriminator in an adversarial fashion to improve the accuracy and ``humanness'' of the 3D output. We train and quantitatively validate our approach on SURREAL and on 3D-HUMANS, a new photorealistic dataset made of semi-synthetic in-house videos annotated with 3D ground truth surfaces. Valentin Gabeur, Jean-Sébastien Franco, Xavier Martin, Cordelia Schmid, Grégory Rogez |
ICCV | 3 |
| 2017 | Learning from Synthetic HumansabstractEstimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data. Gül Varol, Javier Romero 0002, Xavier Martin, Naureen Mahmood, Michael J. Black, Ivan Laptev, Cordelia Schmid |
CVPR | 3 |