VLDB 2026 Research / reviewers in the wild / expert
Chris Speed
dblp:82/8672
· DBLP profile ↗
35ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0003-0101-8117ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 33 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pheno-data: using tomatoes to rethink data and data practice for ecological worldsabstractNotions of data increasingly revolve around digital representations prioritizing the efficiency and productivity of global economic-systems, often side-lining tangible and local information that is crucial for ‘more-than-human’ worlds. To challenge this, we propose the concept of, “Pheno-data,” which aims to embody the livingness of the lifeworld through the evolving characteristics and responses of organisms. We also introduce, “Pheno-fication”, as a means to access Pheno-data, and use tomatoes to exemplify the process. Through a fabulation workshop, we integrate these concepts into design practice in order to tangibly explore their potential for shifting perspectives from an anthropocentric to an ecological viewpoint. Youngsil Lee, Chris Speed, Larissa Pschetz |
Hum. Comput. Interact. | 2 |
| 2024 | Baking An Institutional Doughnut: A Systemic Design Journey for Diverse Stakeholder EngagementabstractDoughnut Economics offers a contemporary compass for navigating the complexities of creating a safe and just space where humanity can flourish while respecting ecological boundaries. This pictorial reports on how the Doughnut Economics model can be applied as a tool for facilitating complex stakeholder engagement. We present a novel visual framework and facilitation method to enable systemic and values-led thinking in the context of establishing a new interdisciplinary academic institution. Using a participatory design process, 115 stakeholders from academic, research, and administrative backgrounds explored this model over two studio sessions, co-creating an institutional compass to navigate the socio-ethical challenges of their professional practices. We leverage the pictorial format to (i) demonstrate the application of the Doughnut Economics model as an effective visual framework for fostering structured dialogue to surface shared and contesting values and boundaries and (ii) facilitate complex stakeholder engagement through a systemic design journey that encourages emergent dialogue. Pushpi Bagchi, Chris Elsden, Chris Speed, Kam Chan |
Conference on Designing Interactive Systems | 3 |
| 2024 | Designing with Transactional Data: FTML and Money/Data LaunderingabstractIn a digital, and cashless economy, transactional data has become ubiquitous, telling and highly valuable. Yet, this data is rarely considered critically as a material for design. This pictorial presents two successive Research through Design projects exploring practically how we might design with transactional data. The first, ‘FTML: Financial Transaction Mark-up Language’ is a speculative design project and short film, which explores how value-laden ‘mark up’ of specific transactional data could underpin new services and digital applications. The second, ‘Money / Data Laundering’ adopted an approach of ‘designerly hacking’, with Point of Sale (PoS) payment card readers, to develop a web application to digitally ‘wash’ or launder specific values into an indivdual's bank account via a symbolic transaction. Reflecting on both interventions, we demonstrate the need, and opportunities, for designers to engage critically with transactional data and financial infrastructures, to enable new forms of value(s) exchange. Chris Elsden, Martin Disley, Chris Speed |
Conference on Designing Interactive Systems | 3 |
| 2024 | A Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership DesignabstractThis paper presents the design, deployment and qualitative study of a large-scale, public, generative art exhibition, through which passers-by could create artworks, and mint a non-fungible-token (NFT). Following the month-long exhibition, during which 229 anonymous participants produced artworks, 69 non-transferable NFTs were minted, we surveyed (33) and interviewed (14) expert and novice participants about their experiences. We explored contemporary challenges of owning digital things, and the extent to which NFTs, and 'Web3' technologies offer meaningful forms of ownership. Our findings describe how the inability to trade this NFT, and its unique circumstances of acquisition, made it meaningful in ways that extended beyond its immediate (limited) utility and offered participants something through which to construct identity. Reflecting on the aspirations, contradictions, and misconceptions of forms of ownership enabled by NFTs, we conclude with proposals for renewed attention in HCI to the nature of digital possessions, and the potential for 'ownership design'. Chris Elsden, Evan Morgan, Ella Tallyn, Suzanne R. Black, Martin Disley, Burkhard Schafer 0001, David Murray-Rust, Chris Speed |
Proc. ACM Hum. Comput. Interact. | 8 |
| 2022 | StyleBabel: Artistic Style Tagging and CaptioningabstractWe present StyleBabel, a unique open access dataset of natural language captions and free-form tags describing the artistic style of over 135K digital artworks, collected via a novel participatory method from experts studying at specialist art and design schools. StyleBabel was collected via an iterative method, inspired by ‘Grounded Theory’: a qualitative approach that enables annotation while co-evolving a shared language for fine-grained artistic style attribute description. We demonstrate several downstream tasks for StyleBabel, adapting the recent ALADIN architecture for fine-grained style similarity, to train cross-modal embeddings for: 1) free-form tag generation; 2) natural language description of artistic style; 3) fine-grained text search of style. To do so, we extend ALADIN with recent advances in Visual Transformer (ViT) and cross-modal representation learning, achieving a state of the art accuracy in fine-grained style retrieval. Dan Ruta, Andrew Gilbert, Pranav Aggarwal, Naveen Marri, Ajinkya Kale, Jo Briggs, Chris Speed, Hailin Jin, Baldo Faieta, Alex Filipkowski, Zhe Lin 0001, John P. Collomosse |
ECCV (8) | 7 |
| 2022 | Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public EngagementabstractThis article presents an annotated portfolio of projects that seek to understand and communicate the social and societal implications of blockchains, DLTs and smart contracts. These complex technologies rely on human and technical factors to deliver cryptocurrencies, shared computation and trustless protocols but have a secondary benefit in providing a moment to re-think many aspects of society, and imagine alternative possibilities. The projects use design and HCI methods to relate blockchains to a range of topics, including global supply chains, delivery infrastructure, smart grids, volunteering and charitable giving, through engaging public, exploring ideas and speculating on possible futures. Based on an extensive annotated portfolio we draw out learning for the design of blockchain systems, broadening participation and surfacing questions around imaginaries, social implications and engagement with new technology. This paints a comprehensive picture of how HCI and design can shape understandings of the future of complex technologies. David Murray-Rust, Chris Elsden, Bettina Nissen, Ella Tallyn, Larissa Pschetz, Chris Speed |
ACM Trans. Comput. Hum. Interact. | 6 |
| 2021 | Deliberating Data-Driven Societies Through Live Action Role PlayabstractPeople’s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users’ value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability. Kruakae Pothong, Chris Speed, Ruth Catlow, Billy Dixon, Evan Morgan, Bran Knowles, Georgia Newmarch, Daniel Richards 0001, Leon Cruickshank |
Conference on Designing Interactive Systems | 2 |
| 2021 | A Right Time to Give: Beyond Saving Time in Automated Conditional DonationsabstractSmart Donations is a blockchain-based platform that offers users ‘contracts’ that donate funds to certain causes in response to real-world events e.g., whenever an earthquake is detected or an activist tweets about refugees. We designed Smart donations with Oxfam Australia, trialled it for 8-weeks with 86 people, recorded platform analytics and qualitatively analysed questionnaires and interviews about user experiences. Temporal qualities emerge when automation enforces conditions that contributed to participants’ awareness of events that are usually unconscious, and senses of immediacy in contributing to crisis response and ongoing involvement in situations far-away while awaiting conditions to be met. We suggest data driven automation can reveal diverse temporal registers, in real-world phenomena, sociality, morality and everyday life, which contributes to experiencing a ‘right time’ to donate that is not limited to productivity or efficiency. Thus, we recommend a sensitivity to right time in designing for multiple temporalities in FinTech more generally. Nicola J. Bidwell, Chris Elsden, Ludwig Trotter, Josh Hallwright, Sadie Moore, Kate Jeite-Delbridge, Mike Harding, Peter Shaw 0003, Nigel Davies 0001, Chris Speed, John Vines |
CHI | 10 |
| 2021 | Creative Transactions: Special Digital Monies in 'Break Kickstarter' Crowdfunding CampaignsabstractThis paper conceptualizes ‘creative transactions’ – payment for creative work – as a rich site for the study, design and innovation of new financial technologies, and ‘special digital monies’. For most, creative labor remains highly precarious and underfunded and those working in the creative industries frequently rely on diverse forms of funding for their work. As a case study, we draw on a corpus of 87 ‘Break Kickstarter’ crowdfunding campaigns, where project creators were encouraged to break conventions and “rethink what a Kickstarter campaign can be”. By studying how these innovative projects broke fundraising conventions and experimented with the transactional attributes of a Kickstarter campaign, we show how they reconfigured the payment for creative work, and developed new relations between creators and their audiences. Drawing on these analyses, we derive new ideas and opportunities for the design of special digital monies to support novel creative transactions beyond crowdfunding campaigns. Chris Elsden, Evan Morgan, Chris Speed |
CHI | 3 |
| 2020 | PizzaBlock: Designing Artefacts and Roleplay to Understand Decentralised Identity Management SystemsabstractThis pictorial describes in detail the design, and multiple iterations, of PizzaBlock - a role-playing game and design workshop to introduce non-technical participants to decentralised identity management systems. We have so far played this game with six different audiences, with over one hundred participants - iterating the design of the artefacts and gameplay each time. In this pictorial, we reflect on this RtD project to unpack: a) How we designed artefacts and roleplay to explore decentralised technologies and networks; b) How we communicated the key challenges and parameters of a complex system, through the production of a playable, interactive, analogue representation of that technology; c) How we struck a balance between playful tangible gameplay and high-fidelity technical analogy; and d) How approaches like PizzaBlock invite engagement with complex infrastructures and can support more participatory approaches to their design. Jonathan Rankin, Chris Elsden, Ian Sibbald, Alan Stevenson, John Vines, Chris Speed |
Conference on Designing Interactive Systems | 6 |
| 2019 | BlocKit: A Physical Kit for Materializing and Designing for Blockchain InfrastructureabstractBlockchain is a disruptive technology which has significantly challenged assumptions that underpin financial institutions, and has provoked innovation strategies that have the potential to change many aspects of the digital economy. However, because of its novelty and complexity, mental models of blockchain technology are difficult to acquire. Building on embodied cognition theories and material centered-design, we report an innovative approach for the design of BlocKit, a physical three-dimensional kit for materializing blockchain infrastructure and its key entities. Through an engagement with different materials such as clay, paper, or transparent containers we identified important properties of these entities and materialized them through physical artifacts. BlocKit was evaluated by 15 experienced bitcoin users with findings indicating its value for their high level of engagement in communicating about, and designing for blockchain infrastructure. Our study advances an innovative approach for the design of such kits, an initial vocabulary to talk about them, and design implications intended to inspire HCI researchers to engage in designing for infrastructures. Irni Eliana Khairuddin, Corina Sas, Chris Speed |
Conference on Designing Interactive Systems | 3 |
| 2019 | Programmable Donations: Exploring Escrow-Based Conditional GivingabstractThis paper reports on a co-speculative interview study with charitable donors to explore the future of programmable, conditional and data-driven donations. Responding to the rapid emergence of blockchain-based and AI-supported financial technologies, we specifically examine the potential of automated, third-party 'escrows', where donations are held before they are released or returned based on specified rules and conditions. To explore this we conducted pilot workshops with 9 participants and an interview study in which 14 further participants were asked about their experiences of donating money, and invited to co-speculate on a service for programmable giving. The study elicited how data-driven conditionality and automation could be leveraged to create novel donor experiences, however also illustrated the inherent tensions and challenges involved in giving programmatically. Reflecting on these findings, our paper contributes implications both for the design of programmable aid platforms, and the design of escrow-based financial services in general. Chris Elsden, Ludwig Trotter, Mike Harding, Nigel Davies 0001, Chris Speed, John Vines |
CHI | 5 |
| 2019 | Should I Agree?: Delegating Consent Decisions Beyond the IndividualabstractObtaining meaningful user consent is increasingly problematic in a world of numerous, heterogeneous digital services. Current approaches (e.g. agreeing to Terms and Conditions) are rooted in the idea of individual control despite growing evidence that users do not (or cannot) exercise such control in informed ways. We consider an alternative approach whereby users can opt to delegate consent decisions to an ecosystem of third-parties including friends, experts, groups and AI entities. We present the results of a study that used a technology probe at a large festival to explore initial public responses to this reframing -- focusing on when and to whom users would delegate such decisions. The results reveal substantial public interest in delegating consent and identify differing preferences depending on the privacy context, highlighting the need for alternative decision mechanisms beyond the current focus on individual choice. Bettina Nissen, Victoria Neumann, Mateusz Mikusz, Rory Gianni, Sarah Clinch, Chris Speed, Nigel Davies 0001 |
CHI | 6 |
| 2019 | Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and DeliberationabstractTechnologies such as blockchains, smart contracts and programmable batteries facilitate emerging models of energy distribution, trade and consumption, and generate a considerable number of opportunities for energy markets. However, these developments complicate relationships between stakeholders, disrupting traditional notions of value, control and ownership. Discussing these issues with the public is particularly challenging as energy consumption habits often obscure the competing values and interests that shape stakeholders' relationships. To make such difficult discussions more approachable and examine the missing relational aspect of autonomous energy systems, we combined the design of speculative hairdryers with performance and deliberation. This integrated method of inquiry makes visible the competing values and interests, eliciting people's wishes to negotiate these terms. We argue that the complexity of mediated energy distribution and its convoluted stakeholder relationships requires more sophisticated methods of inquiry to engage people in debates concerning distributed energy systems. Larissa Pschetz, Kruakae Pothong, Chris Speed |
CHI | 3 |
| 2019 | Sorting Out Valuation in the Charity Shop: Designing for Data-Driven Innovation through Value TranslationabstractRecent work within HCI and CSCW has become attentive to the politics of data and metrics in order to highlight the implications of what counts and how. In this paper, we relate these discussions to the longstanding distinctions made between value and values. We introduce literature on 'Valuation Studies' and argue for understanding the politics of data through valuation - an ongoing social practice that transforms socially embedded values into different forms of more abstract value. This theoretical work is developed through an ethnographic study of contemporary UK charity shops, as a site focused on the labour of valuation, but embedded in both local and global values. Through this study, we consider implications for the intervention and design of 'data-driven innovation', with a particular focus on distributed ledger technologies. We argue that these technologies inevitably engage in valuation, and require careful attention to the ongoing processes by which value is translated and performed by different stakeholders. Chris Elsden, Kate Symons, Raluca Bunduchi, Chris Speed, John Vines |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2018 | Making Sense of Blockchain Applications: A Typology for HCIabstractBlockchain is an emerging infrastructural technology that is proposed to fundamentally transform the ways in which people transact, trust, collaborate, organize and identify themselves. In this paper, we construct a typology of emerging blockchain applications, consider the domains in which they are applied, and identify distinguishing features of this new technology. We argue that there is a unique role for the HCI community in linking the design and application of blockchain technology towards lived experience and the articulation of human values. In particular, we note how the accounting of transactions, a trust in immutable code and algorithms, and the leveraging of distributed crowds and publics around vast interoperable databases all relate to longstanding issues of importance for the field. We conclude by highlighting core conceptual and methodological challenges for HCI researchers beginning to work with blockchain and distributed ledger technologies. Chris Elsden, Arthi Kanchana Manohar, Jo Briggs, Mike Harding, Chris Speed, John Vines |
CHI | 5 |
| 2018 | GeoCoin: Supporting Ideation and Collaborative Design with Smart ContractsabstractDesign and HCI researchers are increasingly working with complex digital infrastructures, such as cryptocurrencies, distributed ledgers and smart contracts. These technologies will have a profound impact on digital systems and their audiences. However, given their emergent nature and technical complexity, involving non-specialists in the design of applications that employ these technologies is challenging. In this paper, we discuss these challenges and present GeoCoin, a location-based platform for embodied learning and speculative ideating with smart contracts. In collaborative workshops with GeoCoin, participants engaged with location-based smart contracts, using the platform to explore digital 'debit' and 'credit' zones in the city. These exercises led to the design of diverse distributed-ledger applications, for time-limited financial unions, participatory budgeting, and humanitarian aid. These results contribute to the HCI community by demonstrating how an experiential prototype can support understanding of the complexities behind new digital infrastructures and facilitate participant engagement in ideation and design processes. Bettina Nissen, Larissa Pschetz, David Murray-Rust, Hadi Mehrpouya, Shaune Oosthuizen, Chris Speed |
CHI | 6 |
| 2018 | The Ethnobot: Gathering Ethnographies in the Age of IoTabstractComputational systems and objects are becoming increasingly closely integrated with our daily activities. Ubiquitous and pervasive computing first identified the emerging challenges of studying technology used on-the-move and in widely varied contexts. With IoT, previously sporadic experiences are interconnected across time and space in numerous and complex ways. This increasing complexity has multiplied the challenges facing those who study human experience to inform design. This paper describes the results of a study that used a chatbot or 'Ethnobot' to gather ethnographic data, and considers the opportunities and challenges in collecting this data in the absence of a human ethnographer. This study involved 13 participants gathering information about their experiences at the Royal Highland Show. We demonstrate the effectiveness of the Ethnobot in this setting, discuss the benefits and drawbacks of chatbots as a tool for ethnographic data collection, and conclude with recommendations for the design of chatbots for this purpose. Ella Tallyn, Hector Fried, Rory Gianni, Amy Isard, Chris Speed |
CHI | 5 |
| 2018 | Exploring Machine Autonomy and Provenance Data in Coffee Consumption: A Field Study of BitbaristaabstractTechnologies such as distributed ledgers and smart contracts are enabling the emergence of new autonomous systems, and providing enhanced systems to track the provenance of goods. A growing body of work in HCI is exploring the novel challenges of these systems, but there has been little attention paid to their impact on everyday activities. This paper presents a study carried out in 3 office environments for a 1-month period, which explored the impact of an autonomous coffee machine on the everyday activity of coffee consumption. The Bitbarista mediates coffee consumption through autonomous processes, presenting provenance data at the time of purchase while attempting to reduce intermediaries in the coffee trade. Through the report of interactions with and around the Bitbarista, we explore its implications for everyday life, and wider social structures and values. We conclude by offering recommendations for the design of community shared autonomous systems. Ella Tallyn, Larissa Pschetz, Rory Gianni, Chris Speed, Chris Elsden |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2017 | Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card SchemesabstractLoyalty cards are a form of tracking and recording technology (TRT) that enables retailers to collect data about their customers' demographic and purchase behaviours. As recompense for sharing their data consumers receive 'loyalty points' which they can redeem for exclusive discounts and rewards. The design of loyalty schemes, and TRTs more generally, plays a key role in defining the economic terms of that exchange, and ultimately the economic value of personal data. In this paper we present findings from an interview study with 12 loyalty cardholders in the UK explicating the ways in which they create (and lose) value through the everyday practice of shopping with loyalty cards and the orientations associated with them. Based on our findings we suggest cardholders are less concerned with the protection of their privacy than with leveraging its value, only some of which was economic. We provide design guidelines for TRTs that may enable consumers to derive greater value from the data they produce and share. Annika Hupfeld, Chris Speed |
CHI | 2 |
| 2017 | Bitbarista: Exploring Perceptions of Data Transactions in the Internet of ThingsabstractWe are surrounded by a proliferation of connected devices performing increasingly complex data transactions. Traditional design methods tend to simplify or conceal this complexity to improve ease of use. However, the hidden nature of data is causing increasing discomfort. This paper presents BitBarista, a coffee machine designed to explore perceptions of data processes in the Internet of Things. BitBarista reveals social, environmental, qualitative and economic aspects of coffee supply chains. It allows people to choose a source of future coffee beans, situating their choices within the pool of decisions previously made. In doing so, it attempts to engage them in the transactions that are required to produce coffee. Initial studies of BitBarista with 42 participants reveal challenges of designing for connected systems, particularly in terms of perceptions of data gathering and sharing, as well as assumptions generated by current models of consumption. A discussion is followed by a series of suggestions for increasing positive attitudes towards data use in interactive systems. Larissa Pschetz, Ella Tallyn, Rory Gianni, Chris Speed |
CHI | 4 |
| 2017 | Playlab: telling stories with technology (workshop summary)abstractThis one-day workshop explores how playful interaction can be used to develop technologies for public spaces and create temporal experiences. Julie R. Williamson, Tom Flint, Chris Speed |
ICMI | 3 |
| 2016 | Thing Ethnography: Doing Design Research with Non-HumansabstractDrawing from a study of everyday home practices from a material objects' perspective, this paper examines the potential that a thing ethnography holds for both design and anthropology. In doing so, the paper challenges anthropocentric assumptions about the world, and opens up ways of understanding relationships among people, objects and use practices that would be difficult to elicit through traditional observations and interviews alone. Elisa Giaccardi, Nazli Cila, Chris Speed, Melissa Caldwell |
Conference on Designing Interactive Systems | 3 |
| 2015 | The Haggle-O-Tron: Re-inventing Economic Transactions in Secondhand RetailabstractSecondhand retail in the UK charity sector plays a number of important social and economic roles: charity shops are community focal points; money is generated for good causes; and goods are re-circulated that might otherwise be discarded as abject and unwanted. However, like much of the UK high street, the prosperity of charity shops is under significant threat from the rise of internet shopping. Access to online markets via smart phones equips customers to check prices for secondhand items, some customers then deploy information, usually from eBay, to haggle with shop staff. The Haggle-o-Tron playfully subverts both normative and emerging secondhand retail valuation practices by revealing secondhand goods' financial, moral, social and aesthetic properties. This paper reports on how we employ vibrant yet uncomplicated design interventions that embed the charity's values and ethos to reconfigure store-based economic transactions. Siobhan Magee, Fionn Tynan-O'Mahony, Martin de Jode, Mark Hartswood, Eric Laurier, Chris Speed |
Creativity & Cognition | 6 |
| 2015 | Creating a Collaborative Space for Creativity through a Pervasive User ExperienceabstractThis paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between "authentic" outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop. Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora |
Creativity & Cognition | 2 |
| 2014 | Dancing robotsabstractRobots have a long history as a tangible platform through which designers and artists can explore human and social experiences. From Pierre Jaquet-Doz's Automatons from the Eighteenth Century, to Dunne & Raby's technological dreams of non-anthropomorphic robots that assist our lives [1], robots have been a rich form of technology that artists and designers have used to explore the human condition and how we relate to technology. This studio will give an introduction to small programmable robots and participants will learn how to use them to develop collaborative performances. Following an introduction, participants will be given the choice to work with bespoke robots (arduino based) or an e-puck [2] robot, participants will work in small groups to develop behaviours that, infer a form of robot dance. For a dance based upon a twitter feed or perform a collective task that assists a human. The studio will culminate in a series of performances by the bots that explore the potential for robots as materials for designing with data. Chris Speed, Larissa Pschetz, Jon Oberlander, Alexandros Papadopoulos-Korfiatis |
TEI | 1 |
| 2013 | An internet of old things as an augmented memory system
Ralph Barthel, Kerstin Leder Mackley, Andrew Hudson-Smith, Angelina Karpovich, Martin de Jode, Chris Speed |
Pers. Ubiquitous Comput. | 6 |
| 2012 | Enhancing the 'second-hand' retail experience with digital object memoriesabstractFor a long time, the second-hand retail market was the preserve of the charity shop. However, the advent of services like eBay has massively increased its prominence. In this paper we describe a novel Internet of Things-based approach to enhancing the second-hand retail experience by augmenting items with their provenance. After a discussion of the underlying technology, we shall describe its deployment in two related case studies conducted in collaboration with Oxfam charity retail outlets in which we tagged donated items with RFID and QR codes, allowing shoppers to hear the story behind the donated items. Finally, we discuss the impact of the deployments and their implications for the second-hand retail sector. Martin de Jode, Ralph Barthel, Jon Rogers, Angelina Karpovich, Andrew Hudson-Smith, Michael Quigley, Chris Speed |
UbiComp | 7 |
| 2012 | Digital Object Memories for the Internet of Things (DOMe-Iot)abstractThe Internet of Things connects digital information sources with physical objects - which transforms an artifact from being a passive object into a 'thing' that may link to data, store data and even offer data to users. Digital Object Memories (DOMe) comprise hardware and software components, which together provide an open and universal platform for capturing, associating, and interacting with the digital information of connected objects - including storage, documentation and provision of information concerning actions an object is or might be involved in. The goal of this continuation of an established workshop series (predecessor events include DIPSO 2007-09 in conjunction with Ubicomp 2007-09, DOMe in conjunction with Intelligent Environment 2009, DOMe-IoT 2010 in conjunction with Ubicomp 2010, and NOMe-IoT in conjunction with Ubicomp 2011) is to twofold: 1.) initiate a conversation concerning the potential for objects to develop agency; and 2.) explore how data that is associated with an object may leverage real-world actions. Here, DOMe 2012 provides a hybrid interdisciplinary workshop format that will combine traditional presentations and discussion with practice-based experimentation. Fahim Kawsar, Chris Speed, Alexander Kröner, Jens Haupert, Thomas Plötz, Daniel Schreiber |
UbiComp | 2 |
| 2012 | Digital object memories for the internet of things (DOMe-IoT)abstractDigital Object Memories (DOMes) comprise hardware and software components, which together provide an open and universal platform for capturing and interacting with the digital information of connected objects - including storage, documentation and provision of information concerning actions an object is or might be involved in. We envisage that connected objects equipped with DOMes will be enabled to make suggestions and propositions to human users - which implies that an object may have a level of agency. The latter concept is a striking possibility that may change the way that we perceive, interact, and relate to objects. The goal of this established workshop series is to twofold: 1.) initiate a conversation concerning the potential for objects to develop agency; and 2.) explore how data that is associated with an object may leverage real-world actions. DOMe-IoT 2012 provides a hybrid interdisciplinary workshop format that will combine traditional presentations and discussion with practice-based experimentation. Alexander Kröner, Jens Haupert, Chris Speed, Fahim Kawsar, Thomas Plötz, Daniel Schreiber |
UbiComp | 3 |
| 2012 | Take me I'm yours: mimicking object agencyabstractThis paper speculates, through a design demonstration, upon a future context in which objects will begin to talk to us and even give us instructions. The purpose of the research is to anticipate a time when correlations between the data sets that are associated with different objects are found and the objects themselves are used to impart this 'new' knowledge back to us. Such an occasion may be considered to represent a form of agency. Chris Speed, Duncan Shingleton |
UbiComp | 1 |
| 2012 | Poster: SixthSense - shaping travel activities through flexible interpretations of time
Michael Harding, Nigel Davies 0001, Tom J. Cherrett, Janet Dickinson, Sarah Norgate, Chris Speed |
MobiSys | 6 |
| 2011 | International workshop on networking and object memories for the internet of things (NOMe-IoT 2011)abstractNo abstract available. Chi Harold Liu, Alexander Kröner, Chris Speed, Pan Hui 0001, Fahim Kawsar, Dan Wang 0002, Thomas Plötz, Boris Brandherm, Michael Schneider 0003, Jens Haupert, Peter Stephan |
UbiComp | 3 |
| 2011 | Critical Design : : Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
Michael Smyth, Chris Speed, Martin Brynskov |
INTERACT (4) | 2 |
| 2010 | Storytelling within an Internet of Things
Chris Speed, Arthi Kanchana Manohar |
ICIDS | 1 |