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Rebecca A. Schuller

dblp:80/5690 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Automata and formal languages · 28% Distributed computing theory · 28% Algorithmic game theory and mechanism design · 28%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Automata and formal languages › omega-automata
büchi automata
0.122005
Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005
Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001
Algorithmic game theory and mechanism design › zero-sum game
parity games
0.122005
Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005
Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001
Distributed computing theory
simulation relations
0.122005
Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005
Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001
Automated reasoning and model checking › model checking
state space reduction
0.112005
Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005

Methods — techniques the papers use, named apart from their topics

quotienting · 0.1parity game algorithm · 0.1
YearPublicationVenuePosition
2005 Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata
abstract
We give efficient algorithms, improving optimal known bounds, for computing a variety of simulation relations on the state space of a Büchi automaton. Our algorithms are derived via a unified and simple parity-game framework. This framework incorporates previously studied notions like fair and direct simulation, but also a new natural notion of simulation called delayed simulation, which we introduce for the purpose of state space reduction. We show that delayed simulation---unlike fair simulation---preserves the automaton language upon quotienting and allows substantially better state space reduction than direct simulation. Using our parity-game approach, which relies on an algorithm by Jurdziński, we give efficient algorithms for computing all of the above simulations. In particular, we obtain an O(mn 3 )-time and O(mn)-space algorithm for computing both the delayed and the fair simulation relations. The best prior algorithm for fair simulation requires time and space O(n 6 ). Our framework also allows one to compute bisimulations: we compute the fair bisimulation relation in O(mn 3 ) time and O(mn) space, whereas the best prior algorithm for fair bisimulation requires time and space O(n 10 ).
Kousha Etessami, Thomas Wilke, Rebecca A. Schuller
SIAM J. Comput.3
2001 Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata
Kousha Etessami, Thomas Wilke, Rebecca A. Schuller
ICALP3