VLDB 2026 Research / reviewers in the wild / expert
Chunxia Xiao
dblp:83/1718 · also Chun-Xia Xiao
· DBLP profile ↗
174ranked-venue papers
19as first author
91since 2021 · last 2026
0000-0002-4526-6297ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 157 · 18 first-author · 79 since 2021Artificial intelligence and machine learning · 34 · 26 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Systems, architecture and hardware · 1Computer networks · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HumanPro: Single-view 3D Clothed Human Reconstruction with Progressive Normal GuidanceabstractReconstructing fine-grained geometry of clothed human from single-view image is a challenging task, particularly in accurately recovering complex shapes and generating clothes details. To address these limitations, we propose a novel approach named HumanPro, which estimates high-quality human normals via a generative model, and progressively deforms a parametric body into the final clothed human mesh guided by normals. First, we propose a geometry-aware latent diffusion model with a normal enhancer to estimate high-quality human normals from four views. Then, we propose a progressive mesh optimization consisting of shape-aware deformation alignment and global-to-patch detail refinement for human mesh reconstruction. The shape-aware deformation alignment applies image morphing to learn the shape-level gap of normals, addressing large-scale deformation of complex clothes. It can recover the overall silhouette of a clothed human, and serves as an initialization for the global-to-patch detail refinement. Our detail refinement combines global and patch-wise optimization strategies to iteratively produce the clothed human mesh by minimizing the pixel-level difference of normals. This way effectively recovers fine-grained details while avoiding local minima. Extensive experiments demonstrate that HumanPro can deal with various challenging scenarios and outperforms state-of-the-art methods. Jianchi Sun, Fei Luo 0004, Wenzhuo Fan, Yu Jiang 0007, Chunxia Xiao |
AAAI | 5 |
| 2026 | StoryVideoQA: Scaling Deep Video Understanding with a Large-Scale, Multi-Genre and Auto-Generated Dataset
Zhengqian Wu, Zhixian Liu, Aodong Chen, Jingyang Zhang, Ruizhe Li 0004, Hanlin Ge, Zhongyuan Wang 0001, Chunxia Xiao, Chao Liang 0001 |
Int. J. Comput. Vis. | 8 |
| 2026 | DLIENet: A lightweight low-light image enhancement network via knowledge distillation
Ling Zhang 0017, Qing Zhang 0006, Zheng Liu 0004, Xiaolong Zhang 0002, Chunxia Xiao |
Pattern Recognit. | 7 |
| 2026 | Illumination Explorer: All-Frequency Illumination Estimation via HEALPix-Guided DiffusionabstractEstimating panoramic illumination from a single limited-FOV input image is a critical yet challenging task for rendering realistic objects with complex materials in augmented reality. Existing methods typically either estimate parameterized lighting models or directly generate panoramas in an end-to-end manner. However, both approaches present significant challenges: 1) Parameterized methods struggle to simultaneously capture both high-frequency and low-frequency information under real lighting conditions, and lack a unified model for indoor and outdoor scenes. 2) Direct generation methods often produce unpredictable results, making it difficult to control the position, color, and structure of light sources in the output panorama. In this paper, we propose a unified illumination estimation method based on pretrained diffusion models guided by Hierarchical Equal Area isoLatitude Pixelization (HEALPix). We introduce HEALPix as a novel representation for panoramic illumination, providing a discrete and structured parameterization that supports uniform spherical sampling and retains high-frequency lighting variations. Based on this representation, we construct a conditional illumination diffusion model to generate out-of-view illumination content in a perceptually compressed LDR space. To support direct HDR output, we propose a reversible HDR compression strategy compatible with diffusion model training. Extensive experiments demonstrate that our Illumination Explorer generates HDR panoramas with high illumination accuracy and rich textural detail, outperforming previous methods in realistic composition for 3D objects with different reflective materials. Code is available at https://github.com/nauyihsnehs/IllumiExp. Zhongyun Bao, Shiyuan Shen, Xiangqian Shen, Chao Liang 0001, Chunxia Xiao |
IEEE Trans. Image Process. | 5 |
| 2026 | HumanFlow: Controllable Human Image Generation via Flow MatchingabstractWe present HumanFlow, a unified flow-matching-based framework that enables high-fidelity and controllable full-body human image generation under diverse human-centric control conditions. Despite recent progress, controllable human image generation poses a fundamental challenge in balancing high visual fidelity with strict adherence to human-centric control conditions. HumanFlow formulates human image generation as a conditional flow-matching process with deterministic generation dynamics. To incorporate such human-centric control conditions into the pretrained model, we introduce a unified control framework with Control Encoder and Token-ControlNet. A Control Encoder maps diverse conditions into a unified latent representation that is spatially aligned with the image latent space. Token-ControlNet is a lightweight control network architecturally aligned with the FLUX double-stream design. To address accurate structural control over human bodies, we further propose the Human Topology Consistency Loss (HTCL). HTCL regularizes conditional flow matching by constraining generated human configurations to a union of statistically grounded topology manifolds defined by normalized bone ratios and joint angles. To support large-scale training and systematic evaluation, we construct MiCoGen, a multi-condition human image dataset comprising over one million full-body human images with aligned text descriptions and rich human-centric control conditions. Extensive quantitative and qualitative evaluations on the MiCoGen dataset show that HumanFlow consistently achieves improved structural consistency than the existing diffusion-based and flow-matching-based methods, while maintaining high visual fidelity. Wenzhuo Fan, Hongsheng Zheng, Jianchi Sun, Chunxia Xiao |
ACM Trans. Graph. | 6 |
| 2026 | Tempo3D: Efficient Temporal-Aware Fine-Tuning and Multi-View Latent Aggregation for 3D GenerationabstractDespite recent advancements in native latent diffusion models for single-view 3D generation, they still suffer from inadequate geometric details due to the global entanglement of VecSet-based representations and inaccurate structural topology arising from single-view ambiguity. Existing solutions often rely on model scaling over large-scale datasets to improve fidelity, which is computationally prohibitive and inefficient in capturing fine-grained details. In this work, we propose Tempo3D , a resource-efficient paradigm for high-fidelity VecSet-based 3D generation via efficient temporal-aware fine-tuning and multi-view latent aggregation. Our approach consists of two critical components: (1) To facilitate robust detail learning, we establish the TempoDetail dataset and design the Time-Segmented LoRA (TS-LoRA) module. TS-LoRA exploits the inherent "structure-to-details" temporal transition of flow-based models to decouple feature learning, significantly bolstering the capacity to produce high-frequency details without large-scale retraining. (2) To mitigate geometric inaccuracies stemming from single-view ambiguity, we propose a multi-view latent aggregation strategy incorporating Soft Flow Trajectory Projection (Soft FTP) and Score-based Velocity Field Aggregation (SVFA). By aggregating reference views derived from Multimodal Large Language Models (MLLMs), these components resolve the intrinsic conflicts between velocity vectors caused by cross-view latent discrepancies, thereby preventing geometric collapse and ensuring directional consistency. Moreover, the integration of MLLMs empowers Tempo3D to support precise semantic 3D editing via natural language prompts while maintaining structural integrity. Experiments demonstrate that Tempo3D outperforms state-of-the-art baselines in generation quality, geometric precision, and editability under a highly efficient computational budget. Huizhi Zhu, Jiongming Qin, Yusen Wang 0002, Chunxia Xiao |
ACM Trans. Graph. | 4 |
| 2026 | GUIDE: Dual-Gated semantic conditioning with correctable priors for single-image human material estimation
Yu Jiang 0007, Jianchi Sun, Xiangqian Shen, Chunxia Xiao |
Vis. Comput. | 4 |
| 2026 | DuoLit: dual-level priors and gated lighting injection for human material estimation
Yu Jiang 0007, Jianchi Sun, Xiangqian Shen, Chunxia Xiao |
Vis. Comput. | 4 |
| 2026 | HAFMat: Hybrid priors guided adaptive fusion for single-image human material estimation
Yu Jiang 0007, Jiahao Xia 0001, Jiongming Qin, Jianchi Sun, Chunxia Xiao |
Vis. Comput. | 5 |
| 2025 | GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous DrivingabstractWe propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving that can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views that are very close to the original pair of images, which cannot handle large difference in viewpoint. Especially in autonomous driving scenarios, images are typically collected from a single lane. The limited training perspective makes rendering images of a different lane very challenging. To further improve the rendering capability of GGS under large viewpoint changes, we introduce a novel virtual lane generation module into GSS method to enable high-quality lane switching even without a multi-lane dataset. Besides, we design a diffusion loss to supervise the generation of virtual lane images to further address the problem of data lacking in the virtual lanes. Finally, we also propose a depth refinement module to optimize depth estimation in the GSS model. Extensive validation of our method, compared to existing approaches, demonstrates state-of-the-art performance. Huasong Han, Kaixuan Zhou, Xiaoxiao Long, Yusen Wang 0002, Chunxia Xiao |
AAAI | 5 |
| 2025 | FriendsQA: A New Large-Scale Deep Video Understanding Dataset with Fine-grained Topic Categorization for Story VideosabstractVideo question answering (VideoQA) aims to answer natural language questions according to the given videos. Although existing models perform well in the factoid VideoQA task, they still face challenges in deep video understanding (DVU) task, which focuses on story videos. Compared to factoid videos, the most significant feature of story videos is storylines, which are composed of complex interactions and long-range evolvement of core story topics including characters, actions and locations. Understanding these topics requires models to possess DVU capability. However, existing DVU datasets rarely organize questions according to these story topics, making them difficult to comprehensively assess VideoQA models' DVU capability of complex storylines. Additionally, the question quantity and video length of these dataset are limited by high labor costs of handcrafted dataset building method. In this paper, we devise a large language model based multi-agent collaboration framework, StoryMind, to automatically generate a new large-scale DVU dataset. The dataset, FriendsQA, derived from the renowned sitcom Friends with an average episode length of 1,358 seconds, contains 44.6K questions evenly distributed across 14 fine-grained topics. Finally, We conduct comprehensive experiments on 10 state-of-the-art VideoQA models using the FriendsQA dataset. Zhengqian Wu, Ruizhe Li 0004, Zijun Xu 0001, Zhongyuan Wang 0001, Chunxia Xiao, Chao Liang 0001 |
AAAI | 5 |
| 2025 | PHR-DIFF: Portrait Highlights Removal via Patch-aware Diffusion ModelabstractPortraits often suffer from specular highlights due to factors like skin oiliness, lighting conditions, and shooting angles, which degrade aesthetics and affect downstream tasks. Thus, portrait highlight removal is imperative. Previous methods struggle to remove highlights and achieve high-fidelity restoration of disturbed regions simultaneously. In this work, we propose a novel patch-based diffusion model for this task, named PHR-DIFF. Specifically, in the training, we present a patchify training strategy that divides the portrait into equal-sized patches and performs diffusion on these patches individually. This patchify can extract more compact facial features and reduce training costs. Besides, to learn the global coherence of the face, we propose a patch-residual approach. It encodes the full-resolution highlight-free portrait into latent features, which are further used as residual terms to constrain the forward training. In the sampling, we remove portrait highlights in a patch-wise manner and propose a Patch-Aware Highlight Removal (PAHR) mechanism. PAHR leverages features from non-highlight regions to effectively guide the patch-wise removal of highlight components. Experimental results on multiple public datasets demonstrate that PHR-DIFF removes highlights more cleanly and avoids artifacts. Hongsheng Zheng, Zhongyun Bao, Gang Fu 0003, Xuze Jiao, Chunxia Xiao |
AAAI | 5 |
| 2025 | ReDACT: Reconstructing Detailed Avatar with Controllable Texture
Zezheng Chen, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao |
CASA | 4 |
| 2025 | PortraitFormer: Global Illumination Helps Portrait Shadow Removal
Xuze Jiao, Jiangjian Yu, Xiao Lu 0002, Chunxia Xiao |
CGI (2) | 5 |
| 2025 | iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian SplattingabstractTraditional methods in pose estimation often rely on precise 3D models or additional data such as depth and normals, limiting their generalization, especially when objects undergo large translations or rotations. We propose iG6DoF, a novel model-free 6D pose estimation method using iterative 3D Gaussian Splatting to estimate the pose of unseen objects. We first estimates an initial pose by leveraging multi-scale data augmentation and the rotation-equivariant features to create a better pose hypothesis from a set of candidates. Then, we propose an iterative 3DGS approach through iteratively rendering and comparing the rendered image with the input image to further progressively improve pose estimation accuracy. The proposed method consists of an object detector, a multi-scale rotation-equivariant feature based initial pose estimator, and a coarse-to-fine pose refiner. Such combination allows our method to focus on the target object in a complex scene dealing with large movement and weak textures. Our method achieves state-of-the-art results on the LINEMOD, OnePose-LowTexture, GenMOP datasets and our self-captured data, demonstrating its strong generalization to unseen objects and robustness across various scenes. Tuo Cao, Fei Luo 0004, Jiongming Qin, Yu Jiang 0007, Yusen Wang 0002, Chunxia Xiao |
CVPR | 6 |
| 2025 | Hierarchical Adaptive Filtering Network for Text Image Specular Highlight RemovalabstractDespite significant advances in the field of specular highlight removal in recent years, existing methods predominantly focus on natural images, where highlights typically appear on raised or edged surfaces of objects. These highlights are often small and sparsely distributed. However, for text images such as cards and posters, the flat surfaces reflect light uniformly, resulting in large areas of highlights. Current methods struggle with these large-area highlights in text images, often producing severe visual artifacts or noticeable discrepancies between filled pixels and the original image in the central high-intensity highlight areas. To address these challenges, we propose the Hierarchical Adaptive Filtering Network (HAFNet). Our approach performs filtering at both the downsampled deep feature layer and the upsampled image reconstruction layer. By designing and applying the Adaptive Comprehensive Filtering Module (ACFM) and Adaptive Dilated Filtering Module (ADFM) at different layers, our method effectively restores semantic information in large-area specular highlight regions and recovers detail loss at various scales. The required filtering kernels are pre-generated by a prediction network, allowing them to adaptively adjust according to different images and their semantic content, enabling robust performance across diverse scenarios. Additionally, we utilize Unity3D to construct a comprehensive large-area highlight dataset featuring images with rich texts and complex textures. Experimental results on various datasets demonstrate that our method outperforms state-of-the-art approaches. Jingbo Hu, Ling Zhang 0017, Gang Fu 0003, Chunxia Xiao |
CVPR | 5 |
| 2025 | Rethinking the Adversarial Robustness of Multi-Exit Neural Networks in an Attack-Defense GameabstractMulti-exit neural networks represent a promising approach to enhancing model inference efficiency, yet like common neural networks, they suffer from significantly reduced robustness against adversarial attacks. While some defense methods have been raised to strengthen the adversarial robustness of multi-exit neural networks, we identify a long-neglected flaw in the evaluation of previous studies: simply using a fixed set of exits for attack may lead to an overestimation of their defense capacity. Based on this finding, our work explores the following three key aspects in the adversarial robustness of multi-exit neural networks: (1) we discover that a mismatch of the network exits used by the attacker and defender is responsible for the overestimated robustness of previous defense methods; (2) by finding the best strategy in a two-player zero-sum game, we propose AIMER as an improved evaluation scheme to measure the intrinsic robustness of multi-exit neural networks; (3) going further, we introduce NEED defense method under the evaluation of AIMER that can optimize the defender’s strategy by finding a Nash equilibrium of the game. Experiments over 3 datasets, 7 architectures, 7 attacks and 4 baselines show that AIMER evaluates the robustness 13.52% lower than previous methods under AutoAttack, while the robust performance of NEED surpasses single-exit networks of the same backbones by 5.58% maximally. Keyizhi Xu, Zhongyuan Wang 0001, Chunxia Xiao, Chao Liang 0001 |
CVPR | 5 |
| 2025 | DL2G: Degradation-guided Local-to-Global Restoration for Eyeglass Reflection RemovalabstractEyeglass reflection removal can restore the texture information in the reflection destructed eye area, which is meaningful for various tasks on the facial images. It is still challenging to correctly eliminate reflections, reasonably restore the lost contents, and guarantee that the final result has a consistent color and illumination with the input image. In this paper, we introduce a Degradation-guided Local-to-Global (DL2G) restoration framework to address this problem. We first propose a multiplicative reflection degradation model, which is used to alleviate reflection degradation to obtain a preliminary result. Then, in the local details restoration stage, we propose a local structure-aware diffusion model to learn the true distribution of texture details in the eye area. This helps in recovering lost contents in the regions of heavy degradation where the background is invisible. Finally, in the global consistency refinement stage, we utilize the input image as a reference image to generate the final result that is consistent with the input image in color and illumination. Extensive experiments demonstrate that our method can improve the effect of reflection removal and generate results with more reasonable semantics, exquisite details, and harmonious illumination. Zhilv Yi, Xiao Lu 0002, Jingbo Hu, Chunxia Xiao |
CVPR | 6 |
| 2025 | T2CV-Zero: Zero-shot Character Video Generation Via Text-to-Motion Model
Huasong Han, Shiyuan Shen, Chao Liang 0001, Chunxia Xiao |
IJCNN | 6 |
| 2025 | Quantum Interference-Inspired Who-What-Where Composite-Semantics Instance Search for Story VideosabstractThe Who-What-Where (3W) composite-semantics video Instance Search (INS) task aims to find video shots about a person doing an action in a location. The state-of-the-art (SOTA) methods decompose 3W INS into three 2W INS, i.e., who-what, what-where and where-who semantic correlation modeling, and directly multiply three 2W INS results to produce the final 3W INS result. Obviously, overlapping semantics exist among the above 2Ws, e.g., who-what and what-where share the action component. The semantic overlap indicates that the 2Ws are mutually interdependent rather than independent. According to probability theory, the product of interdependent variables cannot be directly multiplied to obtain an accurate result, and such a direct product would yield a suboptimal outcome. This interdependence exerts diverse influences on the 3W INS results. For instance, fusing two 2W INS results ''Dr. Kelleher-provide medical guidance'' and ''provide medical guidance-in the hospital'', ''provide medical guidance'' is a pivotal connection, of positively enhancing the rationality of both person and location. Conversely, while both ''Ross-lifts heavy objects'' and ''lift heavy objects-Ross'' are individually coherent, combining them by overlapping the shared element ''Ross'' creates a conflict between the hazardous setting and strenuous labor, ultimately undermining the overall plausibility. Inspired by quantum interference theory, we propose a Quantum Interference Partial Decomposition (QIPD) method to model the diverse influences of semantic overlap from 2W to 3W INS. Specifically, QIPD incorporates two core modules, i.e., semantic interference and temporal interference. The former derives the 3W amplitude by converting 2W samples into amplitudes and phases and performing interference, while the latter sets the current shot's phase as baseline, amplifying the influence of adjacent shots while attenuating distant shots. Extensive evaluations on three large-scale 3W INS datasets demonstrate that QIPD outperforms SOTA baselines. Zijun Xu 0001, Chunjie Zhang 0001, Zhongyuan Wang 0001, Chunxia Xiao, Chao Liang 0001 |
ACM Multimedia | 5 |
| 2025 | I 2HDiffuser: Image Illumination Harmonization Meets the Diffusion ModelabstractRecently, since diffusion models show great potential in image generation, many pretrained diffusion models based image composition methods have been proposed for image illumination harmonization. However, they mainly face two key challenges: 1) the effective preservation of foreground appearance (i.e., content structure and texture details, etc); 2) Reasonable generation of the foreground casting shadow. To this end, we propose a novel Image Illumination Harmonization Diffusion model called I 2 HDiffuser to achieve image illumination harmonization with high-fidelity foreground appearance and reasonable cast shadows. I 2 HDiffuser mainly consists of frequency domain feature enhancement branch (FDFEB) and illumination-shadow consistency generation branch (ISCGB). Specifically, FDFEB first introduces the Wavelet Transform Module (WTM) for decomposing composite image features into low-frequency (i.e., illumination features, etc) and high-frequency (i.e., texture and content structure features, etc) components using the Haar wavelet transform. Then the Multi-Condition Guidance Mechanism (M-CGM) is proposed to interact these components as prior conditions, which are further injected into the ISCGB with a noise-to-denoise process for guiding high-fidelity content and background illumination-aware foreground regeneration. Meanwhile, a shadow mask step-wise iterative optimization strategy is introduced to the ISCGB to explicitly provide a reasonable shadow generation space for foreground objects. Extensive experiments on public image harmonization datasets DESOBAv2 and iHarmony4 and real illumination harmonization dataset IH-SG show that the I 2HDiffuser achieves the superiority. Zhongyun Bao, Gang Fu 0003, Jianchi Sun, Chunxia Xiao |
ACM Multimedia | 6 |
| 2025 | Robust Gaussian Surface Reconstruction with Semantic Aware Progressive Propagation
Yusen Wang 0002, Yu Jiang 0007, Chunxia Xiao |
ACM Multimedia | 4 |
| 2025 | STCGen: Sketch-based Text-to-Clothing Image Generation with Contour and Style ConsistencyabstractIn modern fashion design field, it is a mainstream practice to generate clothing images by combining sketch and text. However, the image quality generated by existing multimodal methods combining sketches and text descriptions is suboptimal, as the clothing in the generated image often lacks contour accuracy and stylistic coherence. In this paper, we present STCGen, an advanced multimodal framework that uses both sketches and text to generate clothing images with improved contours and more consistent style. First, we introduce the sketch prior embedding module, which processes sketches to extract key structural features and ensure the consistency of contours, thereby enhancing image details. Second, we propose a cross space attention mechanism to address the issue of text information loss and ensure stylistic consistency, thereby enhancing overall image coherence. Finally, we propose a network simplification scheme to reduce complexity without compromising the quality of resulting images. Experimental results demonstrate that our method excels in generating high-fidelity clothing images. Chunxia Xiao, Ruhan He, Jia Chen 0012, Mingfu Xiong, Tao Peng 0006, Xinrong Hu |
MMAsia | 4 |
| 2025 | Mitigating Knowledge Discrepancies among Multiple Datasets for Task-agnostic Unified Face AlignmentabstractAbstract Despite the similar structures of human faces, existing face alignment methods cannot learn unified knowledge from multiple datasets with different landmark annotations. The limited training samples in a single dataset commonly result in fragile robustness in this field. To mitigate knowledge discrepancies among different datasets and train a task-agnostic unified face alignment (TUFA) framework, this paper presents a strategy to unify knowledge from multiple datasets. Specifically, we calculate a mean face shape for each dataset. To explicitly align these mean shapes on an interpretable plane based on their semantics, each shape is then incorporated with a group of semantic alignment embeddings. The 2D coordinates of these aligned shapes can be viewed as the anchors of the plane. By encoding them into structure prompts and further regressing the corresponding facial landmarks using image features, a mapping from the plane to the target faces is finally established, which unifies the learning target of different datasets. Consequently, multiple datasets can be utilized to boost the generalization ability of the model. The successful mitigation of discrepancies also enhances the efficiency of knowledge transferring to a novel dataset, significantly boosts the performance of few-shot face alignment. Additionally, the interpretable plane endows TUFA with a task-agnostic characteristic, enabling it to locate landmarks unseen during training in a zero-shot manner. Extensive experiments are carried on seven benchmarks and the results demonstrate an impressive improvement in face alignment brought by knowledge discrepancies mitigation. The code is available at https://github.com/Jiahao-UTS/TUFA Jiahao Xia 0001, Min Xu 0001, Wenjian Huang 0001, Jianguo Zhang 0001, Haimin Zhang 0001, Chunxia Xiao |
Int. J. Comput. Vis. | 6 |
| 2025 | Facial Highlight Removal With Cross-Context Attention and Texture EnhancementabstractFacial highlight removal aims to identify and remove the specular highlight components in the facial image, ensuring that the generated image has a consistent facial tone and high-fidelity texture detail. Existing methods struggle to remove the highlight and recover the details in disturbed areas simultaneously, often resulting in specular residues or distorted local details (i.e. texture, illumination, and color). To rectify these issues, this work proposes a novel two-stage facial highlight removal network (FHR-Net), which mainly consists of a Cross-Context Attention Module (CCAM) and a Texture Enhancement Module (TEM). In the first stage, according to the detected highlight mask, the CCAM explicitly integrates cross-context information to obtain coarse highlight removal results consistent with the surrounding facial context. Building upon the coarse result, the TEM in the second stage utilizes patch-wise attention to refine the texture details in the highlight areas, thereby producing a high-fidelity facial image. To improve coherence between the removed highlight areas and non-highlight areas, this work introduces a face feature loss that makes the processed highlight-disturbed areas align well with the surrounding facial architecture. Additionally, to address the lack of high-quality datasets in the research community and satisfy the training demands for data-driven facial highlight removal, this work builds a real-world Paired Facial Specular-Diffuse (PFSD) dataset through cross-polarization. Experimental results on PFSD and other datasets demonstrate that FHR-Net can effectively remove the facial highlight and recover original color and texture details. Hongsheng Zheng, Wenju Xu, Xiao Lu 0002, Chunxia Xiao |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2025 | Portrait Shadow Removal Using Context-Aware Illumination Restoration NetworkabstractPortrait shadow removal is a challenging task due to the complex surface of the face. Although existing work in this field makes substantial progress, these methods tend to overlook information in the background areas. However, this background information not only contains some important illumination cues but also plays a pivotal role in achieving lighting harmony between the face and the background after shadow elimination. In this paper, we propose a Context-aware Illumination Restoration Network (CIRNet) for portrait shadow removal. Our CIRNet consists of three stages. First, the Coarse Shadow Removal Network (CSRNet) mitigates the illumination discrepancies between shadow and non-shadow areas. Next, the Area-aware Shadow Restoration Network (ASRNet) predicts the illumination characteristics of shadowed areas by utilizing background context and non-shadow portrait context as references. Lastly, we introduce a Global Fusion Network to adaptively merge contextual information from different areas and generate the final shadow removal result. This approach leverages the illumination information from the background region while ensuring a more consistent overall illumination in the generated images. Our approach can also be extended to high-resolution portrait shadow removal and portrait specular highlight removal. Besides, we construct the first real facial shadow dataset for portrait shadow removal, consisting of 6200 pairs of facial images. Qualitative and quantitative comparisons demonstrate the advantages of our proposed dataset as well as our method. Jiangjian Yu, Ling Zhang 0017, Qing Zhang 0006, Daiguo Zhou, Chao Liang 0001, Chunxia Xiao |
IEEE Trans. Image Process. | 7 |
| 2025 | Self-supervised Texture FilteringabstractDecomposing an image I into the combination of structure S and texture T components is an important problem in computational photography and image analysis. Traditional solutions are basically non-learning based, because it is difficult to construct datasets containing ground-truth decompositions or find effective structure/texture supervisions. In this article, we present a self-supervised framework for smoothing out textures while maintaining the image structures. At the core of our method is a texture-inversion observation — if structure S and texture T are well disentangled, then S-T will produce a texture-inverted image that is symmetric to the input image I=S+T and the two will be visually highly similar, while for other conditions that structure and texture are not effectively separated, the generated texture-inverted images will be less similar to the input. Based on the observation, we propose to learn texture filtering from unlabeled data by encouraging the texture inverted image generated from the filtering output to be visually more similar to the input via contrastive learning. Experiments show that our method can robustly produce high-quality texture smoothing results, and also enables various applications. Hao Jiang 0057, Rongjia Zheng, Yongwei Nie, Chunxia Xiao, Wei-Shi Zheng 0001, Qing Zhang 0006 |
ACM Trans. Graph. | 4 |
| 2025 | JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene RenderingabstractExisting 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number of pixels, and the accumulated gradients from loss function are difficult to promote the splitting of 3DGS. To minimize the rendering error, the model will use a small number of large Gaussians to cover these details, resulting in blurriness and artifacts. To solve the above problem, we propose a novel hierarchical Gaussian: JumpingGS. JumpingGS assigns different levels to Gaussians to establish a hierarchical representation. Low-level Gaussians are responsible for the coarse appearance, while high-level Gaussians are responsible for the details. First, we design a splitting strategy that allows low-level Gaussians to skip intermediate levels and directly split the appropriate high-level Gaussians for delicate textures. This level-jump splitting ensures that the weak gradients of delicate textures can always activate a higher level instead of being ignored by the intermediate levels. Second, JumpingGS reduces the gradient and opacity thresholds for density control according to the representation levels, which improves the sensitivity of high-level Gaussians to delicate textures. Third, we design a novel training strategy to detect training views in hard-to-observe regions, and train the model multiple times on these views to alleviate underfitting. Experiments on aerial large-scale scenes demonstrate that JumpingGS outperforms existing 3DGS-based methods, accurately and efficiently recovering delicate textures in large scenes. Jiongming Qin, Kaixuan Zhou, Yu Jiang 0007, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao |
ACM Trans. Graph. | 6 |
| 2025 | STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian FusionabstractEstimating lighting in indoor scenes is particularly challenging due to diverse distribution of light sources and complexity of scene geometry. Previous methods mainly focused on spatial variability and consistency for a single image or temporal consistency for video sequences. However, these approaches fail to achieve spatio-temporal consistency in video lighting estimation, which restricts applications such as compositing animated models into videos. In this paper, we propose STGlight, a lightweight and effective method for spatio-temporally consistent video lighting estimation, where our network processes a stream of LDR RGB-D video frames while maintaining incrementally updated global representations of both geometry and lighting, enabling the prediction of HDR environment maps at arbitrary locations for each frame. We model indoor lighting with three components: visible light sources providing direct illumination, ambient lighting approximating indirect illumination, and local environment textures producing high-quality specular reflections on glossy objects. To capture spatial-varying lighting, we represent scene geometry with point clouds, which support efficient spatio-temporal fusion and allow us to handle moderately dynamic scenes. To ensure temporal consistency, we apply a transformer-based fusion block that propagates lighting features across frames. Building on this, we further handle dynamic lighting with moving objects or changing light conditions by applying intrinsic decomposition on the point cloud and integrating the decomposed components with a neural fusion module. Experiments show that our online method can effectively predict lighting for any position within the video stream, while maintaining spatial variability and spatio-temporal consistency. Code is available at: https://github.com/nauyihsnehs/STGlight. Shiyuan Shen, Zhongyun Bao, Wenju Xu, Tenghui Lai, Chunxia Xiao |
ACM Trans. Graph. | 6 |
| 2025 | IllumiDiff: Indoor Illumination Estimation From a Single Image With Diffusion ModelabstractIllumination estimation from a single indoor image is a promising yet challenging task. Existing indoor illumination estimation methods mainly regress lighting parameters or infer a panorama from a limited field-of-view image. Nevertheless, these methods fail to recover a panorama with both well-distributed illumination and detailed environment textures, leading to a lack of realism in rendering the embedded 3D objects with complex materials. This paper presents a novel multi-stage illumination estimation framework named IllumiDiff. Specifically, in Stage I, we first estimate illumination conditions from the input image, including the illumination distribution as well as the environmental texture of the scene. In Stage II, guided by the estimated illumination conditions, we design a conditional panoramic texture diffusion model to generate a high-quality LDR panorama. In Stage III, we leverage the illumination conditions to further reconstruct the LDR panorama to an HDR panorama. Extensive experiments demonstrate that our IllumiDiff can generate an HDR panorama with realistic illumination distribution and rich texture details from a single limited field-of-view indoor image. The generated panorama can produce impressive rendering results for the embedded 3D objects with various materials. Shiyuan Shen, Zhongyun Bao, Wenju Xu, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Floor Plan Restoration: A Multimodal Method Under One SecondabstractFloor plan restoration aims to recover vector and semantic information from raster floor plan images, which is significant for advanced applications including interior design, interative walkthroughs, and layout planning. Existing methods generally adopt a two-stage paradigm: a parsing stage to extract semantic elements such as rooms, walls, doors, and windows from raster images; and then a vectorization stage to convert them into vector graphics. However, these methods are deficient in both accuracy and efficiency due to the neglect of the unique cues of floor plans compared to natural images. To address the above issues, we propose MMParseNet that yields accurate parsing results by incorporating multimodal cues unique to floor plans, such as room names, furniture icons, and room boundaries. Moreover, we implement an efficiency-optimized vectorization method based on PCA that avoids unnecessary iterative solutions. We conduct both quantitative and qualitative experiments on three public and one self-built dataset. The results exhibit consistent improvements in accuracy and sub-second overall restoration time across various datasets. You-Ming Fu, Chunxia Xiao, Hai-Ming Xiang, Chao Liang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | Normal Reorientation for Scene ConsistencyabstractWith the remarkable progress of 3D scanning technique, the captured indoor scenes appear increasingly in last decade. Generating orientation-consistent normals for indoor point clouds is a fundamental and important task. The existing orientation rectification methods pay more attention to object-level targets with connected surface. However, it is challenging to compute consistent surface orientation for real scanned indoor point clouds. In this paper, we analyze the causes of this difficulty and propose a new normal reorienting framework for indoor scene consistency, namely NRSC. It first estimates normals for an indoor point cloud and extracts all the connected regions. We then design and construct an abstract orientation bridging tree (OBT) to organize the extracted regions in a hierarchical way. For all node regions, NRSC iteratively implements a set of orientation propagations to generate locally orientation-consistent regions. Moreover, we define an auxiliary viewpoint set for each pairwise parent-child node regions and introduce a voting mechanism to rectify the region orientation of child node according to its parent. After processing all the child node regions along OBT, we finally eliminate the orientation inconsistencies between related regions. Multi-groups of experimental results on both fused indoor scenes and single-view-scenes show that our method generates globally consistent orientation for indoor point clouds. Long Yang 0001, Yijia He, Shaojun Hu, Chunxia Xiao, Zhiyi Zhang 0002 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2025 | HumanIR-MGI: human inverse rendering via jointly optimizing geometry, material, and illumination
Ruhao Wang, Yu Jiang 0007, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao |
Vis. Comput. | 5 |
| 2025 | EE-Head: emotion estimation for precise facial expression in NeRF head avatars
Enxu Zhao, Jianchi Sun, Fei Luo 0004, Chunxia Xiao |
Vis. Comput. | 4 |
| 2024 | DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular VideosabstractReconstructing a dynamic human with loose clothing is an important but difficult task. To address this challenge, we propose a method named DLCA-Recon to create human avatars from monocular videos. The distance from loose clothing to the underlying body rapidly changes in every frame when the human freely moves and acts. Previous methods lack effective geometric initialization and constraints for guiding the optimization of deformation to explain this dramatic change, resulting in the discontinuous and incomplete reconstruction surface.To model the deformation more accurately, we propose to initialize an estimated 3D clothed human in the canonical space, as it is easier for deformation fields to learn from the clothed human than from SMPL.With both representations of explicit mesh and implicit SDF, we utilize the physical connection information between consecutive frames and propose a dynamic deformation field (DDF) to optimize deformation fields. DDF accounts for contributive forces on loose clothing to enhance the interpretability of deformations and effectively capture the free movement of loose clothing. Moreover, we propagate SMPL skinning weights to each individual and refine pose and skinning weights during the optimization to improve skinning transformation. Based on more reasonable initialization and DDF, we can simulate real-world physics more accurately. Extensive experiments on public and our own datasets validate that our method can produce superior results for humans with loose clothing compared to the SOTA methods. Chunjie Luo, Fei Luo 0004, Yusen Wang 0002, Enxu Zhao, Chunxia Xiao |
AAAI | 5 |
| 2024 | Multi-Scale Implicit Surface Reconstruction for Outdoor Scenes
Ruhao Wang, Fei Luo 0004, Chunxia Xiao |
CVM (1) | 4 |
| 2024 | Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy FieldabstractReconstructing a clothed human from a single-view image has several challenging issues, including flexibly representing various body shapes and poses, estimating complete 3D geometry and consistent texture, and achieving more fine-grained details. To address them, we propose a new diffusion-based Fourier occupancy field method to improve the human representing ability and the geometry generating ability. First, we estimate the back-view image from the given reference image by incorporating a style consistency constraint. Then, we extract multi-scale features of the two images as conditional and design a diffusion model to generate the Fourier occupancy field in the wavelet domain. We refine the initial estimated Fourier occupancy field with image features as conditions to improve the geometric accuracy. Finally, the reference and estimated back-view images are mapped onto the human model, creating a textured clothed human model. Substantial experiments are conducted, and the experimental results show that our method outperforms the state-of-the-art methods in geometry and texture reconstruction performance. Yuanzhen Li, Fei Luo 0004, Chunxia Xiao |
CVPR | 3 |
| 2024 | HS-Surf: A Novel High-Frequency Surface Shell Radiance Field to Improve Large-Scale Scene RenderingabstractPrevious neural radiance fields often struggle to preserve high-frequency textures in urban and aerial large-scale scenes due to insufficient model capacity on the scene surface. This is attributed to their sampling locations or grid vertices falling in empty areas. Additionally, most models do not consider the drastic changes in distances. To address these issues, we propose a novel high-frequency surface shell radiance field, which uses depth-guided information to create a shell enveloping the scene surface under the current view, and then samples conic frustums on this shell to render high-frequency textures. Specifically, our method comprises three parts. Initially, we propose a strategy to fuse voxel grids and information of distance scales to generate a coarse scene at different distance scales. Subsequently, we construct a shell based on the depth information to carry out compensation to incorporate texture details not captured by voxels. Finally, the smooth and denoise post-processing further improves the rendering quality. Substantial scene experiments and ablation experiments demonstrate that our method achieves the obvious improvement of high-frequency textures at different distance scales and outperforms the state-of-the-art methods. Jiongming Qin, Fei Luo 0004, Tuo Cao, Wenju Xu, Chunxia Xiao |
ACM Multimedia | 5 |
| 2024 | MegaSurf: Scalable Large Scene Neural Surface ReconstructionabstractFigure 1: MegaSurf is designed to reconstruct large-scale scenes from extensive images captured by drones.It has both the robustness of the stereo matching and the high-fidelity details of the rendering-based reconstruction methods. Yusen Wang 0002, Kaixuan Zhou, Chunxia Xiao |
ACM Multimedia | 4 |
| 2024 | CFDiffusion: Controllable Foreground Relighting in Image Compositing via Diffusion ModelabstractInserting foreground objects into specific background scenes and eliminating the illumination inconsistency (eg., color, brightness) between them is an important and challenging task. It typically involves multiple processing tasks, such as image harmonization and shadow generation. In these two domains, there are already many mature solutions, but they often only focus on one of the tasks. Recently, some image composition methods have utilized diffusion models to address both of these issues simultaneously, but they cannot guarantee complete reconstruction of the foreground content. In this work, we propose CFDiffusion, which can simultaneously handle image harmonization and shadow generation. We first employ a shadow mask predictor to estimate the shadow mask of the foreground object. Next, we design a harmonization-shadow generator based on a diffusion model to harmonize the foreground and generate shadows concurrently. Additionally, we propose a foreground content enhancement module to ensure the complete preservation of foreground content at the insertion location, and we also develop an adaptive encoder to guide the harmonization process in the foreground area. The experimental results on the iHarmony4 dataset and the IH-SG dataset demonstrate the superiority of our CFDiffusion approach. Zhongyun Bao, Gang Fu 0003, Weilei He, Chao Liang 0001, Chunxia Xiao |
ACM Multimedia | 7 |
| 2024 | HighlightRemover: Spatially Valid Pixel Learning for Image Specular Highlight Removal
Ling Zhang 0017, Yidong Ma, Weilei He, Zhongyun Bao, Gang Fu 0003, Wenju Xu, Chunxia Xiao |
ACM Multimedia | 8 |
| 2024 | Foreground Harmonization and Shadow Generation for Composite Image
Zhongyun Bao, Gang Fu 0003, Weilei He, Chao Liang 0001, Chunxia Xiao |
ACM Multimedia | 7 |
| 2024 | Density-Aware Diffusion Model for Efficient Image DehazingabstractAbstract Existing image dehazing methods have made remarkable progress. However, they generally perform poorly on images with dense haze, and often suffer from unsatisfactory results with detail degradation or color distortion. In this paper, we propose a density‐aware diffusion model (DADM) for image dehazing. Guided by the haze density, our DADM can handle images with dense haze and complex environments. Specifically, we introduce a density‐aware dehazing network (DADNet) in the reverse diffusion process, which can help DADM gradually recover a clear haze‐free image from a haze image. To improve the performance of the network, we design a cross‐feature density extraction module (CDEModule) to extract the haze density for the image and a density‐guided feature fusion block (DFFBlock) to learn the effective contextual features. Furthermore, we introduce an indirect sampling strategy in the test sampling process, which not only suppresses the accumulation of errors but also ensures the stability of the results. Extensive experiments on popular benchmarks validate the superior performance of the proposed method. The code is released in https://github.com/benchacha/DADM . Ling Zhang 0017, Wenxu Bai, Chunxia Xiao |
Comput. Graph. Forum | 3 |
| 2024 | Frequency-Aware Facial Image Shadow Removal through Skin Color and Texture LearningabstractAbstract Existing facial image shadow removal methods predominantly rely on pre‐extracted facial features. However, these methods often fail to capitalize on the full potential of these features, resorting to simplified utilization. Furthermore, they tend to overlook the importance of low‐frequency information during the extraction of prior features, which can be easily compromised by noises. In our work, we propose a frequency‐aware shadow removal network (FSRNet) for facial image shadow removal, which utilizes the skin color and texture information in the face to help recover illumination in shadow regions. Our FSRNet uses a frequency‐domain image decomposition network to extract the low‐frequency skin color map and high‐frequency texture map from the face images, and applies a color‐texture guided shadow removal network to produce final shadow removal result. Concretely, the designed fourier sparse attention block (FSABlock) can transform images from the spatial domain to the frequency domain and help the network focus on the key information. We also introduce a skin color fusion module (CFModule) and a texture fusion module (TFModule) to enhance the understanding and utilization of color and texture features, promoting high‐quality result without color distortion and detail blurring. Extensive experiments demonstrate the superiority of the proposed method. The code is available at https://github.com/laoxie521/FSRNet . Ling Zhang 0017, Wenyang Xie, Chunxia Xiao |
Comput. Graph. Forum | 3 |
| 2024 | Illuminator: Image-based illumination editing for indoor scene harmonizationabstractIllumination harmonization is an important but challenging task that aims to achieve illumination compatibility between the foreground and background under different illumination conditions. Most current studies mainly focus on achieving seamless integration between the appearance (illumination or visual style) of the foreground object itself and the background scene or producing the foreground shadow. They rarely considered global illumination consistency (i.e., the illumination and shadow of the foreground object). In our work, we introduce “Illuminator”, an image-based illumination editing technique. This method aims to achieve more realistic global illumination harmonization, ensuring consistent illumination and plausible shadows in complex indoor environments. The Illuminator contains a shadow residual generation branch and an object illumination transfer branch. The shadow residual generation branch introduces a novel attention-aware graph convolutional mechanism to achieve reasonable foreground shadow generation. The object illumination transfer branch primarily transfers background illumination to the foreground region. In addition, we construct a real-world indoor illumination harmonization dataset called RIH, which consists of various foreground objects and background scenes captured under diverse illumination conditions for training and evaluating our Illuminator. Our comprehensive experiments, conducted on the RIH dataset and a collection of real-world everyday life photos, validate the effectiveness of our method. Zhongyun Bao, Gang Fu 0003, Zipei Chen, Chunxia Xiao |
Comput. Vis. Media | 4 |
| 2024 | CRD-CGAN: category-consistent and relativistic constraints for diverse text-to-image generation
Tao Hu 0012, Chengjiang Long, Chunxia Xiao |
Frontiers Comput. Sci. | 3 |
| 2024 | Towards High-Resolution Specular Highlight Detection
Gang Fu 0003, Qing Zhang 0006, Lei Zhu 0003, Qifeng Lin, Siyuan Fan, Chunxia Xiao |
Int. J. Comput. Vis. | 7 |
| 2024 | DGECN++: A Depth-Guided Edge Convolutional Network for End-to-End 6D Pose Estimation via Attention MechanismabstractMonocular object 6D pose estimation is a fundamental yet challenging task in computer vision. Recently, deep learning has been proven to be capable of predicting remarkable results in this task. Existing works often adopt a two-stage pipeline with establishing 2D-3D correspondences and utilizing a PnP/RANSAC or differentiable PnP algorithm to recover 6 degrees-of-freedom (6DoF) pose parameters. However, most of them hardly consider the geometric features in 3D space, and ignore the topological cues when performing differentiable PnP algorithms. To this end, we present an improved end-to-end monocular 6D pose estimation method (DGECN++) that incorporates depth estimation and a geometric-aware learnable PnP network. Our method is based on keypoints. First we detect the 2D keypoints that correspond to the 3D model. We then integrate differentiable PnP/RANSAC algorithm to create an end-to-end pipeline for 6D pose estimation. We focuses on the following three key aspects: 1) We utilize the estimated depth information to guide the process of extracting 2D-3D correspondences and refine the results using a cascaded differentiable PnP/RANSAC algorithm that incorporates geometric information. 2) We leverage the uncertainty of the estimated depth map to enhance the accuracy and robustness of the predicted 6D pose. 3) We propose a differentiable Perspective-n-Point (PnP) algorithm based on edge convolution and self-attention to explore the topological relationships between 2D-3D correspondences. Experimental results demonstrate that our proposed network surpasses existing methods in terms of both effectiveness and efficiency. Tuo Cao, Yanping Fu, Shengjie Zheng, Fei Luo 0004, Chunxia Xiao |
IEEE Trans. Circuits Syst. Video Technol. | 6 |
| 2024 | Eyeglass Reflection Removal With Joint Learning of Reflection Elimination and Content InpaintingabstractEyeglass reflection removal is of great importance to the portrait image processing. However, it remains a challenge to eliminate the reflections on the glass and restore the textual contents of eyes without introducing visual artifacts. Addressing this problem, in this paper, we propose an Eyeglass Reflection Removal Network (ER2Net) by learning reflection elimination and content inpainting jointly. The reflection elimination branch is effective in weak reflection regions, and the content inpainting branch is dedicated to content reasoning in strong reflection regions. We then propose a result fusion module (RFM), which adaptively fuses the elimination result and the inpainting result according to the reflection intensity of each pixel, to produce high-quality result. We also design a memory module for improving the content inpainting result, and propose an eye-symmetry loss to avoid visual artifacts. Additionally, we construct the first Real-world eyeglass Reflection (ReyeR) dataset for eyeglass reflection removal. Extensive quantitative and qualitative experiments demonstrate the superiority of the ER2Net over state-of-the-art methods for eyeglass reflection removal. Wentao Zou, Xiao Lu 0002, Zhilv Yi, Ling Zhang 0017, Gang Fu 0003, Ping Li 0016, Chunxia Xiao |
IEEE Trans. Circuits Syst. Video Technol. | 7 |
| 2024 | Toward Robust Adversarial Purification for Face Recognition Under Intensity-Unknown AttacksabstractRecent years have witnessed dramatic progress in adversarial attacks, which can easily mislead face recognition systems via the injection of imperceptible perturbations on the input image. Many defense methods have been proposed to mitigate the detrimental impact of adversarial attacks, including adversarial purification which intends to reconstruct clean images through a generative model. This paper studies a more practical and challenging problem: how to defend face recognition systems against intensity-unknown or even intensity-varying adversarial attacks? We attempt to crack this tough nut from the dimensionality of input resolutions. Looking into the performance of purification methods with various input resolutions, we reveal a phenomenon that, higher-resolution input images help better defend against weaker attacks, while lower-resolution ones are naturally defensive against stronger attacks. It inspires us to design an adaptive purification framework under intensity-unknown attacks, dubbed adversarial Intensity-guided Multi-scale Attention (IMA). Via the aggregation of information from different resolution scales and flexible adjustment according to an estimation of adversarial intensity, it leverages the respective advantages of different scales and constructs a robust ensemble against intensity-unknown attacks. We validate the superiority of IMA by defending against both face obfuscation and impersonation of 9 typical attack algorithms under gray-box, white-box and black-box evaluation, outperforming state-of-the-art defense methods on LFW and YTF datasets. Keyizhi Xu, Zhongyuan Wang 0001, Chunxia Xiao, Chao Liang 0001 |
IEEE Trans. Inf. Forensics Secur. | 4 |
| 2024 | Towards High-Quality Photorealistic Image Style TransferabstractPreserving important textures of the content image and achieving prominent style transfer results remains a challenge in the field of image style transfer. This challenge arises from the entanglement between color and texture during the style transfer process. To address this challenge, we propose an end-to-end network that incorporates adaptive weighted least squares (AWLS) filter, iterative least squares (ILS) filter, and channel separation. Given a content image ($\mathcal {C}$) and a reference style image ($\mathcal {S}$), we begin by separating the RGB channels and utilizing ILS filter to decompose them into structure and texture layers. We then perform style transfer on the structural layers using WCT$^{2}$(incorporating wavelet pooling and unpooling techniques for whitening and coloring transforms) in the R, G, and B channels, respectively. We address the texture distortion caused by WCT$^{2}$with a texture enhancing (TE) module in the structural layer. Furthermore, we propose an estimating and compensating for the structure loss (ECSL) module. In the ECSL module, with the AWLS filter and the ILS filter, we estimate the texture loss caused by TE, convert the loss of the structural layer to the loss of the texture layer, and compensate for the loss in the texture layer. The final structural layer and the texture layer are merged into the channel style transfer results in the separated R, G, and B channels into the final style transfer result. Thereby, this enables a more complete texture preservation and a significant style transfer process. To evaluate our method, we utilize quantitative experiments using various metrics, including NIQE, AG, SSIM, PSNR, and a user study. The experimental results demonstrate the superiority of our approach over the previous state-of-the-art methods. Haimin Zhang 0001, Gang Fu 0003, Caoqing Jiang, Fei Luo 0004, Chunxia Xiao, Min Xu 0001 |
IEEE Trans. Multim. | 6 |
| 2023 | Document Image Shadow Removal Guided by Color-Aware BackgroundabstractExisting works on document image shadow removal mostly depend on learning and leveraging a constant background (the color of the paper) from the image. However, the constant background is less representative and frequently ignores other background colors, such as the printed colors, resulting in distorted results. In this paper, we present a color-aware background extraction network (CBENet) for extracting a spatially varying background image that accurately depicts the background colors of the document. Furthermore, we propose a background-guided document images shadow removal network (BGShadowNet) using the predicted spatially varying background as auxiliary information, which consists of two stages. At Stage I, a background-constrained decoder is designed to promote a coarse result. Then, the coarse result is refined with a background-based attention module (BAModule) to maintain a consistent appearance and a detail improvement module (DEModule) to enhance the texture details at Stage II. Experiments on two benchmark datasets qualitatively and quantitatively validate the superiority of the proposed approach over state-of-the-arts. Ling Zhang 0017, Yinghao He, Qing Zhang 0006, Zheng Liu 0004, Xiaolong Zhang 0002, Chunxia Xiao |
CVPR | 6 |
| 2023 | Towards High-Quality Specular Highlight Removal by Leveraging Large-Scale Synthetic DataabstractThis paper aims to remove specular highlights from a single object-level image. Although previous methods have made some progresses, their performance remains somewhat limited, particularly for real images with complex specular highlights. To this end, we propose a three-stage network to address them. Specifically, given an input image, we first decompose it into the albedo, shading, and specular residue components to estimate a coarse specular-free image. Then, we further refine the coarse result to alleviate its visual artifacts such as color distortion. Finally, we adjust the tone of the refined result to match the tone of the input as closely as possible. In addition, to facilitate network training and quantitative evaluation, we present a large-scale synthetic dataset of object-level images, covering diverse objects and illumination conditions. Extensive experiments illustrate that our network is able to generalize well to unseen real object-level images, and even produce good results for scene-level images with multiple background objects and complex lighting. Gang Fu 0003, Qing Zhang 0006, Lei Zhu 0003, Chunxia Xiao, Ping Li 0016 |
ICCV | 4 |
| 2023 | NeTO: Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-TracingabstractWe present a novel method called NeTO, for capturing the 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose reconstruction techniques due to the specular light transport phenomena. Although existing refraction-tracing-based methods, designed especially for this task, achieve impressive results, they still suffer from unstable optimization and loss of fine details since the explicit surface representation they adopted is difficult to be optimized, and the self-occlusion problem is ignored for refraction-tracing. In this paper, we propose to leverage implicit Signed Distance Function (SDF) as surface representation and optimize the SDF field via volume rendering with a self-occlusion aware refractive ray tracing. The implicit representation enables our method to be capable of reconstructing high-quality reconstruction even with a limited set of views, and the self-occlusion aware strategy makes it possible for our method to accurately reconstruct the self-occluded regions. Experiments show that our method achieves faithful reconstruction results and outperforms prior works by a large margin. Visit our project page at https://www.xxlong.site/NeTO/. Zongcheng Li, Xiaoxiao Long, Yusen Wang 0002, Tuo Cao, Wenping Wang 0001, Fei Luo 0004, Chunxia Xiao |
ICCV | 7 |
| 2023 | Learning Long-range Information with Dual-Scale Transformers for Indoor Scene CompletionabstractDue to the limited resolution of 3D sensors and the inevitable mutual occlusion between objects, 3D scans of real scenes are commonly incomplete. Previous scene completion methods struggle to capture long-range spatial context, resulting in unsatisfactory completion results. To alleviate the problem, we propose a novel Dual-Scale Transformer Network (DST-Net) that efficiently utilizes both long-range and short-range spatial context information to improve the quality of 3D scene completion. To reduce the heavy computation cost of extracting long-range features via transformers, DST-Net adopts a self-supervised two-stage completion strategy. In the first stage, we split the input scene into blocks and perform completion on individual blocks. In the second stage, the blocks are merged together as a whole and then further refined to improve completeness. More importantly, we propose a contrastive attention training strategy to encourage the transformers to learn distinguishable features for better scene completion. Experiments on datasets of Matterport3D, ScanNet, and ICL-NUIM demonstrate that our method can generate better completion results, and our method outperforms the state-of-the-art methods quantitatively and qualitatively. Fei Luo 0004, Xiaoxiao Long, Chunxia Xiao |
ICCV | 5 |
| 2023 | Floor Plan Analysis and Vectorization with Multimodal Information
Chao Liang 0001, You-Ming Fu, Chunxia Xiao, Hai-Ming Xiang |
MMM (1) | 4 |
| 2023 | Facial Image Shadow Removal via Graph-based Feature FusionabstractAbstract Despite natural image shadow removal methods have made significant progress, they often perform poorly for facial image due to the unique features of the face. Moreover, most learning‐based methods are designed based on pixel‐level strategies, ignoring the global contextual relationship in the image. In this paper, we propose a graph‐based feature fusion network (GraphFFNet) for facial image shadow removal. We apply a graph‐based convolution encoder (GCEncoder) to extract global contextual relationships between regions in the coarse shadow‐less image produced by an image flipper. Then, we introduce a feature modulation module to fuse the global topological relation onto the image features, enhancing the feature representation of the network. Finally, the fusion decoder integrates all the effective features to reconstruct the image features, producing a satisfactory shadow‐removal result. Experimental results demonstrate the superiority of the proposed GraphFFNet over the state‐of‐the‐art and validate the effectiveness of facial image shadow removal. Ling Zhang 0017, Zheng Liu 0004, Chunxia Xiao |
Comput. Graph. Forum | 4 |
| 2023 | Self-Supervised Monocular Depth Estimation by Digging into Uncertainty Quantification
Yuanzhen Li, Shengjie Zheng, Zi-Xin Tan, Tuo Cao, Fei Luo 0004, Chunxia Xiao |
J. Comput. Sci. Technol. | 6 |
| 2023 | Exploiting Residual and Illumination with GANs for Shadow Detection and Shadow RemovalabstractResidual image and illumination estimation have been proven to be helpful for image enhancement. In this article, we propose a general framework, called RI-GAN, that exploits residual and illumination using generative adversarial networks (GANs). The proposed framework detects and removes shadows in a coarse-to-fine fashion. At the coarse stage, we employ three generators to produce a coarse shadow-removal result, a residual image, and an inverse illumination map. We also incorporate two indirect shadow-removal images via the residual image and the inverse illumination map. With the residual image, the illumination map, and the two indirect shadow-removal images as auxiliary information, the refinement stage estimates a shadow mask to identify shadow regions in the image, and then refines the coarse shadow-removal result to the fine shadow-free image. We introduce a cross-encoding module to the refinement generator, in which the use of feature-crossing can provide additional details to promote the shadow mask and the high-quality shadow-removal result. In addition, we apply data augmentation to the discriminator to reduce the dependence between representations of the discriminator and the quality of the predicted image. Experiments for shadow detection and shadow removal demonstrate that our method outperforms state-of-the-art methods. Furthermore, RI-GAN exhibits good performance in terms of image dehazing, rain removal, and highlight removal, demonstrating the effectiveness and flexibility of the proposed framework. Ling Zhang 0017, Chengjiang Long, Xiaolong Zhang 0002, Chunxia Xiao |
ACM Trans. Multim. Comput. Commun. Appl. | 4 |
| 2023 | Seamless Texture Optimization for RGB-D ReconstructionabstractRestoring high-fidelity textures for 3D reconstructed models are an increasing demand in AR/VR, cultural heritage protection, entertainment, and other relevant fields. Due to geometric errors and camera pose drifting, existing texture mapping algorithms are either plagued by blurring and ghosting or suffer from undesirable visual seams. In this paper, we propose a novel tri-directional similarity texture synthesis method to eliminate the texture inconsistency in RGB-D 3D reconstruction and generate visually realistic texture mapping results. In addition to RGB color information, we incorporate a novel color image texture detail layer serving as an additional context to improve the effectiveness and robustness of the proposed method. First, we select an optimal texture image for each triangle face of the reconstructed model to avoid texture blurring and ghosting. During the selection procedure, the texture details are weighted to avoid generating texture chart partitions across high-frequency areas. Then, we optimize the camera pose of each texture image to align with the reconstructed 3D shape. Next, we propose a tri-directional similarity function to resynthesize the image context within the boundary stripe of texture charts, which can significantly diminish the occurrence of texture seams. Finally, we introduce a global color harmonization method to address the color inconsistency between texture images captured from different viewpoints. The experimental results demonstrate that the proposed method outperforms state-of-the-art texture mapping methods and effectively overcomes texture tearing, blurring, and ghosting artifacts. Yanping Fu, Qingan Yan, Huajian Zhou, Jin Tang 0001, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | Neighbor Reweighted Local Centroid for Geometric Feature IdentificationabstractIdentifying geometric features from sampled surfaces is a significant and fundamental task. The existing curvature-based methods that can identify ridge and valley features are generally sensitive to noise. Without requiring high-order differential operators, most statistics-based methods sacrifice certain extents of the feature descriptive powers in exchange for robustness. However, neither of these types of methods can treat the surface boundary features simultaneously. In this paper, we propose a novel neighbor reweighted local centroid (NRLC) computational algorithm to identify geometric features for point cloud models. It constructs a feature descriptor for the considered point via decomposing each of its neighboring vectors into two orthogonal directions. A neighboring vector starts from the considered point and ends with the corresponding neighbor. The decomposed neighboring vectors are then accumulated with different weights to generate the NRLC. With the defined NRLC, we design a probability set for each candidate feature point so that the convex, concave and surface boundary points can be recognized concurrently. In addition, we introduce a pair of feature operators, including assimilation and dissimilation, to further strengthen the identified geometric features. Finally, we test NRLC on a large body of point cloud models derived from different data sources. Several groups of the comparison experiments are conducted, and the results verify the validity and efficiency of our NRLC method. Zhenhua Yang, Shaojun Hu, Zhiyi Zhang 0002, Chunxia Xiao, Xiaohu Guo, Long Yang 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2023 | Point Cloud Completion Via Skeleton-Detail TransformerabstractPoint cloud shape completion plays a central role in diverse 3D vision and robotics applications. Early methods used to generate global shapes without local detail refinement. Current methods tend to leverage local features to preserve the observed geometric details. However, they usually adopt the convolutional architecture over the incomplete point cloud to extract local features to restore the diverse information of both latent shape skeleton and geometric details, where long-distance correlation among the skeleton and details is ignored. In this work, we present a coarse-to-fine completion framework, which makes full use of both neighboring and long-distance region cues for point cloud completion. Our network leverages a Skeleton-Detail Transformer, which contains cross-attention and self-attention layers, to fully explore the correlation from local patterns to global shape and utilize it to enhance the overall skeleton. Also, we propose a selective attention mechanism to save memory usage in the attention process without significantly affecting performance. We conduct extensive experiments on the ShapeNet dataset and real-scanned datasets. Qualitative and quantitative evaluations demonstrate that our proposed network outperforms current state-of-the-art methods. Huajian Zhou, Zhen Dong 0005, Jun Liu 0036, Qingan Yan, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | Rank-PointRetrieval: Reranking Point Cloud Retrieval via a Visually Consistent Registration EvaluationabstractPoint cloud-based place recognition is a fundamental part of the localization task, and it can be achieved through a retrieval process. Reranking is a critical step in improving the retrieval accuracy, yet little effort has been devoted to reranking in point cloud retrieval. In this paper, we investigate the versatility of rigid registration in reranking the point cloud retrieval results. Specifically, after obtaining the initial retrieval list based on the global point cloud feature distance, we perform registration between the query and point clouds in the retrieval list. We propose an efficient strategy based on visual consistency to evaluate each registration with a registration score in an unsupervised manner. The final reranked list is computed by considering both the original global feature distance and the registration score. In addition, we find that the registration score between two point clouds can also be used as a pseudo label to judge whether they represent the same place. Thus, we can create a self-supervised training dataset when there is no ground truth of positional information. Moreover, we develop a new probability-based loss to obtain more discriminative descriptors. The proposed reranking approach and the probability-based loss can be easily applied to current point cloud retrieval baselines to improve the retrieval accuracy. Experiments on various benchmark datasets show that both the reranking registration method and probability-based loss can significantly improve the current state-of-the-art baselines. Huajian Zhou, Zhen Dong 0005, Qingan Yan, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2023 | Monocular human depth estimation with 3D motion flow and surface normals
Yuanzhen Li, Fei Luo 0004, Chunxia Xiao |
Vis. Comput. | 3 |
| 2023 | Sparse RGB-D images create a real thing: A flexible voxel based 3D reconstruction pipeline for single objectabstractReconstructing 3D models for single objects with complex backgrounds has wide applications like 3D printing, AR/VR, and so on. It is necessary to consider the tradeoff between capturing data at low cost and getting high-quality reconstruction results. In this work, we propose a voxel-based modeling pipeline with sparse RGB-D images to effectively and efficiently reconstruct a single real object without the geometrical post-processing operation on background removal. First, referring to the idea of VisualHull, useless and inconsistent voxels of a targeted object are clipped. It helps focus on the target object and rectify the voxel projection information. Second, a modified TSDF calculation and voxel filling operations are proposed to alleviate the problem of depth missing in the depth images. They can improve TSDF value completeness for voxels on the surface of the object. After the mesh is generated by the MarchingCube, texture mapping is optimized with view selection, color optimization, and camera parameters fine-tuning. Experiments on Kinect capturing dataset, TUM public dataset, and virtual environment dataset validate the effectiveness and flexibility of our proposed pipeline. Fei Luo 0004, Yongqiong Zhu, Yanping Fu, Huajian Zhou, Zezheng Chen, Chunxia Xiao |
Vis. Informatics | 6 |
| 2022 | Deep Image-based Illumination HarmonizationabstractIntegrating a foreground object into a background scene with illumination harmonization is an important but challenging task in computer vision and augmented reality community. Existing methods mainly focus on foreground and background appearance consistency or the foreground object shadow generation, which rarely consider global appearance and illumination harmonization. In this paper, we formulate seamless illumination harmonization as an illumination exchange and aggregation problem. Specifically, we firstly apply a physically-based rendering method to construct a large-scale, high-quality dataset (named IH) for our task, which contains various types of foreground objects and background scenes with different lighting conditions. Then, we propose a deep image-based illumination harmonization GAN framework named DIH-GAN, which makes full use of a multi-scale attention mechanism and illumination exchange strategy to directly infer mapping relationship between the inserted foreground object and the corresponding background scene. Meanwhile, we also use adversarial learning strategy to further refine the illumination harmonization result. Our method can not only achieve harmonious appearance and illumination for the foreground object but also can generate compelling shadow cast by the foreground object. Comprehensive experiments on both our IH dataset and real-world images show that our proposed DIH-GAN provides a practical and effective solution for image-based object illumination harmonization editing, and validate the superiority of our method against state-of-the-art methods. Our IH dataset is available at https://github.com/zhongyunbao/Dataset. Zhongyun Bao, Chengjiang Long, Gang Fu 0003, Daquan Liu, Yuanzhen Li, Chunxia Xiao |
CVPR | 7 |
| 2022 | DGECN: A Depth-Guided Edge Convolutional Network for End-to-End 6D Pose EstimationabstractMonocular 6D pose estimation is a fundamental task in computer vision. Existing works often adopt a two-stage pipeline by establishing correspondences and utilizing a RANSAC algorithm to calculate 6 degrees-of-freedom (6DoF) pose. Recent works try to integrate differentiable RANSAC algorithms to achieve an end-to-end 6D pose estimation. However, most of them hardly consider the geometric features in 3D space, and ignore the topology cues when performing differentiable RANSAC algorithms. To this end, we proposed a Depth-Guided Edge Convolutional Network (DGECN) for 6D pose estimation task. We have made efforts from the following three aspects: 1) We take advantages of estimated depth information to guide both the correspondences-extraction process and the cascaded differentiable RANSAC algorithm with geometric information. 2) We leverage the uncertainty of the estimated depth map to improve accuracy and robustness of the output 6D pose. 3) We propose a differentiable Perspective-n-Point(PnP) algorithm via edge convolution to explore the topology relations between 2D-3D correspondences. Experiments demonstrate that our proposed network outperforms current works on both effectiveness and efficiency. Tuo Cao, Fei Luo 0004, Yanping Fu, Shengjie Zheng, Chunxia Xiao |
CVPR | 6 |
| 2022 | Video Shadow Detection via Spatio-Temporal Interpolation Consistency TrainingabstractIt is challenging to annotate large-scale datasets for supervised video shadow detection methods. Using a model trained on labeled images to the video frames directly may lead to high generalization error and temporal inconsistent results. In this paper, we address these challenges by proposing a Spatio-Temporal Interpolation Consistency Training (STICT) framework to rationally feed the unlabeled video frames together with the labeled images into an image shadow detection network training. Specifically, we propose the Spatial and Temporal ICT, in which we define two new interpolation schemes, i.e., the spatial interpolation and the temporal interpolation. We then derive the spatial and temporal interpolation consistency constraints accordingly for enhancing generalization in the pixel-wise classification task and for encouraging temporal consistent predictions, respectively. In addition, we design a Scale- Aware Network for multi-scale shadow knowledge learning in images, and propose a scale-consistency constraint to minimize the discrepancy among the predictions at different scales. Our proposed approach is extensively validated on the ViSha dataset and a self-annotated dataset. Experimental results show that, even without video labels, our approach is better than most state of the art supervised, semi-supervised or unsupervised image/video shadow detection methods and other methods in related tasks. Code and dataset are available at https://github.com/yihong-97/STICT. Xiao Lu 0002, Yihong Cao, Chengjiang Long, Zipei Chen, Xuanyu Zhou, Yimin Yang 0001, Chunxia Xiao |
CVPR | 8 |
| 2022 | PhraseGAN: Phrase-Boost Generative Adversarial Network for Text-to-Image GenerationabstractA phrase contains an object-orienting noun and some attribution-associating words. Therefore, focusing on phrases could better generate images with the objects and their tightly relevant characteristics. We propose a Phrase-boost Gener-ative Adversarial Network (PhraseGAN) with threefold im-provement for scene level text-to-image generation. First, we propose a Transformer-based encoder to encode the in-put words and sentences and encode related words and their targeting nouns into phrases by text correlation analysis. Sec-ond, we utilize Graph Convolution Networks to measure fine-grained text-image similarity, which could gain constraints on relative positions between different objects. Finally, we de-sign a phrase-region discriminator to discriminate the qual-ity of the generated objects and the consistency between the phrases and their corresponding objects. Experimental results on the Microsoft COCO dataset demonstrate that PhraseGAN can generate better images from texts than state-of-the-art methods. Fei Luo 0004, Chengjiang Long, Shenghong Hu, Chunxia Xiao |
ICME | 6 |
| 2022 | Discriminator Modification in GAN for Text-to-Image GenerationabstractThe existing Generative Adversarial Network-based text-to-image generation methods suffer from mode collapse and training instability. This paper relieves these problems by improving the discriminator ability from three aspects. First, we propose a diversity-sensitive conditional discriminator (D-SCD), which increases the diversity of the generated images by judging the combination of the generated image and mismatched text as false. Second, for the unconditional discriminator, we propose a contrastive searching gradient penalty (CSGP) strategy to measure the realism of the generated images and to penalize the gradients for stabilizing the training process. Finally, we introduce a multi-level images similarity (MLIS) loss for the discriminator feature extractor to further promote the high-level feature similarity between the real and generated images and objects. Extensive experimental results and ablation studies demonstrate that our modifications on the discriminators can effectively improve the quality of the generated images. Fei Luo 0004, Chunxia Xiao |
ICME | 4 |
| 2022 | Semi-supervised Video Shadow Detection via Image-assisted Pseudo-label GenerationabstractAlthough learning-based methods have shown their potential for image shadow detection, video shadow detection is still a challenging problem. It is due to the absence of large-scale, temporally consistent annotated video shadow detection dataset. To this end, we propose a semi-supervised video shadow detection method by seeking the assistance of the existing labeled image dataset to generate pseudo-labels as the additional supervision signals. Specifically, we first introduce a novel image-assisted video pseudo-label generator with a spatio-temporally aligned network (STANet). It generates high-quality and temporally consistent pseudo-labels. Then, with these pseudo-labels, we propose an uncertainty-guided semi-supervised learning strategy to reduce the impact of noise from them. Moreover, we also design a memory propagated long-term network (MPLNet), which produces video shadow detection results with long-term consistency in a light-weight way by using the memory mechanism. Extensive experiments on ViSha and our collected real-world video shadow detection dataset RVSD show that our approach not only achieves superior performance in the benchmark dataset but also generalizes well in more practical applications, which demonstrates the effectiveness of our method. Zipei Chen, Xiao Lu 0002, Ling Zhang 0017, Chunxia Xiao |
ACM Multimedia | 4 |
| 2022 | Photorealistic Style Transfer via Adaptive Filtering and Channel SeperationabstractThe problem of color and texture distortion remains unsolved in the photorealistic style transfer task. It is mainly caused by the interference between color and texture during transferring. To address this problem, we propose a end-to-end network via adaptive filtering and channel separation. Given a pair of content image and reference image, we firstly decompose them into two structure layers through adaptive weighted least squares filter (AWLSF), which could better perceive the color structure and illumination. Then, we carry out RGB transfer in a channel separation way on the two generated structure layers. To deal with texture in a relatively independent manner, we use a module and a subtraction operation to get more complete and clear content features. Finally, we merge the color structure and texture detail into the ultimate result. We conduct solid quantitative experiments on four metrics NIQE, AG, SSIM, and PSNR, and make a user study. The experimental results demonstrate that our method is able to produce better results than previous state-of-the-art methods, and validate the effectiveness and superiority of our method. Fei Luo 0004, Caoqing Jiang, Gang Fu 0003, Zipei Chen, Shenghong Hu, Chunxia Xiao |
ACM Multimedia | 7 |
| 2022 | Self-supervised coarse-to-fine monocular depth estimation using a lightweight attention moduleabstractSelf-supervised monocular depth estimation has been widely investigated and applied in previous works. However, existing methods suffer from texture-copy, depth drift, and incomplete structure. It is difficult for normal CNN networks to completely understand the relationship between the object and its surrounding environment. Moreover, it is hard to design the depth smoothness loss to balance depth smoothness and sharpness. To address these issues, we propose a coarse-to-fine method with a normalized convolutional block attention module (NCBAM). In the coarse estimation stage, we incorporate the NCBAM into depth and pose networks to overcome the texture-copy and depth drift problems. Then, we use a new network to refine the coarse depth guided by the color image and produce a structure-preserving depth result in the refinement stage. Our method can produce results competitive with state-of-the-art methods. Comprehensive experiments prove the effectiveness of our two-stage method using the NCBAM. Yuanzhen Li, Fei Luo 0004, Chunxia Xiao |
Comput. Vis. Media | 3 |
| 2022 | Deep attentive style transfer for images with wavelet decomposition
Gang Fu 0003, Qinan Yan, Caoqing Jiang, Tuo Cao, Shenghong Hu, Chunxia Xiao |
Inf. Sci. | 8 |
| 2022 | Unsupervised Intrinsic Image Decomposition Using Internal Self-Similarity CuesabstractRecent learning-based intrinsic image decomposition methods have achieved remarkable progress. However, they usually require massive ground truth intrinsic images for supervised learning, which limits their applicability on real-world images since obtaining ground truth intrinsic decomposition for natural images is very challenging. In this paper, we present an unsupervised framework that is able to learn the decomposition effectively from a single natural image by training solely with the image itself. Our approach is built upon the observations that the reflectance of a natural image typically has high internal self-similarity of patches, and a convolutional generation network tends to boost the self-similarity of an image when trained for image reconstruction. Based on the observations, an unsupervised intrinsic decomposition network (UIDNet) consisting of two fully convolutional encoder-decoder sub-networks, i.e., reflectance prediction network (RPN) and shading prediction network (SPN), is devised to decompose an image into reflectance and shading by promoting the internal self-similarity of the reflectance component, in a way that jointly trains RPN and SPN to reproduce the given image. A novel loss function is also designed to make effective the training for intrinsic decomposition. Experimental results on three benchmark real-world datasets demonstrate the superiority of the proposed method. Qing Zhang 0006, Lei Zhu 0003, Wei Sun 0007, Chunxia Xiao, Wei-Shi Zheng 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2022 | A Blind Color Separation Model for Faithful Palette-Based Image RecoloringabstractPalette-based image recoloring provides a simple yet effective way for color adjustment, which allows users to interactively manipulate the color of an image by editing a compact color palette. While remarkable progress has been made by previous methods, they have the common limitations that may produce unfaithful image recoloring results i.e., the obtained result does not respond faithfully to the palette adjustment, and tend to induce visual artifacts such as color bleeding and distortion. To address these limitations, we in this paper present a novel color separation model for palette-based recoloring. Akin to previous methods, our color separation model is built upon the assumption that color of each pixel in an image can be formulated as a linear combination of a small set of same basis colors. However, different from previous palette-based recoloring methods which typically rely on heuristic rules to build the color separation model, we experimentally reveal the underlying relationship between the color separation and the palette-based recoloring, and summarize three specialized color separation priors that allow more faithful palette-based recoloring. Based on these priors, we devise a blind color separation model that not only does not require known palette as input as done in previous methods, but also enables more effective palette-based recoloring with much less visual artifacts. Experiments on two datasets demonstrate that our method outperforms the state-of-the-art palette-based recoloring methods. In addition, we show some applications enabled by the proposed color separation model, including automatic pattern coloring generation, green screen keying and region-controllable color transfer. Qing Zhang 0006, Yongwei Nie, Lei Zhu 0003, Chunxia Xiao, Wei-Shi Zheng 0001 |
IEEE Trans. Multim. | 4 |
| 2022 | NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene ReconstructionabstractWe present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obtain accurate results. In the flat area, normal estimation networks usually obtain a good normal estimation. Based on the above observations, we reduce the possible spatial variation range of implicit neural surfaces by reliable geometric priors to alleviate shape-radiance ambiguity. Specifically, we use multiview stereo results to limit the NeuralRoom optimization space and then use reliable geometric priors to guide NeuralRoom training. Then the NeuralRoom would produce a neural scene representation that can render an image consistent with the input training images. In addition, we propose a smoothing method called perturbation-residual restrictions to improve the accuracy and completeness of the flat region, which assumes that the sampling points in a local surface should have the same normal and similar distance to the observation center. Experiments on the ScanNet dataset show that our method can reconstruct the texture-less area of indoor scenes while maintaining the accuracy of detail. We also apply NeuralRoom to more advanced multiview reconstruction algorithms and significantly improve their reconstruction quality. Yusen Wang 0002, Zongcheng Li, Yu Jiang 0007, Kaixuan Zhou, Tuo Cao, Yanping Fu, Chunxia Xiao |
ACM Trans. Graph. | 7 |
| 2022 | Interactive lighting editing system for single indoor low-light scene images with corresponding depth mapsabstractWe propose a novel interactive lighting editing system for lighting a single indoor RGB image based on spherical harmonic lighting. It allows users to intuitively edit illumination and relight the complicated low-light indoor scene. Our method not only achieves plausible global relighting but also enhances the local details of the complicated scene according to the spatially-varying spherical harmonic lighting, which only requires a single RGB image along with a corresponding depth map. To this end, we first present a joint optimization algorithm, which is based on the geometric optimization of the depth map and intrinsic image decomposition avoiding texture-copy, for refining the depth map and obtaining the shading map. Then we propose a lighting estimation method based on spherical harmonic lighting, which not only achieves the global illumination estimation of the scene, but also further enhances local details of the complicated scene. Finally, we use a simple and intuitive interactive method to edit the environment lighting map to adjust lighting and relight the scene. Through extensive experimental results, we demonstrate that our proposed approach is simple and intuitive for relighting the low-light indoor scene, and achieve state-of-the-art results. Zhongyun Bao, Gang Fu 0003, Chunxia Xiao |
Vis. Informatics | 4 |
| 2021 | Stable Depth Estimation Within Consecutive Video Frames
Fei Luo 0004, Chunxia Xiao |
CGI | 3 |
| 2021 | A Multi-Task Network for Joint Specular Highlight Detection and RemovalabstractSpecular highlight detection and removal are fundamental and challenging tasks. Although recent methods have achieved promising results on the two tasks by training on synthetic training data in a supervised manner, they are typically solely designed for highlight detection or removal, and their performance usually deteriorates significantly on real-world images. In this paper, we present a novel network that aims to detect and remove highlights from natural images. To remove the domain gap between synthetic training samples and real test images, and support the investigation of learning-based approaches, we first introduce a dataset with about 16K real images, each of which has the corresponding ground truths of highlight detection and removal. Using the presented dataset, we develop a multi-task network for joint highlight detection and removal, based on a new specular highlight image formation model. Experiments on the benchmark datasets and our new dataset show that our approach clearly outperforms state-of-the-art methods for both highlight detection and removal. Gang Fu 0003, Qing Zhang 0006, Lei Zhu 0003, Ping Li 0016, Chunxia Xiao |
CVPR | 5 |
| 2021 | CANet: A Context-Aware Network for Shadow RemovalabstractIn this paper, we propose a novel two-stage context-aware network named CANet for shadow removal, in which the contextual information from non-shadow regions is transferred to shadow regions at the embedded feature spaces. At Stage-I, we propose a contextual patch matching (CPM) module to generate a set of potential matching pairs of shadow and non-shadow patches. Combined with the potential contextual relationships between shadow and non-shadow regions, our well-designed contextual feature transfer (CFT) mechanism can transfer contextual information from non-shadow to shadow regions at different scales. With the reconstructed feature maps, we remove shadows at L and A/B channels separately. At Stage-II, we use an encoder-decoder to refine current results and generate the final shadow removal results. We evaluate our proposed CANet on two benchmark datasets and some real-world shadow images with complex scenes. Extensive experimental results strongly demonstrate the efficacy of our proposed CANet and exhibit superior performance to state-of-the-arts. Our source code is available at https://github.com/Zipei-Chen/CANet. Zipei Chen, Chengjiang Long, Ling Zhang 0017, Chunxia Xiao |
ICCV | 4 |
| 2021 | Dual Graph Convolutional Networks with Transformer and Curriculum Learning for Image CaptioningabstractExisting image captioning methods just focus on understanding the relationship between objects or instances in a single image, without exploring the contextual correlation existed among contextual image. In this paper, we propose Dual Graph Convolutional Networks (Dual-GCN) with transformer and curriculum learning for image captioning. In particular, we not only use an object-level GCN to capture the object to object spatial relation within a single image, but also adopt an image-level GCN to capture the feature information provided by similar images. With the well-designed Dual-GCN, we can make the linguistic transformer better understand the relationship between different objects in a single image and make full use of similar images as auxiliary information to generate a reasonable caption description for a single image. Meanwhile, with a cross-review strategy introduced to determine difficulty levels, we adopt curriculum learning as the training strategy to increase the robustness and generalization of our proposed model. We conduct extensive experiments on the large-scale MS COCO dataset, and the experimental results powerfully demonstrate that our proposed method outperforms recent state-of-the-art approaches. It achieves a BLEU-1 score of 82.2 and a BLEU-2 score of 67.6. Our source code is available at https://github.com/Unbear430/DGCN-for-image-captioning. Xinzhi Dong, Chengjiang Long, Wenju Xu, Chunxia Xiao |
ACM Multimedia | 4 |
| 2021 | Adaptive depth estimation for pyramid multi-view stereo
Yanping Fu, Qingan Yan, Fei Luo 0004, Chunxia Xiao |
Comput. Graph. | 5 |
| 2021 | Thin Cloud Removal for Single RGB Aerial ImageabstractAbstract Acquired above variable clouds, aerial images contain the components of ground reflection and cloud effect. Due to the non‐uniformity, clouds in aerial images are even harder to remove than haze in terrestrial images. This paper proposes a divide‐and‐conquer scheme to remove the thin translucent clouds in a single RGB aerial image. Based on colour attenuation prior, we design a kind of veiling metric that indicates the local concentration of clouds effectively. By this metric, an aerial image containing thickness‐varied clouds is segmented into multiple regions. Each region is veiled by clouds of nearly‐equal concentration, and hence subject to common assumptions, such as boundary constraint on transmission. The atmospheric light in each region is estimated by the modified local colour‐line model and composed into a spatially‐varying airlight map for the entire image. Then scene transmission is estimated and further refined by a weighted ‐norm based contextual regularization. Finally, we recover ground reflection via the atmospheric scattering model. We verify our cloud removal method on a number of aerial images containing thin clouds and compare our results with classical single‐image dehazing methods and the state‐of‐the‐art learning‐based declouding method, respectively. Chengfang Song, Chunxia Xiao, Yeting Zhang, Haigang Sui |
Comput. Graph. Forum | 2 |
| 2021 | Luminance Attentive Networks for HDR Image and Panorama ReconstructionabstractAbstract It is very challenging to reconstruct a high dynamic range (HDR) from a low dynamic range (LDR) image as an ill‐posed problem. This paper proposes a luminance attentive network named LANet for HDR reconstruction from a single LDR image. Our method is based on two fundamental observations: (1) HDR images stored in relative luminance are scale‐invariant, which means the HDR images will hold the same information when multiplied by any positive real number. Based on this observation, we propose a novel normalization method called “HDR calibration“for HDR images stored in relative luminance, calibrating HDR images into a similar luminance scale according to the LDR images. (2) The main difference between HDR images and LDR images is in under‐/over‐exposed areas, especially those highlighted. Following this observation, we propose a luminance attention module with a two‐stream structure for LANet to pay more attention to the under‐/over‐exposed areas. In addition, we propose an extended network called panoLANet for HDR panorama reconstruction from an LDR panorama and build a dualnet structure for panoLANet to solve the distortion problem caused by the equirectangular panorama. Extensive experiments show that our proposed approach LANet can reconstruct visually convincing HDR images and demonstrate its superiority over state‐of‐the‐art approaches in terms of all metrics in inverse tone mapping. The image‐based lighting application with our proposed panoLANet also demonstrates that our method can simulate natural scene lighting using only LDR panorama. Our source code is available at https://github.com/LWT3437/LANet . Hanning Yu, Chengjiang Long, Bo Dong 0004, Qin Zou 0001, Chunxia Xiao |
Comput. Graph. Forum | 6 |
| 2021 | An adaptive stacked hourglass network with Kalman filter for estimating 2D human pose in videoabstractAbstract One of the main challenges in computer science and image processing is 2D human pose estimation. Specifically, occlusion and in particular occlusion of human joints caused by camera angle are of paramount importance. In this paper, a new highly accurate network was proposed that can estimate 2D human poses in video images using deep learning. We employ the Single Shot MultiBox Detector network to detect the centre position of each human within a video frame and then use the stacked hourglass network to estimate the 2D human pose. We approximate the human motion as a linear motion between different frames in a certain period; and optimize the human centres based on the local outlier factor and Kalman filters. The same method is applied to optimize the human pose estimations in video, which can address the inaccurate prediction caused by human joints occlusion. The proposed adaptive network is tested using the two well‐known benchmarks for human pose estimation (MPII and Joint‐annotated Human Motion Data Base datasets), and we also generate some 2D human pose estimating qualitative results of single and multiple people in Internet videos. The experimental results show that the proposed network has strong practicability and can achieve high accuracy on adaptive estimating the 2D human pose in video. Tao Hu 0012, Chunxia Xiao, Geyong Min, Noushin Najjari |
Expert Syst. J. Knowl. Eng. | 2 |
| 2021 | Dense multiview stereo based on image texture enhancementabstractAbstract In this paper, we propose a novel Multiview Stereo (MVS) method which can effectively estimate geometry in low‐textured regions. Conventional MVS algorithms predict geometry by performing dense correspondence estimation across multiple views under the constraint of epipolar geometry. As low‐textured regions contain less feature information for reliable matching, estimating geometry for low‐textured regions remains hard work for previous MVS methods. To address this issue, we propose an MVS method based on texture enhancement. By enhancing texture information for each input image via our multiscale bilateral decomposition and reconstruction algorithm, our method can estimate reliable geometry for low‐textured regions that are intractable for previous MVS methods. To densify the final output point cloud, we further propose a novel selective joint bilateral propagation filter, which can effectively propagate reliable geometry estimation to neighboring unpredicted regions. We validate the effectiveness of our method on the ETH3D benchmark. Quantitative and qualitative comparisons demonstrate that our method can significantly improve the quality of reconstruction in low‐textured regions. Mengqiang Wei, Yanping Fu, Qingan Yan, Chunxia Xiao |
Comput. Animat. Virtual Worlds | 5 |
| 2021 | A Novel Visual Representation on Text Using Diverse Conditional GAN for Visual RecognitionabstractAutomatic image visual recognition can make full use of largely available images with text descriptions on social media platforms to build large-scale image labeled datasets. In this paper, we propose a novel visual text representation, named DG-VRT (Diverse GAN-Visual Representation on Text), which extracts visual features from synthetic images generated by a diverse conditional Generative Adversarial Network (DCGAN) on the text, for visual recognition. The DCGAN incorporates the current state-of-the-art text-to-image GANs and generates multiple synthetic images with various prior noises conditioned on a text. Then we extract deep visual features from the generated synthetic images to explore the underlying visual concepts and provide a visual transformation on text in feature space. Finally, we combine image-level visual features, text-level features and visual features based on synthetic images together to recognize the images, and we also extend the proposed work to semantic segmentation. We conduct extensive experiments on two benchmark datasets and the experimental results demonstrate the efficacy of our proposed representation on text for visual recognition. Tao Hu 0012, Chengjiang Long, Chunxia Xiao |
IEEE Trans. Image Process. | 3 |
| 2021 | Online MECG Compression Based on Incremental Tensor Decomposition for Wearable DevicesabstractLightweight and real-time multi-lead electrocardiogram (MECG) compression on wearable devices is important and challenging for long-term health monitoring. To utilize all three kinds of correlations of MECG data simultaneously, we construct 3-order incremental tensor and formulate data compression problem as tensor decomposition. However, the conventional tensor decomposition algorithms for large-scale tensor are usually too computationally expensive to apply to wearable devices. To reduce the computation complexity, we develop online compression approach by incremental tracking the CANDECOMP/PARAFAC (CP) decomposition of dynamic incremental tensors, which can efficiently utilize the tensor compression result based on the previous MECG data to derive the tensor compression upon arriving of new data. We evaluate the performance of our method with the Physikalisch-Technische Bundesanstalt MECG diagnostic dataset. Our method can achieve the averaged percentage root-mean-square difference (PRD) of 8.35% ±2.28% and the compression ratio (CR) of 43.05 ±2.01, which is better than five state-of-the-art of methods. Additionally, it can also well preserve the information of R-peak. Our method is suitable for near real-time MECG compression on wearable devices. Ling Xiao 0002, Kun Xie 0001, Chunxia Xiao |
IEEE J. Biomed. Health Informatics | 4 |
| 2021 | Enhancing Underexposed Photos Using Perceptually Bidirectional SimilarityabstractAlthough remarkable progress has been made, existing methods for enhancing underexposed photos tend to produce visually unpleasing results due to the existence of visual artifacts (e.g., color distortion, loss of details and uneven exposure). We observed that this is because they fail to ensure the perceptual consistency of visual information between the source underexposed image and its enhanced output. To obtain high-quality results free of these artifacts, we present a novel underexposed photo enhancement approach that is able to maintain the perceptual consistency. We achieve this by proposing an effective criterion, referred to as perceptually bidirectional similarity, which explicitly describes how to ensure the perceptual consistency. Particularly, we adopt the Retinex theory and cast the enhancement problem as a constrained illumination estimation optimization, where we formulate perceptually bidirectional similarity as constraints on illumination and solve for the illumination which can recover the desired artifact-free enhancement results. In addition, we describe a video enhancement framework that adopts the presented illumination estimation for handling underexposed videos. To this end, a probabilistic approach is introduced to propagate illuminations of sampled keyframes to the entire video by tackling a Bayesian Maximum A Posteriori problem. Extensive experiments demonstrate the superiority of our method over the state-of-the-art methods. Qing Zhang 0006, Yongwei Nie, Lei Zhu 0003, Chunxia Xiao, Wei-Shi Zheng 0001 |
IEEE Trans. Multim. | 4 |
| 2021 | Self-supervised monocular depth estimation based on image texture detail enhancement
Yuanzhen Li, Fei Luo 0004, Shenjie Zheng, Huanhuan Wu, Chunxia Xiao |
Vis. Comput. | 6 |
| 2020 | RIS-GAN: Explore Residual and Illumination with Generative Adversarial Networks for Shadow RemovalabstractResidual images and illumination estimation have been proved very helpful in image enhancement. In this paper, we propose a general and novel framework RIS-GAN which explores residual and illumination with Generative Adversarial Networks for shadow removal. Combined with the coarse shadow-removal image, the estimated negative residual images and inverse illumination maps can be used to generate indirect shadow-removal images to refine the coarse shadow-removal result to the fine shadow-free image in a coarse-to-fine fashion. Three discriminators are designed to distinguish whether the predicted negative residual images, shadow-removal images, and the inverse illumination maps are real or fake jointly compared with the corresponding ground-truth information. To our best knowledge, we are the first one to explore residual and illumination for shadow removal. We evaluate our proposed method on two benchmark datasets, i.e., SRD and ISTD, and the extensive experiments demonstrate that our proposed method achieves the superior performance to state-of-the-arts, although we have no particular shadow-aware components designed in our generators. Ling Zhang 0017, Chengjiang Long, Xiaolong Zhang 0002, Chunxia Xiao |
AAAI | 4 |
| 2020 | Joint Texture and Geometry Optimization for RGB-D ReconstructionabstractDue to inevitable noises and quantization error, the reconstructed 3D models via RGB-D sensors always accompany geometric error and camera drifting, which consequently lead to blurring and unnatural texture mapping results. Most of the 3D reconstruction methods focus on either geometry refinement or texture improvement respectively, which subjectively decouples the inter-relationship between geometry and texture. In this paper, we propose a novel approach that can jointly optimize the camera poses, texture and geometry of the reconstructed model, and color consistency between the key-frames. Instead of computing Shape-From-Shading (SFS) expensively, our method directly optimizes the reconstructed mesh according to color and geometric consistency and high-boost normal cues, which can effectively overcome the texture-copy problem generated by SFS and achieve more detailed shape reconstruction. As the joint optimization involves multiple correlated terms, therefore, we further introduce an iterative framework to interleave the optimal state. The experiments demonstrate that our method can recover not only fine-scale geometry but also high-fidelity texture. Yanping Fu, Qingan Yan, Chunxia Xiao |
CVPR | 4 |
| 2020 | ARShadowGAN: Shadow Generative Adversarial Network for Augmented Reality in Single Light ScenesabstractGenerating virtual object shadows consistent with the real-world environment shading effects is important but challenging in computer vision and augmented reality applications. To address this problem, we propose an end-to-end Generative Adversarial Network for shadow generation named ARShadowGAN for augmented reality in single light scenes. Our ARShadowGAN makes full use of attention mechanism and is able to directly model the mapping relation between the virtual object shadow and the real-world environment without any explicit estimation of the illumination and 3D geometric information. In addition, we collect an image set which provides rich clues for shadow generation and construct a dataset for training and evaluating our proposed ARShadowGAN. The extensive experimental results show that our proposed ARShadowGAN is capable of directly generating plausible virtual object shadows in single light scenes. Our source code is available at https://github.com/ldq9526/ARShadowGAN. Daquan Liu, Chengjiang Long, Hongpan Zhang, Hanning Yu, Xinzhi Dong, Chunxia Xiao |
CVPR | 6 |
| 2020 | Detail Preserved Point Cloud Completion via Separated Feature Aggregation
Qingan Yan, Chunxia Xiao |
ECCV (25) | 3 |
| 2020 | Learning to Detect Specular Highlights from Real-world ImagesabstractSpecular highlight detection is a challenging problem, and has many applications such as shiny object detection and light source estimation. Although various highlight detection methods have been proposed, they fail to disambiguate bright material surfaces from highlights, and cannot handle non-white-balanced images. Moreover, at present, there is still no benchmark dataset for highlight detection. In this paper, we present a large-scale real-world highlight dataset containing a rich variety of material categories, with diverse highlight shapes and appearances, in which each image is with an annotated ground-truth mask. Based on the dataset, we develop a deep learning-based specular highlight detection network (SHDNet) leveraging multi-scale context contrasted features to accurately detect specular highlights of varying scales. In addition, we design a binary cross-entropy (BCE) loss and an intersection-over-union edge (IoUE) loss for our network. Compared with existing highlight detection methods, our method can accurately detect highlights of different sizes, while effectively excluding the non-highlight regions, such as bright materials, non-specular as well as colored lighting, and even light sources. Gang Fu 0003, Qing Zhang 0006, Qifeng Lin, Lei Zhu 0003, Chunxia Xiao |
ACM Multimedia | 5 |
| 2020 | Multi-stage point completion network with critical set supervision
Chengjiang Long, Qingan Yan, Alix L. H. Chow, Chunxia Xiao |
Comput. Aided Geom. Des. | 5 |
| 2020 | CLA-GAN: A Context and Lightness Aware Generative Adversarial Network for Shadow RemovalabstractAbstract In this paper, we propose a novel context and lightness aware Generative Adversarial Network (CLA‐GAN) framework for shadow removal, which refines a coarse result to a final shadow removal result in a coarse‐to‐fine fashion. At the refinement stage, we first obtain a lightness map using an encoder‐decoder structure. With the lightness map and the coarse result as the inputs, the following encoder‐decoder tries to refine the final result. Specifically, different from current methods restricted pixel‐based features from shadow images, we embed a context‐aware module into the refinement stage, which exploits patch‐based features. The embedded module transfers features from non‐shadow regions to shadow regions to ensure the consistency in appearance in the recovered shadow‐free images. Since we consider pathces, the module can additionally enhance the spatial association and continuity around neighboring pixels. To make the model pay more attention to shadow regions during training, we use dynamic weights in the loss function. Moreover, we augment the inputs of the discriminator by rotating images in different degrees and use rotation adversarial loss during training, which can make the discriminator more stable and robust. Extensive experiments demonstrate the validity of the components in our CLA‐GAN framework. Quantitative evaluation on different shadow datasets clearly shows the advantages of our CLA‐GAN over the state‐of‐the‐art methods. Ling Zhang 0017, Chengjiang Long, Qingan Yan, Xiaolong Zhang 0002, Chunxia Xiao |
Comput. Graph. Forum | 5 |
| 2020 | A Comprehensive Pipeline for Complex Text-to-Image Synthesis
Fei Luo 0004, Hongpan Zhang, Hua-Jian Zhou, Alix L. H. Chow, Chunxia Xiao |
J. Comput. Sci. Technol. | 6 |
| 2020 | Folding patch correspondence for multiview stereoabstractAbstract In this article, we propose the novel folding patch model which can replace the traditional patch model utilized in patch‐based multiview stereo (MVS) methods to significantly improve the reconstruction results. The patch model is applied as an approximation of the scene surface differential in the geometric estimation procedure. By minimizing the photometric discrepancy of the projection of the patch model on multiple source images, patch‐based MVS algorithms optimize the position and normal values for the 3D hypothesis of the target pixel. The optimization is based on the assumption that the patch model can fit the target scene surface perfectly. However, when it comes to complex scenes crowded with sharp edges, splintery surfaces, or round surfaces, the patch model is inherently not suitable since even from the microscopic perspective these surfaces are not entirely flat. We construct the folding patch model by folding the traditional patch model from the middle line. By adjusting the folding angle and direction, the folding patch model can fit complex surfaces more flexibly. We apply our folding patch model to the representative open‐source patch based multiview stereo (PMVS) and COLMAP, and validate the effectiveness on ETH3D benchmark and data sets captured in nature. The results demonstrate that utilizing the folding patch model can significantly improve the behavior of PMVS and COLMAP, especially on data sets mainly consist of complex surfaces from plants. Yanping Fu, Qingan Yan, Chunxia Xiao |
Comput. Animat. Virtual Worlds | 4 |
| 2020 | Transparent object segmentation from casually captured videosabstractAbstract Segmentation of transparent objects from sequences can be very useful in computer vision applications. However, without additional auxiliary information it can be hard work for traditional segmentation methods, as light in the transparent area captured by RGB cameras mostly derive from the background and the appearance of transparent objects changes with surroundings. In this article, we present a from‐coarse‐to‐fine transparent object segmentation method, which utilizes trajectory clustering to roughly distinguish the transparent from the background and refine the segmentation based on combination information of color and distortion. We further incorporate the transparency saliency with color and trajectory smoothness throughout the video to acquire a spatiotemporal segmentation based on graph‐cut. We conduct our method on various datasets. The results demonstrate that our method can successfully segment transparent objects from the background. Yanping Fu, Qingan Yan, Chunxia Xiao |
Comput. Animat. Virtual Worlds | 4 |
| 2020 | Generating video animation from single still image in social media based on intelligent computing
Tao Hu 0012, Chao Liang 0001, Geyong Min, Keqin Li 0001, Chunxia Xiao |
J. Vis. Commun. Image Represent. | 5 |
| 2020 | S3D: Scalable Pedestrian Detection via Score Scale Surface DiscriminationabstractPedestrian detection has remained an important research topic in both the computer vision and multimedia communities because of its importance in practical applications, such as driving assistance and video surveillance. Existing methods compare the response score with a fixed threshold to determine whether a candidate region contains pedestrians and produce dissatisfactory results that contain either missed detections or false detections, which are difficult to balance. This situation has a serious impact under the condition of variable scale. This paper investigates the functional relationship between the scores and scales of pedestrians. By designing experiments with multiple scales, we have found a discriminant surface in the score scale space. Pedestrians can be distinguished at various scale levels according to their locations on the discriminant surface. The proposed approach is evaluated using four challenging pedestrian detection datasets, including Caltech, INRIA, ETH, and KITTI, and the superior experimental results are achieved when compared with baseline methods. Xiao Wang 0029, Chao Liang 0001, Chen Chen 0001, Jun Chen 0001, Zheng Wang 0007, Zhen Han 0002, Chunxia Xiao |
IEEE Trans. Circuits Syst. Video Technol. | 7 |
| 2020 | Shading-aware shadow detection and removal from a single image
Xinyun Fan, Ling Zhang 0017, Qingan Yan, Gang Fu 0003, Zipei Chen, Chengjiang Long, Chunxia Xiao |
Vis. Comput. | 8 |
| 2020 | Real-time dense 3D reconstruction and camera tracking via embedded planes representation
Yanping Fu, Qingan Yan, Alix L. H. Chow, Chunxia Xiao |
Vis. Comput. | 5 |
| 2019 | PCAN: 3D Attention Map Learning Using Contextual Information for Point Cloud Based RetrievalabstractPoint cloud based retrieval for place recognition is an emerging problem in vision field. The main challenge is how to find an efficient way to encode the local features into a discriminative global descriptor. In this paper, we propose a Point Contextual Attention Network (PCAN), which can predict the significance of each local point feature based on point context. Our network makes it possible to pay more attention to the task-relevent features when aggregating local features. Experiments on various benchmark datasets show that the proposed network can provide outperformance than current state-of-the-art approaches. Chunxia Xiao |
CVPR | 2 |
| 2019 | ARGAN: Attentive Recurrent Generative Adversarial Network for Shadow Detection and RemovalabstractIn this paper we propose an attentive recurrent generative adversarial network (ARGAN) to detect and remove shadows in an image. The generator consists of multiple progressive steps. At each step a shadow attention detector is firstly exploited to generate an attention map which specifies shadow regions in the input image. Given the attention map, a negative residual by a shadow remover encoder will recover a shadow-lighter or even a shadow-free image. The discriminator is designed to classify whether the output image in the last progressive step is real or fake. Moreover, ARGAN is suitable to be trained with a semi-supervised strategy to make full use of sufficient unsupervised data. The experiments on four public datasets have demonstrated that our ARGAN is robust to detect both simple and complex shadows and to produce more realistic shadow removal results. It outperforms the state-of-the-art methods, especially in detail of recovering shadow areas. Bin Ding, Chengjiang Long, Ling Zhang 0017, Chunxia Xiao |
ICCV | 4 |
| 2019 | A Hybrid L2 -LP Variational Model For Single Low-Light Image Enhancement With Bright Channel PriorabstractIn this paper, we consider and study the norm variable and propose a hybrid L2-Lpvariational model with bright channel prior based on Retinex to decompose an observed image into a reflectance layer and an illumination layer. Different from the existing methods, our proposed model can preserve the reflectance layer with more fine details while enforcing the illumination layer to be texture-less, avoiding the texture-copy problem. Moreover, for solving our non-linear optimization, we adopt an alternating minimization scheme to find the optimal. Finally, we test our algorithm on a large number of images and the experimental results illustrate that the proposed method has achieved the better result than other state-of-the-art methods both qualitatively and quantitatively. Gang Fu 0003, Chunxia Xiao |
ICIP | 3 |
| 2019 | Towards High-Quality Intrinsic Images in the WildabstractWe address the intrinsic image decomposition problem for separating an image into its intrinsic images, i.e, a reflectance layer and a shading layer. Although this problem has been studied for decades, it remains a significant challenge, particularly for real-world images. In this paper, we present a novel method for estimating high-quality intrinsic images for real-world images. Our method is built upon two observations on real-world images: (i) reflectance is generally sparse and there are limited number of reflectance values in an image; (ii) shading usually has locally smooth transition. Based on the two observations, we formulate the decomposition problem into an optimization framework, where we encourage the reflectance sparseness by globally confining the number of reflectance discontinuities among neighboring pixels using an L_0 norm, and utilize a total variation for maintaining locally smooth shading. We employ two benchmark datasets and perform various experiments to evaluate our method. Experimental results show that our method outperforms state-of-the-art methods, both qualitatively and quantitatively. Gang Fu 0003, Qing Zhang 0006, Chunxia Xiao |
ICME | 3 |
| 2019 | Illumination animating and editing in a single picture using scene structure estimation
Bin Liao 0006, Chao Liang 0001, Fei Luo 0004, Chunxia Xiao |
Comput. Graph. | 5 |
| 2019 | Wavelet Flow: Optical Flow Guided Wavelet Facial Image FusionabstractAbstract Estimating the correspondence between the images using optical flow is the key component for image fusion, however, computing optical flow between a pair of facial images including backgrounds is challenging due to large differences in illumination, texture, color and background in the images. To improve optical flow results for image fusion, we propose a novel flow estimation method, wavelet flow, which can handle both the face and background in the input images. The key idea is that instead of computing flow directly between the input image pair, we estimate the image flow by incorporating multi‐scale image transfer and optical flow guided wavelet fusion. Multi‐scale image transfer helps to preserve the background and lighting detail of input, while optical flow guided wavelet fusion produces a series of intermediate images for further fusion quality optimizing. Our approach can significantly improve the performance of the optical flow algorithm and provide more natural fusion results for both faces and backgrounds in the images. We evaluate our method on a variety of datasets to show its high outperformance. Qingan Yan, Gang Fu 0003, Chunxia Xiao |
Comput. Graph. Forum | 4 |
| 2019 | Specular Highlight Removal for Real-world ImagesabstractAbstract Removing specular highlight in an image is a fundamental research problem in computer vision and computer graphics. While various methods have been proposed, they typically do not work well for real‐world images due to the presence of rich textures, complex materials, hard shadows, occlusions and color illumination, etc. In this paper, we present a novel specular highlight removal method for real‐world images. Our approach is based on two observations of the real‐world images: (i) the specular highlight is often small in size and sparse in distribution; (ii) the remaining diffuse image can be represented by linear combination of a small number of basis colors with the sparse encoding coefficients. Based on the two observations, we design an optimization framework for simultaneously estimating the diffuse and specular highlight images from a single image. Specifically, we recover the diffuse components of those regions with specular highlight by encouraging the encoding coefficients sparseness using L0 norm. Moreover, the encoding coefficients and specular highlight are also subject to the non‐negativity according to the additive color mixing theory and the illumination definition, respectively. Extensive experiments have been performed on a variety of images to validate the effectiveness of the proposed method and its superiority over the previous methods. Gang Fu 0003, Qing Zhang 0006, Chengfang Song, Qifeng Lin, Chunxia Xiao |
Comput. Graph. Forum | 5 |
| 2019 | Pyramid Multi-View Stereo with Local ConsistencyabstractAbstract In this paper, we propose a PatchMatch‐based Multi‐View Stereo (MVS) algorithm which can efficiently estimate geometry for the textureless area. Conventional PatchMatch‐based MVS algorithms estimate depth and normal hypotheses mainly by optimizing photometric consistency metrics between patch in the reference image and its projection on other images. The photometric consistency works well in textured regions but can not discriminate textureless regions, which makes geometry estimation for textureless regions hard work. To address this issue, we introduce the local consistency. Based on the assumption that neighboring pixels with similar colors likely belong to the same surface and share approximate depth‐normal values, local consistency guides the depth and normal estimation with geometry from neighboring pixels with similar colors. To fasten the convergence of pixelwise local consistency across the image, we further introduce a pyramid architecture similar to previous work which can also provide coarse estimation at upper levels. We validate the effectiveness of our method on the ETH3D benchmark and Tanks and Temples benchmark. Results show that our method outperforms the state‐of‐the‐art. Yanping Fu, Qingan Yan, Chunxia Xiao |
Comput. Graph. Forum | 4 |
| 2019 | Scale-adaptive Structure-preserving Texture FilteringabstractAbstract This paper proposes a scale‐adaptive filtering method to improve the performance of structure‐preserving texture filtering for image smoothing. With classical texture filters, it usually is challenging to smooth texture at multiple scales while preserving salient structures in an image. We address this issue in the concept of adaptive bilateral filtering, where the scales of Gaussian range kernels are allowed to vary from pixel to pixel. Based on direction‐wise statistics, our method distinguishes texture from structure effectively, identifies appropriate scope around a pixel to be smoothed and thus infers an optimal smoothing scale for it. Filtering an image with varying‐scale kernels, the image is smoothed according to the distribution of texture adaptively. With commendable experimental results, we show that, needing less iterations, our proposed scheme boosts texture filtering performance in terms of preserving the geometric structures of multiple scales even after aggressive smoothing of the original image. Chengfang Song, Chunxia Xiao, Ling Lei 0001, Haigang Sui |
Comput. Graph. Forum | 2 |
| 2019 | Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice ConvolutionsabstractAbstract In this paper, we propose a two‐stage top‐down and bottom‐up Generative Adversarial Networks (TBGANs) for shadow inpainting and removal which uses a novel top‐down encoder and a bottom‐up decoder with slice convolutions. These slice convolutions can effectively extract and restore the long‐range spatial information for either down‐sampling or up‐sampling. Different from the previous shadow removal methods based on deep learning, we propose to inpaint shadow to handle the possible dark shadows to achieve a coarse shadow‐removal image at the first stage, and then further recover the details and enhance the color and texture details with a non‐local block to explore both local and global inter‐dependencies of pixels at the second stage. With such a two‐stage coarse‐to‐fine processing, the overall effect of shadow removal is greatly improved, and the effect of color retention in non‐shaded areas is significant. By comparing with a variety of mainstream shadow removal methods, we demonstrate that our proposed method outperforms the state‐of‐the‐art methods. Jinjiang Wei, Chengjiang Long, Hua Zou 0002, Chunxia Xiao |
Comput. Graph. Forum | 4 |
| 2019 | Data-driven main color map feature learning, design and simulation for smart ethnic cloth
Tao Hu 0012, Chunxia Xiao |
Future Gener. Comput. Syst. | 2 |
| 2019 | Joint bilateral propagation upsampling for unstructured multi-view stereo
Mengqiang Wei, Qingan Yan, Fei Luo 0004, Chengfang Song, Chunxia Xiao |
Vis. Comput. | 5 |
| 2019 | Effective shadow removal via multi-scale image decomposition
Ling Zhang 0017, Qingan Yan, Xiaolong Zhang 0002, Chunxia Xiao |
Vis. Comput. | 5 |
| 2018 | Texture Mapping for 3D Reconstruction With RGB-D SensorabstractAcquiring realistic texture details for 3D models is important in 3D reconstruction. However, the existence of geometric errors, caused by noisy RGB-D sensor data, always makes the color images cannot be accurately aligned onto reconstructed 3D models. In this paper, we propose a global-to-local correction strategy to obtain more desired texture mapping results. Our algorithm first adaptively selects an optimal image for each face of the 3D model, which can effectively remove blurring and ghost artifacts produced by multiple image blending. We then adopt a non-rigid global-to-local correction step to reduce the seaming effect between textures. This can effectively compensate for the texture and the geometric misalignment caused by camera pose drift and geometric errors. We evaluate the proposed algorithm in a range of complex scenes and demonstrate its effective performance in generating seamless high fidelity textures for 3D models. Yanping Fu, Qingan Yan, Long Yang 0001, Chunxia Xiao |
CVPR | 5 |
| 2018 | Faster Seam Carving for Video RetargetingabstractVideo retargeting is to resize a video to a desired resolution or aspect ratio while preserving its salient content without visual distortion. The key to video retargeting is to reconcile spatio-temporal coherence of video frames, and most existing works use seam carving to achieve that by employing the dynamic programming to find optimal seams. However, these methods are too time-consuming due to high computational complexity of the dynamic programming. To this end, we propose a novel method which uses discontinuous and suboptimal seams for seam carving. Concretely, we obtain the discontinuous seams by allowing seams to move freely in homogeneous regions of the frame, which helps preserve the spatio-temporal coherence effectively. Then, the genetic algorithm is employed to find suboptimal seams, so as to reduce computational complexity. Finally, each frame can be retargeted to a new aspect ratio or size by repeatedly carving out seams. Compared to the-state-of-the-art methods, the proposed algorithm achieves comparable results at an average expense of only one third of their running time. Ruimin Hu, Chao Liang 0001, Chunxia Xiao, Weijian Ruan |
ICIP | 4 |
| 2018 | High-Quality Exposure Correction of Underexposed PhotosabstractWe address the problem of correcting the exposure of underexposed photos. Previous methods have tackled this problem from many different perspectives and achieved remarkable progress. However, they usually fail to produce natural-looking results due to the existence of visual artifacts such as color distortion, loss of detail, exposure inconsistency, etc. We find that the main reason why existing methods induce these artifacts is because they break a perceptually similarity between the input and output. Based on this observation, an effective criterion, termed as perceptually bidirectional similarity (PBS) is proposed. Based on this criterion and the Retinex theory, we cast the exposure correction problem as an illumination estimation optimization, where PBS is defined as three constraints for estimating illumination that can generate the desired result with even exposure, vivid color and clear textures. Qualitative and quantitative comparisons, and the user study demonstrate the superiority of our method over the state-of-the-art methods. Qing Zhang 0006, Ganzhao Yuan, Chunxia Xiao, Lei Zhu 0003, Wei-Shi Zheng 0001 |
ACM Multimedia | 3 |
| 2018 | Efficient image dehazing using boundary conditions and local contrast
Bin Liao 0006, Chunxia Xiao |
Comput. Graph. | 3 |
| 2018 | Narrative Collage of Image Collections by Scene Graph RecombinationabstractA narrative collage is an interesting image editing method for summarizing the main theme or storyline behind an image collection. We present a novel method to generate narrative images with plausible semantic scene structures. To achieve this goal, we introduce a layer graph and a scene graph to represent the relative depth order and semantic relationship between image objects, respectively. We first cluster the input image collection to select representative images, and then we extract a group of semantic salient objects from each representative image. Both layer graphs and scene graphs are constructed and combined according to our specific rules for reorganizing the extracted objects in every image. We design an energy model to appropriately locate every object on the final canvas. The experimental results show that our method can produce competitive narrative collage results and that it performs well on a wide range of image collections. Miao Yi, Shenghong Hu, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | Surface Reconstruction via Fusing Sparse-Sequence of Depth ImagesabstractHandheld scanning using commodity depth cameras provides a flexible and low-cost manner to get 3D models. The existing methods scan a target by densely fusing all the captured depth images, yet most frames are redundant. The jittering frames inevitably embedded in handheld scanning process will cause feature blurring on the reconstructed model and even trigger the scan failure (i.e., camera tracking losing). To address these problems, in this paper, we propose a novel sparse-sequence fusion (SSF) algorithm for handheld scanning using commodity depth cameras. It first extracts related measurements for analyzing camera motion. Then based on these measurements, we progressively construct a supporting subset for the captured depth image sequence to decrease the data redundancy and the interference from jittering frames. Since SSF will reveal the intrinsic heavy noise of the original depth images, our method introduces a refinement process to eliminate the raw noise and recover geometric features for the depth images selected into the supporting subset. We finally obtain the fused result by integrating the refined depth images into the truncated signed distance field (TSDF) of the target. Multiple comparison experiments are conducted and the results verify the feasibility and validity of SSF for handheld scanning with a commodity depth camera. Long Yang 0001, Qingan Yan, Yanping Fu, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | Distance field guided $$L_1$$ L 1 -median skeleton extraction
Chengfang Song, Zhiqiang Pang, Xiaoyuan Jing, Chunxia Xiao |
Vis. Comput. | 4 |
| 2017 | Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic ContextabstractA perennial problem in structure from motion (SfM) is visual ambiguity posed by repetitive structures. Recent disambiguating algorithms infer ambiguities mainly via explicit background context, thus face limitations in highly ambiguous scenes which are visually indistinguishable. Instead of analyzing local visual information, we propose a novel algorithm for SfM disambiguation that explores the global topology as encoded in photo collections. An important adaptation of this work is to approximate the available imagery using a manifold of viewpoints. We note that, while ambiguous images appear deceptively similar in appearance, they are actually located far apart on geodesics. We establish the manifold by adaptively identifying cameras with adjacent viewpoint, and detect ambiguities via a new measure, geodesic consistency. We demonstrate the accuracy and efficiency of the proposed approach on a range of complex ambiguity datasets, even including the challenging scenes without background conflicts. Qingan Yan, Long Yang 0001, Ling Zhang 0017, Chunxia Xiao |
CVPR | 4 |
| 2017 | Semantic-aware adaptation scheme for soccer video over MPEG-DASHabstractIn recent years, quality of experience (QoE) has been investigated and proved to have both influential factors on user's visual quality and perceptual quality, while the perceptual quality means user's requirement on personalized content should be acquired in optimized quality. That's to say, those segments holding user interested content such as highlights need to be allocated more network resource in a resource-limited streaming scenario. However, all the existing HTTP-based adaptive methods only focus the content-agnostic bitrate adaptation according to limited network resources or energy resource, since they ignored user perceived semantics on some important segments, which suffered less quality on the important segments than on those ordinary ones, so as to hurt the overall QoE. In this paper, we have proposed a new semantic-aware adaptation scheme for MPEG-DASH services, which decides how to preserve bandwidth and buffering time depending on content descriptors for the perceived important content to users. Further, a semantic-aware probe and adaptation (SMA-PANDA) algorithm has been implemented in a DASH client to compare with conventional bitrate adaptions. Preliminary results show that SMA-PANDA achieves better QoE and flexibility on streaming user's interested content on MPEG-DASH platform, and it also aggressively helps user interested content compete more resource to deliver high quality presentation. Shenghong Hu, Lingfen Sun, Chunxia Xiao, Chao Gui |
ICME | 3 |
| 2017 | Video Shadow Removal Using Spatio-temporal Illumination TransferabstractAbstract Shadow removal for videos is an important and challenging vision task. In this paper, we present a novel shadow removal approach for videos captured by free moving cameras using illumination transfer optimization. We first detect the shadows of the input video using interactive fast video matting. Then, based on the shadow detection results, we decompose the input video into overlapped 2D patches, and find the coherent correspondences between the shadow and non‐shadow patches via discrete optimization technique built on the patch similarity metric. We finally remove the shadows of the input video sequences using an optimized illumination transfer method, which reasonably recovers the illumination information of the shadow regions and produces spatio‐temporal shadow‐free videos. We also process the shadow boundaries to make the transition between shadow and non‐shadow regions smooth. Compared with previous works, our method can handle videos captured by free moving cameras and achieve better shadow removal results. We validate the effectiveness of the proposed algorithm via a variety of experiments. Ling Zhang 0017, Bin Liao 0006, Chunxia Xiao |
Comput. Graph. Forum | 4 |
| 2017 | Palette-Based Image Recoloring Using Color Decomposition OptimizationabstractPrevious works on palette-based color manipulation typically fail to produce visually pleasing results with vivid color and natural appearance. In this paper, we present an approach to edit colors of an image by adjusting a compact color palette. Different from existing methods that fail to preserve inherent color characteristics residing in the source image, we propose a color decomposition optimization for flexible recoloring while retaining these characteristics. For an input image, we first employ a variant of the k -means algorithm to create a palette consisting of a small set of most representative colors. Next, we propose a color decomposition optimization to decompose colors of the entire image into linear combinations of basis colors in the palette. The captured linear relationships then allow us to recolor the image by recombining the coding coefficients with a user-modified palette. Qualitative comparisons with existing methods show that our approach can more effectively recolor images. Further user study quantitatively demonstrates that our method is a good candidate for color manipulation tasks. In addition, we showcase some applications enabled by our method, including pattern colorings suggesting, color transfer, tissue staining analysis and color image segmentation. Qing Zhang 0006, Chunxia Xiao, Hanqiu Sun |
IEEE Trans. Image Process. | 2 |
| 2017 | Illumination Decomposition for Photograph With Multiple Light SourcesabstractIllumination decomposition for a single photograph is an important and challenging problem in image editing operation. In this paper, we present a novel coarse-to-fine strategy to perform illumination decomposition for photograph with multiple light sources. We first reconstruct the lighting environment of the image using the estimated geometry structure of the scene. With the position of lights, we detect the shadow regions as well as the highlights in the projected image for each light. Then, using the illumination cues from shadows, we estimate the coarse illumination decomposed image emitted by each light source. Finally, we present a light-aware illumination optimization model, which efficiently produces the finer illumination decomposition results, as well as recover the texture detail under the shadow. We validate our approach on a number of examples, and our method effectively decomposes the input image into multiple components corresponding to different light sources. Ling Zhang 0017, Qingan Yan, Zheng Liu 0004, Hua Zou 0002, Chunxia Xiao |
IEEE Trans. Image Process. | 5 |
| 2017 | Shape-controllable geometry completion for point cloud models
Long Yang 0001, Qingan Yan, Chunxia Xiao |
Vis. Comput. | 3 |
| 2016 | Distance learning by treating negative samples differently and exploiting impostors with symmetric triplet constraint for person re-identificationabstractDistance learning (DL) is an effective technique for person reidentification (PR-ID). DL based methods learn the distance metric by exploiting the discriminative information contained in samples. In PR-ID, different types of negative samples own different amounts of discriminative information, and impostor samples usually own more than other well separable negative samples (WSN-samples). Therefore, how to make full use of the different discriminative information conveyed by all negative samples in the DL process is a critical issue to be investigated. In this paper, we propose a novel DL approach for PR-ID. Specifically, for each target sample, we divide its negative samples into impostors and WSN-samples. Then we learn the distance metric by utilizing impostors and WSN-samples differently. For impostors, we design a symmetric triplet constraint, which requires the impostor to be far away from both samples of its corresponding positive sample pair simultaneously; for WSN-samples, we require them to keep their favorable separability. Experimental results on three benchmark datasets demonstrate the effectiveness and efficiency of our approach. Xiaoke Zhu, Xiaoyuan Jing, Fei Wu 0004, Wei-Shi Zheng 0001, Ruimin Hu, Chunxia Xiao, Chao Liang 0001 |
ICME | 6 |
| 2016 | Geometrically Based Linear Iterative Clustering for Quantitative Feature CorrespondenceabstractAbstract A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ratio‐test strategy to determine final correspondences. However, these measurements are heuristic and subjectively excludes massive true positive correspondences that should be matched. In this paper, we propose a novel feature matching algorithm for image collections, which is capable of providing quantitative depiction to the plausibility of feature matches. We achieve this by exploring the epipolar consistency between feature points and their potential correspondences, and reformulate feature matching as an optimization problem in which the overall geometric inconsistency across the entire image set ought to be minimized. We derive the solution of the optimization problem in a simple linear iterative manner, where a k‐means‐type approach is designed to automatically generate consistent feature clusters. Experiments show that our method produces precise correspondences on a variety of image sets and retrieves many matches that are subjectively rejected by recent methods. We also demonstrate the usefulness of the framework in structure from motion task for denser point cloud reconstruction. Qingan Yan, Long Yang 0001, Chao Liang 0001, Huajun Liu, Ruimin Hu, Chunxia Xiao |
Comput. Graph. Forum | 6 |
| 2016 | Video Background Completion Using Motion-Guided Pixel Assignment OptimizationabstractBackground completion for consumer videos captured by free-moving cameras is a challenging problem. In this paper, we present a new approach to complete the holes left by removing objects with motion-guided pixels assignment optimization. We first estimate the motion field in the holes by applying a two-step motion propagation method. Then, using estimated motion field as guidance, the missing parts of the video are completed by performing pixels assignment optimization based on the Markov random field, which optimally assigns available pixels from other neighboring video frames to the missing regions. Finally, we present an illumination-adjusting approach to eliminate the illumination inconsistency in the completed holes. We validate our method on a variety of videos captured by free-moving cameras. Compared with previous methods, our method works better to keep the completed background spatiotemporally coherent, to complete video background with much depth discontinuity and to make the illumination consistent in the completed region. Qing Zhang 0006, Chunxia Xiao |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2016 | Person Reidentification via Ranking Aggregation of Similarity Pulling and Dissimilarity PushingabstractPerson reidentification is a key technique to match different persons observed in nonoverlapping camera views. Many researchers treat it as a special object-retrieval problem, where ranking optimization plays an important role. Existing ranking optimization methods mainly utilize the similarity relationship between the probe and gallery images to optimize the original ranking list, but seldom consider the important dissimilarity relationship. In this paper, we propose to use both similarity and dissimilarity cues in a ranking optimization framework for person reidentification. Its core idea is that the true match should not only be similar to those strongly similar galleries of the probe, but also be dissimilar to those strongly dissimilar galleries of the probe. Furthermore, motivated by the philosophy of multiview verification, a ranking aggregation algorithm is proposed to enhance the detection of similarity and dissimilarity based on the following assumption: the true match should be similar to the probe in different baseline methods. In other words, if a gallery blue image is strongly similar to the probe in one method, while simultaneously strongly dissimilar to the probe in another method, it will probably be a wrong match of the probe. Extensive experiments conducted on public benchmark datasets and comparisons with different baseline methods have shown the great superiority of the proposed ranking optimization method. Mang Ye, Chao Liang 0001, Yi Yu 0001, Zheng Wang 0007, Qingming Leng, Chunxia Xiao, Jun Chen 0001, Ruimin Hu |
IEEE Trans. Multim. | 6 |
| 2016 | Underexposed Video Enhancement via Perception-Driven Progressive FusionabstractUnderexposed video enhancement aims at revealing hidden details that are barely noticeable in LDR video frames with noise. Previous work typically relies on a single heuristic tone mapping curve to expand the dynamic range, which inevitably leads to uneven exposure and visual artifacts. In this paper, we present a novel approach for underexposed video enhancement using an efficient perception-driven progressive fusion. For an input underexposed video, we first remap each video frame using a series of tentative tone mapping curves to generate an multi-exposure image sequence that contains different exposed versions of the original video frame. Guided by some visual perception quality measures encoding the desirable exposed appearance, we locate all the best exposed regions from multi-exposure image sequences and then integrate them into a well-exposed video in a temporally consistent manner. Finally, we further perform an effective texture-preserving spatio-temporal filtering on this well-exposed video to obtain a high-quality noise-free result. Experimental results have shown that the enhanced video exhibits uniform exposure, brings out noticeable details, preserves temporal coherence, and avoids visual artifacts. Besides, we demonstrate applications of our approach to a set of problems including video dehazing, video denoising and HDR video reconstruction. Qing Zhang 0006, Yongwei Nie, Ling Zhang 0017, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | Effective skeletons extraction for animated surfaces based on geometry propagationabstractAbstract We introduce a registration‐based propagation strategy to extract temporally coherent skeletons from the animated surfaces. We first extract complete skeletons for the key frames of the animated surfaces, and present a spatio‐temporal L1‐medial skeleton extraction method to extract the initial skeletons for the immediate frames between the key frames. As these initial skeletons may not be complete, we then develop a global skeleton alignment method, which effectively warps the key skeleton to these initial skeletons subsequently. By using the geometry merging, we propagate the geometry of the warped key skeleton to the initial skeletons, and produce temporally coherent skeletons for the input animated surfaces. Our system can be applied to the raw scanned animated object and requires only minimal user interaction to extract complete and temporally coherent animated skeletons. Copyright © 2015 John Wiley & Sons, Ltd. Zhiqiang Pang, Yong Zhao 0004, Chunxia Xiao |
Comput. Animat. Virtual Worlds | 3 |
| 2015 | Shadow Remover: Image Shadow Removal Based on Illumination Recovering OptimizationabstractIn this paper, we present a novel shadow removal system for single natural images as well as color aerial images using an illumination recovering optimization method. We first adaptively decompose the input image into overlapped patches according to the shadow distribution. Then, by building the correspondence between the shadow patch and the lit patch based on texture similarity, we construct an optimized illumination recovering operator, which effectively removes the shadows and recovers the texture detail under the shadow patches. Based on coherent optimization processing among the neighboring patches, we finally produce high-quality shadow-free results with consistent illumination. Our shadow removal system is simple and effective, and can process shadow images with rich texture types and nonuniform shadows. The illumination of shadow-free results is consistent with that of surrounding environment. We further present several shadow editing applications to illustrate the versatility of the proposed method. Ling Zhang 0017, Qing Zhang 0006, Chunxia Xiao |
IEEE Trans. Image Process. | 3 |
| 2015 | Content-aware model resizing with symmetry-preservation
Chunxia Xiao, Liqiang Jin, Yongwei Nie, Renfang Wang, Hanqiu Sun, Kwan-Liu Ma |
Vis. Comput. | 1 |
| 2014 | Fast Feature-Oriented Visual Connection for Large Image CollectionsabstractAbstract Deriving the visual connectivity across large image collections is a computationally expensive task. Different from current image‐oriented match graph construction methods which build on pairwise image matching, we present a novel and scalable feature‐oriented image matching algorithm for large collections. Our method improves the match graph construction procedure in three ways. First, instead of building trees repeatedly, we put the feature points of the input image collection into a single kd‐tree and select the leaves as our anchor points. Then we construct an anchor graph from which each feature can intelligently find a small portion of related candidates to match. Finally, we design a new form of adjacency matrix for fast feature similarity measuring, and return all the matches in different photos across the whole dataset directly. Experiments show that our feature‐oriented correspondence algorithm can explore visual connectivity between images with significant improvement in speed. Qingan Yan, Chunxia Xiao |
Comput. Graph. Forum | 3 |
| 2014 | Multi-scale geometric detail enhancement for time-varying surfaces
Long Yang 0001, Chunxia Xiao |
Graph. Model. | 2 |
| 2014 | Hierarchical mesh deformation with shape preservationabstractABSTRACT It is very difficult to deform flexible objects in computer animation. This paper presents a novel approach to address this problem. A detail‐sensitive and deformation‐sensitive simplification is first conducted on the original mesh. The simplified mesh is then deformed, and this deformation is transferred to the original mesh to produce an initial result. Because of the discontinuity between some vertices, an as‐rigid‐as‐possible optimization is employed to prevent the shape distortion and control the surface stiffness. Various experimental data demonstrate that our algorithm is intuitive, efficient, and effective in deforming large meshes. Copyright © 2014 John Wiley & Sons, Ltd. Yong Zhao 0004, Junyu Dong, Bin Pan, Chunxia Xiao |
Comput. Animat. Virtual Worlds | 4 |
| 2014 | Fast Closed-Form Matting Using a Hierarchical Data StructureabstractImage/video matting is one of the key operations in many image/video editing applications. Although previous methods can generate high-quality matting results, their high computational cost in processing high-resolution image and video data often limits their usability. In this paper, we present a unified acceleration method for closed-form image and video matting using a hierarchical data structure, which achieves an excellent compromise between quality and speed. We first apply a Gaussian KD tree to adaptively cluster the input high-dimensional image and video feature space into a low-dimensional feature space. Then, we solve the affinity-weighted Laplacian alpha matting in the reduced feature space. The final matting results are derived using detail-aware alpha interpolation. Our algorithm can be fully parallelized by exploiting advanced graphics hardware, which can further accelerate the matting computation. Our method accelerates existing methods by at least an order of magnitude with good quality, and also greatly reduces the memory consumption. This acceleration strategy is also extended to support other affinity-based matting approaches, which makes it a more general accelerating framework for a variety of matting methods. Finally, we apply the presented method to accelerate image and video dehazing, and image shadow detection and removal. Chunxia Xiao, Donglin Xiao, Zhao Dong 0001, Kwan-Liu Ma |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2014 | Cloud Detection of RGB Color Aerial Photographs by Progressive Refinement SchemeabstractIn this paper, we propose an automatic and effective cloud detection algorithm for color aerial photographs. Based on the properties derived from observations and statistical results on a large number of color aerial photographs with cloud layers, we present a novel progressive refinement scheme for detecting clouds in the color aerial photographs. We first construct a significance map which highlights the difference between cloud regions and noncloud regions. Based on the significance map and the proposed optimal threshold setting, we obtain a coarse cloud detection result which classifies the input aerial photograph into the candidate cloud regions and noncloud regions. In order to accurately detect the cloud regions from the candidate cloud regions, we then construct a robust detail map derived from a multiscale bilateral decomposition to guide us in removing noncloud regions from the candidate cloud regions. Finally, we further perform a guided feathering to achieve our final cloud detection result, which detects semitransparent cloud pixels around the boundaries of cloud regions. The proposed method is evaluated in terms of both visual and quantitative comparisons, and the evaluation results show that our proposed method works well for the cloud detection of color aerial photographs. Qing Zhang 0006, Chunxia Xiao |
IEEE Trans. Geosci. Remote. Sens. | 2 |
| 2014 | Object Movements Synopsis viaPart Assembling and StitchingabstractVideo synopsis aims at removing video's less important information, while preserving its key content for fast browsing, retrieving, or efficient storing. Previous video synopsis methods, including frame-based and object-based approaches that remove valueless whole frames or combine objects from time shots, cannot handle videos with redundancies existing in the movements of video object. In this paper, we present a novel part-based object movements synopsis method, which can effectively compress the redundant information of a moving video object and represent the synopsized object seamlessly. Our method works by part-based assembling and stitching. The object movement sequence is first divided into several part movement sequences. Then, we optimally assemble moving parts from different part sequences together to produce an initial synopsis result. The optimal assembling is formulated as a part movement assignment problem on a Markov Random Field (MRF), which guarantees the most important moving parts are selected while preserving both the spatial compatibility between assembled parts and the chronological order of parts. Finally, we present a non-linear spatiotemporal optimization formulation to stitch the assembled parts seamlessly, and achieve the final compact video object synopsis. The experiments on a variety of input video objects have demonstrated the effectiveness of the presented synopsis method. Yongwei Nie, Hanqiu Sun, Ping Li 0016, Chunxia Xiao, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2013 | Efficient feature-preserving local projection operator for geometry reconstruction
Bin Liao 0006, Chunxia Xiao, Liqiang Jin, Hongbo Fu 0001 |
Comput. Aided Des. | 2 |
| 2013 | Efficient feature tracking of time-varying surfaces using multi-scale motion flow propagation
Bin Liao 0006, Chunxia Xiao, Zhiqiang Pang |
Comput. Aided Des. | 2 |
| 2013 | Fast Shadow Removal Using Adaptive Multi-Scale Illumination TransferabstractAbstract In this paper, we present a new method for removing shadows from images. First, shadows are detected by interactive brushing assisted with a Gaussian Mixture Model. Secondly, the detected shadows are removed using an adaptive illumination transfer approach that accounts for the reflectance variation of the image texture. The contrast and noise levels of the result are then improved with a multi‐scale illumination transfer technique. Finally, any visible shadow boundaries in the image can be eliminated based on our Bayesian framework. We also extend our method to video data and achieve temporally consistent shadow‐free results. Chunxia Xiao, Ruiyun She, Donglin Xiao, Kwan-Liu Ma |
Comput. Graph. Forum | 1 |
| 2013 | Efficient Shadow Removal Using Subregion Matching Illumination TransferabstractAbstract This paper proposes a new shadow removal approach for input single natural image by using subregion matching illumination transfer We first propose an effective and automatic shadow detection algorithm incorporating global successive thresholding scheme and local boundary refinement. Then we present a novel shadow removal algorithm by performing illumination transfer on the matched subregion pairs between the shadow regions and non‐shadow regions, and this method can process complex images with different kinds of shadowed texture regions and illumination conditions. In addition, we develop an efficient shadow boundary processing method by using alpha matte interpolation, which produces seamless transition between the shadow and non‐shadow regions. Experimental results demonstrate the capabilities of our algorithm in both the shadow removal quality and performance. Chunxia Xiao, Donglin Xiao, Ling Zhang 0017 |
Comput. Graph. Forum | 1 |
| 2013 | Compact Video Synopsis via Global Spatiotemporal OptimizationabstractVideo synopsis aims at providing condensed representations of video data sets that can be easily captured from digital cameras nowadays, especially for daily surveillance videos. Previous work in video synopsis usually moves active objects along the time axis, which inevitably causes collisions among the moving objects if compressed much. In this paper, we propose a novel approach for compact video synopsis using a unified spatiotemporal optimization. Our approach globally shifts moving objects in both spatial and temporal domains, which shifting objects temporally to reduce the length of the video and shifting colliding objects spatially to avoid visible collision artifacts. Furthermore, using a multilevel patch relocation (MPR) method, the moving space of the original video is expanded into a compact background based on environmental content to fit with the shifted objects. The shifted objects are finally composited with the expanded moving space to obtain the high-quality video synopsis, which is more condensed while remaining free of collision artifacts. Our experimental results have shown that the compact video synopsis we produced can be browsed quickly, preserves relative spatiotemporal relationships, and avoids motion collisions. Yongwei Nie, Chunxia Xiao, Hanqiu Sun, Ping Li 0016 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Video retargeting combining warping and summarizing optimization
Yongwei Nie, Qing Zhang 0006, Renfang Wang, Chunxia Xiao |
Vis. Comput. | 4 |
| 2013 | Fast level set image and video segmentation using new evolution indicator operators
Chunxia Xiao, Jiajia Gan, Xiangyun Hu |
Vis. Comput. | 1 |
| 2012 | Dual-domain deformation transfer for triangular meshesabstractABSTRACT Creating an attractive mesh animation is a laborious and time‐consuming task. In this paper, we propose a practical deformation transfer algorithm to make it easier. To achieve a robust numerical solver, we perform the transfer process in the dual domain; that is, the deformations are transferred between the dual meshes of the source and target meshes. Firstly, the source animation is analyzed and visualized to help the user specify markers in the large deformation regions. Then, through respecting the coherence information, a fast and deformation‐aware surface correspondence approach is presented to determine how the source animation is transferred. Finally, the transferred result can be reconstructed via dual Laplacian optimization. Various experimental results demonstrate the effectiveness and applicability of this paper. Moreover, a user study is carefully designed to perceptually validate our motivation and advantages. Copyright © 2012 John Wiley & Sons, Ltd. Yong Zhao 0004, Bin Pan, Chunxia Xiao, Qunsheng Peng 0001 |
Comput. Animat. Virtual Worlds | 3 |
| 2012 | Fast hierarchical animated object decomposition using approximately invariant signature
Bin Liao 0006, Chunxia Xiao, Zhao Dong 0001, Qunsheng Peng 0001 |
Vis. Comput. | 2 |
| 2012 | Fast image dehazing using guided joint bilateral filter
Chunxia Xiao, Jiajia Gan |
Vis. Comput. | 1 |
| 2011 | Multi-Level Partition of Unity Algebraic Point Set Surfaces
Chunxia Xiao |
J. Comput. Sci. Technol. | 1 |
| 2011 | Fast Exact Nearest Patch Matching for Patch-Based Image Editing and ProcessingabstractThis paper presents an efficient exact nearest patch matching algorithm which can accurately find the most similar patch-pairs between source and target image. Traditional match matching algorithms treat each pixel/patch as an independent sample and build a hierarchical data structure, such as kd-tree, to accelerate nearest patch finding. However, most of these approaches can only find approximate nearest patch and do not explore the sequential overlap between patches. Hence, they are neither accurate in quality nor optimal in speed. By eliminating redundant similarity computation of sequential overlap between patches, our method finds the exact nearest patch in brute-force style but reduces its running time complexity to be linear on the patch size. Furthermore, relying on recent multicore graphics hardware, our method can be further accelerated by at least an order of magnitude (≥10×). This greatly improves performance and ensures that our method can be efficiently applied in an interactive editing framework for moderate-sized image even video. To our knowledge, this approach is the fastest exact nearest patch matching method for high-dimensional patch and also its extra memory requirement is minimal. Comparisons with the popular nearest patch matching methods in the experimental results demonstrate the merits of our algorithm. Chunxia Xiao, Yongwei Nie, Zhao Dong 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | Efficient Edit Propagation Using Hierarchical Data StructureabstractThis paper presents a novel unified hierarchical structure for scalable edit propagation. Our method is based on the key observation that in edit propagation, appearance varies very smoothly in those regions where the appearance is different from the user-specified pixels. Uniformly sampling in these regions leads to redundant computation. We propose to use a quadtree-based adaptive subdivision method such that more samples are selected in similar regions and less in those that are different from the user-specified regions. As a result, both the computation and the memory requirement are significantly reduced. In edit propagation, an edge-preserving propagation function is first built, and the full solution for all the pixels can be computed by interpolating from the solution obtained from the adaptively subdivided domain. Furthermore, our approach can be easily extended to accelerate video edit propagation using an adaptive octree structure. In order to improve user interaction, we introduce several new Gaussian Mixture Model (GMM) brushes to find pixels that are similar to the user-specified regions. Compared with previous methods, our approach requires significantly less time and memory, while achieving visually same results. Experimental results demonstrate the efficiency and effectiveness of our approach on high-resolution photographs and videos. Chunxia Xiao, Yongwei Nie |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2010 | Efficient Mean-shift Clustering Using Gaussian KD-TreeabstractAbstract Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional and large data set clustering. In this paper, we propose an efficient method that allows mean shift clustering performed on large data set containing tens of millions of points at interactive rate. The key in our method is a new scheme for approximating mean shift procedure using a greatly reduced feature space. This reduced feature space is adaptive clustering of the original data set, and is generated by applying adaptive KD‐tree in a high‐dimensional affinity space. The proposed method significantly reduces the computational cost while obtaining almost the same clustering results as the standard mean shift procedure. We present several kinds of data clustering applications to illustrate the efficiency of the proposed method, including image and video segmentation, static geometry model and time‐varying sequences segmentation. Chunxia Xiao |
Comput. Graph. Forum | 1 |
| 2010 | Fast multi-scale joint bilateral texture upsampling
Chunxia Xiao, Yongwei Nie, Wenting Zheng |
Vis. Comput. | 1 |
| 2009 | Fast gradient-domain video compositing using hierarchical data structureabstractWe present a fast gradient domain video compositing using hierarchical data structure which subdivides the compositing region into an octree data. To handle large video compositing by solving a 3D Poisson equation, the derived linear system is usually large. To solve the system requires large memory space and long computational time, which makes it intractable on a standard computer. To address the scalability problem, rather than compositing the video in the gradient-domain pixel by pixel, we perform the video compositing in a reduced space using octree data structure, which significantly reduces the variables. We show that the proposed octree approach is efficient in both seamless and mixing gradient-domain video compositing. Our method enables to perform video compositing in greatly reduced computational time and memory space, while receiving visually identical results with that computed from the full solution. Yu Chu, Chunxia Xiao, Xunhua Yang, Guangpu Feng |
CAD/Graphics | 2 |
| 2009 | Multie-scale joint bilateral image and video texture upsamplingabstractWe present a novel approach for upsampling the synthesized image and video texture using a multi-scale joint bilateral filter. Our method is based on the motivation: if the available exemplar texture is used as a prior to upsample the synthesized texture, a high resolution result that better preventing image blurring can be obtained. Our joint bilateral upsampling applies a spatial filter on the synthesized texture, and jointly applies a similar range filter on exemplar texture which guides the interpolation from low to high resolution. To further enhance the detail of the upsampled texture, we propose multi-scale joint bilateral upsampling method which progressively enhances the detail of the upsampled texture. In addition, we present a detail-aware texture optimization approach which combines texture optimization and histogram matching of the image detail to improve the quality of the synthesized results. Finally, we present an accelerated joint bilateral filter, which enables our upsampling process to interactively generate a large texture. We show results for upsampling image and video texture and compare them to traditional upsampling methods, which illustrate that our methods require low computational and memory costs while receive better results. Chunxia Xiao, Yongwei Nie, Guangpu Feng |
CAD/Graphics | 1 |
| 2009 | A unified shape editing framework based on tetrahedral control meshabstractAbstract It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the input models into coarse tetrahedral control meshes, this paper develops a unified framework to discuss two useful editing operations: interactive deformation and deformation transfer. First, a new rigidity energy is proposed to make the tetrahedral control mesh deform as rigidly as possible, which yields intuitive detail and volume preservation even under large deformations. And an error‐driven refinement approach is presented to further improve the deformation result. Then, based on this deformation scheme, a volumetric correspondence method is introduced to perform the deformation transfer task between the tetrahedral control meshes of the source and target models, which greatly lessens the burden of the user. Experimental results show our algorithm is effective, easy to control, supports various shape representations, and well transfers deformations between non‐homeomorphous models. Copyright © 2009 John Wiley & Sons, Ltd. Yong Zhao 0004, Xinguo Liu, Chunxia Xiao, Qunsheng Peng 0001 |
Comput. Animat. Virtual Worlds | 3 |
| 2009 | Hierarchical aggregation for efficient shape extraction
Chunxia Xiao, Hongbo Fu 0001, Chiew-Lan Tai |
Vis. Comput. | 1 |
| 2008 | Video completion and synthesisabstractAbstract This paper presents a new exemplar‐based framework for video completion, allowing aesthetically pleasing completion of large space‐time holes. We regard video completion as a discrete global optimization on a 3D graph embedded in the space‐time video volume. We introduce a new objective function which enforces global spatio‐temporal consistency among patches that fill the hole and surrounding it, in terms of both color similarity and motion similarity. The optimization is solved by a novel algorithm, calledweighted priority belief propagation(BP), which alleviates the problems of slow convergence and intolerable storage size when using the standard BP. This objective function can also handle video texture synthesis by extending an input video texture to a larger texture region. Experiments on a wide variety of video examples with complex dynamic scenes demonstrate the advantages of our method over existing techniques: salient structures and motion information are much better restored. Copyright © 2008 John Wiley & Sons, Ltd. Chunxia Xiao, Hongbo Fu 0001, Chengchun Lin, Chengfang Song, Fazhi He, Qunsheng Peng 0001 |
Comput. Animat. Virtual Worlds | 1 |
| 2008 | High frequency geometric detail manipulation and editing for point-sampled surfaces
Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng 0001 |
Vis. Comput. | 3 |
| 2007 | Sketch-based Modeling and Animation of Floral BlossomabstractSummary form only given. Traditionally, synthesizing the animation of floral blossom is accomplished mostly manually and hence a time-consuming and laborious task. In this paper we propose an interactive biology-based flower modeling and animating approach. We model the initial shape of the floral components including petal, pistil, stamen and pedicel, and two terminal status of floral blossom with a parameterized sketching interface. The subtle geometry of the whole flower is created according to the phyllotactic rules. We then extract a set of growth parameters for describing the floral blossom, and build a dynamic growth model to regulate the continuous morphing of floral components in the process of blossom. Finally, a sequence of naturally deforming flower models is generated with these parameters. Our initial experimental results demonstrate that our approach can efficiently generate visually pleasing simulation of floral blossom, which is consistent with biological rules. Chengfang Song, Qunsheng Peng 0001, Zi'ang Ding, Xiaolan Tu, Wei Chen 0001, Chunxia Xiao |
CAD/Graphics | 7 |
| 2007 | Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces
Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng 0001, A. Robin Forrest |
J. Comput. Sci. Technol. | 3 |
| 2007 | A unified method for appearance and geometry completion of point set surfaces
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao 0004, Qunsheng Peng 0001 |
Vis. Comput. | 1 |
| 2006 | Detail-Preserving Local Editing for Point-Sampled Geometry
Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng 0001 |
Computer Graphics International | 3 |
| 2006 | A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
Chunxia Xiao, Qunsheng Peng 0001, A. Robin Forrest |
Computer Graphics International | 1 |
| 2006 | Appearance and Geometry Completion with Constrained Texture Synthesis
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao 0004, Qunsheng Peng 0001 |
Computer Graphics International | 1 |
| 2006 | A dynamic balanced flow for filtering point-sampled geometry
Chunxia Xiao, Yongwei Miao, Qunsheng Peng 0001 |
Vis. Comput. | 1 |
| 2004 | Robust morphing of point-sampled geometryabstractAbstract We propose a novel morphing algorithm for objects represented by point‐sampled geometry. The fundamental problem of point‐sampled geometry morphing is how to set the correspondence between points of the two objects which are usually of different size. The two objects are first parameterized by projecting the sample points onto a common parametric domain. As both objects are densely sampled, we present a novel accelerated parameterization algorithm employing the technique of LOD. The common parameter domain is then split recursively into clusters. The correspondence between sample points of the two objects is established by performing a local mapping in each cluster. As for complex geometries, the establishment of correspondence is facilitated by decomposing the geometry into patches using geodesic decomposition curves. To preserve the features during morphing, a process of features assignment is incorporated. By re‐sampling the in‐between object dynamically and adaptively, the cracks that would occasionally occur during morphing are successfully eliminated. Experiment results show that our algorithms are fast, stable and easy to implement. High‐quality morphing is produced. Copyright © 2004 John Wiley & Sons, Ltd. Chunxia Xiao, Wenting Zheng, Qunsheng Peng 0001, A. Robin Forrest |
Comput. Animat. Virtual Worlds | 1 |