VLDB 2026 Research / reviewers in the wild / expert
Clint Zeagler
dblp:81/10075
· DBLP profile ↗
8ranked-venue papers
6as first author
4since 2021 · last 2025
0000-0002-4644-1579ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Do Looks Matter? Exploring Functional and Aesthetic Design Preferences for a Robotic Guide DogabstractDog guides offer an effective mobility solution for blind or visually impaired (BVI) individuals, but conventional dog guides have limitations including the need for care, potential distractions, societal prejudice, high costs, and limited availability. To address these challenges, we seek to develop a robot dog guide capable of performing the tasks of a conventional dog guide, enhanced with additional features. In this work, we focus on design research to identify functional and aesthetic design concepts to implement into a quadrupedal robot. The aesthetic design remains relevant even for BVI users due to their sensitivity toward societal perceptions and the need for smooth integration into society. We collected data through interviews and surveys to answer specific design questions pertaining to the appearance, texture, features, and method of controlling and communicating with the robot. Our study identified essential and preferred features for a future robot dog guide, which are supported by relevant statistics aligning with each suggestion. These findings will inform the future development of user-centered designs to effectively meet the needs of BVI individuals. Aviv L. Cohav, A. Xinran Gong, Joanne Taery Kim, Clint Zeagler, Sehoon Ha, Bruce N. Walker |
ICRA | 4 |
| 2022 | Wearable Technology Design and Accessibility Considerations StudioabstractThe studio proposed here will focus on design and accessibility considerations for wearable technology. In this studio we will explore how to develop a robust set of design and accessibility considerations (guidelines) for wearable technology. The course will begin a presentation on wearability and accessibility then participants will engage in an activity using a new Wearable Technology Designer’s Web Tool. The tool can be accessed again after the course and shared with students and colleagues. The course will end with a discussion about what design considerations might need to be added to the tool and what human factors information or other research should be updated. Clint Zeagler, Brian D. Jones, Maribeth Gandy Coleman, Scott L. Robertson |
TEI | 1 |
| 2021 | YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic LearningabstractWorking or WERKing on a wearable technology project in a transdisciplinary group can be an effective way of learning new skills and collaboration techniques. This paper describes a case study of running a wearable technology group project within an undergraduate course entitled Wearable Technology and Society. The computational media students in the class collaborated with outside performance artists (drag queens and a street dancer) to create interactive performance garments. Design methods such as the use of boundary objects aided in communication of ideas and cooperation across disciplines and cultural barriers. The requirement that the interactive garment function appropriately in a real performance lent urgency and gravity to the experience, motivating cohesive and expedited problem solving in the transdisciplinary group. The use of these methods on a project with real world outcomes and consequences facilitated an authentic learning experience for the students involved. Clint Zeagler, Jaye Lish, Edie Cheezburger, Max Woo, Kathleen L. Tynan, Elise Morton, Simrun Mannan, Eva L. Christensen, Jordan Eggleston, Paige Greenfield, Chloe Lynne Choi, Axel Gustafsson, Jonatan Holmgren, Aparna Iyer, Michael Chi, Maribeth Gandy Coleman, Laura M. Levy, Jay David Bolter |
TEI | 1 |
| 2021 | Proprioceptively displayed interfaces: aiding non-visual on-body input through active and passive touch
Clint Zeagler, Peter Presti, Elizabeth D. Mynatt, Thad Starner, Melody Moore Jackson |
Pers. Ubiquitous Comput. | 1 |
| 2017 | In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design ProcessabstractWorking on a wearable technology interdisciplinary project team can be challenging because of a lack of shared understanding between different fields, and a lack of ability in cross-disciplinary communication. We describe an interdisciplinary collaborative design process used for creating a wearable musical instrument with a musician. Our diverse team used drawing and example artifacts/toolkits to overcome communication and gaps in knowledge. We view this process in the frame of Susan Leigh Star's description of a boundary object, and against a similar process used in another musical / computer science collaboration with the group Duran Duran. Clint Zeagler, Maribeth Gandy Coleman, Scott M. Gilliland, Delton Moore, Rocco Centrella, Brandon Montgomery |
Conference on Designing Interactive Systems | 1 |
| 2015 | FIDO - Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs
Melody Moore Jackson, Giancarlo Valentin, Larry Freil, Lily Burkeen, Clint Zeagler, Scott M. Gilliland, Barbara Currier, Thad Starner |
Pers. Ubiquitous Comput. | 5 |
| 2014 | Going to the dogs: towards an interactive touchscreen interface for working dogsabstractComputer-mediated interaction for working dogs is an important new domain for interaction research. In domestic settings, touchscreens could provide a way for dogs to communicate critical information to humans. In this paper we explore how a dog might interact with a touchscreen interface. We observe dogs' touchscreen interactions and record difficulties against what is expected of humans' touchscreen interactions. We also solve hardware issues through screen adaptations and projection styles to make a touchscreen usable for a canine's nose touch interactions. We also compare our canine touch data to humans' touch data on the same system. Our goal is to understand the affordances needed to make touchscreen interfaces usable for canines and help the future design of touchscreen interfaces for assistive dogs in the home. Clint Zeagler, Scott M. Gilliland, Larry Freil, Thad Starner, Melody Moore Jackson |
UIST | 1 |
| 2013 | The electronic textile interface workshop: Facilitating interdisciplinary collaborationabstractWe present our findings from the Electronic Textile Interface Swatch Book Workshops. The workshops were designed as the first in a series of collaborative design experiences that introduce small groups of faculty/students teams from particular design disciplines to the concept of electronic textile interfaces (ETIs) through the use of a textile interface “swatch book” with the support of technician/facilitators. The work here focuses on the experience of the working relationship between the designer participants and the more technologically oriented facilitators, rather than on how much the participants learned about technology. The contribution of this work is a an exploration into understanding how through the use of technology we can bridge the gap between the distant discipline expertise needed to work on projects like ETIs. Clint Zeagler, Stephen Audy, Scott Pobiner, Halley Profita, Scott M. Gilliland, Thad Starner |
ISTAS | 1 |