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Jiayu Chen 0005

dblp:80/8422-5 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-9472-3872ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 54% Learning paradigms · 28% Multi-agent systems · 17%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms
curriculum learning
1.322024
Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning · AAAI 2024
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems · NeurIPS 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.322024
Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning · AAAI 2024
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games
0.812024
Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning · AAAI 2024
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
automatic curriculum learning
0.512021
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

self-play · 0.8particle-based state sampler · 0.8nash equilibrium approximation · 0.8variational inference · 0.5task expansion · 0.5entity curriculum · 0.5
YearPublicationVenuePosition
2025 Multi-UAV Formation Control with Static and Dynamic Obstacle Avoidance via Reinforcement Learning
abstract
This paper tackles the challenging task of maintaining formation among multiple unmanned aerial vehicles (UAVs) while avoiding both static and dynamic obstacles during directed flight. The complexity of the task arises from its multi-objective nature, the large exploration space, and the sim-to-real gap. To address these challenges, we propose a two-stage reinforcement learning (RL) pipeline. In the first stage, we randomly search for a reward function that balances key objectives: directed flight, obstacle avoidance, formation maintenance, and zero-shot policy deployment. The second stage applies this reward function to more complex scenarios and utilizes curriculum learning to accelerate policy training. Additionally, we incorporate an attention-based observation encoder to improve formation maintenance and adaptability to varying obstacle densities. Experimental results in both simulation and real-world environments demonstrate that our method outperforms both planning-based and RL-based baselines in terms of collision-free rates and formation maintenance across static, dynamic, and mixed obstacle scenarios. Ablation studies further confirm the effectiveness of our curriculum learning strategy and attention-based encoder. Animated demonstrations are available at: https://sites.google.com/view/uav-formation-with-avoidance/.
Yuqing Xie 0005, Chao Yu 0005, Hongzhi Zang, Jiayu Chen 0005, Botian Xu, Yi Wu 0013, Yu Wang 0002
IROS7
2024 Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning
abstract
Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames –games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-neurips.
Jiayu Chen 0005, Zelai Xu, Yunfei Li 0005, Chao Yu 0005, Jiaming Song, Huazhong Yang, Fei Fang 0001, Yu Wang 0002, Yi Wu 0013
AAAI1
2021 Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems
abstract
We introduce an automatic curriculum algorithm, Variational Automatic Curriculum Learning (VACL), for solving challenging goal-conditioned cooperative multi-agent reinforcement learning problems. We motivate our curriculum learning paradigm through a variational perspective, where the learning objective can be decomposed into two terms: task learning on the current curriculum, and curriculum update to a new task distribution. Local optimization over the second term suggests that the curriculum should gradually expand the training tasks from easy to hard. Our VACL algorithm implements this variational paradigm with two practical components, task expansion and entity curriculum, which produces a series of training tasks over both the task configurations as well as the number of entities in the task. Experiment results show that VACL solves a collection of sparse-reward problems with a large number of agents. Particularly, using a single desktop machine, VACL achieves 98% coverage rate with 100 agents in the simple-spread benchmark and reproduces the ramp-use behavior originally shown in OpenAI’s hide-and-seek project.
Jiayu Chen 0005, Yuanxin Zhang, Yuanfan Xu, Huimin Ma 0001, Huazhong Yang, Jiaming Song, Yu Wang 0002, Yi Wu 0013
NeurIPS1