Demo Data from VLDB 2026 / reviewers in the wild / expert
Erik Trostmann
dblp:80/6502
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2017
0009-0006-5030-9593ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 49% Virtual and augmented reality · 21% Computational photography and imaging · 16% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape analysis
surface analysis |
0.3 | 1 | 2017 | Visualization and Extraction of Carvings for Heritage Conservation · IEEE Trans. Vis. Comput. Graph. 2017 |
Computational photography and imaging
3d scanning |
0.1 | 1 | 2009 | A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2009 | A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009 |
Virtual and augmented reality
virtual reality |
0.0 | 1 | 2009 | A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009 |
Methods — techniques the papers use, named apart from their topics
exaggerated shading · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Visualization and Extraction of Carvings for Heritage ConservationabstractWe present novel techniques for visualizing, illustrating, analyzing, and generating carvings in surfaces. In particular, we consider the carvings in the plaster of the cloister of the Magdeburg cathedral, which dates to the 13th century. Due to aging and weathering, the carvings have flattened. Historians and restorers are highly interested in using digitalization techniques to analyze carvings in historic artifacts and monuments and to get impressions and illustrations of their original shape and appearance. Moreover, museums and churches are interested in such illustrations for presenting them to visitors. The techniques that we propose allow for detecting, selecting, and visualizing carving structures. In addition, we introduce an example-based method for generating carvings. The resulting tool, which integrates all techniques, was evaluated by three experienced restorers to assess the usefulness and applicability. Furthermore, we compared our approach with exaggerated shading and other state-of-the-art methods. Kai Lawonn, Erik Trostmann, Bernhard Preim, Klaus Hildebrandt |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2009 | A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model DigitalizationabstractIn this paper a new interactive digitization concept for large real world objects is described using the virtual reality (VR) environment Elbe Dom. The method combines augmented reality (AR) technologies with a high quality display of textured three dimensional (3D) models. One focus is thereby the display of valuable information of the actual measuring process. The proposed method is a non-contact technique, especially applicable to objects with freeform and a size up to 5 m times 5 m times 3 m. The method achieves an accuracy value of less than 1 mm within the whole measuring volume. Wolfram Schoor, Steffen Masik, Johannes Tümler, Simon Adler, Marc Hofmann, Erik Trostmann |
VR | 6 |
| 2007 | Adaptive Real-Time Grid Generation from 3D Line Scans for fast Visualization and Data EvaluationabstractThis paper presents a method for the real-time generation of grids from 3D line scan data for in-line scan previews and the evaluation of large point clouds derived from different 3D-scanners. By exploiting the underlying measuring principles, we generate regular grids for each scan operation even if the sensor movement is non-linear. These grids are finally used for NURBS patch approximations, which enable the determination of higher order features, e.g. curvature and quality evaluations. Experimental results at the example of different point clouds illustrate the effectiveness of our methods in practice. Christian Teutsch, Dirk Berndt, Erik Trostmann, Bernhard Preim |
IV | 3 |
| 1992 | Robot off-line programming and simulation as a true CIME-subsystemabstractA robot off-line programming and real-time simulation system, ROPSIM, which is based on the neutral interface concept and features simulation of the dynamics of both the controller and robot arm, has been developed. To avoid dependency on dedicated robot models, ROPSIM is based on generic models describing the robot controller, robot arm geometry, and the robot and arm kinetics. The software was developed using the C++ programming language. The key modules are discussed. The system is a true computer-integrated manufacturing and engineering subsystem which facilitates the exchange and reuse of robot model definition data and robot program definition data with systems of other origin or different functionality.> L. F. Nielsen, S. Trostmann, Erik Trostmann, Finn Conrad |
ICRA | 3 |