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Takashi Kato

dblp:81/10 · DBLP profile ↗
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14ranked-venue papers
3as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3Systems, architecture and hardware · 2Software engineering, systems software and programming languages · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 100%
Artificial intelligence
2 papers
Language models and text generation · 83% Face, body and person analysis · 17%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data integration and cleaning
data preprocessing
0.812024
AutoDW: Automatic Data Wrangling Leveraging Large Language Models · ASE 2024
Data integration and cleaning
data wrangling
0.812024
AutoDW: Automatic Data Wrangling Leveraging Large Language Models · ASE 2024
Computer vision › Face, body and person analysis
face recognition
0.011999
How Should We RepresentFaces for Automatic Recognition? · IEEE Trans. Pattern Anal. Mach. Intell. 1999
Computer vision › Face, body and person analysis › face recognition
face representation
0.011999
How Should We RepresentFaces for Automatic Recognition? · IEEE Trans. Pattern Anal. Mach. Intell. 1999

Methods — techniques the papers use, named apart from their topics

large language model · 1.5code generation · 1.5principal components analysis · 0.0caricaturing · 0.0protocol analysis · 0.0
YearPublicationVenuePosition
2025 AutoDW-TS: Automated Data Wrangling for Time-Series Data
Lei Liu 0061, So Hasegawa, Shailaja Sampat, Mehdi Bahrami, Wei-Peng Chen, Kodai Toyota, Takashi Kato, Takumi Akazaki, Akira Ura, Tatsuya Asai
CIKM7
2024 AutoDW: Automatic Data Wrangling Leveraging Large Language Models
abstract
Data wrangling is a critical yet often labor-intensive process, essential for transforming raw data into formats suitable for downstream tasks such as machine learning or data analysis. Traditional data wrangling methods can be time-consuming, resource-intensive, and prone to errors, limiting the efficiency and effectiveness of subsequent downstream tasks. In this paper, we introduce AutoDW: an end-to-end solution for automatic data wrangling that leverages the power of Large Language Models (LLMs) to enhance automation and intelligence in data preparation. AutoDW distinguishes itself through several innovative features, including comprehensive automation that minimizes human intervention, the integration of LLMs to enable advanced data processing capabilities, and the generation of source code for the entire wrangling process, ensuring transparency and reproducibility. These advancements position AuoDW as a superior alternative to existing data wrangling tools, offering significant improvements in efficiency, accuracy, and flexibility. Through detailed performance evaluations, we demonstrate the effectiveness of AutoDW for data wrangling. We also discuss our experience and lessons learned from the industrial deployment of AutoDW, showcasing its potential to transform the landscape of automated data preparation.
Lei Liu 0061, So Hasegawa, Shailaja Sampat, Maria Xenochristou, Wei-Peng Chen, Takashi Kato, Taisei Kakibuchi, Tatsuya Asai
ASE6
2016 A CMOS Unit Circuit Using Subthreshold Operation of MOSFETs for Chaotic Boltzmann Machines
Masatoshi Yamaguchi, Takashi Kato, Hideyuki Suzuki, Hakaru Tamukoh, Takashi Morie
ICONIP (1)2
2011 Investigation of multi cell upset in sequential logic and validity of redundancy technique
abstract
Purpose of this work is investigation of validity on redundancy techniques for soft-error mitigation in sequential elements such as flop-flops and latches. We have evaluated multi-cell-upset (MCU) in sequential elements through neutron acceleration experiments at Osaka Univ. We have calculated mitigation efficiency of the redundancy technique from the experimental results. MCU ratio increases with technology advancing. Validity of the redundancy technique is kept even on advanced technologies.
Taiki Uemura, Takashi Kato, Hideya Matsuyama, Keiji Takahisa, Mitsuhiro Fukuda, Kichiji Hatanaka
IOLTS2
2009 Multimedia content delivery system using mobile P2P technology
Nobuyoshi Ohara, Takashi Kato, Hideki Shimada, Takahiro Koita, Kenya Sato
IADIS AC (2)2
2008 Routing and Address Assignment Using Lane/Position Information in a Vehicular Ad Hoc Network
abstract
Connection stability is important in vehicle-to-vehicle communication for applications that exchange messages for collision warning, cooperative driving, and other high-urgency purposes. Many of the existing communication protocols for mobile ad hoc networks assume the use of, portable gaming players, PDAs and other general-purpose devices, thus reducing the reliability of connection stability and communication. Therefore, greater efficiency can be expected by specializing systems for vehicle-to-vehicle communication using position information. To improve connection stability, we propose a method for constructing network groups according to lane position and evaluate the proposed method by simulation. We also describe a method of automatic assignment of IP addresses using IPv6 and a combination of network addresses defined for each lane and a specific host address for each vehicle.
Takashi Kato, Kohei Kadowaki, Takahiro Koita, Kenya Sato
APSCC1
2006 "Beyond Perceivability": : critical requirements for universal design of information
abstract
This paper addresses the importance of cognitive accessibility and cognitive usability as critical requirements for universal design of information. Information should not be said to be accessed unless its content is cognitively internalized or understood by the user. Accessibility of information, therefore, should be evaluated not only for its perceivability but also for its understandability. We proposed a new cognitive walkthrough (CW) method whose CW questions were formulated based on an extended HCI model that distinguishes between perceiving and understanding. Applied to a Web design evaluation study, the extended CW was shown to be more effective in identifying accessibility and usability problems while remaining as efficient as the currently-practiced CW.
Takashi Kato, Masahiro Hori
ASSETS1
2005 Development of Railway Signaling System based on Network Technology
abstract
Much signaling equipment (e.g. signals, switching devices) are installed along railway tracks, and these are working in cooperation with each other, referring to other signaling equipment status. In today's railway signaling system, this information is transmitted using signal cables. Owing to this installation of signaling system itself, especially installation of signal cable, we have some problems on our conventional signaling system. The problems are 1st "high cost for construction", 2nd "many faults from mistakes in cable connection", and 3rd "much time for restoring when it has failed". To solve these problems we have developed a new signaling system based on network technology, utilizing Ethernet-passive optical network (E-PON). In this paper, we introduce this system, and define the requirements for securing safety, availability and environmental resistance of this system. Then we describe concrete techniques for realizing the requirements
Yoshiyuki Hirano, Takashi Kato, Takashi Kunifuji, Tetsunori Hattori
SMC2
1999 How Should We RepresentFaces for Automatic Recognition?
abstract
We describe results obtained from a testbed used to investigate different codings for automatic face recognition. An eigenface coding of shape-free faces using manually located landmarks was more effective than the corresponding coding of correctly shaped faces. Configuration also proved an effective method of recognition, with rankings given to incorrect matches relatively uncorrelated with those from shape-free faces. Both sets of information combine to improve significantly the performance of either system. The addition of a system, which directly correlated the intensity values of shape-free images, also significantly increased recognition, suggesting extra information was still available. The recognition advantage for shape-free faces reflected and depended upon high-quality representation of the natural facial variation via a disjoint ensemble of shape-free faces; if the ensemble comprised nonfaces, a shape-free disadvantage was induced. Manipulation within the shape-free coding to emphasize distinctive features of the faces, by caricaturing, allowed further increases in performance; this effect was only noticeable when the independent shape-free and configuration coding was used. Taken together, these results strongly support the suggestion that faces should be considered as lying in a high-dimensional manifold, which is locally linearly approximated by these shapes and textures, possibly with a separate system for local features. Principal components analysis is then seen as a convenient tool in this local approximation.
Ian Craw, Nicholas Costen, Takashi Kato, Shigeru Akamatsu
IEEE Trans. Pattern Anal. Mach. Intell.3
1998 Influence of facial views on the mcgurk effect in auditory noise
abstract
To investigate the nature of facial information involved in the integration of audiovisual speech perception, we examined the influence of facial views on the McGurk effect under two auditory conditions. While the speech perception of most of the audiovisual syllables used was little affected by the facial views and the auditory noise, a stronger McGurk effect was obtained for the 3/4-view image uttering labial sounds presented with auditory syllables of alveolars under the auditory noise. However, the facial view did not affect the visual identification of labials in the same way. These results suggest that the information about labial or nonlabial is not the only facial information involved in the McGurk effect. It appears some other information available only in the 3/4-view image might also be involved in the McGurk effect. Implications for the processing of visual, auditory and audiovisual speech are discussed.
Rika Kanzaki, Takashi Kato
ICSLP2
1998 Optimum Designed Micro Active Forceps with Built-in Fiberscope for Retinal Microsurgery
Koji Ikuta, Takashi Kato, Satoru Nagata
MICCAI2
1996 Manifold Caricatures: on the Psychological Consistency of Computer Face Recognition
abstract
We derive a machine-based face recognition system theoretically which is similar to many practical ones and show its behaviour has features of the human system. We reproduce the caricature effect, show that human and machine-based similarity and distinctiveness are connected and confirm machine based predictions of typicality with human data. Finally we draw lessons for machine-based recognition.
Nicholas Costen, Takashi Kato, Shigeru Akamatsu, Ian Craw, Graham Robertson
FG2
1992 Stereo-vision Observation Of Flying Ball Locus
abstract
By utilizing high precision stereo- vision technology, flying articles such as baseballs are observed in real-time operation to find the lo- cus. The geometrical position of a moving base- ball is determined at every point using televi- sion images. Various characteristics such as speed and flying locus curvature are precisely analyzed, and the arrival point of the ball in the batter- plane can be forecast at every moment the ball is observed by television camera. This forecast can be utilized by a robot catcher who takes the place of a human catcher. A robot batter is also used instead of a human batter. These techniques are effectively utilized for the analysis of base- ball dynamics, player training and player evalu- ation. These techniques may also be applied to research in other sports as well as other physical phenomenons.
Tatsuru Morozumi, Yuichi Murai, Shuichiro Masuda, Takashi Kato, Ken-Ichi Noda
IROS4
1986 What "Question-Asking Protocols" Can Say about the User Interface
Takashi Kato
Int. J. Man Mach. Stud.1