Demo Data from VLDB 2026 / reviewers in the wild / expert
Kamil Ciosek
dblp:82/12 · also Kamil Andrzej Ciosek
· DBLP profile ↗
19ranked-venue papers
6as first author
6since 2021 · last 2023
0000-0002-0238-9393ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
16 papers |
Reinforcement learning · 73% Optimization for machine learning · 7% Robot manipulation · 4% | |
| Databases, data mining, and information retrieval
2 papers |
Recommender systems · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50% |
Topics — the 30 heaviest of 44, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › policy optimization
policy gradient |
1.4 | 4 | 2020 | Expected Policy Gradients for Reinforcement Learning · J. Mach. Learn. Res. 2020 Fourier Policy Gradients · ICML 2018 Expected Policy Gradients · AAAI 2018 |
Machine learning › Reinforcement learning
exploration |
1.0 | 3 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 Expected Policy Gradients · AAAI 2018 OFFER: Off-Environment Reinforcement Learning · AAAI 2017 |
Machine learning › Reinforcement learning
regularization for reinforcement learning |
0.8 | 2 | 2020 | Discount Factor as a Regularizer in Reinforcement Learning · ICML 2020 Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck · NeurIPS 2019 |
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization |
0.8 | 2 | 2020 | Robust Reinforcement Learning with Bayesian Optimisation and Quadrature · J. Mach. Learn. Res. 2020 Alternating Optimisation and Quadrature for Robust Control · AAAI 2018 |
Machine learning › Reinforcement learning › robust reinforcement learning
robust policy learning |
0.8 | 2 | 2020 | Robust Reinforcement Learning with Bayesian Optimisation and Quadrature · J. Mach. Learn. Res. 2020 Alternating Optimisation and Quadrature for Robust Control · AAAI 2018 |
Machine learning › Reinforcement learning
robust reinforcement learning |
0.8 | 2 | 2020 | Robust Reinforcement Learning with Bayesian Optimisation and Quadrature · J. Mach. Learn. Res. 2020 Alternating Optimisation and Quadrature for Robust Control · AAAI 2018 |
Recommender systems
content discovery |
0.7 | 1 | 2023 | Impatient Bandits: Optimizing Recommendations for the Long-Term Without Delay · KDD 2023 |
Recommender systems › music recommendation
playlist generation |
0.7 | 1 | 2023 | Automatic Music Playlist Generation via Simulation-based Reinforcement Learning · KDD 2023 |
Recommender systems
reinforcement-learning-based recommendation |
0.7 | 1 | 2023 | Automatic Music Playlist Generation via Simulation-based Reinforcement Learning · KDD 2023 |
Machine learning › Reinforcement learning
imitation learning |
0.6 | 1 | 2022 | Imitation Learning by Reinforcement Learning · ICLR 2022 |
Robotics › Robot manipulation › learning from demonstration
reinforcement learning from demonstration |
0.6 | 1 | 2022 | Imitation Learning by Reinforcement Learning · ICLR 2022 |
Machine learning › Reinforcement learning
reward learning |
0.5 | 1 | 2021 | Information Directed Reward Learning for Reinforcement Learning · NeurIPS 2021 |
Mathematical optimization
bayesian optimization |
0.5 | 1 | 2021 | Estimating α-Rank by Maximizing Information Gain · AAAI 2021 |
Algorithmic game theory and mechanism design › cooperative game theory
solution concepts |
0.5 | 1 | 2021 | Estimating α-Rank by Maximizing Information Gain · AAAI 2021 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
deterministic policy gradient |
0.4 | 1 | 2020 | Expected Policy Gradients for Reinforcement Learning · J. Mach. Learn. Res. 2020 |
Machine learning › Reinforcement learning › regularization for reinforcement learning
discount regularization |
0.4 | 1 | 2020 | Discount Factor as a Regularizer in Reinforcement Learning · ICML 2020 |
Computer vision › Video understanding and tracking
memory aggregation |
0.4 | 1 | 2020 | AMRL: Aggregated Memory For Reinforcement Learning · ICLR 2020 |
Machine learning › Reinforcement learning › partially observable reinforcement learning
memory-based reinforcement learning |
0.4 | 1 | 2020 | AMRL: Aggregated Memory For Reinforcement Learning · ICLR 2020 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.4 | 1 | 2020 | Multi-task Batch Reinforcement Learning with Metric Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.4 | 1 | 2020 | Multi-task Batch Reinforcement Learning with Metric Learning · NeurIPS 2020 |
Machine learning › Probabilistic and Bayesian machine learning › deep probabilistic models › bayesian deep learning
prior network |
0.4 | 1 | 2020 | Conservative Uncertainty Estimation By Fitting Prior Networks · ICLR 2020 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
stochastic policy gradient |
0.4 | 1 | 2020 | Expected Policy Gradients for Reinforcement Learning · J. Mach. Learn. Res. 2020 |
Machine learning › Reinforcement learning
task inference |
0.4 | 1 | 2020 | Multi-task Batch Reinforcement Learning with Metric Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
temporal difference learning |
0.4 | 1 | 2020 | Discount Factor as a Regularizer in Reinforcement Learning · ICML 2020 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.4 | 1 | 2020 | Conservative Uncertainty Estimation By Fitting Prior Networks · ICLR 2020 |
Machine learning › Reinforcement learning
actor-critic methods |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Machine learning › Reinforcement learning
continuous control |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Machine learning › Reinforcement learning
generalization in reinforcement learning |
0.4 | 1 | 2019 | Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning
information bottleneck |
0.4 | 1 | 2019 | Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck · NeurIPS 2019 |
Machine learning › Reinforcement learning
sample efficiency |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Methods — techniques the papers use, named apart from their topics
bayesian filter · 1.3bandit algorithms · 1.3reinforcement learning · 1.2information gain · 1.0expected sarsa · 0.8bayesian quadrature · 0.8bayesian optimization · 0.8simulation · 0.7deep q-network · 0.7sampling · 0.5preference queries · 0.5bayesian reward model · 0.5bayesian inference · 0.5prior networks · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Impatient Bandits: Optimizing Recommendations for the Long-Term Without DelayabstractRecommender systems are a ubiquitous feature of online platforms. Increasingly, they are explicitly tasked with increasing users' long-term satisfaction. In this context, we study a content exploration task, which we formalize as a multi-armed bandit problem with delayed rewards. We observe that there is an apparent trade-off in choosing the learning signal: Waiting for the full reward to become available might take several weeks, hurting the rate at which learning happens, whereas measuring short-term proxy rewards reflects the actual long-term goal only imperfectly. We address this challenge in two steps. First, we develop a predictive model of delayed rewards that incorporates all information obtained to date. Full observations as well as partial (short or medium-term) outcomes are combined through a Bayesian filter to obtain a probabilistic belief. Second, we devise a bandit algorithm that takes advantage of this new predictive model. The algorithm quickly learns to identify content aligned with long-term success by carefully balancing exploration and exploitation. We apply our approach to a podcast recommendation problem, where we seek to identify shows that users engage with repeatedly over two months. We empirically validate that our approach results in substantially better performance compared to approaches that either optimize for short-term proxies, or wait for the long-term outcome to be fully realized. Thomas M. McDonald 0001, Lucas Maystre, Mounia Lalmas-Roelleke, Daniel Russo 0001, Kamil Ciosek |
KDD | 5 |
| 2023 | Automatic Music Playlist Generation via Simulation-based Reinforcement LearningabstractPersonalization of playlists is a common feature in music streaming services, but conventional techniques, such as collaborative filtering, rely on explicit assumptions regarding content quality to learn how to make recommendations. Such assumptions often result in misalignment between offline model objectives and online user satisfaction metrics. In this paper, we present a reinforcement learning framework that solves for such limitations by directly optimizing for user satisfaction metrics via the use of a simulated playlist-generation environment. Using this simulator we develop and train a modified Deep Q-Network, the action head DQN (AH-DQN), in a manner that addresses the challenges imposed by the large state and action space of our RL formulation. The resulting policy is capable of making recommendations from large and dynamic sets of candidate items with the expectation of maximizing consumption metrics. We analyze and evaluate agents offline via simulations that use environment models trained on both public and proprietary streaming datasets. We show how these agents lead to better user-satisfaction metrics compared to baseline methods during online A/B tests. Finally, we demonstrate that performance assessments produced from our simulator are strongly correlated with observed online metric results. Federico Tomasi, Joseph Cauteruccio, Surya Kanoria, Kamil Ciosek, Zhenwen Dai |
KDD | 4 |
| 2022 | Imitation Learning by Reinforcement Learning
Kamil Ciosek |
ICLR | 1 |
| 2021 | Estimating α-Rank by Maximizing Information GainabstractGame theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of expensive experiments that may involve simultaneous deployment of several agents. In this paper, we focus on α-rank, a popular game-theoretic solution concept designed to perform well in such scenarios. We aim to estimate the α-rank of the game using as few samples as possible. Our algorithm maximizes information gain between an epistemic belief over the α-ranks and the observed payoff. This approach has two main benefits. First, it allows us to focus our sampling on the entries that matter the most for identifying the α-rank. Second, the Bayesian formulation provides a facility to build in modeling assumptions by using a prior over game payoffs. We show the benefits of using information gain as compared to the confidence interval criterion of ResponseGraphUCB, and provide theoretical results justifying our method. Tabish Rashid, Cheng Zhang 0005, Kamil Ciosek |
AAAI | 3 |
| 2021 | Regularized Policies are Reward RobustabstractEntropic regularization of policies in Reinforcement Learning (RL) is a commonly used heuristic to ensure that the learned policy explores the state-space sufficiently before overfitting to a local optimal policy. The primary motivation for using entropy is for exploration and disambiguating optimal policies; however, the theoretical effects are not entirely understood. In this work, we study the more general regularized RL objective and using Fenchel duality; we derive the dual problem which takes the form of an adversarial reward problem. In particular, we find that the optimal policy found by a regularized objective is precisely an optimal policy of a reinforcement learning problem under a worst-case adversarial reward. Our result allows us to reinterpret the popular entropic regularization scheme as a form of robustification. Furthermore, due to the generality of our results, we apply to other existing regularization schemes. Our results thus give insights into the effects of regularization of policies and deepen our understanding of exploration through robust rewards at large. Hisham Husain, Kamil Ciosek, Ryota Tomioka |
AISTATS | 2 |
| 2021 | Information Directed Reward Learning for Reinforcement LearningabstractFor many reinforcement learning (RL) applications, specifying a reward is difficult. In this paper, we consider an RL setting where the agent can obtain information about the reward only by querying an expert that can, for example, evaluate individual states or provide binary preferences over trajectories. From such expensive feedback, we aim to learn a model of the reward function that allows standard RL algorithms to achieve high expected return with as few expert queries as possible. For this purpose, we propose Information Directed Reward Learning (IDRL), which uses a Bayesian model of the reward function and selects queries that maximize the information gain about the difference in return between potentially optimal policies. In contrast to prior active reward learning methods designed for specific types of queries, IDRL naturally accommodates different query types. Moreover, by shifting the focus from reducing the reward approximation error to improving the policy induced by the reward model, it achieves similar or better performance with significantly fewer queries. We support our findings with extensive evaluations in multiple environments and with different types of queries. David Lindner, Matteo Turchetta, Sebastian Tschiatschek, Kamil Ciosek, Andreas Krause 0001 |
NeurIPS | 4 |
| 2020 | AMRL: Aggregated Memory For Reinforcement Learning
Jacob Beck, Kamil Ciosek, Sam Devlin, Sebastian Tschiatschek, Cheng Zhang 0005, Katja Hofmann |
ICLR | 2 |
| 2020 | Conservative Uncertainty Estimation By Fitting Prior Networks
Kamil Ciosek, Vincent Fortuin, Ryota Tomioka, Katja Hofmann, Richard E. Turner |
ICLR | 1 |
| 2020 | Discount Factor as a Regularizer in Reinforcement LearningabstractSpecifying a Reinforcement Learning (RL) task involves choosing a suitable planning horizon, which is typically modeled by a discount factor. It is known that applying RL algorithms with a lower discount factor can act as a regularizer, improving performance in the limited data regime. Yet the exact nature of this regularizer has not been investigated. In this work, we fill in this gap. For several Temporal-Difference (TD) learning methods, we show an explicit equivalence between using a reduced discount factor and adding an explicit regularization term to the algorithm’s loss. Motivated by the equivalence, we empirically study this technique compared to standard L2 regularization by extensive experiments in discrete and continuous domains, using tabular and functional representations. Our experiments suggest the regularization effectiveness is strongly related to properties of the available data, such as size, distribution, and mixing rate. Ron Amit, Ron Meir, Kamil Ciosek |
ICML | 3 |
| 2020 | Multi-task Batch Reinforcement Learning with Metric LearningabstractWe tackle the Multi-task Batch Reinforcement Learning problem. Given multiple datasets collected from different tasks, we train a multi-task policy to perform well in unseen tasks sampled from the same distribution. The task identities of the unseen tasks are not provided. To perform well, the policy must infer the task identity from collected transitions by modelling its dependency on states, actions and rewards. Because the different datasets may have state-action distributions with large divergence, the task inference module can learn to ignore the rewards and spuriously correlate \textit{only} state-action pairs to the task identity, leading to poor test time performance. To robustify task inference, we propose a novel application of the triplet loss. To mine hard negative examples, we relabel the transitions from the training tasks by approximating their reward functions. When we allow further training on the unseen tasks, using the trained policy as an initialization leads to significantly faster convergence compared to randomly initialized policies (up to 80% improvement and across 5 different Mujoco task distributions). We name our method \textbf{MBML} (\textbf{M}ulti-task \textbf{B}atch RL with \textbf{M}etric \textbf{L}earning). Minghua Liu, Kamil Ciosek, Henrik I. Christensen, Hao Su 0001 |
NeurIPS | 5 |
| 2020 | Expected Policy Gradients for Reinforcement LearningabstractWe propose expected policy gradients (EPG), which unify stochastic policy gradients (SPG) and deterministic policy gradients (DPG) for reinforcement learning. Inspired by expected sarsa, EPG integrates (or sums) across actions when estimating the gradient, instead of relying only on the action in the sampled trajectory. For continuous action spaces, we first derive a practical result for Gaussian policies and quadratic critics and then extend it to a universal analytical method, covering a broad class of actors and critics, including Gaussian, exponential families, and policies with bounded support. For Gaussian policies, we introduce an exploration method that uses covariance proportional to the matrix exponential of the scaled Hessian of the critic with respect to the actions. For discrete action spaces, we derive a variant of EPG based on softmax policies. We also establish a new general policy gradient theorem, of which the stochastic and deterministic policy gradient theorems are special cases. Furthermore, we prove that EPG reduces the variance of the gradient estimates without requiring deterministic policies and with little computational overhead. Finally, we provide an extensive experimental evaluation of EPG and show that it outperforms existing approaches on multiple challenging control domains. Kamil Ciosek, Shimon Whiteson |
J. Mach. Learn. Res. | 1 |
| 2020 | Robust Reinforcement Learning with Bayesian Optimisation and QuadratureabstractBayesian optimisation has been successfully applied to a variety of reinforcement learning problems. However, the traditional approach for learning optimal policies in simulators does not utilise the opportunity to improve learning by adjusting certain environment variables: state features that are unobservable and randomly determined by the environment in a physical setting but are controllable in a simulator. This article considers the problem of finding a robust policy while taking into account the impact of environment variables. We present Alternating Optimisation and Quadrature (ALOQ), which uses Bayesian optimisation and Bayesian quadrature to address such settings. We also present Transferable ALOQ (TALOQ), for settings where simulator inaccuracies lead to difficulty in transferring the learnt policy to the physical system. We show that our algorithms are robust to the presence of significant rare events, which may not be observable under random sampling but play a substantial role in determining the optimal policy. Experimental results across different domains show that our algorithms learn robust policies efficiently. Supratik Paul, Konstantinos Chatzilygeroudis, Kamil Ciosek, Jean-Baptiste Mouret, Michael A. Osborne, Shimon Whiteson |
J. Mach. Learn. Res. | 3 |
| 2019 | Better Exploration with Optimistic Actor CriticabstractActor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address this problem both theoretically and empirically. On the theoretical side, we identify two phenomena preventing efficient exploration in existing state-of-the-art algorithms such as Soft Actor Critic. First, combining a greedy actor update with a pessimistic estimate of the critic leads to the avoidance of actions that the agent does not know about, a phenomenon we call pessimistic underexploration. Second, current algorithms are directionally uninformed, sampling actions with equal probability in opposite directions from the current mean. This is wasteful, since we typically need actions taken along certain directions much more than others. To address both of these phenomena, we introduce a new algorithm, Optimistic Actor Critic, which approximates a lower and upper confidence bound on the state-action value function. This allows us to apply the principle of optimism in the face of uncertainty to perform directed exploration using the upper bound while still using the lower bound to avoid overestimation. We evaluate OAC in several challenging continuous control tasks, achieving state-of the art sample efficiency. Kamil Ciosek, Robert Tyler Loftin, Katja Hofmann |
NeurIPS | 1 |
| 2019 | Generalization in Reinforcement Learning with Selective Noise Injection and Information BottleneckabstractThe ability for policies to generalize to new environments is key to the broad application of RL agents. A promising approach to prevent an agent’s policy from overfitting to a limited set of training environments is to apply regularization techniques originally developed for supervised learning. However, there are stark differences between supervised learning and RL. We discuss those differences and propose modifications to existing regularization techniques in order to better adapt them to RL. In particular, we focus on regularization techniques relying on the injection of noise into the learned function, a family that includes some of the most widely used approaches such as Dropout and Batch Normalization. To adapt them to RL, we propose Selective Noise Injection (SNI), which maintains the regularizing effect the injected noise has, while mitigating the adverse effects it has on the gradient quality. Furthermore, we demonstrate that the Information Bottleneck (IB) is a particularly well suited regularization technique for RL as it is effective in the low-data regime encountered early on in training RL agents. Combining the IB with SNI, we significantly outperform current state of the art results, including on the recently proposed generalization benchmark Coinrun. Maximilian Igl, Kamil Ciosek, Yingzhen Li, Sebastian Tschiatschek, Cheng Zhang 0005, Sam Devlin, Katja Hofmann |
NeurIPS | 2 |
| 2018 | Expected Policy GradientsabstractWe propose expected policy gradients (EPG), which unify stochastic policy gradients (SPG) and deterministic policy gradients (DPG) for reinforcement learning. Inspired by expected sarsa, EPG integrates across the action when estimating the gradient, instead of relying only on the action in the sampled trajectory. We establish a new general policy gradient theorem, of which the stochastic and deterministic policy gradient theorems are special cases. We also prove that EPG reduces the variance of the gradient estimates without requiring deterministic policies and, for the Gaussian case, with no computational overhead. Finally, we show that it is optimal in a certain sense to explore with a Gaussian policy such that the covariance is proportional to the exponential of the scaled Hessian of the critic with respect to the actions. We present empirical results confirming that this new form of exploration substantially outperforms DPG with the Ornstein-Uhlenbeck heuristic in four challenging MuJoCo domains. Kamil Ciosek, Shimon Whiteson |
AAAI | 1 |
| 2018 | Alternating Optimisation and Quadrature for Robust ControlabstractBayesian optimisation has been successfully applied to a variety of reinforcement learning problems. However, the traditional approach for learning optimal policies in simulators does not utilise the opportunity to improve learning by adjusting certain environment variables: state features that are unobservable and randomly determined by the environment in a physical setting but are controllable in a simulator. This paper considers the problem of finding a robust policy while taking into account the impact of environment variables. We present Alternating Optimisation and Quadrature (ALOQ), which uses Bayesian optimisation and Bayesian quadrature to address such settings. ALOQ is robust to the presence of significant rare events, which may not be observable under random sampling, but play a substantial role in determining the optimal policy. Experimental results across different domains show that ALOQ can learn more efficiently and robustly than existing methods. Supratik Paul, Konstantinos Chatzilygeroudis, Kamil Ciosek, Jean-Baptiste Mouret, Michael A. Osborne, Shimon Whiteson |
AAAI | 3 |
| 2018 | Fourier Policy GradientsabstractWe propose a new way of deriving policy gradient updates for reinforcement learning. Our technique, based on Fourier analysis, recasts integrals that arise with expected policy gradients as convolutions and turns them into multiplications. The obtained analytical solutions allow us to capture the low variance benefits of EPG in a broad range of settings. For the critic, we treat trigonometric and radial basis functions, two function families with the universal approximation property. The choice of policy can be almost arbitrary, including mixtures or hybrid continuous-discrete probability distributions. Moreover, we derive a general family of sample-based estimators for stochastic policy gradients, which unifies existing results on sample-based approximation. We believe that this technique has the potential to shape the next generation of policy gradient approaches, powered by analytical results. Matthew Fellows, Kamil Ciosek, Shimon Whiteson |
ICML | 2 |
| 2017 | OFFER: Off-Environment Reinforcement LearningabstractPolicy gradient methods have been widely applied in reinforcement learning. For reasons of safety and cost, learning is often conducted using a simulator. However, learning in simulation does not traditionally utilise the opportunity to improve learning by adjusting certain environment variables - state features that are randomly determined by the environment in a physical setting but controllable in a simulator. Exploiting environment variables is crucial in domains containing significant rare events (SREs), e.g., unusual wind conditions that can crash a helicopter, which are rarely observed under random sampling but have a considerable impact on expected return. We propose off environment reinforcement learning (OFFER), which addresses such cases by simultaneously optimising the policy and a proposal distribution over environment variables. We prove that OFFER converges to a locally optimal policy and show experimentally that it learns better and faster than a policy gradient baseline. Kamil Ciosek, Shimon Whiteson |
AAAI | 1 |
| 2012 | Compositional Planning Using Optimal Option Models
David Silver 0001, Kamil Ciosek |
ICML | 2 |