VLDB 2026 Research / reviewers in the wild / expert
Jie Tan 0001
dblp:81/7419-1
· DBLP profile ↗
39ranked-venue papers
7as first author
25since 2021 · last 2026
0000-0002-7947-0333ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 2 first-author · 20 since 2021Systems, architecture and hardware · 22 · 1 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 1 since 2021Databases, data management, data science and information retrieval · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring financial sentiment analysis via fine-tuning large language model and attributed graph neural network
Zongshen Mu, Yueting Zhuang, Jie Tan 0001, Hong Cheng 0001 |
Neural Networks | 4 |
| 2025 | Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-ModelsabstractLearning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot capture. In this work, we leverage sensing devices such as armbands that measure human muscle activities and microphones that record sound, to capture the details in the human manipulation process, and enable robots to extract task plans and control parameters to perform the same task. To achieve this, we introduce Chain-of-Modality (CoM), a prompting strategy that enables Vision Language Models to reason about multimodal human demonstration data - videos coupled with muscle or audio signals. By progressively integrating information from each modality, CoM refines a task plan and generates detailed control parameters, enabling robots to perform manipulation tasks based on a single multimodal human video prompt. Our experiments show that CoM delivers a threefold improvement in accuracy for extracting task plans and control parameters compared to baselines, with strong generalization to new task setups and objects in real-world robot experiments. Videos and code are available at chain-of-modality.github.io Chen Wang 0053, Fei Xia 0002, Wenhao Yu 0003, Tingnan Zhang, C. Karen Liu, Li Fei-Fei 0001, Jie Tan 0001, Jacky Liang |
ICRA | 8 |
| 2025 | Agile Continuous Jumping in Discontinuous TerrainsabstractWe focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/. Yuxiang Yang 0007, Guanya Shi, Changyi Lin, Xiangyun Meng, Rosario Scalise, Mateo Guaman Castro, Wenhao Yu 0003, Tingnan Zhang, Ding Zhao, Jie Tan 0001, Byron Boots |
ICRA | 10 |
| 2025 | QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference AlignmentabstractWhen operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction. Yuyou Zhang, Yihang Yao, Shiqi Liu 0005, Yaru Niu, Changyi Lin, Yuxiang Yang 0007, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Ding Zhao |
IROS | 9 |
| 2025 | Hierarchical Graph Information Bottleneck for Multi-Behavior RecommendationabstractIn real-world recommendation scenarios, users typically engage with platforms through multiple types of behavioral interactions. Multi-behavior recommendation algorithms aim to leverage various auxiliary user behaviors to enhance prediction for target behaviors of primary interest (e.g., buy), thereby overcoming performance limitations caused by data sparsity in target behavior records. Current state-of-the-art approaches typically employ hierarchical design following either cascading (e.g., view$\rightarrow$cart$\rightarrow$buy) or parallel (unified$\rightarrow$behavior$\rightarrow$specific components) paradigms, to capture behavioral relationships. However, these methods still face two critical challenges: (1) severe distribution disparities across behaviors, and (2) negative transfer effects caused by noise in auxiliary behaviors. In this paper, we propose a novel model-agnostic Hierarchical Graph Information Bottleneck (HGIB) framework for multi-behavior recommendation to effectively address these challenges. Following information bottleneck principles, our framework optimizes the learning of compact yet sufficient representations that preserve essential information for target behavior prediction while eliminating task-irrelevant redundancies. To further mitigate interaction noise, we introduce a Graph Refinement Encoder (GRE) that dynamically prunes redundant edges through learnable edge dropout mechanisms. We conduct comprehensive experiments on three real-world public datasets, which demonstrate the superior effectiveness of our framework. Beyond these widely used datasets in the academic community, we further expand our evaluation on several real industrial scenarios and conduct an online A/B testing, showing again a significant improvement in multi-behavior recommendations. The source code of our proposed HGIB is available at https://github.com/zhy99426/HGIB. Hengyu Zhang 0001, Chunxu Shen, Xiangguo Sun, Jie Tan 0001, Yanchao Tan, Yu Rong 0001, Hong Cheng 0001, Lingling Yi |
RecSys | 4 |
| 2025 | Adaptive Graph Integration for Cross-Domain Recommendation via Heterogeneous Graph CoordinatorsabstractIn the digital era, users typically interact with diverse items across multiple domains (e.g., e-commerce, streaming platforms, and social networks), generating intricate heterogeneous interaction graphs. Leveraging multi-domain data can improve recommendation systems by enriching user insights and mitigating data sparsity in individual domains. However, integrating such multi-domain knowledge for cross-domain recommendation remains challenging due to inherent disparities in user behavior and item characteristics and the risk of negative transfer, where irrelevant or conflicting information from the source domains adversely impacts the target domain's performance. To tackle these challenges, we propose HAGO, a novel framework with Heterogeneous Adaptive Graph coOrdinators, which dynamically integrates multi-domain graphs into a cohesive structure. HAGO adaptively adjusts the connections between coordinators and multi-domain graph nodes to enhance beneficial inter-domain interactions while alleviating negative transfer. Furthermore, we introduce a universal multi-domain graph pre-training strategy alongside HAGO to collaboratively learn high-quality node representations across domains. Being compatible with various graph-based models and pre-training techniques, HAGO demonstrates broad applicability and effectiveness. Extensive experiments show that our framework outperforms state-of-the-art methods in cross-domain recommendation scenarios, underscoring its potential for real-world applications. The source code is available at https://github.com/zhy99426/HAGO. Hengyu Zhang 0001, Chunxu Shen, Xiangguo Sun, Jie Tan 0001, Yu Rong 0001, Chengzhi Piao, Hong Cheng 0001, Lingling Yi |
SIGIR | 4 |
| 2025 | Can Large Language Models Be Query Optimizer for Relational Databases?abstractQuery optimization is a complex planning and decision-making problem within the exponentially growing plan space in database management systems (DBMS). Traditional optimization techniques have been extensively studied over decades, leaving limited room for further improvement along this track. Recent developments of Large Language Models (LLMs) have demonstrated their potential in solving complex planning and decision-making problems, such as arithmetic and programmatic tasks. In this paper, we try to explore the potential of LLMs in handling query optimization and propose a tentative LLM-based query optimizer dubbed LLM-QO, established on PostgreSQL's execution engine. In LLM-QO, we formulate query optimization in an autoregressive fashion which directly generates the execution plan without explicit plan enumeration. To investigate the essential input of LLM-QO, we design a customized data recipe named QInstruct to collect the training data from various optimizers and serialize the database's meta data, queries and corresponding plans into a textual format. Based on QInstruct, we implement a two-stage fine-tuning pipeline, Query Instruction Tuning (QIT) and Query Direct Preference Optimization (QDPO), to empower the capability of general-purpose LLMs in handling query optimization. In our experiments, LLM-QO can generate valid and high-quality plans and consistently outperforms both traditional and learned optimizers on three query workloads. Our findings verify that LLMs can be derived as query optimizers where generalization, efficiency and adaptivity deserve further research efforts. Jie Tan 0001, Kangfei Zhao, Jeffrey Xu Yu, Chengzhi Piao, Hong Cheng 0001, Helen M. Meng, Deli Zhao, Yu Rong 0001 |
Proc. ACM Manag. Data | 1 |
| 2025 | Predicting Human Perceptions of Robot Performance during Navigation TasksabstractUnderstanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human–robot interactions. As an alternative, we explore predicting people’s perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans’ predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users’ data, the \(F_{1}\) -Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot. Qiping Zhang, Nathan Tsoi, Mofeed Nagib, Booyeon Choi 0001, Jie Tan 0001, Hao-Tien Chiang, Marynel Vázquez |
ACM Trans. Hum. Robot Interact. | 5 |
| 2024 | Natural Language-Assisted Multi-modal Medication RecommendationabstractCombinatorial medication recommendation (CMR) is a fundamental task of healthcare, which offers opportunities for clinical physicians to provide more precise prescriptions for patients with intricate health conditions, particularly in the scenarios of long-term medical care. Previous research efforts have sought to extract meaningful information from electronic health records (EHRs) to facilitate combinatorial medication recommendations. Existing learning-based approaches further consider the chemical structures of medications, but ignore the textual medication descriptions in which the functionalities are clearly described. Furthermore, the textual knowledge derived from the EHRs of patients remains largely underutilized. To address these issues, we introduce the Natural Language-Assisted Multi-modal Medication Recommendation (NLA-MMR), a multimodal alignment framework designed to learn knowledge from the patient view and medication view jointly. Specifically, NLA-MMR formulates CMR as an alignment problem from patient and medication modalities. In this vein, we employ pretrained language models (PLMs) to extract in-domain knowledge regarding patients and medications, serving as the foundational representation for both modalities. In the medication modality, we exploit both chemical structures and textual descriptions to create medication representations. In the patient modality, we generate the patient representations based on textual descriptions of diagnosis, procedure, and symptom. Extensive experiments conducted on three publicly accessible datasets demonstrate that NLA-MMR achieves new state-of-the-art performance, with a notable average improvement of 4.72% in Jaccard score. Jie Tan 0001, Yu Rong 0001, Kangfei Zhao, Tian Bian, Tingyang Xu, Junzhou Huang, Hong Cheng 0001, Helen M. Meng |
CIKM | 1 |
| 2024 | Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment CollaborationabstractLarge, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io. Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin |
ICRA | 104 |
| 2024 | The Design of the Barkour Benchmark for Robot AgilityabstractIn this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research. Wenhao Yu 0003, Ken Caluwaerts, Atil Iscen, J. Chase Kew, Tingnan Zhang, Daniel Freeman, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, José Enrique Chen, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Tsang-Wei Edward Lee, Ofir Nachum, Kenneth Oslund, Francesco Romano, Fereshteh Sadeghi, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan 0001, Kuang-Huei Lee |
IROS | 38 |
| 2024 | LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-ManipulatorsabstractQuadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot’s inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot’s operational dexterity, efficiency, and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation. Changyi Lin, Xingyu Liu 0001, Yuxiang Yang 0007, Yaru Niu, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Byron Boots, Ding Zhao |
IROS | 7 |
| 2024 | CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor EnvironmentsabstractWe present CoNVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e.g., indoor corridor, outdoor terrain, crosswalk, etc) of the robot’s surroundings, and formulate context-based navigation behaviors as simple text prompts (e.g. "stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM’s attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot’s environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e.g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios. We perform several ablations and navigation comparisons and demonstrate that CoNVOI’s trajectories are most similar to human teleoperated ground truth in terms of Fréchet distance (9.7-58.2% closer), lowest path errors (up to 88.13% lower), and up to 86.09% lower % of unacceptable paths. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Mohamed Elnoor, Anuj Zore, Brian Ichter, Fei Xia 0002, Jie Tan 0001, Wenhao Yu 0003, Dinesh Manocha |
IROS | 7 |
| 2024 | Efficient learning of power grid voltage control strategies via model-based deep reinforcement learning
Ramij Raja Hossain, Tianzhixi Yin, Renke Huang, Jie Tan 0001, Wenhao Yu 0003, Yuan Liu 0023, Qiuhua Huang |
Mach. Learn. | 5 |
| 2023 | Contrastive Learning with Dialogue Attributes for Neural Dialogue GenerationabstractDesigning an effective learning method remains a challenge in neural dialogue generation systems as it requires the training objective to well approximate the intrinsic human-preferred dialogue properties. Conventional training approaches such as maximum likelihood estimation focus on modeling general syntactic patterns and may fail to capture intricate conversational characteristics. Contrastive dialogue learning offers an effective training schema by explicitly training a neural dialogue model on multiple positive and negative conversational pairs. However, constructing contrastive learning pairs is non-trivial, and multiple dialogue attributes have been found to be crucial for governing the human judgments of conversations. This paper proposes to guide the response generation with attribute-aware contrastive learning to improve the overall quality of the generated responses, where contrastive learning samples are generated according to various important dialogue attributes each specializing in a different principle of conversation. Extensive experiments show that our proposed techniques are crucial to achieving superior model performance. Jie Tan 0001, Hengyi Cai, Hongshen Chen, Hong Cheng 0001, Helen M. Meng, Zhuoye Ding |
ICASSP | 1 |
| 2023 | On the Robustness of Safe Reinforcement Learning under Observational Perturbations
Zuxin Liu, Zijian Guo 0002, Zhepeng Cen, Huan Zhang 0001, Jie Tan 0001, Bo Li 0026, Ding Zhao |
ICLR | 5 |
| 2023 | Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory OptimizationabstractWe propose a framework to enable multipurpose assistive mobile robots to autonomously wipe tables to clean spills and crumbs. This problem is challenging, as it requires planning wiping actions while reasoning over uncertain latent dynamics of crumbs and spills captured via high-dimensional visual observations. Simultaneously, we must guarantee constraints satisfaction to enable safe deployment in unstructured cluttered environments. To tackle this problem, we first propose a stochastic differential equation to model crumbs and spill dynamics and absorption with a robot wiper. Using this model, we train a vision-based policy for planning wiping actions in simulation using reinforcement learning (RL). To enable zero-shot sim-to-real deployment, we dovetail the RL policy with a whole-body trajectory optimization framework to compute base and arm joint trajectories that execute the desired wiping motions while guaranteeing constraints satisfaction. We extensively validate our approach in simulation and on hardware. Video of experiments: https://youtu.be/inORKP4F3EI Thomas Lew, Sumeet Singh, Mario Prats, Jeffrey T. Bingham, Jonathan Weisz, Benjie Holson, Vikas Sindhwani, Yao Lu 0006, Fei Xia 0002, Peng Xu 0010, Tingnan Zhang, Jie Tan 0001, Montserrat Gonzalez |
ICRA | 13 |
| 2023 | Discovering Adaptable Symbolic Algorithms from ScratchabstractAutonomous robots deployed in the real world will need control policies that rapidly adapt to environmental changes. To this end, we propose AutoRobotics-Zero (ARZ), a method based on AutoML-Zero that discovers zero-shot adaptable policies from scratch. In contrast to neural network adaption policies, where only model parameters are optimized, ARZ can build control algorithms with the full expressive power of a linear register machine. We evolve modular policies that tune their model parameters and alter their inference algorithm on-the-fly to adapt to sudden environmental changes. We demonstrate our method on a realistic simulated quadruped robot, for which we evolve safe control policies that avoid falling when individual limbs suddenly break. This is a challenging task in which two popular neural network baselines fail. Finally, we conduct a detailed analysis of our method on a novel and challenging non-stationary control task dubbed Cataclysmic Cartpole. Results confirm our findings that ARZ is significantly more robust to sudden environmental changes and can build simple, interpretable control policies. Daniel S. Park, Xingyou Song, Mitchell McIntire, Pranav Nashikkar, Ritam Guha, Wolfgang Banzhaf, Kalyanmoy Deb, Vishnu Naresh Boddeti, Jie Tan 0001, Esteban Real |
IROS | 10 |
| 2023 | On Designing a Learning Robot: Improving Morphology for Enhanced Task Performance and LearningabstractAs robots become more prevalent, optimizing their design for better performance and efficiency is becoming increasingly important. However, current robot design practices overlook the impact of perception and design choices on a robot's learning capabilities. To address this gap, we propose a comprehensive methodology that accounts for the interplay between the robot's perception, hardware characteristics, and task requirements. Our approach optimizes the robot's morphology holistically, leading to improved learning and task execution proficiency. To achieve this, we introduce a Morphology-AGnostIc Controller (MAGIC), which helps with the rapid assessment of different robot designs. The MAGIC policy is efficiently trained through a novel PRIvileged Single-stage learning via latent alignMent (PRISM) framework, which also encourages behaviors that are typical of robot onboard observation. Our simulation-based results demonstrate that morphologies optimized holistically improve the robot performance by 15-20% on various manipulation tasks, and require 25x less data to match human-expert made morphology performance. In summary, our work contributes to the growing trend of learning-based approaches in robotics and emphasizes the potential in designing robots that facilitate better learning. The project's website can be found at learning-robot.github.io Maks Sorokin, Chuyuan Fu, Jie Tan 0001, C. Karen Liu, Sehoon Ha, Mohi Khansari |
IROS | 3 |
| 2023 | Mnemosyne: Learning to Train Transformers with TransformersabstractIn this work, we propose a new class of learnable optimizers, called Mnemosyne. It is based on the novel spatio-temporal low-rank implicit attention Transformers that can learn to train entire neural network architectures, including other Transformers, without any task-specific optimizer tuning. We show that Mnemosyne: (a) outperforms popular LSTM optimizers (also with new feature engineering to mitigate catastrophic forgetting of LSTMs), (b) can successfully train Transformers while using simple meta-training strategies that require minimal computational resources, (c) matches accuracy-wise SOTA hand-designed optimizers with carefully tuned hyper-parameters (often producing top performing models). Furthermore, Mnemosyne provides space complexity comparable to that of its hand-designed first-order counterparts, which allows it to scale to training larger sets of parameters. We conduct an extensive empirical evaluation of Mnemosyne on: (a) fine-tuning a wide range of Vision Transformers (ViTs) from medium-size architectures to massive ViT-Hs (36 layers, 16 heads), (b) pre-training BERT models and (c) soft prompt-tuning large 11B+ T5XXL models. We complement our results with a comprehensive theoretical analysis of the compact associative memory used by Mnemosyne which we believe was never done before. Deepali Jain, Krzysztof Choromanski, Avinava Dubey, Sumeet Singh, Vikas Sindhwani, Tingnan Zhang, Jie Tan 0001 |
NeurIPS | 7 |
| 2022 | Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real WorldabstractLegged robots are physically capable of traversing a wide range of challenging environments, but designing controllers that are sufficiently robust to handle this diversity has been a long-standing challenge in robotics. Reinforcement learning presents an appealing approach for automating the controller design process and has been able to produce remarkably robust controllers when trained in a suitable range of environments. However, it is difficult to predict all likely conditions the robot will encounter during deployment and enumerate them at training-time. What if instead of training controllers that are robust enough to handle any eventuality, we enable the robot to continually learn in any setting it finds itself in? This kind of real-world reinforcement learning poses a number of challenges, including efficiency, safety, and autonomy. To address these challenges, we propose a practical robot reinforcement learning system for fine-tuning locomotion policies in the real world. We demonstrate that a modest amount of real-world training can substantially improve performance during deployment, and this enables a real A1 quadrupedal robot to autonomously fine-tune multiple locomotion skills in a range of environments, including an outdoor lawn and a variety of indoor terrains. (Videos and code11https://sites.google.com/berkele.edu/fine-tuning-locomotion) Laura Smith 0001, J. Chase Kew, Xue Bin Peng, Sehoon Ha, Jie Tan 0001, Sergey Levine |
ICRA | 5 |
| 2022 | PI-ARS: Accelerating Evolution-Learned Visual-Locomotion with Predictive Information RepresentationsabstractEvolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combines a gradient-based representation learning technique, Predictive Information (PI), with a gradient-free ES algorithm, Augmented Random Search (ARS), to train policies that can process complex robot sensory inputs and handle highly nonlinear robot dynamics. We evaluate PI-ARS on a set of challenging visual-locomotion tasks where a quadruped robot needs to walk on uneven stepping stones, quincuncial piles, and moving platforms, as well as to complete an indoor navigation task. Across all tasks, PI-ARS demonstrates significantly better learning efficiency and performance compared to the ARS baseline. We further validate our algorithm by demonstrating that the learned policies can successfully transfer to a real quadruped robot, for example, achieving a 100% success rate on the real-world stepping stone environment, dramatically improving prior results achieving 40% success. Kuang-Huei Lee, Ofir Nachum, Tingnan Zhang, Sergio Guadarrama, Jie Tan 0001, Wenhao Yu 0003 |
IROS | 5 |
| 2022 | Safe Reinforcement Learning for Legged LocomotionabstractDesigning control policies for legged locomotion11In this work, we specifically consider quadruped locomotion. is complex due to the under-actuated and non-continuous robot dynamics. Model-free reinforcement learning provides promising tools to tackle this challenge. However, a major bottleneck of applying model-free reinforcement learning in real world is safety. In this paper, we propose a safe reinforcement learning framework that switches between a safe recovery policy that prevents the robot from entering unsafe states, and a learner policy that is optimized to complete the task. The safe recovery policy takes over the control when the learner policy violates safety constraints, and hands over the control back when there are no future safety violations. We design the safe recovery policy so that it ensures safety of quadruped locomotion while minimally intervening in the learning process. Furthermore, we theoretically analyze the proposed framework and provide an upper bound on the task performance. We verify the proposed framework in four tasks on a simulated and real quadrupedal robot: efficient gait, catwalk, two-leg balance, and pacing. On average, our method achieves 48.6% fewer falls and comparable or better rewards than the baseline methods in simulation. When deployed it on real-world quadruped robot, our training pipeline enables 34% improvement in energy efficiency for the efficient gait, 40.9% narrower of the feet placement in the catwalk, and two times more jumping duration in the two-leg balance. Our method achieves less than five falls over the duration of 115 minutes of hardware time.22Video is included in the submission and the project website: https://sites.google.com/view/saferlleggedlocomotion/ Tsung-Yen Yang, Tingnan Zhang, Linda Luu, Sehoon Ha, Jie Tan 0001, Wenhao Yu 0003 |
IROS | 5 |
| 2021 | SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement LearningabstractAs learning-based approaches progress towards automating robot controllers design, transferring learned policies to new domains with different dynamics (e.g. sim-to-real transfer) still demands manual effort. This paper introduces SimGAN, a framework to tackle domain adaptation by identifying a hybrid physics simulator to match the simulated trajectories to the ones from the target domain, using a learned discriminative loss to address the limitations associated with manual loss design. Our hybrid simulator combines neural networks and traditional physics simulation to balance expressiveness and generalizability, and alleviates the need for a carefully selected parameter set in System ID. Once the hybrid simulator is identified via adversarial reinforcement learning, it can be used to refine policies for the target domain, without the need to interleave data collection and policy refinement. We show that our approach outperforms multiple strong baselines on six robotic locomotion tasks for domain adaptation. Yifeng Jiang 0002, Tingnan Zhang, Daniel Ho, C. Karen Liu, Sergey Levine, Jie Tan 0001 |
ICRA | 7 |
| 2021 | Learning Agile Locomotion Skills with a MentorabstractDeveloping agile behaviors for legged robots re-mains a challenging problem. While deep reinforcement learning is a promising approach, learning truly agile behaviors typically requires tedious reward shaping and careful curriculum design. We formulate agile locomotion as a multi-stage learning problem in which a mentor guides the agent throughout the training. The mentor is optimized to place a checkpoint to guide the movement of the robot’s center of mass while the student (i.e. the robot) learns to reach these checkpoints. Once the student can solve the task, we teach the student to perform the task without the mentor. We evaluate our proposed learning system with a simulated quadruped robot on a course consisting of randomly generated gaps and hurdles. Our method significantly outperforms a single-stage RL baseline without a mentor, and the quadruped robot can agilely run and jump across gaps and obstacles. Finally, we present a detailed analysis of the learned behaviors’ feasibility and efficiency. Atil Iscen, George Yu, Alejandro Escontrela, Deepali Jain, Jie Tan 0001, Ken Caluwaerts |
ICRA | 5 |
| 2020 | Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual NavigationabstractImitation learning is a popular approach for training effective visual navigation policies. However, collecting expert demonstrations for legged robots is challenging as these robots can be hard to control, move slowly, and cannot operate continuously for long periods of time. In this work, we propose a zero-shot imitation learning framework for training a goal-driven visual navigation policy on a legged robot from human demonstrations (third-person perspective), allowing for high-quality navigation and cost-effective data collection. However, imitation learning from third-person demonstrations raises unique challenges. First, these demonstrations are captured from different camera perspectives, which we address via a feature disentanglement network (FDN) that extracts perspective-invariant state features. Second, as transition dynamics vary between systems, we reconstruct missing action labels by either building an inverse model of the robot's dynamics in the feature space and applying it to the human demonstrations or developing a Graphic User Interface (GUI) to label human demonstrations. To train a navigation policy we use a model-based imitation learning approach with FDN and action-labeled human demonstrations. We show that our framework can learn an effective policy for a legged robot, Laikago, from human demonstrations in both simulated and real-world environments. Our approach is zero-shot as the robot never navigates the same paths during training as those at testing time. We justify our framework by performing a comparative study. Xinlei Pan, Tingnan Zhang, Brian Ichter, Aleksandra Faust, Jie Tan 0001, Sehoon Ha |
ICRA | 5 |
| 2020 | Rapidly Adaptable Legged Robots via Evolutionary Meta-LearningabstractLearning adaptable policies is crucial for robots to operate autonomously in our complex and quickly changing world. In this work, we present a new meta-learning method that allows robots to quickly adapt to changes in dynamics. In contrast to gradient-based meta-learning algorithms that rely on second-order gradient estimation, we introduce a more noise-tolerant Batch Hill-Climbing adaptation operator and combine it with meta-learning based on evolutionary strategies. Our method significantly improves adaptation to changes in dynamics in high noise settings, which are common in robotics applications. We validate our approach on a quadruped robot that learns to walk while subject to changes in dynamics. We observe that our method significantly outperforms prior gradient-based approaches, enabling the robot to adapt its policy to changes based on less than 3 minutes of real data. Xingyou Song, Yuxiang Yang 0007, Krzysztof Choromanski, Ken Caluwaerts, Chelsea Finn, Jie Tan 0001 |
IROS | 7 |
| 2020 | Learning Agile Locomotion via Adversarial TrainingabstractDeveloping controllers for agile locomotion is a long-standing challenge for legged robots. Reinforcement learning (RL) and Evolution Strategy (ES) hold the promise of automating the design process of such controllers. However, dedicated and careful human effort is required to design training environments to promote agility. In this paper, we present a multi-agent learning system, in which a quadruped robot (protagonist) learns to chase another robot (adversary) while the latter learns to escape. We find that this adversarial training process not only encourages agile behaviors but also effectively alleviates the laborious environment design effort. In contrast to prior works that used only one adversary, we find that training an ensemble of adversaries, each of which specializes in a different escaping strategy, is essential for the protagonist to master agility. Through extensive experiments, we show that the locomotion controller learned with adversarial training significantly outperforms carefully designed baselines. Yujin Tang, Jie Tan 0001, Tatsuya Harada |
IROS | 2 |
| 2018 | Optimizing Simulations with Noise-Tolerant Structured ExplorationabstractWe propose a simple drop-in noise-tolerant replacement for the standard finite difference procedure used ubiquitously in blackbox optimization. In our approach, parameter perturbation directions are defined by a family of structured orthogonal matrices. We show that at the small cost of computing a Fast Walsh-Hadamard/Fourier Transform (FWHT/FFT), such structured finite differences consistently give higher quality approximation of gradients and Jacobians in comparison to vanilla approaches that use coordinate directions or random Gaussian perturbations. We find that trajectory optimizers like Iterative LQR and Differential Dynamic Programming require fewer iterations to solve several classic continuous control tasks when our methods are used to linearize noisy, blackbox dynamics instead of standard finite differences. By embedding structured exploration in a quasi-Newton optimizer (LBFGS), we are able to learn agile walking and turning policies for quadruped locomotion, that successfully transfer from simulation to actual hardware. We theoretically justify our methods via bounds on the quality of gradient reconstruction and provide a basis for applying them also to nonsmooth problems. Krzysztof Choromanski, Atil Iscen, Vikas Sindhwani, Jie Tan 0001, Erwin Coumans |
ICRA | 4 |
| 2018 | Learning to dress: synthesizing human dressing motion via deep reinforcement learningabstractCreating animation of a character putting on clothing is challenging due to the complex interactions between the character and the simulated garment. We take a model-free deep reinforcement learning (deepRL) approach to automatically discovering robust dressing control policies represented by neural networks. While deepRL has demonstrated several successes in learning complex motor skills, the data-demanding nature of the learning algorithms is at odds with the computationally costly cloth simulation required by the dressing task. This paper is the first to demonstrate that, with an appropriately designed input state space and a reward function, it is possible to incorporate cloth simulation in the deepRL framework to learn a robust dressing control policy. We introduce a salient representation of haptic information to guide the dressing process and utilize it in the reward function to provide learning signals during training. In order to learn a prolonged sequence of motion involving a diverse set of manipulation skills, such as grasping the edge of the shirt or pulling on a sleeve, we find it necessary to separate the dressing task into several subtasks and learn a control policy for each subtask. We introduce a policy sequencing algorithm that matches the distribution of output states from one task to the input distribution for the next task in the sequence. We have used this approach to produce character controllers for several dressing tasks: putting on a t-shirt, putting on a jacket, and robot-assisted dressing of a sleeve. Alexander Clegg, Wenhao Yu 0003, Jie Tan 0001, C. Karen Liu, Greg Turk |
ACM Trans. Graph. | 3 |
| 2017 | Large-Scale Evolution of Image ClassifiersabstractNeural networks have proven effective at solving difficult problems but designing their architectures can be challenging, even for image classification problems alone. Our goal is to minimize human participation, so we employ evolutionary algorithms to discover such networks automatically. Despite significant computational requirements, we show that it is now possible to evolve models with accuracies within the range of those published in the last year. Specifically, we employ simple evolutionary techniques at unprecedented scales to discover models for the CIFAR-10 and CIFAR-100 datasets, starting from trivial initial conditions and reaching accuracies of 94.6\% (95.6\% for ensemble) and 77.0\%, respectively. To do this, we use novel and intuitive mutation operators that navigate large search spaces; we stress that no human participation is required once evolution starts and that the output is a fully-trained model. Throughout this work, we place special emphasis on the repeatability of results, the variability in the outcomes and the computational requirements. Esteban Real, Sherry Moore, Andrew Selle, Saurabh Saxena, Yutaka I. Leon-Suematsu, Jie Tan 0001, Quoc V. Le, Alexey Kurakin |
ICML | 6 |
| 2017 | Haptic simulation for robot-assisted dressingabstractThere is a considerable need for assistive dressing among people with disabilities, and robots have the potential to fulfill this need. However, training such a robot would require extensive trials in order to learn the skills of assistive dressing. Such training would be time-consuming and require considerable effort to recruit participants and conduct trials. In addition, for some cases that might cause injury to the person being dressed, it is impractical and unethical to perform such trials. In this work, we focus on a representative dressing task of pulling the sleeve of a hospital gown onto a person's arm. We present a system that learns a haptic classifier for the outcome of the task given few (2-3) real-world trials with one person. Our system first optimizes the parameters of a physics simulator using real-world data. Using the optimized simulator, the system then simulates more haptic sensory data with noise models that account for randomness in the experiment. We then train hidden Markov Models (HMMs) on the simulated haptic data. The trained HMMs can then be used to classify and predict the outcome of the assistive dressing task based on haptic signals measured by a real robot's end effector. This system achieves 92.83% accuracy in classifying the outcome of the robot-assisted dressing task with people not included in simulation optimization. We compare our classifiers to those trained on real-world data. We show that the classifiers from our system can categorize the dressing task outcomes more accurately than classifiers trained on ten times more real data. Wenhao Yu 0003, Ariel Kapusta, Jie Tan 0001, Charles C. Kemp, Greg Turk, C. Karen Liu |
ICRA | 3 |
| 2017 | Learning to navigate cloth using hapticsabstractWe present a controller that allows an armlike manipulator to navigate deformable cloth garments in simulation through the use of haptic information. The main challenge of such a controller is to avoid getting tangled in, tearing or punching through the deforming cloth. Our controller aggregates force information from a number of haptic-sensing spheres all along the manipulator for guidance. Based on haptic forces, each individual sphere updates its target location, and the conflicts that arise between this set of desired positions is resolved by solving an inverse kinematic problem with constraints. Reinforcement learning is used to train the controller for a single haptic-sensing sphere, where a training run is terminated (and thus penalized) when large forces are detected due to contact between the sphere and a simplified model of the cloth. In simulation, we demonstrate successful navigation of a robotic arm through a variety of garments, including an isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two baseline controllers: one without haptics and another that was trained based on large forces between the sphere and cloth, but without early termination. Alexander Clegg, Wenhao Yu 0003, Zackory Erickson, Jie Tan 0001, C. Karen Liu, Greg Turk |
IROS | 4 |
| 2016 | Simulation-based design of dynamic controllers for humanoid balancingabstractModel-based trajectory optimization often fails to find a reference trajectory for under-actuated bipedal robots performing highly-dynamic, contact-rich tasks in the real world due to inaccurate physical models. In this paper, we propose a complete system that automatically designs a reference trajectory that succeeds on tasks in the real world with a very small number of real world experiments. We adopt existing system identification techniques and show that, with appropriate model parameterization and control optimization, an iterative system identification framework can be effective for designing reference trajectories. We focus on a set of tasks that leverage the momentum transfer strategy to rapidly change the whole-body from an initial configuration to a target configuration by generating large accelerations at the center of mass and switching contacts. Jie Tan 0001, Zhaoming Xie, Byron Boots, C. Karen Liu |
IROS | 1 |
| 2015 | Computer Simulations Imply Forelimb-Dominated Underwater Flight in PlesiosaursabstractPlesiosaurians are an extinct group of highly derived Mesozoic marine reptiles with a global distribution that spans 135 million years from the Early Jurassic to the Late Cretaceous. During their long evolutionary history they maintained a unique body plan with two pairs of large wing-like flippers, but their locomotion has been a topic of debate for almost 200 years. Key areas of controversy have concerned the most efficient biologically possible limb stroke, e.g. whether it consisted of rowing, underwater flight, or modified underwater flight, and how the four limbs moved in relation to each other: did they move in or out of phase? Previous studies have investigated plesiosaur swimming using a variety of methods, including skeletal analysis, human swimmers, and robotics. We adopt a novel approach using a digital, three-dimensional, articulated, free-swimming plesiosaur in a simulated fluid. We generated a large number of simulations under various joint degrees of freedom to investigate how the locomotory repertoire changes under different parameters. Within the biologically possible range of limb motion, the simulated plesiosaur swims primarily with its forelimbs using an unmodified underwater flight stroke, essentially the same as turtles and penguins. In contrast, the hindlimbs provide relatively weak thrust in all simulations. We conclude that plesiosaurs were forelimb-dominated swimmers that used their hind limbs mainly for maneuverability and stability. Shiqiu Liu, Adam S. Smith, Yuting Gu, Jie Tan 0001, C. Karen Liu, Greg Turk |
PLoS Comput. Biol. | 4 |
| 2015 | Animating human dressingabstractDressing is one of the most common activities in human society. Perfecting the skill of dressing can take an average child three to four years of daily practice. The challenge is primarily due to the combined difficulty of coordinating different body parts and manipulating soft and deformable objects (clothes). We present a technique to synthesize human dressing by controlling a human character to put on an article of simulated clothing. We identify a set of primitive actions which account for the vast majority of motions observed in human dressing. These primitive actions can be assembled into a variety of motion sequences for dressing different garments with different styles. Exploiting both feed-forward and feedback control mechanisms, we develop a dressing controller to handle each of the primitive actions. The controller plans a path to achieve the action goal while making constant adjustments locally based on the current state of the simulated cloth when necessary. We demonstrate that our framework is versatile and able to animate dressing with different clothing types including a jacket, a pair of shorts, a robe, and a vest. Our controller is also robust to different cloth mesh resolutions which can cause the cloth simulator to generate significantly different cloth motions. In addition, we show that the same controller can be extended to assistive dressing. Alexander Clegg, Jie Tan 0001, Greg Turk, C. Karen Liu |
ACM Trans. Graph. | 2 |
| 2014 | Learning bicycle stuntsabstractWe present a general approach for simulating and controlling a human character that is riding a bicycle. The two main components of our system are offline learning and online simulation. We simulate the bicycle and the rider as an articulated rigid body system. The rider is controlled by a policy that is optimized through offline learning. We apply policy search to learn the optimal policies, which are parameterized with splines or neural networks for different bicycle maneuvers. We use Neuroevolution of Augmenting Topology (NEAT) to optimize both the parametrization and the parameters of our policies. The learned controllers are robust enough to withstand large perturbations and allow interactive user control. The rider not only learns to steer and to balance in normal riding situations, but also learns to perform a wide variety of stunts, including wheelie, endo, bunny hop, front wheel pivot and back hop. Jie Tan 0001, Yuting Gu, C. Karen Liu, Greg Turk |
ACM Trans. Graph. | 1 |
| 2012 | Soft body locomotionabstractWe present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformation of the soft body, and we instrument a character with muscle fibers to allow it to actively control its shape. To perform locomotion, we use a variety of intuitive controls such as moving a point on the character, specifying the center of mass or the angular momentum, and maintaining balance. These controllers yield an objective function that is passed to our optimization solver, which handles convex quadratic program with linear complementarity constraints. This solver determines the new muscle fiber lengths, and moreover it determines whether each point of contact should remain static, slide, or lift away from the floor. Our system can automatically find an appropriate combination of muscle contractions that enables a soft character to fulfill various locomotion tasks, including walking, jumping, crawling, rolling and balancing. Jie Tan 0001, Greg Turk, C. Karen Liu |
ACM Trans. Graph. | 1 |
| 2011 | Articulated swimming creaturesabstractWe present a general approach to creating realistic swimming behavior for a given articulated creature body. The two main components of our method are creature/fluid simulation and the optimization of the creature motion parameters. We simulate two-way coupling between the fluid and the articulated body by solving a linear system that matches acceleration at fluid/solid boundaries and that also enforces fluid incompressibility. The swimming motion of a given creature is described as a set of periodic functions, one for each joint degree of freedom. We optimize over the space of these functions in order to find a motion that causes the creature to swim straight and stay within a given energy budget. Our creatures can perform path following by first training appropriate turning maneuvers through offline optimization and then selecting between these motions to track the given path. We present results for a clownfish, an eel, a sea turtle, a manta ray and a frog, and in each case the resulting motion is a good match to the real-world animals. We also demonstrate a plausible swimming gait for a fictional creature that has no real-world counterpart. Jie Tan 0001, Yuting Gu, Greg Turk, C. Karen Liu |
ACM Trans. Graph. | 1 |