VLDB 2026 Research / reviewers in the wild / expert
Chung-wei Lee
dblp:80/2550 · also Chung-Wei Lee
· DBLP profile ↗
28ranked-venue papers
12as first author
12since 2021 · last 2025
0000-0002-3573-2506ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 6 first-author · 12 since 2021Computer networks · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Last-Iterate Convergence Properties of Regret-Matching Algorithms in GamesabstractWe study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics is that their regret operators lack Lipschitzness and (pseudo)monotonicity.
We start by showing numerically that several variants used in practice, such as RM$^+$, predictive RM$^+$ and alternating RM$^+$, all lack last-iterate convergence guarantees even on a simple $3\times 3$ matrix game.
We then prove that recent variants of these algorithms based on a smoothing technique, extragradient RM$^{+}$ and smooth Predictive RM$^+$, enjoy asymptotic last-iterate convergence (without a rate), $1/\sqrt{t}$ best-iterate convergence, and when combined with restarting, linear-rate last-iterate convergence. Our analysis builds on a new characterization of the geometric structure of the limit points of our algorithms, marking a significant departure from most of the literature on last-iterate convergence. We believe that our analysis may be of independent interest and offers a fresh perspective for studying last-iterate convergence in algorithms based on non-monotone operators. Yang Cai 0001, Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee, Weiqiang Zheng |
ICLR | 5 |
| 2024 | Fast Last-Iterate Convergence of Learning in Games Requires Forgetful AlgorithmsabstractSelf play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages, including logarithmic dependence on the size of the payoff matrix and $\tilde{O}(1/T)$ convergence to coarse correlated equilibria even in general-sum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of $(1/\sqrt{T})$, while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small $\delta>0$, there exists a $2\times 2$ matrix game such that the algorithm admits a constant duality gap even after $1/\delta$ rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms. Yang Cai 0001, Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee, Weiqiang Zheng |
NeurIPS | 5 |
| 2023 | Regret Matching+: (In)Stability and Fast Convergence in GamesabstractRegret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games.
However, a theoretical understanding of their success in practice is still a mystery.
Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability.
In this paper, we first give counterexamples showing that RM+ and its predictive version can be unstable, which might cause other players to suffer large regret.
We then provide two fixes: restarting and chopping off the positive orthant that RM$^+$ works in.
We show that these fixes are sufficient to get $O(T^{1/4})$ individual regret and $O(1)$ social regret in normal-form games via RM$^+$ with predictions.
We also apply our stabilizing techniques to clairvoyant updates in the uncoupled learning setting for RM$^+$ and prove desirable results akin to recent works for Clairvoyant online mirror descent.
Our experiments show the advantages of our algorithms over vanilla RM$^+$-based algorithms in matrix and extensive-form games. Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee |
NeurIPS | 4 |
| 2023 | Context-lumpable stochastic banditsabstractWe consider a contextual bandit problem with $S $ contexts and $K $ actions. In each round $t=1,2,\dots$ the learner
observes a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min(S ,K)$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $\epsilon$-optimal policy after using at most $\widetilde O(r (S +K )/\epsilon^2)$ samples with high probability and provide a matching $\widetilde\Omega(r (S +K )/\epsilon^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r ^3(S +K )T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O{\sqrt{\text{poly}(r)(S+K)T}}$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios. Chung-wei Lee, Yasin Abbasi-Yadkori, Chi Jin 0001, Tor Lattimore, Csaba Szepesvári |
NeurIPS | 1 |
| 2022 | Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form GamesabstractWhile extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg last-iterate convergence and predictive regret bounds) from the larger NFG community. In this paper we show that the Optimistic Multiplicative Weights Update (OMWU) algorithm—the premier learning algorithm for NFGs—can be simulated on the normal-form equivalent of an EFG in linear time per iteration in the game tree size using a kernel trick. The resulting algorithm, Kernelized OMWU (KOMWU), applies more broadly to all convex games whose strategy space is a polytope with 0/1 integral vertices, as long as the kernel can be evaluated efficiently. In the particular case of EFGs, KOMWU closes several standing gaps between NFG and EFG learning, by enabling direct, black-box transfer to EFGs of desirable properties of learning dynamics that were so far known to be achievable only in NFGs. Specifically, KOMWU gives the first algorithm that guarantees at the same time last-iterate convergence, lower dependence on the size of the game tree than all prior algorithms, and $\tilde{\bigOh}(1)$ regret when followed by all players. Gabriele Farina, Chung-wei Lee, Christian Kroer |
ICML | 2 |
| 2022 | Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer GamesabstractIn this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T))$. At the same time, we guarantee optimal $O(\sqrt{T})$ swap regret in the adversarial regime as well. To obtain these results, our primary contribution is to show that when all players follow our dynamics with a \emph{time-invariant} learning rate, the \emph{second-order path lengths} of the dynamics up to time $T$ are bounded by $O(\log T)$, a fundamental property which could have further implications beyond near-optimally bounding the (swap) regret. Our proposed learning dynamics combine in a novel way \emph{optimistic} regularized learning with the use of \emph{self-concordant barriers}. Further, our analysis is remarkably simple, bypassing the cumbersome framework of higher-order smoothness recently developed by Daskalakis, Fishelson, and Golowich (NeurIPS'21). Ioannis Anagnostides, Gabriele Farina, Christian Kroer, Chung-wei Lee, Tuomas Sandholm |
NeurIPS | 4 |
| 2022 | Near-Optimal No-Regret Learning Dynamics for General Convex GamesabstractA recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far these results have only been limited to certain classes of games with structured strategy spaces---such as normal-form and extensive-form games. The question as to whether $O(\mathrm{polylog} T)$ regret bounds can be obtained for general convex and compact strategy sets---as is the case in many fundamental models in economics and multiagent systems---while retaining efficient strategy updates is an important question. In this paper, we answer this in the positive by establishing the first uncoupled learning algorithm with $O(\log T)$ per-player regret in general convex games, that is, games with concave utility functions supported on arbitrary convex and compact strategy sets. Our learning dynamics are based on an instantiation of optimistic follow-the-regularized-leader over an appropriately lifted space using a self-concordant regularizer that is peculiarly not a barrier for the feasible region. Our learning dynamics are efficiently implementable given access to a proximal oracle for the convex strategy set, leading to $O(\log\log T)$ per-iteration complexity; we also give extensions when access to only a linear optimization oracle is assumed. Finally, we adapt our dynamics to guarantee $O(\sqrt{T})$ regret in the adversarial regime. Even in those special cases where prior results apply, our algorithm improves over the state-of-the-art regret bounds either in terms of the dependence on the number of iterations or on the dimension of the strategy sets. Gabriele Farina, Ioannis Anagnostides, Chung-wei Lee, Christian Kroer, Tuomas Sandholm |
NeurIPS | 4 |
| 2021 | Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov GamesabstractWe study infinite-horizon discounted two-player zero-sum Markov games, and develop a decentralized algorithm that provably converges to the set of Nash equilibria under self-play. Our algorithm is based on running an Optimistic Gradient Descent Ascent algorithm on each state to learn the policies, with a critic that slowly learns the value of each state. To the best of our knowledge, this is the first algorithm in this setting that is simultaneously rational (converging to the opponent’s best response when it uses a stationary policy), convergent (converging to the set of Nash equilibria under self-play), agnostic (no need to know the actions played by the opponent), symmetric (players taking symmetric roles in the algorithm), and enjoying a finite-time last-iterate convergence guarantee, all of which are desirable properties of decentralized algorithms. Chen-Yu Wei, Chung-wei Lee |
COLT | 2 |
| 2021 | Linear Last-iterate Convergence in Constrained Saddle-point Optimization
Chen-Yu Wei, Chung-wei Lee |
ICLR | 2 |
| 2021 | Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits SimultaneouslyabstractIn this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic environments, but also works in corrupted environments with additional regret being the amount of corruption, while the state-of-the-art (Li et al., 2019) achieves neither instance-optimality nor the optimal dependence on the corruption amount. Moreover, by equipping this algorithm with an adversarial component and carefully-designed testings, our second algorithm additionally enjoys minimax-optimal regret in completely adversarial environments, which is the first of this kind to our knowledge. Finally, all our guarantees hold with high probability, while existing instance-optimal guarantees only hold in expectation. Chung-wei Lee, Chen-Yu Wei, Xiaojin Zhang 0002 |
ICML | 1 |
| 2021 | Last-iterate Convergence in Extensive-Form GamesabstractRegret-based algorithms are highly efficient at finding approximate Nash equilibria in sequential games such as poker games. However, most regret-based algorithms, including counterfactual regret minimization (CFR) and its variants, rely on iterate averaging to achieve convergence. Inspired by recent advances on last-iterate convergence of optimistic algorithms in zero-sum normal-form games, we study this phenomenon in sequential games, and provide a comprehensive study of last-iterate convergence for zero-sum extensive-form games with perfect recall (EFGs), using various optimistic regret-minimization algorithms over treeplexes. This includes algorithms using the vanilla entropy or squared Euclidean norm regularizers, as well as their dilated versions which admit more efficient implementation. In contrast to CFR, we show that all of these algorithms enjoy last-iterate convergence, with some of them even converging exponentially fast. We also provide experiments to further support our theoretical results. Chung-wei Lee, Christian Kroer |
NeurIPS | 1 |
| 2021 | Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated BonusesabstractPolicy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art. Specifically, in the tabular case, we obtain $\widetilde{\mathcal{O}}(\sqrt{T})$ regret where $T$ is the number of episodes, improving the $\widetilde{\mathcal{O}}({T}^{\frac{2}{3}})$ regret bound by Shani et al. [2020]. When the number of states is infinite, under the assumption that the state-action values are linear in some low-dimensional features, we obtain $\widetilde{\mathcal{O}}({T}^{\frac{2}{3}})$ regret with the help of a simulator, matching the result of Neu and Olkhovskaya [2020] while importantly removing the need of an exploratory policy that their algorithm requires. To our knowledge, this is the first algorithm with sublinear regret for linear function approximation with adversarial losses, bandit feedback, and no exploratory assumptions. Finally, we also discuss how to further improve the regret or remove the need of a simulator using dilated bonuses, when an exploratory policy is available. Chen-Yu Wei, Chung-wei Lee |
NeurIPS | 3 |
| 2020 | A Closer Look at Small-loss Bounds for Bandits with Graph FeedbackabstractWe study {\it small-loss} bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first small-loss bound for general strongly observable graphs, resolving an open problem of Lykouris et al. (2018). Specifically, we develop an algorithm with regret $\mathcal{\tilde{O}}(\sqrt{\kappa L_*})$ where $\kappa$ is the clique partition number and $L_*$ is the loss of the best arm, and for the special case of self-aware graphs where every arm has a self-loop, we improve the regret to $\mathcal{\tilde{O}}(\min\{\sqrt{\alpha T}, \sqrt{\kappa L_*}\})$ where $\alpha \leq \kappa$ is the independence number. Our results significantly improve and extend those by Lykouris et al. (2018) who only consider self-aware undirected graphs. Furthermore, we also take the first attempt at deriving small-loss bounds for weakly observable graphs. We first prove that no typical small-loss bounds are achievable in this case, and then propose algorithms with alternative small-loss bounds in terms of the loss of some specific subset of arms. A surprising side result is that $\mathcal{\tilde{O}}(\sqrt{T})$ regret is achievable even for weakly observable graphs as long as the best arm has a self-loop. Our algorithms are based on the Online Mirror Descent framework but require a suite of novel techniques that might be of independent interest. Moreover, all our algorithms can be made parameter-free without the knowledge of the environment. Chung-wei Lee |
COLT | 1 |
| 2020 | Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPsabstractWe develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies on a simple increasing learning rate schedule, together with the help of logarithmically homogeneous self-concordant barriers and a strengthened Freedman's inequality. Besides its simplicity, our approach enjoys several advantages. First, the obtained high-probability regret bounds are data-dependent and could be much smaller than the worst-case bounds, which resolves an open problem asked by Neu (2015). Second, resolving another open problem of Bartlett et al. (2008) and Abernethy and Rakhlin (2009), our approach leads to the first general and efficient algorithm with a high-probability regret bound for adversarial linear bandits, while previous methods are either inefficient or only applicable to specific action sets. Finally, our approach can also be applied to learning adversarial Markov Decision Processes and provides the first algorithm with a high-probability small-loss bound for this problem. Chung-wei Lee, Chen-Yu Wei |
NeurIPS | 1 |
| 2019 | Achieving Optimal Dynamic Regret for Non-stationary Bandits without Prior InformationabstractThis joint extended abstract introduces and compares the results of (Auer et al., 2019) and (Chen et al., 2019), both of which resolve the problem of achieving optimal dynamic regret for non-stationary bandits without prior information on the non-stationarity. Specifically, Auer et al. (2019) resolve the problem for the traditional multi-armed bandits setting, while Chen et al. (2019) give a solution for the more general contextual bandits setting. Both works extend the key idea of (Auer et al., 2018) developed for a simpler two-armed setting. Peter Auer, Pratik Gajane, Chung-wei Lee, Ronald Ortner, Chen-Yu Wei |
COLT | 4 |
| 2019 | A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal and Parameter-freeabstractWe propose the first contextual bandit algorithm that is parameter-free, efficient, and optimal in terms of dynamic regret. Specifically, our algorithm achieves $\mathcal{O}(\min\{\sqrt{KST}, K^{\frac{1}{3}}\Delta ^{\frac{1}{3}}T^{\frac{2}{3}}\})$ dynamic regret for a contextual bandit problem with $T$ rounds, $K$ actions, $S$ switches and $\Delta$ total variation in data distributions. Importantly, our algorithm is adaptive and does not need to know $S$ or $\Delta$ ahead of time, and can be implemented efficiently assuming access to an ERM oracle. Our results strictly improve the $\mathcal{O} (\min \{S^{\frac{1}{4}}T^{\frac{3}{4}}, \Delta^{\frac{1}{5}}T^{\frac{4}{5}}\})$ bound of (Luo et al., 2018), and greatly generalize and improve the $\mathcal{O}(\sqrt{ST})$ result of (Auer et al., 2018) that holds only for the two-armed bandit problem without contextual information. The key novelty of our algorithm is to introduce {\it replay phases}, in which the algorithm acts according to its previous decisions for a certain amount of time in order to detect non-stationarity while maintaining a good balance between exploration and exploitation. Chung-wei Lee, Chen-Yu Wei |
COLT | 2 |
| 2018 | Multi-Label Zero-Shot Learning With Structured Knowledge GraphsabstractIn this paper, we propose a novel deep learning architecture for multi-label zero-shot learning (ML-ZSL), which is able to predict multiple unseen class labels for each input instance. Inspired by the way humans utilize semantic knowledge between objects of interests, we propose a framework that incorporates knowledge graphs for describing the relationships between multiple labels. Our model learns an information propagation mechanism from the semantic label space, which can be applied to model the interdependencies between seen and unseen class labels. With such investigation of structured knowledge graphs for visual reasoning, we show that our model can be applied for solving multi-label classification and ML-ZSL tasks. Compared to state-of-the-art approaches, comparable or improved performances can be achieved by our method. Chung-wei Lee, Chih-Kuan Yeh, Yu-Chiang Frank Wang |
CVPR | 1 |
| 2018 | Behavioral Intentions Maximization for Multiple Products and Rumors in Online Social NetworksabstractMarketing through online social networks is convenient, low-cost, and beneficial for companies seeking to expand their customer numbers. In the literature, many studies address the influence maximization problem with one or multiple products, which selects initial consumers (seeds) to spread one or multiple product information such that the number of consumers receiving these product information (the influenced consumers) is maximized. However, to date, none of these schemes take the rumors and the beliefs of other persons that could significantly change the consumer's behavioral intention into account at once. In this paper, we fill this gap by proposing a new variant of the influence maximization problem with multiple products, the Budgeted Behavioral Intentions Maximization problem, which asks for a set of seeds with the total cost not greater than a given budget in online social networks such that the total expected behavioral intentions of the consumers influenced by the selected seeds and the rumors are maximized. In addition, we propose an approximation algorithm for the Budgeted Behavioral Intentions Maximization problem. We also conduct simulations to evaluate the performance of our algorithm using real traces and synthesis data. Experimental results show that our algorithm outperforms several greedy algorithms. Chung-wei Lee, Shih-Hsuan Huang, Ming-Jer Tsai |
GLOBECOM | 1 |
| 2017 | The Algorithm of Seed Selection for Maximizing the Behavioral Intentions in Mobile Social NetworksabstractMarketing through mobile social networks is convenient, low-cost, and beneficial for small companies seeking to expand their customer numbers. In the literature, many studies address the influence maximization problem, which selects initial consumers (seeds) to spread the product information such that the number of consumers receiving the product information (the influenced consumers) is maximized. However, to date, none of these schemes take the beliefs of other persons that could significantly change the consumer's behavioral intention into account. In this paper, we fill this gap by proposing a new variant of the influence maximization problem, the Budgeted Seed Selection (BSS) problem, which asks for a set of seeds with the total cost not greater than a given budget in a mobile social network such that the total expected behavioral intentions of the consumers influenced by the selected seeds are maximized. In addition, we propose an approximation algorithm for the BSS problem. We also conduct simulations to evaluate the performance of our algorithm using real traces and synthesis data. Experimental results show that our algorithm evaluates an approximately optimal seed set for the BSS problem and outperforms several greedy algorithms. Chung-wei Lee, Yao-Jen Tang, Jian-Jhih Kuo, Ju-Yi Cheng, Ming-Jer Tsai |
GLOBECOM | 1 |
| 2017 | Energy consumption reduction methods of geographic routing protocols with out-of-date location information in mobile ad hoc networksabstractGeographic routing protocols route packets in a hop-by-hop manner, where a node selects a relay node to forward packets among the (1-hop) neighboring nodes based on the obtained (geographic) location information of the neighboring nodes. To employ geographic routing protocols, two neighboring nodes need to exchange the location information with each other periodically. In a mobile ad hoc network, however, a packet transmitted between two neighboring nodes may be lost due to the out-of-date location information, resulting in demanding extra energy to retransmit the packet. In this paper, by considering the out-of-date neighboring location information, we propose two methods capable of augmenting geographic routing protocols to reduce energy consumption in mobile ad hoc networks. The first one considers a tradeoff between the progress distance and the energy consumption when selecting a relay node. The second one puts emphasis only on the energy consumption when selecting a relay node, and it consumes minimum energy to route a packet between a source-destination pair in the continuous domain. Simulations show that geographic routing protocols augmented with our methods can significantly reduce the energy consumption while preserving the high packet delivery rate. Yao-Jen Tang, Chung-wei Lee, Meng-Han Lin, Bing-Hong Liu, Ming-Jer Tsai |
ICC | 2 |
| 2013 | A novel clustering-based approach of indoor location fingerprintingabstractThis study proposes a clustering-based Wi-Fi fingerprinting localization algorithm. The proposed algorithm first presents a novel support vector machine based clustering approach, namely SVM-C, which uses the margin between two canonical hyperplanes for classification instead of using the Euclidean distance between two centroids of reference locations. After creating the clusters of fingerprints by SVM-C, our positioning system embeds the classification mechanism into a positioning task and compensates for the large database searching problem. The proposed algorithm assigns the matched cluster surrounding the test sample and locates the user based on the corresponding cluster's fingerprints to reduce the computational complexity and remove estimation outliers. Experimental results from realistic Wi-Fi test-beds demonstrated that our approach apparently improves the positioning accuracy. As compared to three existing clustering-based methods, K-means, affinity propagation, and support vector clustering, the proposed algorithm reduces the mean localization errors by 25.34%, 25.21%, and 26.91%, respectively. Chung-wei Lee, Tsungnan Lin, Shih-Hau Fang, Yen-Chih Chou |
PIMRC | 1 |
| 2009 | Wireless Transmission Energy Analysis for Interference-Aware and Confidentiality-Enhanced Multipath RoutingabstractTwo of the most important concerns in todaypsilas wireless network systems and mobile devices are communication security and energy consumption. Most of the time, wireless system designers treat these two issues separately, which usually results in a non-optimized final product. In general, the more security features a system uses, the more energy it consumes. While it is arguable about what an optimized system is, it is certainly beneficial to study the details of these tradeoffs which can provide insights into the design in the future. In this paper, we investigate the tradeoffs between the energy and security when the wireless multi-hop routing involves confidentiality-enhanced multipath routing and radio interference-aware routing. Intuitively, if multipath routing is employed to enhance data confidentiality, the overall energy consumption increases because more mobile device antennas become active on multiple paths and they raise up the radio interference level. However, as our study shows, while high-density wireless networks suffer from high energy problems when strong confidentiality is supported by multipath routing, employing radio propagation directionality properly can provide both enhanced security and reduced energy consumption at a reasonable level. Chung-wei Lee |
NCA | 1 |
| 2009 | On Concise 3-D Simple Point Characterizations: A Marching Cubes ParadigmabstractThe centerlines of tubular structures are useful for medical image visualization and computer-aided diagnosis applications. They can be effectively extracted by using a thinning algorithm that erodes an object layer by layer until only a skeleton is left. An object point is "simple" and can be safely deleted only if the resultant image is topologically equivalent to the original. Numerous characterizations of 3-D simple points based on digital topology already exist. However, little work has been done in the context of marching cubes (MC). This paper reviews several concise 3-D simple point characterizations in a MC paradigm. By using the Euler characteristic and a few newly observed properties in the context of connectivity-consistent MC, we present concise and more self-explanatory proofs. We also present an efficient method for computing the Euler characteristic locally for MC surfaces. Performance evaluations on different implementations are conducted on synthetic data and multidetector computed tomography examination of virtual colonoscopy and angiography. Hon-Man Liu, Chung-wei Lee, Chung-Yi Yang, Yuk-Ming Tsang |
IEEE Trans. Medical Imaging | 3 |
| 2005 | Neighbor stability routing in MANETsabstractMobile ad hoc networks (MANETs) are characterized by wireless connectivity through multi-hops, frequently changing network topology among wireless mobile devices. These characteristics require routing algorithms to be dynamic and adaptive to constantly changing environments. In this paper, we describe a new routing algorithm which is based on the cumulative relative stability among neighbor mobile nodes. This NSR (neighbor stability routing) algorithm selects the most historically and accumulatively stable mobile nodes to form a path between the source node and destination node. The relative stability is then propagated from the collective data by all the nodes along a path. The cumulative collective data, or stability factor, reflects the historical neighborhood stability among neighbors. When a node or segment on the path is down, NSR will dynamically find an alternative most stable path. In simulation, our NSR algorithm outperforms some major ad hoc routing protocols such as AODV and DSR in packet delivery ratio and number of paths rerouted. NSR also handles some issues such as group node mobility and temporary node unavailability well. Chung-wei Lee |
WCNC | 2 |
| 2005 | Design and simulation of a supplemental protocol for BGP
Jyh-Haw Yeh, Wen-Chen Hu, Chung-wei Lee |
Comput. Networks | 4 |
| 2005 | Enhancing aggregate QoS for video streaming
Chung-wei Lee, Randy Chow, Jonathan C. L. Liu |
Comput. Commun. | 1 |
| 2001 | Altruistic QoS Routing with Multimedia DispersionabstractEffective use of limited network resources is crucial in supporting network-based multimedia applications. A K-metric altruistic Qos routing algorithm is proposed to tackle the issue of network resource overcommitmnent. based on this algorithm, a multimedia dispersion scheme is developed to alleviate the high blocking ratio problem caused by high bandwidth requirement. Our evaluation shows that the proposed scheme is capable of achieving at 30% improvement in terms of reducing the average blocking ratio. Chung-wei Lee, Jonathan C. L. Liu, Randy Chow, Richard E. Newman |
ICME | 1 |
| 1993 | Design and implementation of multimedia conference system on broadcast networksabstractAn implementation of a multimedia conference system with shared white board developed on workstations under UNIX environment is presented. During the implementation, some design issues are encountered, such as how to choose transport protocols, how to resolve problems of delay jitter, how to setup and manage the connections, how to resolve the lip synchronization problems, how to assign priority to packets, and how to choose encoding schemes for audio and video. These design issues are discussed. Jau-Hsiung Huang, Chun-Chuan Yang, Wei-Hsin Tseng, Chung-wei Lee, Biau-Jwo Tsaur, Lien-Kun Chuang, Wen-Jen Liu |
LCN | 4 |