Alejandro Conty

dblp:82/8317 · also Alejandro Conty Estevez · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
production rendering
0.312018
Sony Pictures Imageworks Arnold · ACM Trans. Graph. 2018
Rendering
shading
0.312018
Sony Pictures Imageworks Arnold · ACM Trans. Graph. 2018
Rendering › appearance modeling
hair rendering
0.112018
Sony Pictures Imageworks Arnold · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

shading language · 0.3monte carlo sampling · 0.3
YearPublicationVenuePosition
2018 Sony Pictures Imageworks Arnold
abstract
Sony Imageworks’ implementation of the Arnold renderer is a fork of the commercial product of the same name, which has evolved independently since around 2009. This article focuses on the design choices that are unique to this version and have tailored the renderer to the specific requirements of film rendering at our studio. We detail our approach to subdivision surface tessellation, hair rendering, sampling, and variance reduction techniques, as well as a description of our open source texturing and shading language components. We also discuss some ideas we once implemented but have since discarded to highlight the evolution of the software over the years.
Christopher D. Kulla, Alejandro Conty, Clifford Stein 0002, Larry Gritz
ACM Trans. Graph.2