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Steven B. Shauck

dblp:83/306 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
visibility
0.011990
Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990
Parallel and multicore computing › parallel computation models › PRAM
CREW PRAM
0.011990
Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990
Parallel and multicore computing
parallel algorithms
0.011990
Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version) · SCG 1990

Methods — techniques the papers use, named apart from their topics

stratified decomposition tree · 0.0
YearPublicationVenuePosition
1993 An Addendum to Parallel Methods for Visibility and Shortest-Path Problems in Simple Polygons
Michael T. Goodrich, Steven B. Shauck, Sumanta Guha
Algorithmica2
1992 Parallel Methods for Visibility and Shortest-Path Problems in Simple Polygons
Michael T. Goodrich, Steven B. Shauck, Sumanta Guha
Algorithmica2
1990 Parallel Methods for Visibility and Shortest Path Problems in Simple Polygons (Preliminary Version)
abstract
In this paper we give efficient parallel algorithms for solving a number of visibility and shortest path problems for simple polygons. Our algorithms all run in Ο(log n) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygon P, which we call the stratified decomposition tree. We use this approach to derive efficient parallel methods for computing the visibility of P from an edge, constructing the visibility graph of the vertices of P (using an output-sensitive number of processors), constructing the shortest path tree from a vertex of P, and determining all-farthest neighbors for the vertices in P. The computational model we use is the CREW PRAM.
Michael T. Goodrich, Steven B. Shauck, Sumanta Guha
SCG2