Yun Qu 0002

dblp:80/10774-2 · DBLP profile ↗
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12ranked-venue papers
5as first author
12since 2021 · last 2026
0009-0000-1803-8435ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 11 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Can Prompt Difficulty be Online Predicted for Accelerating RL Finetuning of Reasoning Models?
abstract
Recent advances have witnessed the effectiveness of reinforcement learning (RL) finetuning in enhancing the reasoning capabilities of large language models (LLMs). The optimization process often requires numerous iterations to achieve satisfactory performance, resulting in high computational costs due to the need for frequent prompt evaluations under intensive LLM interactions and repeated policy updates. Appropriate online prompt selection methods reduce iteration steps by prioritizing informative prompts during training, while the pipeline's reliance on exhaustive prompt evaluation and subset selection for optimization still incurs substantial computational overhead due to frequent LLM inference calls. Distinguished from these direct evaluate-then-select schemes, this work investigates iterative approximate evaluation for arbitrary prompts and introduces Model Predictive Prompt Selection (MoPPS), a Bayesian risk-predictive framework that online estimates prompt difficulty without requiring costly LLM interactions. Technically, MoPPS models each prompt's success rate as a latent variable, performs streaming Bayesian inference, and employs posterior sampling in a constructed multi-armed bandit machine, enabling sample efficient and adaptive prompt selection. Extensive experiments across mathematics, planning, and vision-based geometry tasks show that MoPPS reliably predicts prompt difficulty and accelerates training with significantly reduced LLM rollouts. Our code is available at https://github.com/thu-rllab/MoPPS.
Yun Qu 0002, Cheems Wang, Yixiu Mao, Vincent Tao Hu, Björn Ommer, Xiangyang Ji
KDD (1)1
2025 Latent Reward: LLM-Empowered Credit Assignment in Episodic Reinforcement Learning
abstract
Reinforcement learning (RL) often encounters delayed and sparse feedback in real-world applications, even with only episodic rewards. Previous approaches have made some progress in reward redistribution for credit assignment but still face challenges, including training difficulties due to redundancy and ambiguous attributions stemming from overlooking the multifaceted nature of mission performance evaluation. Hopefully, Large Language Model (LLM) encompasses fruitful decision-making knowledge and provides a plausible tool for reward redistribution. Even so, deploying LLM in this case is non-trivial due to the misalignment between linguistic knowledge and the symbolic form requirement, together with inherent randomness and hallucinations in inference. To tackle these issues, we introduce LaRe, a novel LLM-empowered symbolic-based decision-making framework, to improve credit assignment. Key to LaRe is the concept of the Latent Reward, which works as a multi-dimensional performance evaluation, enabling more interpretable goal attainment from various perspectives and facilitating more effective reward redistribution. We examine that semantically generated code from LLM can bridge linguistic knowledge and symbolic latent rewards, as it is executable for symbolic objects. Meanwhile, we design latent reward self-verification to increase the stability and reliability of LLM inference. Theoretically, reward-irrelevant redundancy elimination in the latent reward benefits RL performance from more accurate reward estimation. Extensive experimental results witness that LaRe (i) achieves superior temporal credit assignment to SOTA methods, (ii) excels in allocating contributions among multiple agents, and (iii) outperforms policies trained with ground truth rewards for certain tasks.
Yun Qu 0002, Yuhang Jiang 0001, Yixiu Mao, Cheems Wang, Chang Liu 0030, Xiangyang Ji
AAAI1
2025 Fast and Robust: Task Sampling with Posterior and Diversity Synergies for Adaptive Decision-Makers in Randomized Environments
abstract
Task robust adaptation is a long-standing pursuit in sequential decision-making. Some risk-averse strategies, e.g., the conditional value-at-risk principle, are incorporated in domain randomization or meta reinforcement learning to prioritize difficult tasks in optimization, which demand costly intensive evaluations. The efficiency issue prompts the development of robust active task sampling to train adaptive policies, where risk-predictive models can surrogate policy evaluation. This work characterizes robust active task sampling as a secret Markov decision process, posits theoretical and practical insights, and constitutes robustness concepts in risk-averse scenarios. Importantly, we propose an easy-to-implement method, referred to as Posterior and Diversity Synergized Task Sampling (PDTS), to accommodate fast and robust sequential decision-making. Extensive experiments show that PDTS unlocks the potential of robust active task sampling, significantly improves the zero-shot and few-shot adaptation robustness in challenging tasks, and even accelerates the learning process under certain scenarios.
Yun Qu 0002, Cheems Wang, Yixiu Mao, Yiqin Lv, Xiangyang Ji
ICML1
2025 Robust Fast Adaptation from Adversarially Explicit Task Distribution Generation
abstract
Meta-learning is a practical learning paradigm to transfer skills across tasks from a few examples. Nevertheless, the existence of task distribution shifts tends to weaken meta-learners' generalization capability, particularly when the training task distribution is naively hand-crafted or based on simple priors that fail to cover critical scenarios sufficiently. Here, we consider explicitly generative modeling task distributions placed over task identifiers and propose robustifying fast adaptation from adversarial training. Our approach, which can be interpreted as a model of a Stackelberg game, not only uncovers the task structure during problem-solving from an explicit generative model but also theoretically increases the adaptation robustness in worst cases. This work has practical implications, particularly in dealing with task distribution shifts in meta-learning, and contributes to theoretical insights in the field. Our method demonstrates its robustness in the presence of task subpopulation shifts and improved performance over SOTA baselines in extensive experiments. The code is available at the project site https://sites.google.com/view/ar-metalearn.
Cheems Wang, Yiqin Lv, Yixiu Mao, Yun Qu 0002, Yi Xu 0008, Xiangyang Ji
KDD (1)4
2025 Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) suffers from extrapolation errors induced by out-of-distribution (OOD) actions. To address this, offline RL algorithms typically impose constraints on action selection, which can be systematically categorized into density, support, and sample constraints. However, we show that each category has inherent limitations: density and sample constraints tend to be overly conservative in many scenarios, while the support constraint, though least restrictive, faces challenges in accurately modeling the behavior policy. To overcome these limitations, we propose a new neighborhood constraint that restricts action selection in the Bellman target to the union of neighborhoods of dataset actions. Theoretically, the constraint not only bounds extrapolation errors and distribution shift under certain conditions, but also approximates the support constraint without requiring behavior policy modeling. Moreover, it retains substantial flexibility and enables pointwise conservatism by adapting the neighborhood radius for each data point. In practice, we employ data quality as the adaptation criterion and design an adaptive neighborhood constraint. Building on an efficient bilevel optimization framework, we develop a simple yet effective algorithm, Adaptive Neighborhood-constrained Q learning (ANQ), to perform Q learning with target actions satisfying this constraint. Empirically, ANQ achieves state-of-the-art performance on standard offline RL benchmarks and exhibits strong robustness in scenarios with noisy or limited data.
Yixiu Mao, Yun Qu 0002, Cheems Wang, Xiangyang Ji
NeurIPS2
2024 LLM-Empowered State Representation for Reinforcement Learning
abstract
Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of **29%** in accumulated reward in Mujoco tasks and **30%** in success rates in Gym-Robotics tasks. Codes of LESR are accessible at https://github.com/thu-rllab/LESR.
Yun Qu 0002, Yuhang Jiang 0001, Jianzhun Shao, Chang Liu 0030, Wenming Yang, Xiangyang Ji
ICML2
2024 Doubly Mild Generalization for Offline Reinforcement Learning
abstract
Offline Reinforcement Learning (RL) suffers from the extrapolation error and value overestimation. From a generalization perspective, this issue can be attributed to the over-generalization of value functions or policies towards out-of-distribution (OOD) actions. Significant efforts have been devoted to mitigating such generalization, and recent in-sample learning approaches have further succeeded in entirely eschewing it. Nevertheless, we show that mild generalization beyond the dataset can be trusted and leveraged to improve performance under certain conditions. To appropriately exploit generalization in offline RL, we propose Doubly Mild Generalization (DMG), comprising (i) mild action generalization and (ii) mild generalization propagation. The former refers to selecting actions in a close neighborhood of the dataset to maximize the Q values. Even so, the potential erroneous generalization can still be propagated, accumulated, and exacerbated by bootstrapping. In light of this, the latter concept is introduced to mitigate the generalization propagation without impeding the propagation of RL learning signals. Theoretically, DMG guarantees better performance than the in-sample optimal policy in the oracle generalization scenario. Even under worst-case generalization, DMG can still control value overestimation at a certain level and lower bound the performance. Empirically, DMG achieves state-of-the-art performance across Gym-MuJoCo locomotion tasks and challenging AntMaze tasks. Moreover, benefiting from its flexibility in both generalization aspects, DMG enjoys a seamless transition from offline to online learning and attains strong online fine-tuning performance.
Yixiu Mao, Cheems Wang, Yun Qu 0002, Yuhang Jiang 0001, Xiangyang Ji
NeurIPS3
2024 Offline Reinforcement Learning with OOD State Correction and OOD Action Suppression
abstract
In offline reinforcement learning (RL), addressing the out-of-distribution (OOD) action issue has been a focus, but we argue that there exists an OOD state issue that also impairs performance yet has been underexplored. Such an issue describes the scenario when the agent encounters states out of the offline dataset during the test phase, leading to uncontrolled behavior and performance degradation. To this end, we propose SCAS, a simple yet effective approach that unifies OOD state correction and OOD action suppression in offline RL. Technically, SCAS achieves value-aware OOD state correction, capable of correcting the agent from OOD states to high-value in-distribution states. Theoretical and empirical results show that SCAS also exhibits the effect of suppressing OOD actions. On standard offline RL benchmarks, SCAS achieves excellent performance without additional hyperparameter tuning. Moreover, benefiting from its OOD state correction feature, SCAS demonstrates enhanced robustness against environmental perturbations.
Yixiu Mao, Cheems Wang, Yun Qu 0002, Xiangyang Ji
NeurIPS4
2024 A novel memetic algorithm for distributed shape formation of swarm robots with both acceleration and velocity constraints
Yun Qu 0002, Bin Xin 0002, Qinqin Wang, Ruocheng Li, Zhaofeng Du
Sci. China Inf. Sci.1
2023 Complementary Attention for Multi-Agent Reinforcement Learning
abstract
In cooperative multi-agent reinforcement learning, centralized training with decentralized execution (CTDE) shows great promise for a trade-off between independent Q-learning and joint action learning. However, vanilla CTDE methods assumed a fixed number of agents could hardly adapt to real-world scenarios where dynamic team compositions typically suffer from dramatically variant partial observability. Specifically, agents with extensive sight ranges are prone to be affected by trivial environmental substrates, dubbed the "distracted attention" issue; ones with limited observation can hardly sense their teammates, degrading the cooperation quality. In this paper, we propose Complementary Attention for Multi-Agent reinforcement learning (CAMA), which applies a divide-and-conquer strategy on input entities accompanied with the complementary attention of enhancement and replenishment. Concretely, to tackle the distracted attention issue, highly contributed entities' attention is enhanced by the execution-related representation extracted via action prediction with an inverse model. For better out-of-sight-range cooperation, the lowly contributed ones are compressed to brief messages with a conditional mutual information estimator. Our CAMA facilitates stable and sustainable teamwork, which is justified by the impressive results reported on the challenging StarCraftII, MPE, and Traffic Junction benchmarks.
Jianzhun Shao, Hongchang Zhang, Yun Qu 0002, Chang Liu 0030, Shuncheng He, Yuhang Jiang 0001, Xiangyang Ji
ICML3
2023 Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks
abstract
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.
Yun Qu 0002, Jianzhun Shao, Yuhang Jiang 0001, Zhenbin Ye, Lin Lai, Hongyang Qin, Minwen Deng, Juchao Zhuo, Deheng Ye, Qiang Fu 0016, Yang Guang, Wei Yang 0032, Lanxiao Huang, Xiangyang Ji
NeurIPS1
2023 Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning
abstract
Offline multi-agent reinforcement learning is challenging due to the coupling effect of both distribution shift issue common in offline setting and the high dimension issue common in multi-agent setting, making the action out-of-distribution (OOD) and value overestimation phenomenon excessively severe. To mitigate this problem, we propose a novel multi-agent offline RL algorithm, named CounterFactual Conservative Q-Learning (CFCQL) to conduct conservative value estimation. Rather than regarding all the agents as a high dimensional single one and directly applying single agent conservative methods to it, CFCQL calculates conservative regularization for each agent separately in a counterfactual way and then linearly combines them to realize an overall conservative value estimation. We prove that it still enjoys the underestimation property and the performance guarantee as those single agent conservative methods do, but the induced regularization and safe policy improvement bound are independent of the agent number, which is therefore theoretically superior to the direct treatment referred to above, especially when the agent number is large. We further conduct experiments on four environments including both discrete and continuous action settings on both existing and our man-made datasets, demonstrating that CFCQL outperforms existing methods on most datasets and even with a remarkable margin on some of them.
Jianzhun Shao, Yun Qu 0002, Hongchang Zhang, Xiangyang Ji
NeurIPS2