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Chris R. Brown

dblp:82/5024 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Graphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › stereo vision › stereo matching › feature-based stereo matching
edge-based stereo matching
0.011992
Hardware Support for Fast Edge-based Stereo · ECCV 1992
Hardware accelerators and domain-specific architectures › vision accelerator
stereo vision accelerator
0.011992
Hardware Support for Fast Edge-based Stereo · ECCV 1992
YearPublicationVenuePosition
1992 Hardware Support for Fast Edge-based Stereo
Patrick Courtney, Neil A. Thacker, Chris R. Brown
ECCV3
1992 A hardware architecture for image rectification and ground plane obstacle detection
abstract
Describes image rectification, explains why it is necessary, how it is performed and proposes a hardware implementation for realtime operation as well as outlining a number of important additional applications that such a module may support, including ground plane obstacle detection.>
Patrick Courtney, Neil A. Thacker, Chris R. Brown
ICPR (4)3
1991 MARVIN and TINA: A multiprocessor 3-D vision system
abstract
Abstract We describe a working multi‐transputer stereo vision system which exploits various forms of parallelism in a number of visual competences upon a specialized hardware architecture that provides distributed video datapaths to the processor array. We exploit stereo and spatial parallelism to recover 3‐D scene descriptions from passive stereo vision. To recognize and recover the positions of modelled objects, we exploit featural parallelism at both the object and sub‐object level. We also describe a real‐time object‐tracking algorithm that exploits featural parallelism in the concurrent tracking of a set of object features. These competences have been integrated into a general‐purpose architecture and we present some performance results and descriptions of the use of this vision engine in two application domains.
Michael Rygol, Stephen Pollard, Chris R. Brown
Concurr. Pract. Exp.3
1991 Multiprocessor 3D vision system for pick and place
Michael Rygol, Stephen Pollard, Chris R. Brown
Image Vis. Comput.3
1990 A multiprocessor 3D vision system for pick and place
Michael Rygol, Stephen Pollard, Chris R. Brown
BMVC3