Nancie Gunson

dblp:81/8716 · also Nancie Davidson · DBLP profile ↗
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13ranked-venue papers
8as first author
6since 2021 · last 2026
0000-0001-5561-5174ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 5 · 5 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSecurity and privacy · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Can NLP Tackle Hate Speech in the Real World? Stakeholder-Informed Feedback and Survey on Counterspeech
Tanvi Dinkar, Aiqi Jiang, Simona Frenda, Poppy Gerrard-Abbott, Nancie Gunson, Gavin Abercrombie, Ioannis Konstas
LREC5
2024 A Holistic Evaluation Methodology for Multi-Party Spoken Conversational Agents
abstract
While research in multi-party spoken conversation with intelligent embodied agents has made significant progress in sub-tasks like speaker identification and non-verbal cues, there’s a gap in fully autonomous applications users can directly interact with. This lack translates to the absence of a standard methodology for evaluating multi-party conversational speech agents that considers both task-based system performance and user experience.
Nancie Gunson, Angus Addlesee, Daniel Hernández García, Marta Romeo, Christian Dondrup, Oliver Lemon
IVA1
2023 Multi-party Goal Tracking with LLMs: Comparing Pre-training, Fine-tuning, and Prompt Engineering
abstract
Angus Addlesee, Weronika Sieińska, Nancie Gunson, Daniel Hernandez Garcia, Christian Dondrup, Oliver Lemon. Proceedings of the 24th Meeting of the Special Interest Group on Discourse and Dialogue. 2023.
Angus Addlesee, Weronika Sieinska, Nancie Gunson, Daniel Hernández García, Christian Dondrup, Oliver Lemon
SIGDIAL3
2022 Developing a Social Conversational Robot for the Hospital waiting room
abstract
Possible applications for Social Robots in health-care settings, that could have a tremendous social impact in helping alleviating staff workload, are those of a patient-facing role such as robot receptionist, providing assistance to patients and visitors. Examples of functions that such robots would need to be able to execute are greeting visitors, reception check-in/out of patients, answering common questions they may have, showing them where to sit, helping them locate missing objects, providing directions to facilities, guiding them to different locations, etc. In this paper we describe current progress towards developing a multimodal conversational AI system integrated in a Social Conversational Robot (an ARI robot) that will act as a receptionist in a hospital waiting room. We present the developed architecture of the system and report on an initial experimental validation study carried out in laboratory conditions with the ARI robot.
Nancie Gunson, Daniel Hernández García, Weronika Sieinska, Christian Dondrup, Oliver Lemon
RO-MAN1
2022 A Visually-Aware Conversational Robot Receptionist
abstract
Nancie Gunson, Daniel Hernandez Garcia, Weronika Sieińska, Angus Addlesee, Christian Dondrup, Oliver Lemon, Jose L. Part, Yanchao Yu. Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue. 2022.
Nancie Gunson, Daniel Hernández García, Weronika Sieinska, Angus Addlesee, Christian Dondrup, Oliver Lemon, Jose L. Part, Yanchao Yu
SIGDIAL1
2021 Combining Visual and Social Dialogue for Human-Robot Interaction
abstract
We will demonstrate a prototype multimodal conversational AI system that will act as a receptionist in a hospital waiting room, combining visually-grounded dialogue with social conversation. The system supports visual object conversation in the waiting room (e.g. looking for available seats or personal belongings), task-based dialogues regarding navigation and check-in procedures in the hospital, as well as access to the latest news, and a quiz game about coronavirus. The prototype system therefore demonstrates how to weave together a wide range of natural, daily conversations with end users that vary in complexity; from complex visual dialogue to chitchat and quiz games, to task-oriented domain-specific conversations. We are currently able to demonstrate the system via a web-based interface. It will soon be deployed on the ARI robot in a hospital waiting room.
Nancie Gunson, Daniel Hernández García, Jose L. Part, Yanchao Yu, Weronika Sieinska, Christian Dondrup, Oliver Lemon
ICMI1
2020 It's Good to Chat?: Evaluation and Design Guidelines for Combining Open-Domain Social Conversation with Task-Based Dialogue in Intelligent Buildings
abstract
We present and evaluate a deployed conversational AI system that acts as a host of a working public building on a university campus. The system combines open-domain social chat with task-based conversation regarding navigation in the building, live resource updates (e.g. available computers), and events in the building. We investigated the impact of open-domain social chat on task completion and user preferences by comparing the combined system with a task-only version. We find that there is no significant difference in task completion or several aspects of user preference between the two systems, but that users would be significantly happier to talk to the task-only system in the future. This suggests that the "walk-up" public setting and workplace nature of the environment creates a markedly different use case to the in-home, and more individual and private "companion/assistant" setting which is commonly assumed for systems like Alexa. We discuss the implications for the design of conversational systems in other public settings.
Nancie Gunson, Weronika Sieinska, Christopher Walsh, Christian Dondrup, Oliver Lemon
IVA1
2020 Conversational Agents for Intelligent Buildings
abstract
We will demonstrate a deployed conversational AI system that acts as a host of a smartbuilding on a university campus.The system combines open-domain social conversation with task-based conversation regarding navigation in the building, live resource updates (e.g.available computers) and events in the building.We are able to demonstrate the system on several platforms: Google Home devices, Android phones, and a Furhat robot.
Weronika Sieinska, Christian Dondrup, Nancie Gunson, Oliver Lemon
SIGdial3
2011 User perceptions of security and usability of single-factor and two-factor authentication in automated telephone banking
Nancie Gunson, Diarmid Marshall, Hazel Morton, Mervyn A. Jack
Comput. Secur.1
2011 Usability assessment of text-to-speech synthesis for additional detail in an automated telephone banking system
Hazel Morton, Nancie Gunson, Diarmid Marshall, Fergus R. McInnes, Andrea Ayres, Mervyn A. Jack
Comput. Speech Lang.2
2011 Usability evaluation of voiceprint authentication in automated telephone banking: Sentences versus digits
abstract
This paper describes an experiment to investigate the usability of voiceprints for customer authentication in automated telephone banking. The usability of voiceprint authentication using digits (random strings and telephone numbers) and sentences (branded and unbranded) are compared in a controlled experiment with 204 telephone banking customers. Results indicate high levels of usability and customer acceptance for voiceprint authentication in telephone banking. Customers find voiceprint authentication based on digits more usable than that based on sentences, and a majority of participants would prefer to use digits.
Nancie Gunson, Diarmid Marshall, Fergus R. McInnes, Mervyn A. Jack
Interact. Comput.1
2008 Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned
abstract
Abstract The SPELL (Spoken Electronic Language Learning) system is a self‐access computer‐assisted language learning (CALL) package that integrates speaker‐independent continuous speech recognition technology with virtual worlds and embodied virtual agents to create an environment in which learners can converse in the target language within meaningful contextualized scenarios. In this paper we provide an overview of the functionality, architecture, and implementation of the SPELL system. We also describe four phases of usability evaluation conducted with the system and summarize the main results of these user assessments. Finally, we discuss the most significant lessons learned in the development and evaluation of the system. The paper focuses on the technological aspects of the system and its evaluation for usability and robustness, rather than its pedagogical methodology. Copyright © 2008 John Wiley & Sons, Ltd.
James Anderson 0002, Nancie Gunson, Hazel Morton, Mervyn A. Jack
Comput. Animat. Virtual Worlds2
2004 Usability of dialogue design strategies for automated surname capture
Nancie Gunson, Fergus R. McInnes, Mervyn A. Jack
Speech Commun.1