Demo Data from VLDB 2026 / reviewers in the wild / expert
Steven B. Shauck
dblp:83/306
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Computational geometry · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry
visibility |
0.0 | 1 | 1990 | Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990 |
Parallel and multicore computing › parallel computation models › PRAM
CREW PRAM |
0.0 | 1 | 1990 | Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990 |
Parallel and multicore computing
parallel algorithms |
0.0 | 1 | 1990 | Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990 |
Methods — techniques the papers use, named apart from their topics
stratified decomposition tree · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | An Addendum to Parallel Methods for Visibility and Shortest-Path Problems in Simple Polygons
Michael T. Goodrich, Steven B. Shauck, Sumanta Guha |
Algorithmica | 2 |
| 1992 | Parallel Methods for Visibility and Shortest-Path Problems in Simple Polygons
Michael T. Goodrich, Steven B. Shauck, Sumanta Guha |
Algorithmica | 2 |
| 1990 | Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version)abstractIn this paper we give efficient parallel algorithms for solving a number of visibility and shortest path problems for simple polygons. Our algorithms all run in Ο(log n) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygon P, which we call the stratified decomposition tree. We use this approach to derive efficient parallel methods for computing the visibility of P from an edge, constructing the visibility graph of the vertices of P (using an output-sensitive number of processors), constructing the shortest path tree from a vertex of P, and determining all-farthest neighbors for the vertices in P. The computational model we use is the CREW PRAM. Michael T. Goodrich, Steven B. Shauck, Sumanta Guha |
SCG | 2 |