VLDB 2026 Research / reviewers in the wild / expert
Chen Wang 0136
dblp:82/4206-136
· DBLP profile ↗
8ranked-venue papers
7as first author
4since 2021 · last 2024
0000-0003-0236-269XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 6 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 67% Image recognition and object detection · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.8 | 1 | 2024 | Instance-aware Fine-grained Micro-action Recognition · ACM Multimedia 2024 |
Computer vision › Image recognition and object detection › image classification
fine-grained image classification |
0.8 | 1 | 2024 | Instance-aware Fine-grained Micro-action Recognition · ACM Multimedia 2024 |
Computer vision › Video understanding and tracking › action recognition › fine-grained action recognition
micro-action recognition |
0.8 | 1 | 2024 | Instance-aware Fine-grained Micro-action Recognition · ACM Multimedia 2024 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Instance-aware Fine-grained Micro-action Recognition
Chen Wang 0136, Xun Mei, Feng Zhang 0052 |
ACM Multimedia | 1 |
| 2023 | Unbiased feature position alignment for human pose estimation
Chen Wang 0136, Yanghong Zhou, Feng Zhang 0052, P. Y. Mok 0001 |
Neurocomputing | 1 |
| 2022 | Low-resolution human pose estimationabstractHuman pose estimation has achieved significant progress on images with high imaging resolution. However, low-resolution imagery data bring nontrivial challenges which are still under-studied. To fill this gap, we start with investigating existing methods and reveal that the most dominant heatmap-based methods would suffer more severe model performance degradation from low-resolution, and offset learning is an effective strategy. Established on this observation, in this work we propose a novel Confidence-Aware Learning (CAL) method which further addresses two fundamental limitations of existing offset learning methods: inconsistent training and testing, decoupled heatmap and offset learning. Specifically, CAL selectively weighs the learning of heatmap and offset with respect to ground-truth and most confident prediction, whilst capturing the statistical importance of model output in mini-batch learning manner. Extensive experiments conducted on the COCO benchmark show that our method outperforms significantly the state-of-the-art methods for low-resolution human pose estimation. Chen Wang 0136, Feng Zhang 0052, Xiatian Zhu, Shuzhi Sam Ge |
Pattern Recognit. | 1 |
| 2021 | A comprehensive survey on 2D multi-person pose estimation methods
Chen Wang 0136, Feng Zhang 0052, Shuzhi Sam Ge |
Eng. Appl. Artif. Intell. | 1 |
| 2017 | Reference Adaptation for Robots in Physical Interactions With Unknown EnvironmentsabstractIn this paper, we propose a method of reference adaptation for robots in physical interactions with unknown environments. A cost function is constructed to describe the interaction performance, which combines trajectory tracking error and interaction force between the robot and the environment. It is minimized by the proposed reference adaptation based on trajectory parametrization and iterative learning. An adaptive impedance control is developed to make the robot be governed by the target impedance model. Simulation and experiment studies are conducted to verify the effectiveness of the proposed method. Chen Wang 0136, Yanan Li 0001, Shuzhi Sam Ge, Tong Heng Lee |
IEEE Trans. Cybern. | 1 |
| 2016 | Adaptive control for robot navigation in human environments based on social force modelabstractIn this paper, we introduce a novel control scheme based on the social force model for robots navigating in human environments. Social proxemics potential field is constructed based on the theory of proxemics and used to generate social interaction force for design of robot motion control. A combined kinematic/dynamic control is proposed to make the robot follow the target social force model, in the presence of kinematic velocity constraints. Under the proposed framework, given a specific social convention, robot is able to generate and modify its path smoothly without violating the proxemics constraints. The validity of the proposed method is verified through experimental studies using the V-rep platform. Chen Wang 0136, Yanan Li 0001, Shuzhi Sam Ge, Tong Heng Lee |
ICRA | 1 |
| 2015 | Optimal Critic Learning for Robot Control in Time-Varying EnvironmentsabstractIn this paper, optimal critic learning is developed for robot control in a time-varying environment. The unknown environment is described as a linear system with time-varying parameters, and impedance control is employed for the interaction control. Desired impedance parameters are obtained in the sense of an optimal realization of the composite of trajectory tracking and force regulation. Q -function-based critic learning is developed to determine the optimal impedance parameters without the knowledge of the system dynamics. The simulation results are presented and compared with existing methods, and the efficacy of the proposed method is verified. Chen Wang 0136, Yanan Li 0001, Shuzhi Sam Ge, Tong Heng Lee |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2008 | Facial expression imitation in human robot interactionabstractIn this paper, we propose an interactive system for reconstructing human facial expression. In the system, a nonlinear mass-spring model is employed to simulate twenty two facial musclespsila tensions during facial expressions, and then the elastic forces of these tensions are grouped into a vector which is used as the input for facial expression recognition. The experimental results show that the nonlinear facial mass-spring model coupled with the SVM classifier is effective to recognize the facial expressions. Finally, we introduce our robot that can make artificial facial expressions. Experimental results of facial expression generation demonstrate that our robot can imitate six types of facial expressions. Shuzhi Sam Ge, Chen Wang 0136, Chang Chieh Hang |
RO-MAN | 2 |