John Alexis Guerra Gómez

dblp:79/9545 · also John A. Guerra-Gomez · DBLP profile ↗
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13ranked-venue papers
4as first author
4since 2021 · last 2024
0000-0001-7943-0000ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1
YearPublicationVenuePosition
2024 Towards Reusable and Reactive Widgets for Information Visualization Research and Dissemination
abstract
The information visualization research community commonly produces supporting software to demonstrate technical contributions to the field. However, developing this software tends to be an overwhelming task. The final product tends to be a research prototype without much thought for modularization and re-usability, which makes it harder to replicate and adopt. This paper presents a design pattern for facilitating the creation, dissemination, and re-utilization of visualization techniques using reactive widgets. The design pattern features basic concepts that leverage modern front-end development best practices and standards, which facilitate development and replication. The paper presents several usage examples of the pattern, templates for implementation, and even a wrapper for facilitating the conversion of any Vega [27], [28] specification into a reactive widget. https://johnguerra.co/reactiveWidgets
John Alexis Guerra Gómez
IEEE VIS1
2023 Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration
Leon Salcedo, Maria Fernanda Zuniga-Zabala, John Alexis Guerra Gómez
ArtsIT (1)3
2022 Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments
abstract
Behaviour in virtual environments might be informed by our experiences in physical environments, but virtual environments are not constrained by the same physical, perceptual, or social cues. Instead of replicating the properties of physical spaces, one can create virtual experiences that diverge from reality by dynamically manipulating environmental, aural, and social properties. This paper explores digital proxemics, which describe how we use space in virtual environments and how the presence of others influences our behaviours, interactions, and movements. First, we frame the open challenges of digital proxemics in terms of activity, social signals, audio design, and environment. We explore a subset of these challenges through an evaluation that compares two audio designs and two displays with different social signal affordances: head-mounted display (HMD) versus desktop PC. We use quantitative methods using instrumented tracking to analyse behaviour, demonstrating how personal space, proximity, and attention compare between desktop PC and HMDs.
Julie R. Williamson, Joseph O'Hagan, John Alexis Guerra Gómez, John Williamson 0001, Pablo César, David A. Shamma
CHI3
2022 A State-of-the-Art Survey of Tasks for Tree Design and Evaluation With a Curated Task Dataset
abstract
In the field of information visualization, the concept of "tasks" is an essential component of theories and methodologies for how a visualization researcher or a practitioner understands what tasks a user needs to perform and how to approach the creation of a new design. In this article, we focus on the collection of tasks for tree visualizations, a common visual encoding in many domains ranging from biology to computer science to geography. In spite of their commonality, no prior efforts exist to collect and abstractly define tree visualization tasks. We present a literature review of tree visualization articles and generate a curated dataset of over 200 tasks. To enable effective task abstraction for trees, we also contribute a novel extension of the Multi-Level Task Typology to include more specificity to support tree-specific tasks as well as a systematic procedure to conduct task abstractions for tree visualizations. All tasks in the dataset were abstracted with the novel typology extension and analyzed to gain a better understanding of the state of tree visualizations. These abstracted tasks can benefit visualization researchers and practitioners as they design evaluation studies or compare their analytical tasks with ones previously studied in the literature to make informed decisions about their design. We also reflect on our novel methodology and advocate more broadly for the creation of task-based knowledge repositories for different types of visualizations. The Supplemental Material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TVCG.2021.3064037, will be maintained on OSF: https://osf.io/u5ehs/.
Aditeya Pandey, Uzma Haque Syeda, Chaitya Shah, John Alexis Guerra Gómez, Michelle Borkin
IEEE Trans. Vis. Comput. Graph.4
2019 Tactiled: Towards More and Better Tactile Graphics Using Machine Learning
abstract
Tactile graphics (TG) can help people with visual disabilities access visual concepts. However, the number of TGs available to users is considerably limited because they need to be created by designers and teachers of the visually impaired (TVIs) with extensive experience. High-quality images can be transformed into TGs. In order to increase the availability of TGs, we trained a machine learning (ML) model that identifies suitable and unsuitable images for TG transformation (See Figure 1). This model would help users identify high-quality images that can be transformed into TGs. The poster presents (1) the ML model trained with 800 images collected from the American Printing House tactile Library and the researchers, (2) a web application that lets TVIs retrain the model by feeding new images and helping with the classification. This system can then be used by anyone, especially parents and teachers, as a filter to produce new TGs.
Ricardo Gonzalez, John Alexis Guerra Gómez
ASSETS3
2017 CWI-ADE2016 Dataset: Sensing nightclubs through 40 million BLE packets
abstract
The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exclusive club experience curated around human senses, which leveraged technology as a bridge between the club and the guests. Each guest was handed a custom-made wristband with a BLE-enabled device that broadcast movement, temperature and other sensor readings. A network of Raspberry Pi receivers deployed for the occasion captured broadcast packets from wristbands and any other BLE device in the environment. This data provides a full picture of the performance of the real life deployment of a sensing infrastructure and gives insights to designing sensing platforms, understanding networks and crowds behaviour or studying opportunistic sensing. This paper describes an analysis of this dataset and some examples of usage.
Sergio Cabrero, Jack Jansen 0001, Thomas Röggla, John Alexis Guerra Gómez, David A. Shamma, Pablo César
MMSys4
2016 Identifying Best Practices for Visualizing Photo Statistics and Galleries using Treemaps
abstract
Online photo collections are often presented along with numeric data, such as views, likes, or comments. Treemaps are ideal for visualizing such collections, as they present numeric values using rectangular blocks, within which photos can be presented. Despite abundant research showing that photo treemaps and similar space-filling approaches are useful and appealing for users, understanding of the ideal parameters for constructing these representations remains limited. To address this, we contribute a series of experiments targeted at identifying design parameters for building photo treemaps. Our first study explores the number of photos presented at each level in the treemap, finding that using fewer photos makes visualizations more searchable and preferable to users. A second study examines the tradeoff between sizing photos according to the numeric values and presenting them in a more familiar layout with fixed aspect ratios. These results inform a third study, in which a prototype was used to probe the preferences of active Flickr users for using treemaps for navigating photo collections.
John Alexis Guerra Gómez, Cati Boulanger, Sanjay Kairam, David A. Shamma
AVI1
2016 Network Explorer: Design, Implementation, and Real World Deployment of a Large Network Visualization Tool
abstract
This paper describes the process of design, implementation, and real world deployment of a web-based network exploration tool called Network Explorer. We designed Network Explorer based on the expressed needs of our clients and later deployed it as part of a larger system for fraud detection in health care. Our implementation of Network Explorer provides visual interactive access to large-scale network data. As part of the Network Explorer tool we contribute a dynamic group-in-a-box implementation for laying out clusters, and a node navigator widget that aids in the exploration of large networks. We are also contributing two open source components of the Network Explorer for the community to reuse: an in-browser clustering library, and the dynamic group-in-a-box algorithm. We have evaluated the network explorer tool in multiple real-world environments including the fraud detection setting above.
John Alexis Guerra Gómez, Daniel Davies, Peter Jarvis, Eric Bier
AVI1
2016 The 32 Days of Christmas: Understanding Temporal Intent in Image Search Queries
abstract
Temporal terms, such as 'winter', 'Christmas', or 'January' are often used in search queries for personal images. But how do people's memories and perceptions of time match with the actual dates when their images were captured? We compared the temporal terms that 74 Flickr users used to search their own photo collections, and compared them to the date captured data in the target image. We also conducted a larger study across several billion images, comparing user-applied tags for holidays and seasons to the dates the images were captured. We demonstrate that various query terms and tags can be in conflict with the actual dates photos were taken for specific types of temporal terms up to 40% of the time. We will conclude by highlighting implications for search systems where users are querying for personal content by date.
Frank Bentley, Joseph Kaye, David A. Shamma, John Alexis Guerra Gómez
CHI4
2016 Snap Decisions?: How Users, Content, and Aesthetics Interact to Shape Photo Sharing Behaviors
abstract
Participants in social media systems must balance many considerations when choosing what to share and with whom. Sharing with others invites certain risks, as well as potential benefits; achieving the right balance is even more critical when sharing photos, which can be particularly engaging, but potentially compromising. In this paper, we examine photo-sharing decisions as an interaction between high-level user preferences and specific features of the images being shared. Our analysis combines insights from a 96-user survey with metadata from 10.4M photos to develop a model integrating these perspectives to predict permissions settings for uploaded photos. We discuss implications, including how such a model can be applied to provide online sharing experiences that are more safe, more scalable, and more satisfying.
Sanjay Kairam, Joseph Kaye, John Alexis Guerra Gómez, David A. Shamma
CHI3
2015 Graph Analysis for Detecting Fraud, Waste, and Abuse in Healthcare Data
abstract
Detection of fraud, waste, and abuse (FWA) is an important yet difficult problem. In this paper, we describe a system to detect suspicious activities in large healthcare claims datasets. Each healthcare dataset is viewed as a heterogeneous network of patients, doctors, pharmacies, and other entities. These networks can be large, with millions of patients, hundreds of thousands of doctors, and tens of thousands of pharmacies, for example. Graph analysis techniques are developed to find suspicious individuals, suspicious relationships between individuals, unusual changes over time, unusual geospatial dispersion, and anomalous networks within the overall graph structure. The system has been deployed on multiple sites and data sets, both government and commercial, to facilitate the work of FWA investigation analysts.
Eric Bier, Tomonori Honda 0001, Kumar Sricharan, Leilani H. Gilpin, John Alexis Guerra Gómez, Daniel Davies
AAAI7
2013 Visualizing Change over Time Using Dynamic Hierarchies: TreeVersity2 and the StemView
abstract
To analyze data such as the US Federal Budget or characteristics of the student population of a University it is common to look for changes over time. This task can be made easier and more fruitful if the analysis is performed by grouping by attributes, such as by Agencies, Bureaus and Accounts for the Budget, or Ethnicity, Gender and Major in a University. We present TreeVersity2, a web based interactive data visualization tool that allows users to analyze change in datasets by creating dynamic hierarchies based on the data attributes. TreeVersity2 introduces a novel space filling visualization (StemView) to represent change in trees at multiple levels--not just at the leaf level. With this visualization users can explore absolute and relative changes, created and removed nodes, and each node's actual values, while maintaining the context of the tree. In addition, TreeVersity2 provides overviews of change over the entire time period, and a reporting tool that lists outliers in textual form, which helps users identify the major changes in the data without having to manually setup filters. We validated TreeVersity2 with 12 case studies with organizations as diverse as the National Cancer Institute, Federal Drug Administration, Department of Transportation, Office of the Bursar of the University of Maryland, or eBay. Our case studies demonstrated that TreeVersity2 is flexible enough to be used in different domains and provide useful insights for the data owners. A TreeVersity2 demo can be found at https://treeversity.cattlab.umd.edu.
John Alexis Guerra Gómez, Michael L. Pack, Catherine Plaisant, Ben Shneiderman
IEEE Trans. Vis. Comput. Graph.1
2011 LifeFlow: visualizing an overview of event sequences
abstract
Event sequence analysis is an important task in many domains: medical researchers may study the patterns of transfers within the hospital for quality control; transportation experts may study accident response logs to identify best practices. In many cases they deal with thousands of records. While previous research has focused on searching and browsing, overview tasks are often overlooked. We introduce a novel interactive visual overview of event sequences called \emph{LifeFlow}. LifeFlow is scalable, can summarize all possible sequences, and represents the temporal spacing of the events within sequences. Two case studies with healthcare and transportation domain experts are presented to illustrate the usefulness of LifeFlow. A user study with ten participants confirmed that after 15 minutes of training novice users were able to rapidly answer questions about the prevalence and temporal characteristics of sequences, find anomalies, and gain significant insight from the data.
Krist Wongsuphasawat, John Alexis Guerra Gómez, Catherine Plaisant, Taowei David Wang, Meirav Taieb-Maimon, Ben Shneiderman
CHI2