VLDB 2026 Research / reviewers in the wild / expert
Rebecca A. Schuller
dblp:80/5690
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Automata and formal languages · 28% Distributed computing theory · 28% Algorithmic game theory and mechanism design · 28% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Automata and formal languages › omega-automata
büchi automata |
0.1 | 2 | 2005 | Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005 Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001 |
Algorithmic game theory and mechanism design › zero-sum game
parity games |
0.1 | 2 | 2005 | Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005 Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001 |
Distributed computing theory
simulation relations |
0.1 | 2 | 2005 | Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005 Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata · ICALP 2001 |
Automated reasoning and model checking › model checking
state space reduction |
0.1 | 1 | 2005 | Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi Automata · SIAM J. Comput. 2005 |
Methods — techniques the papers use, named apart from their topics
quotienting · 0.1parity game algorithm · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Fair Simulation Relations, Parity Games, and State Space Reduction for Bu"chi AutomataabstractWe give efficient algorithms, improving optimal known bounds, for computing a variety of simulation relations on the state space of a Büchi automaton. Our algorithms are derived via a unified and simple parity-game framework. This framework incorporates previously studied notions like fair and direct simulation, but also a new natural notion of simulation called delayed simulation, which we introduce for the purpose of state space reduction. We show that delayed simulation---unlike fair simulation---preserves the automaton language upon quotienting and allows substantially better state space reduction than direct simulation. Using our parity-game approach, which relies on an algorithm by Jurdziński, we give efficient algorithms for computing all of the above simulations. In particular, we obtain an O(mn 3 )-time and O(mn)-space algorithm for computing both the delayed and the fair simulation relations. The best prior algorithm for fair simulation requires time and space O(n 6 ). Our framework also allows one to compute bisimulations: we compute the fair bisimulation relation in O(mn 3 ) time and O(mn) space, whereas the best prior algorithm for fair bisimulation requires time and space O(n 10 ). Kousha Etessami, Thomas Wilke, Rebecca A. Schuller |
SIAM J. Comput. | 3 |
| 2001 | Fair Simulation Relations, Parity Games, and State Space Reduction for Büchi Automata
Kousha Etessami, Thomas Wilke, Rebecca A. Schuller |
ICALP | 3 |