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Wenlong Huang

dblp:82/2872 · DBLP profile ↗
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16ranked-venue papers
7as first author
8since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 7 since 2021Systems, architecture and hardware · 3 · 3 since 2021Computer networks · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Robot manipulation · 25% Reinforcement learning · 25% Language models and text generation · 19%
Computer networks
1 paper
Content delivery and video streaming · 67% Edge and fog computing · 33%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 23 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
affordance learning
0.912025
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation · ICRA 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation · ICRA 2025
Machine learning › Reinforcement learning › reward design
reward generation
0.912025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025
Robotics › Robot manipulation › robot programming
task specification
0.912025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025
Natural language and speech › Language models and text generation › text generation
grounded text generation
0.712023
Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents · NeurIPS 2023
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.712023
PaLM-E: An Embodied Multimodal Language Model · ICML 2023
Robotics › Motion planning and robot control › robot learning
robot policy learning
0.712023
Code as Policies: Language Model Programs for Embodied Control · ICRA 2023
Program synthesis and code generation
code generation with language models
0.712023
Code as Policies: Language Model Programs for Embodied Control · ICRA 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning
0.612022
Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents · ICML 2022
Machine learning › Reinforcement learning
policy learning
0.412020
One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control · ICML 2020
Content delivery and video streaming
caching
0.412020
Decentralized Asynchronous Coded Caching Design and Performance Analysis in Fog Radio Access Networks · IEEE Trans. Mob. Comput. 2020
Content delivery and video streaming › caching
coded caching
0.412020
Decentralized Asynchronous Coded Caching Design and Performance Analysis in Fog Radio Access Networks · IEEE Trans. Mob. Comput. 2020
Edge and fog computing › wireless edge computing
fog radio access network
0.412020
Decentralized Asynchronous Coded Caching Design and Performance Analysis in Fog Radio Access Networks · IEEE Trans. Mob. Comput. 2020
Machine learning › Generative modeling
3d generative model
0.412019
3D Volumetric Modeling with Introspective Neural Networks · AAAI 2019
Robotics › Motion planning and robot control
robot learning
0.312025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025
Robotics › Robot manipulation › robot vision
visual affordance
0.312025
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation · ICRA 2025
Machine learning › Reinforcement learning
embodied control
0.212023
Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents · NeurIPS 2023
Natural language and speech › Language models and text generation
prompting
0.212023
Code as Policies: Language Model Programs for Embodied Control · ICRA 2023
Computer vision › Vision and language
visual question answering
0.212023
PaLM-E: An Embodied Multimodal Language Model · ICML 2023
Robotics › Legged, aerial and field robots
locomotion
0.112020
One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control · ICML 2020
Information theory › network information theory › caching network
coded caching
0.112020
Decentralized Asynchronous Coded Caching Design and Performance Analysis in Fog Radio Access Networks · IEEE Trans. Mob. Comput. 2020
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.112019
3D Volumetric Modeling with Introspective Neural Networks · AAAI 2019
Machine learning › Trustworthy machine learning
robustness
0.112019
3D Volumetric Modeling with Introspective Neural Networks · AAAI 2019

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.7large language model · 1.3few-shot prompting · 1.3reinforcement learning · 0.9real-to-sim-to-real · 0.9large vision models · 0.9iterative keypoint reward · 0.9foundation model distillation · 0.9encoding set partition · 0.9encoding set collapsing · 0.9multimodal learning · 0.7hierarchical code generation · 0.7end-to-end training · 0.7
YearPublicationVenuePosition
2025 A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards
abstract
Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping. Project Page: https://iker-robot.github.io/
Shivansh Patel, Xinchen Yin, Wenlong Huang, Shubham Garg, Hooshang Nayyeri, Li Fei-Fei 0001, Svetlana Lazebnik, Yunzhu Li
ICRA3
2025 UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation
abstract
Understanding fine-grained object affordances is imperative for robots to manipulate objects in unstructured environments given open-ended task instructions. However, existing methods of visual affordance predictions often rely on manually annotated data or conditions only on a predefined set of tasks. We introduce Unsupervised Affordance Distillation (UAD), a method for distilling affordance knowledge from foundation models into a task-conditioned affordance model without any manual annotations. By leveraging the complementary strengths of large vision models and vision-language models, UAD automatically annotates a large-scale dataset with detailedpairs. Training only a lightweight task-conditioned decoder atop frozen features, UAD exhibits notable generalization to in-the-wild robotic scenes and to various human activities, despite only being trained on rendered objects in simulation. Using affordance provided by UAD as the observation space, we show an imitation learning policy that demonstrates promising generalization to unseen object instances, object categories, and even variations in task instructions after training on as few as 10 demonstrations. Project website with Appendix: unsup-affordance.github.io/.
Yihe Tang, Wenlong Huang, Yingke Wang, Chengshu Li 0001, Roy Yuan, Jiajun Wu 0001, Li Fei-Fei 0001
ICRA2
2024 Discrete Structure Aggregation and Global-region Query-located Network for Fine-grained Visual Classification
abstract
In recent years, the fine-grained classification issue in plants is a hot topical in computer vision. However, most existing fine-grained classification methods focus on finding discriminative regions. These methods overlook the structural information, which is significant to learn more representative structural features and enhance the ability of modules to extract structural features. Moreover, numerous methods use local attention to position regions. They fail to ascertain whether the identified region is the most discriminative on a global scale, which determines whether modules can learn the most discriminative detail features. To address these issues, we propose a Discrete Structure Aggregation and Global-region Querylocated Network (DG-Net) for fine-grained visual classification. Specifically, a Discrete Structure Aggregation Spatial Attention (DSAS) module is proposed to aggregate discrete features and locate the complete object, enhancing the ability of the network to extract the representative structural features. Furthermore, we introduce a Global-region Query-located Attention (GRQL) module, which uses a quadratic attention matrix to assign global importance values for each region, prioritizing the most significant ones and learning the discriminative features. Our method achieves state-of-the-art performance on the 21-Plant, 18-Plant and FGVC-Aircraft datasets. The code is available at https://github.com/0mycode0/code/tree/main/DG-Net.
Wenlong Huang, Shun Ren
IJCNN2
2023 PaLM-E: An Embodied Multimodal Language Model
abstract
Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e.g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.
Danny Drieß, Fei Xia 0002, Mehdi S. M. Sajjadi, Corey Lynch, Aakanksha Chowdhery, Brian Ichter, Ayzaan Wahid, Jonathan Tompson, Tianhe Yu, Wenlong Huang, Yevgen Chebotar, Pierre Sermanet, Daniel Duckworth, Sergey Levine, Vincent Vanhoucke, Karol Hausman, Marc Toussaint, Klaus Greff, Andy Zeng 0001, Igor Mordatch, Peter R. Florence
ICML11
2023 Code as Policies: Language Model Programs for Embodied Control
abstract
Large language models (LLMs) trained on code-completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e.g., from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e.g., NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e.g., velocities) to ambiguous descriptions (‘faster’) depending on context (i.e., behavioral commonsense). This paper presents Code as Policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e.g., impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39.8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io
Jacky Liang, Wenlong Huang, Fei Xia 0002, Peng Xu 0010, Karol Hausman, Brian Ichter, Peter R. Florence, Andy Zeng 0001
ICRA2
2023 Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents
abstract
Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied agents, such as robots, is challenging due to their lack of experience with the physical world, inability to parse non-language observations, and ignorance of rewards or safety constraints that robots may require. On the other hand, language-conditioned robotic policies that learn from interaction data can provide the necessary grounding that allows the agent to be correctly situated in the real world, but such policies are limited by the lack of high-level semantic understanding due to the limited breadth of the interaction data available for training them. Thus, if we want to make use of the semantic knowledge in a language model while still situating it in an embodied setting, we must construct an action sequence that is both likely according to the language model and also realizable according to grounded models of the environment. We frame this as a problem similar to probabilistic filtering: decode a sequence that both has high probability under the language model and high probability under a set of grounded model objectives. We demonstrate how such grounded models can be obtained across three simulation and real-world domains, and that the proposed decoding strategy is able to solve complex, long-horizon embodiment tasks in a robotic setting by leveraging the knowledge of both models.
Wenlong Huang, Fei Xia 0002, Dhruv Shah, Danny Drieß, Andy Zeng 0001, Yao Lu 0006, Peter R. Florence, Igor Mordatch, Sergey Levine, Karol Hausman, Brian Ichter
NeurIPS1
2023 Boundary node detection in wireless networks with uneven node distribution on open surfaces
Linna Wei, Wenlong Huang, Wei Zhao 0023, Xuangou Wu
J. Netw. Comput. Appl.2
2022 Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents
abstract
Can world knowledge learned by large language models (LLMs) be used to act in interactive environments? In this paper, we investigate the possibility of grounding high-level tasks, expressed in natural language (e.g. “make breakfast”), to a chosen set of actionable steps (e.g. “open fridge”). While prior work focused on learning from explicit step-by-step examples of how to act, we surprisingly find that if pre-trained LMs are large enough and prompted appropriately, they can effectively decompose high-level tasks into mid-level plans without any further training. However, the plans produced naively by LLMs often cannot map precisely to admissible actions. We propose a procedure that conditions on existing demonstrations and semantically translates the plans to admissible actions. Our evaluation in the recent VirtualHome environment shows that the resulting method substantially improves executability over the LLM baseline. The conducted human evaluation reveals a trade-off between executability and correctness but shows a promising sign towards extracting actionable knowledge from language models.
Wenlong Huang, Pieter Abbeel, Deepak Pathak, Igor Mordatch
ICML1
2020 One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control
abstract
Reinforcement learning is typically concerned with learning control policies tailored to a particular agent. We investigate whether there exists a single global policy that can generalize to control a wide variety of agent morphologies – ones in which even dimensionality of state and action spaces changes. We propose to express this global policy as a collection of identical modular neural networks, dubbed as Shared Modular Policies (SMP), that correspond to each of the agent’s actuators. Every module is only responsible for controlling its corresponding actuator and receives information from only its local sensors. In addition, messages are passed between modules, propagating information between distant modules. We show that a single modular policy can successfully generate locomotion behaviors for several planar agents with different skeletal structures such as monopod hoppers, quadrupeds, bipeds, and generalize to variants not seen during training – a process that would normally require training and manual hyperparameter tuning for each morphology. We observe that a wide variety of drastically diverse locomotion styles across morphologies as well as centralized coordination emerges via message passing between decentralized modules purely from the reinforcement learning objective. Videos and code at https://huangwl18.github.io/modular-rl/
Wenlong Huang, Igor Mordatch, Deepak Pathak
ICML1
2020 Decentralized Asynchronous Coded Caching Design and Performance Analysis in Fog Radio Access Networks
abstract
In this paper, we investigate the problem of asynchronous coded caching in fog radio access networks (F-RANs). To minimize the fronthaul load, the encoding set collapsing rule and encoding set partition method are proposed to establish the relationship between the coded-multicasting contents for asynchronous and synchronous coded caching. Furthermore, a decentralized asynchronous coded caching scheme is proposed, which provides asynchronous and synchronous transmission methods for different delay requirements. The closed-form expression of the fronthaul load is established for the special case where the number of requests during each time slot is fixed, and the upper and lower bounds of the fronthaul load are given for the general case where the number of requests during each time slot is random. The simulation results show that our proposed scheme can create considerable coded-multicasting opportunities in asynchronous request scenarios.
Yanxiang Jiang, Wenlong Huang, Mehdi Bennis, Fu-Chun Zheng
IEEE Trans. Mob. Comput.2
2019 3D Volumetric Modeling with Introspective Neural Networks
abstract
In this paper, we study the 3D volumetric modeling problem by adopting the Wasserstein introspective neural networks method (WINN) that was previously applied to 2D static images. We name our algorithm 3DWINN which enjoys the same properties as WINN in the 2D case: being simultaneously generative and discriminative. Compared to the existing 3D volumetric modeling approaches, 3DWINN demonstrates competitive results on several benchmarks in both the generation and the classification tasks. In addition to the standard inception score, the Frechet Inception Distance (FID) metric is´ also adopted to measure the quality of 3D volumetric generations. In addition, we study adversarial attacks for volumetric data and demonstrate the robustness of 3DWINN against adversarial examples while achieving appealing results in both classification and generation within a single model. 3DWINN is a general framework and it can be applied to the emerging tasks for 3D object and scene modeling.1
Wenlong Huang, Brian Lai, Weijian Xu, Zhuowen Tu
AAAI1
2019 A new approach to construct similarity measure for intuitionistic fuzzy sets
Yafei Song 0004, Wen Quan, Wenlong Huang
Soft Comput.4
2018 Decentralized Asynchronous Coded Caching in Fog-RAN
abstract
In this paper, we investigate asynchronous coded caching in fog radio access networks (F-RAN). To minimize the fronthaul load, the encoding set collapsing rule and encoding set partition method are proposed to establish the relationship between the coded-multicasting contents in asynchronous and synchronous coded caching. Furthermore, a decentralized asynchronous coded caching scheme is proposed, which provides asynchronous and synchronous transmission methods for different delay requirements. The simulation results show that our proposed scheme creates considerable coded-multicasting opportunities in asynchronous request scenarios.
Wenlong Huang, Yanxiang Jiang, Mehdi Bennis, Fu-Chun Zheng, Haris Gacanin, Xiaohu You 0001
VTC Fall1
2018 Evidence combination based on credibility and non-specificity
Yafei Song 0004, Wen Quan, Wenlong Huang
Pattern Anal. Appl.5
2008 Honeycomb: A Community-Based System for Distributed Data Integration and Sharing
abstract
How to share the data in databases of autonomous organizations quickly and flexibly is an important problem. Traditional data integration systems are supposed to be a solution to the problem. Unfortunately, they require a global schema before they can be used to share data and they are centralized system. They can not support data sharing without a common schema and on-demand data sharing in applications. In addition, security is also the important requirements. This paper presents a community-based system for distributed data integration and sharing, Honeycomb. Honeycomb supports many virtual data integration and sharing systems on a single machine, and the system utilizes Web services to access data on other nodes to avoid changing security configuration of autonomous organizations. In addition, the system adopts new cache techniques to improve performance greatly.
Wenlong Huang, Taoying Liu
PDCAT1
2006 Unsupervised Texture Segmentation Based on Watershed and a Novel Artificial Immune Antibody Competitive Network
Wenlong Huang, Licheng Jiao
PSIVT1