Silvia Ferrando

dblp:82/2968 · DBLP profile ↗
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7ranked-venue papers
6as first author
5since 2021 · last 2026
0009-0003-1471-2439ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
YearPublicationVenuePosition
2026 Co-designing tangible emotions: from everyday objects to interactive artifacts supporting socio-emotional learning
abstract
The workshop aims to bring together new interdisciplinary approaches to socio-emotional learning, exploring how interactive artifacts offer the possibility of translating emotions into tangible and physical experiences. By engaging participants in project-based prototyping activities, the workshop will investigate how tangible artifacts can foster interdisciplinary discussion, as well as define concrete principles to transform personal emotions into accessible and shared experiences.
Silvia Ferrando, Eleonora Ceccaldi, Beste Özcan, Valerio Sperati, Giampiero Bartolomei
IDC1
2026 A tangible evaluation for a tangible interface: introducing the Ape-raisal
abstract
Assessing the usability of interactive systems for preschool children poses considerable difficulties due to their restricted verbal abilities, short attention spans, and tendency to favor adult researchers. Moreover, although numerous technologies for children are intended for group interaction, typical assessment approaches are still predominantly focused on individual use. This work presents the Ape-raisal, a tangible, collaborative usability assessment tool inspired by a "monkey and bananas" analogy. The tool converts a 5-point Likert scale into a tangible, fabric-based tool where children work together to "feed" monkeys to indicate their levels of engagement and satisfaction. We carried out a pilot study involving 32 children divided into six groups, utilizing a parallel triangulation method that integrated children’s self-reported information from the Ape-raisal with a systematic researcher observation framework. Our results indicate a connection between the concrete reports (Mean = 4.06, Median = 5) and the visible behavioral signs of high engagement and usability. These findings indicate that tangible and cooperative tools can successfully enable young children to participate as co-designers, offering trustworthy feedback in a group-oriented setting.
Silvia Ferrando, Gualtiero Volpe, Eleonora Ceccaldi
IDC1
2025 From Limitation to Resource: Cherishing Multiplicity in the Design of Educational Tangible Interfaces
Silvia Ferrando, Giacomo Lepri
IDC1
2024 Let's Play: Early Explorations of Child-Caregiver Embodied Interactions
abstract
We report on the initial design steps of an audio-visual installation to be set up in a hospital guest house for children and their caregivers. The goal of the project is twofold: on one hand we aim to design a playful experience which can support children physical activity and their communication skills. On the other, we intend to develop an automated tool to assess a few basic qualities of child-caregiver interaction by interpreting users’ upper-body motion. We focus on the early stages of the project, situating it in the context of a collaboration between two institutions: an HCI lab and a paediatric hospital. We describe our efforts for the identification of a suitable dyadic activity to be first analysed using motion capture techniques and later augmented with audio-visual feedback. We also outline the strategies identified for the evaluation of the automated measurements of embodied child-caregiver interactions. Finally, we present two basic prototypes developed to stimulate a hands-on debate within our research team on the project’s design challenges and outcomes.
Giacomo Lepri, Nicola Corbellini, Silvia Ferrando, Gualtiero Volpe, Antonio Camurri
IDC3
2022 Multisensory Technologies to Support Teaching: an Ongoing Project
abstract
Technology is increasingly widespread in schools, but it does not always find an application that fits the needs of teachers and students. A reason for that is that stakeholders are often not sufficiently involved in the design process. This paper focuses on multisensory technologies for education and on the initial stages of a design process that involved teachers and researchers with background including computer engineering, cognitive science, and digital humanities. We asked teachers to participate in brainstorming and iterative design sessions aimed at designing educational activities for kindergarten and primary school children. These include activities for a more active attitude of children during roll call, for understanding circularity of time as well as for learning mathematical topics. Questionnaires and structured interviews were used for an initial evaluation. Results are encouraging and the next step will consist in developing the mock-ups realized into applications for use and evaluation in the classroom.
Silvia Ferrando, Erica Volta, Gualtiero Volpe
IDC1
2006 Classification of Unattended and Stolen Objects in Video-Surveillance System
abstract
This paper describes a video surveillance system aimed at the automatic identification of events of interest, especially of abandoned and stolen objects in a guarded indoor environment. In particular the implemented system combines three phases of data processing: object extraction, object recognition and tracking, and decision about actions. Extracted objects are classified as "human" or "non-human" and static or dynamic, an event of interest following from a split between a "human" and a static "non-human" object, finally static "nonhuman" is analyzed to discriminate between abandoned or stolen object.
Silvia Ferrando, Gianluca Gera, Carlo S. Regazzoni
AVSS1
2006 A New Method for Real Time Abandoned Object Detection and Owner Tracking
abstract
In this paper, a surveillance system able at detecting abandoned objects automatically is proposed. In particular the implemented system aims at detecting the presence of abandoned objects or in a guarded indoor environment and at tracking the owner while he is in the scene and advise if another person take the abandoned object instead of the owner.
Silvia Ferrando, Gianluca Gera, Massimo Massa, Carlo S. Regazzoni
ICIP1