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Eric Sodomka

dblp:83/1762 · DBLP profile ↗
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17ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0002-2824-9532ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 7 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 4 · 1 first-author · 1 since 2021Theory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
8 papers
Algorithmic game theory and mechanism design · 78% Approximation and online algorithms · 12% Mathematical optimization · 10%
Interdisciplinary, comprehensive, and emerging computing
4 papers
Computational social science and digital humanities · 55% Computational finance and economics · 29% Medical and health informatics · 16%
Artificial intelligence
4 papers
Reinforcement learning · 72% Multi-agent systems · 28%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 59% Web and social media mining · 23% Data mining · 18%

Topics — the 27 heaviest of 31, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms
online learning
0.722022
The Parity Ray Regularizer for Pacing in Auction Markets · WWW 2022
Online Learning for Measuring Incentive Compatibility in Ad Auctions? · WWW 2019
Algorithmic game theory and mechanism design › online advertising
budget pacing
0.612022
The Parity Ray Regularizer for Pacing in Auction Markets · WWW 2022
Algorithmic game theory and mechanism design
online advertising
0.612022
The Parity Ray Regularizer for Pacing in Auction Markets · WWW 2022
Mathematical optimization › online optimization
online mirror descent
0.612022
The Parity Ray Regularizer for Pacing in Auction Markets · WWW 2022
Computational social science and digital humanities
social network analysis
0.412020
Matching Algorithms for Blood Donation · EC 2020
Algorithmic game theory and mechanism design › auction theory
auction mechanism
0.412020
Envy, Regret, and Social Welfare Loss · WWW 2020
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.412020
Envy, Regret, and Social Welfare Loss · WWW 2020
Algorithmic game theory and mechanism design
matching
0.412020
Matching Algorithms for Blood Donation · EC 2020
Algorithmic game theory and mechanism design › social choice
computational social choice
0.212015
Ranked Voting on Social Networks · IJCAI 2015
Algorithmic game theory and mechanism design › social choice › voting
ranked choice voting
0.212015
Ranked Voting on Social Networks · IJCAI 2015
Algorithmic game theory and mechanism design
regret minimization
0.212022
The Parity Ray Regularizer for Pacing in Auction Markets · WWW 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.212013
Coco-Q: Learning in Stochastic Games with Side Payments · ICML (3) 2013
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212013
Coco-Q: Learning in Stochastic Games with Side Payments · ICML (3) 2013
Computational finance and economics
online advertising
0.212013
A predictive model for advertiser value-per-click in sponsored search · WWW 2013
Information retrieval › online advertising
sponsored search
0.212013
A predictive model for advertiser value-per-click in sponsored search · WWW 2013
Algorithmic game theory and mechanism design › auction theory
bidding strategy
0.212013
Accounting for price dependencies in simultaneous sealed-bid auctions · EC 2013
Algorithmic game theory and mechanism design
cooperative game theory
0.212013
Coco-Q: Learning in Stochastic Games with Side Payments · ICML (3) 2013
Algorithmic game theory and mechanism design › auction theory › multi-item auctions
simultaneous auctions
0.212013
Accounting for price dependencies in simultaneous sealed-bid auctions · EC 2013
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
approximate equilibrium
0.112012
Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand · NIPS 2012
Algorithmic game theory and mechanism design
auction theory
0.112012
Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand · NIPS 2012
Algorithmic game theory and mechanism design
incomplete information
0.112012
Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand · NIPS 2012
Algorithmic game theory and mechanism design › mechanism design › auction design › dynamic auction
sequential auction
0.112012
Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand · NIPS 2012
Knowledge, reasoning and agents › Multi-agent systems › automated negotiation
trading agent competition
0.122006
Strategic Sales Management in an Autonomous Trading Agent for TAC SCM · AAAI 2006
Performance Evaluation Methods for the Trading Agent Competition · AAAI 2006
Web and social media mining
social network analysis
0.112015
Ranked Voting on Social Networks · IJCAI 2015
Data mining
predictive modeling
0.012013
A predictive model for advertiser value-per-click in sponsored search · WWW 2013
Computational social science and digital humanities
supply chain management
0.012006
Strategic Sales Management in an Autonomous Trading Agent for TAC SCM · AAAI 2006
Performance modeling and evaluation
benchmarking
0.012006
Performance Evaluation Methods for the Trading Agent Competition · AAAI 2006

Methods — techniques the papers use, named apart from their topics

simulation · 1.2machine learning · 0.9field experiment · 0.9online mirror descent · 0.6multiplicative pacing · 0.6statistical testing · 0.4counterfactual experiments · 0.4online learning · 0.4q-learning · 0.3linear regression · 0.3hierarchical modeling · 0.3heuristic bidding · 0.3joint price distribution prediction · 0.2statistical methods · 0.1performance evaluation · 0.1autonomous trading agent · 0.1
YearPublicationVenuePosition
2022 The Parity Ray Regularizer for Pacing in Auction Markets
abstract
Budget-management systems are one of the key components of modern auction markets. Internet advertising platforms typically offer advertisers the possibility to pace the rate at which their budget is depleted, through budget-pacing mechanisms. We focus on multiplicative pacing mechanisms in an online setting in which a bidder is repeatedly confronted with a series of advertising opportunities. After collecting bids, each item is then allocated through a single-item, second-price auction. If there were no budgetary constraints, bidding truthfully would be an optimal choice for the advertiser. However, since their budget is limited, the advertiser may want to shade their bid downwards in order to preserve their budget for future opportunities, and to spread expenditures evenly over time. The literature on online pacing problems mostly focuses on the setting in which the bidder optimizes an additive separable objective, such as the total click-through rate or the revenue of the allocation. In many settings, however, bidders may also care about other objectives which oftentimes are non-separable. We study the frequent case in which the utility of a (proxy) bidder depends on the rewards obtained from items they are allocated, and on the distance of the realized distribution of impressions from a target distribution. We introduce a novel regularizer which can describe those distributional preferences, while keeping the problem tractable. We show that this regularizer can be integrated into an existing online mirror descent scheme with minor modifications, attaining the optimal order of sub-linear regret compared to the optimal allocation in hindsight when inputs are drawn independently, from an unknown distribution. Moreover, we show that our approach can easily be incorporated in standard existing pacing systems that are not usually built for this objective. The effectiveness of our algorithm in internet advertising applications is confirmed by numerical experiments on real-world data.
Andrea Celli, Riccardo Colini-Baldeschi, Christian Kroer, Eric Sodomka
WWW4
2021 Welfare-Preserving ε-BIC to BIC Transformation with Negligible Revenue Loss
Vincent Conitzer, Zhe Feng 0004, David C. Parkes, Eric Sodomka
WINE4
2020 Matching Algorithms for Blood Donation
abstract
Managing perishable inventory, such as blood stock awaiting use by patients in need, has been a topic of research for decades. This has been investigated across several disciplines: medical and social scientists have investigated who donates blood, how frequently, and why; management science researchers have long studied the blood supply chain from a logistical perspective. Yet global demand for blood still far exceeds supply, and unmet need is greatest in low- and middle-income countries. Both academics and policy experts suggest that large-scale coordination is necessary to alleviate demand for donor blood. Using the recently-deployed Facebook Blood Donation tool, we conduct the first large-scale algorithmic matching of blood donors with donation opportunities. In both simulations and real experiments we match potential donors with opportunities, guided by a machine learning model trained on prior observations of donor behavior. While measuring actual donation rates remains a challenge, we measure donor action (i.e., calling a blood bank or making an appointment) as a proxy for actual donation. Simulations suggest that even a simple matching strategy can increase donor action rate by 10-15%; a pilot experiment with real donors finds a slightly smaller increase of roughly 5%. While overall action rates remain low, even this modest increase among donors in a global network corresponds to many thousands of more potential donors taking action toward donation. Further, observing donor action on a social network can shed light onto donor behavior and response to incentives. Our initial findings align with several observations made in the medical and social science literature regarding donor behavior.
Duncan C. McElfresh, Christian Kroer, Sergey Pupyrev, Eric Sodomka, Karthik Abinav Sankararaman, Zack Chauvin, Neil Dexter, John Dickerson 0001
EC4
2020 Envy, Regret, and Social Welfare Loss
abstract
Incentive compatibility (IC) is a desirable property for any auction mechanism, including those used in online advertising. However, in real world applications practical constraints and complex environments often result in mechanisms that lack incentive compatibility. Recently, several papers investigated the problem of deploying black-box statistical tests to determine if an auction mechanism is incentive compatible by using the notion of IC-Regret that measures the regret of a truthful bidder. Unfortunately, most of those methods are computationally intensive, since they require the execution of many counterfactual experiments.
Riccardo Colini-Baldeschi, Stefano Leonardi 0001, Okke Schrijvers, Eric Sodomka
WWW4
2019 Online Learning for Measuring Incentive Compatibility in Ad Auctions?
abstract
In this paper we investigate the problem of measuring end-to-end Incentive Compatibility (IC) regret given black-box access to an auction mechanism. Our goal is to 1) compute an estimate for IC regret in an auction, 2) provide a measure of certainty around the estimate of IC regret, and 3) minimize the time it takes to arrive at an accurate estimate. We consider two main problems, with different informational assumptions: In the advertiser problem the goal is to measure IC regret for some known valuation v, while in the more general demand-side platform (DSP) problem we wish to determine the worst-case IC regret over all possible valuations. The problems are naturally phrased in an online learning model and we design algorithms for both problems. We give an online learning algorithm where for the advertiser problem the error of determining IC shrinks as (where B is the finite set of bids, T is the number of time steps, and n is number of auctions per time step), and for the DSP problem it shrinks as . For the DSP problem, we also consider stronger IC regret estimation and extend our algorithm to achieve better IC regret error. We validate the theoretical results using simulations with Generalized Second Price (GSP) auctions, which are known to not be incentive compatible and thus have strictly positive IC regret.
Zhe Feng 0004, Okke Schrijvers, Eric Sodomka
WWW3
2018 Multiplicative Pacing Equilibria in Auction Markets
Vincent Conitzer, Christian Kroer, Eric Sodomka, Nicolás E. Stier Moses
WINE3
2015 Ranked Voting on Social Networks
Ariel D. Procaccia, Nisarg Shah 0001, Eric Sodomka
IJCAI3
2013 Policies to Optimize Work Performance and Thermal Safety in Exercising Humans
abstract
Emergency workers engaged in strenuous work in hot environments risk overheating and mission failure. We describe a real-time application that would reduce these risks in terms of a real-time thermal-work strain index (SI) estimator; and a Markov Decision Process (MDP) to compute optimal work rate policies. We examined the thermo-physiological responses of 14 experienced U.S. Army Ranger students (26±4 years 1.77±0.04 m; 78.3±7.3 kg) who participated in a strenuous 8 mile time-restricted pass/fail road march conducted under thermally stressful conditions. A thermoregulatory model was used to derive SI state transition probabilities and model the students’ observed and policy driven movement rates. We found that policy end-state SI was significantly lower than SI when modeled using the student’s own movement rates (3.94±0.88 vs. 5.62±1.20, P<0.001). We also found an inverse relationship between our policy impact and maximum SI (r=0.64 P<0.05). These results suggest that modeling real world missions as an MDP can provide optimal work rate policies that improve thermal safety and allow students to finish in a “fresher” state. Ultimately, SI state estimation and MDP models incorporated into wearable physiological monitoring systems could provide real-time work rate guidance, thus minimizing thermal work-strain while maximizing the likelihood of accomplishing mission tasks.
Mark J. Buller, Eric Sodomka, William J. Tharion, Cynthia Clements, Reed W. Hoyt, Odest Chadwicke Jenkins
IAAI2
2013 Coco-Q: Learning in Stochastic Games with Side Payments
abstract
Coco (""cooperative/competitive"") values are a solution concept for two-player normal-form games with transferable utility, when binding agreements and side payments between players are possible. In this paper, we show that coco values can also be defined for stochastic games and can be learned using a simple variant of Q-learning that is provably convergent. We provide a set of examples showing how the strategies learned by the Coco-Q algorithm relate to those learned by existing multiagent Q-learning algorithms.
Eric Sodomka, Elizabeth Hilliard, Michael L. Littman, Amy Greenwald
ICML (3)1
2013 Accounting for price dependencies in simultaneous sealed-bid auctions
abstract
Current autonomous bidding strategies for complex auctions typically employ a two phased architecture: first, the agent predicts a distribution over good prices, and then the agent generates bids given those predictions, usually using a heuristic. For computational reasons, previous state-of-the-art methods assumed prices were independent across goods, and then bid based on marginal price distributions. However, prices for goods are typically dependent, especially for complements and substitutes. We examine and bound the potential error from bidding with respect to marginal price distributions when good prices are in fact correlated. Then, to mitigate this error, we develop computationally feasible methods for predicting joint price distributions, and employing such predictions in bidding strategies. We also demonstrate experimentally that the state-of-the-art heuristic for bidding in simultaneous second-price sealed-bid auctions is outdone by the analog of this same heuristic bidding with respect to joint instead of marginal price predictions.
Brandon A. Mayer, Eric Sodomka, Amy Greenwald, Michael P. Wellman
EC2
2013 A predictive model for advertiser value-per-click in sponsored search
abstract
Sponsored search is a form of online advertising where advertisers bid for placement next to search engine results for specific keywords. As search engines compete for the growing share of online ad spend, it becomes important for them to understand what keywords advertisers value most, and what characteristics of keywords drive value. In this paper we propose an approach to keyword value prediction that draws on advertiser bidding behavior across the terms and campaigns in an account. We provide original insights into the structure of sponsored search accounts that motivate the use of a hierarchical modeling strategy. We propose an economically meaningful loss function which allows us to implicitly fit a linear model for values given observables such as bids and click-through rates. The model draws on demographic and textual features of keywords and takes advantage of the hierarchical structure of sponsored search accounts. Its predictive quality is evaluated on several high-revenue and high-exposure advertising accounts on a major search engine. Besides the general evaluation of advertiser welfare, our approach has potential applications to keyword and bid suggestion.
Eric Sodomka, Sébastien Lahaie, Dustin Hillard
WWW1
2012 Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand
abstract
In many large economic markets, goods are sold through sequential auctions. Such domains include eBay, online ad auctions, wireless spectrum auctions, and the Dutch flower auctions. Bidders in these domains face highly complex decision-making problems, as their preferences for outcomes in one auction often depend on the outcomes of other auctions, and bidders have limited information about factors that drive outcomes, such as other bidders' preferences and past actions. In this work, we formulate the bidder's problem as one of price prediction (i.e., learning) and optimization. We define the concept of stable price predictions and show that (approximate) equilibrium in sequential auctions can be characterized as a profile of strategies that (approximately) optimize with respect to such (approximately) stable price predictions. We show how equilibria found with our formulation compare to known theoretical equilibria for simpler auction domains, and we find new approximate equilibria for a more complex auction domain where analytical solutions were heretofore unknown.
Amy Greenwald, Jiacui Li, Eric Sodomka
NIPS3
2012 Self-Confirming Price Prediction Strategies for Simultaneous One-Shot Auctions
Michael P. Wellman, Eric Sodomka, Amy Greenwald
UAI2
2010 A Knapsack-Based Approach to Bidding in Ad Auctions
abstract
We model the problem of bidding in ad auctions as a penalized multiple choice knapsack problem (PMCKP), a combination of the multiple choice knapsack problem (MCKP) and the penalized knapsack problem (PKP) [1]. We present two versions of PMCKPGlobalPMCKP and LocalPMCKP, together with a greedy algorithm that solves the linear relaxation of a GlobalPMCKP optimally. We also develop a greedy heuristic for solving LocalPMCKP. Although our heuristic is not optimal, we show that it performs well in TAC AA games.
Jordan Berg, Amy Greenwald, Victor Naroditskiy, Eric Sodomka
ECAI4
2007 Efficient Statistical Methods for Evaluating Trading Agent Performance
Eric Sodomka, John Collins, Maria L. Gini
AAAI1
2006 Performance Evaluation Methods for the Trading Agent Competition
Brett J. Borghetti, Eric Sodomka
AAAI2
2006 Strategic Sales Management in an Autonomous Trading Agent for TAC SCM
Wolfgang Ketter, Eric Sodomka, Amrudin Agovic, John Collins, Maria L. Gini
AAAI2