VLDB 2026 Research / reviewers in the wild / expert
Mehreen Afzal
dblp:82/1715
· DBLP profile ↗
10ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0002-2179-9259ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 4 · 3 since 2021Systems, architecture and hardware · 3 · 1 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SLF-ADM: Securing Linux frontiers: Advanced persistent threat (APT) detection using machine learning
Syed Sohaib Karim, Mehreen Afzal, Mian Muhammad Waseem Iqbal, Dawood Al Abri, Yawar Abbas |
Neural Comput. Appl. | 2 |
| 2025 | L2DAPT - LLMs and Linux: decoding advanced persistent threats
Syed Sohaib Karim, Mehreen Afzal, Mian Muhammad Waseem Iqbal, Farooq Zaman, Imran Rashid |
J. Supercomput. | 2 |
| 2024 | The reality of backdoored S-Boxes - An eye opener
Shah Fahd, Mehreen Afzal, Mian Muhammad Waseem Iqbal, Dawood Shah, Ijaz Khalid |
J. Inf. Secur. Appl. | 2 |
| 2023 | A systematic threat analysis and defense strategies for the metaverse and extended reality systems
Sara Qamar, Zahid Anwar, Mehreen Afzal |
Comput. Secur. | 3 |
| 2023 | Detection of non-trivial preservable quotient spaces in S-Box(es)
Shah Fahd, Mehreen Afzal, Dawood Shah, Mian Muhammad Waseem Iqbal, Yawar Abbas |
Neural Comput. Appl. | 2 |
| 2022 | A game model design using test bed for Malware analysis trainingabstractPurpose This article aims to provide an interactive model for hands on training of malware analysis. Cyberwar games are the highly stylized representation of cyber conflicts in a simulation model. Game models are helpful in understanding the phenomenon of cyber attacks as well as to evolve new techniques of detection. Cyber security trainings are generally very challenging. Cyber test beds make such trainings easy both for trainees and trainers. However, it is not feasible for each organization to build a network for the sole purpose of hands-on training for employees. Therefore, it is desirable to build an interactive environment that is interesting and free of cost as well. Design/methodology/approach After exploring existing cyberwar games and their techniques, limitation and strengths, this paper presents a design to merge the cyber attacks into a unique model of war game for detection and analysis of malware. This research designs a malware analysis testbed using online free resources. The authors have used the platform of Cyber Defense Technology Experimental Research (DETER). This study proposed model of a testbed that supports malware reverse engineering scenarios, exercise logs and analysis to develop reverse engineering tactics. Findings The proposed cyber testbed is an automated system that can be used as a platform to train cyber warriors. A few features of the proposed testbed are as follows: testbed provides real or seemingly real malware communication with the real world. It includes automated decisions for the detection of malicious behavior without human intervention. The author gives a design to develop free of cost mechanism for remote learning of highly technical cyber security areas, and this simulation is for malware analysis. Originality/value Cyberwar games are built for strengthening offensive and defensive capabilities in cyberspace. For this purpose, many simulations, as well as emulation platforms, can be found. Some are free and open-source, whereas others are commercial and quite expensive. Existing testbeds have limitations in respect of cyberwar games for creating innovative scenarios. Existing literature does not offer any attack and response scenario developed for malware detection through some existing open-source and online simulation or emulation environments. This research includes an analysis of the existing platforms as well as the design of a new model for malware analysis and training. Marium Khalid, Mehreen Afzal, Mian Muhammad Waseem Iqbal |
Inf. Comput. Secur. | 2 |
| 2021 | Is Blockchain Overrated?abstractBlockchain technology, after the advent of Bitcoin in 2009, gradually attained significant attention in academia and industry. Its influence grew further from cryptocurrencies and the financial sector in a couple of years. Soon many new use cases of blockchain in various areas such as supply chain management, healthcare, voting, intellectual property right management, food safety, real estate, internet of things etc. were proposed in liter-ature. Enthralled by the hype, many enterprises chose to pursue blockchain-based initiatives for their business processes. However after a period of over-excitement, now blockchain is viewed with concern because a large number of the earlier blockchain-based projects, especially those not related to finance, have not been productive. Foregoing in view, this article presents a concise review of blockchain technology, highlights its prospective impact within realistic boundaries and proposes a model to assess its feasibility to use cases before implementation, in order to embrace it prudently. Asif Raza Kazmi, Mehreen Afzal, Haider Abbas, Shahzaib Tahir, Abdul Rauf 0002 |
EUC | 2 |
| 2020 | On the efficiency of software implementations of lightweight block ciphers from the perspective of programming languages
Abdur Rehman Raza, Khawir Mahmood, M. Faisal Amjad, Haider Abbas, Mehreen Afzal |
Future Gener. Comput. Syst. | 5 |
| 2018 | Correlation power analysis of modes of encryption in AES and its countermeasures
Shah Fahd, Mehreen Afzal, Haider Abbas, Mian Muhammad Waseem Iqbal, Salman Waheed |
Future Gener. Comput. Syst. | 2 |
| 2008 | Improved Data Hiding Technique for Shares in Extended Visual Secret Sharing Schemes
Rabia Sirhindi, Saeed Murtaza, Mehreen Afzal |
ICICS | 3 |