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Denis Teplyashin

dblp:82/10544 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 58% Robot navigation and mapping · 19% Motion planning and robot control · 18%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
representation learning for control
0.512021
Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021
Machine learning › Reinforcement learning › function approximation
representation learning for reinforcement learning
0.512021
Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021
Robotics › Motion planning and robot control
robot learning
0.512021
Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021
Robotics › Robot navigation and mapping › mobile robot navigation › outdoor navigation
city-scale navigation
0.312018
Learning to Navigate in Cities Without a Map · NeurIPS 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.312018
Learning to Navigate in Cities Without a Map · NeurIPS 2018
Machine learning › Reinforcement learning › reinforcement learning for control
navigation policy learning
0.312018
Learning to Navigate in Cities Without a Map · NeurIPS 2018
Robotics › Robot navigation and mapping
localization
0.112018
Learning to Navigate in Cities Without a Map · NeurIPS 2018
Robotics › Robot navigation and mapping › localization
robot localization
0.112018
Learning to Navigate in Cities Without a Map · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.5auxiliary tasks · 0.5dual-pathway architecture · 0.3deep reinforcement learning · 0.3
YearPublicationVenuePosition
2021 Representation Matters: Improving Perception and Exploration for Robotics
abstract
Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a good representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a good representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.
Markus Wulfmeier, Arunkumar Byravan, Tim Hertweck, Irina Higgins, Tejas Kulkarni, Malcolm Reynolds, Denis Teplyashin, Roland Hafner, Thomas Lampe, Martin A. Riedmiller
ICRA8
2018 Learning to Navigate in Cities Without a Map
abstract
Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. A key contribution of this paper is an interactive navigation environment that uses Google Street View for its photographic content and worldwide coverage. Our baselines demonstrate that deep reinforcement learning agents can learn to navigate in multiple cities and to traverse to target destinations that may be kilometres away. A video summarizing our research and showing the trained agent in diverse city environments as well as on the transfer task is available at: https://sites.google.com/view/learn-navigate-cities-nips18
Piotr Mirowski, Matthew Koichi Grimes, Mateusz Malinowski, Karl Moritz Hermann, Keith Anderson, Denis Teplyashin, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell
NeurIPS6