Demo Data from VLDB 2026 / reviewers in the wild / expert
Lizhou Wang
dblp:82/1848
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › object pose estimation
6d object pose estimation |
1.3 | 2 | 2024 | Match Normalization: Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real World · IEEE Trans. Pattern Anal. Mach. Intell. 2024 Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real World · ECCV (1) 2022 |
Computer vision › 3D vision
point cloud registration |
1.3 | 2 | 2024 | Match Normalization: Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real World · IEEE Trans. Pattern Anal. Mach. Intell. 2024 Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real World · ECCV (1) 2022 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.3match normalization · 0.8SVD-free loss · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MUSE: an open-access platform for urban expansion simulation with multitype patch generation engine and multilevel morphology regulationabstractUrban expansion models (UEMs) help unfold the mechanism, future pathways, and relevant repercussions of urban landscape dynamics. Although a plethora of UEMs have been developed, the field of open-access modeling platform for urban expansion simulation still presents gaps in terms of representing urban development events, regulating multilevel urban morphologies, and reflecting underlying regularities of physical urban growth. This study develops an open-access Multiengine Urban Expansion Simulation (MUSE) platform together with software that addresses some of these limitations. MUSE employs patch-based concepts and different patch generation engines to represent urban development events of distinctive types, enabling control over spatial morphology at landscape, class and patch levels. Moreover, MUSE incorporates two general regularities on urban development waves and urban diffusion and coalescence to govern physical urban expansion processes. Experiments in two cities examine MUSE’s ability in simulating realistic urban dynamics, and a series of synthetic experiments verify the operational behavior of the patch generation engines. These experiments show that MUSE can simulate a range of urban expansion types, including infill, edge growth and leapfrog expansion, and various morphologies, such as aggregated, sprawl, fragmented and compact. MUSE can empower practitioners to better project, analyze and understand complex urbanization dynamics. Jianxin Yang, Wenwu Tang, Jingruo Wang, Shengbing Yang, Lizhou Wang, Yinkun Chen |
Int. J. Geogr. Inf. Sci. | 8 |
| 2024 | Match Normalization: Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real WorldabstractIn this work, we tackle the task of estimating the 6D pose of an object from point cloud data. While recent learning-based approaches have shown remarkable success on synthetic datasets, we have observed them to fail in the presence of real-world data. We investigate the root causes of these failures and identify two main challenges: The sensitivity of the widely-used SVD-based loss function to the range of rotation between the two point clouds, and the difference in feature distributions between the source and target point clouds. We address the first challenge by introducing a directly supervised loss function that does not utilize the SVD operation. To tackle the second, we introduce a new normalization strategy, Match Normalization. Our two contributions are general and can be applied to many existing learning-based 3D object registration frameworks, which we illustrate by implementing them in two of them, DCP and IDAM. Our experiments on the real-scene TUD-L Hodan et al. 2018, LINEMOD Hinterstoisser et al. 2012 and Occluded-LINEMOD Brachmann et al. 2014 datasets evidence the benefits of our strategies. They allow for the first-time learning-based 3D object registration methods to achieve meaningful results on real-world data. We therefore expect them to be key to the future developments of point cloud registration methods. Zheng Dang, Lizhou Wang, Yu Guo 0006, Mathieu Salzmann |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | Learning-Based Point Cloud Registration for 6D Object Pose Estimation in the Real World
Zheng Dang, Lizhou Wang, Yu Guo 0006, Mathieu Salzmann |
ECCV (1) | 2 |
| 2022 | Big data-driven scheduling optimization algorithm for Cyber-Physical Systems based on a cloud platform
Lizhou Wang |
Comput. Commun. | 2 |