R. Jordan Crouser

dblp:83/3276 · DBLP profile ↗
← Back
15ranked-venue papers
5as first author
5since 2021 · last 2026
0000-0001-9936-0791ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 4 since 2021Computer networks · 1 · 1 first-authorSecurity and privacy · 1
YearPublicationVenuePosition
2026 Evaluation-First Design for Data Visualization Interfaces
abstract
Existing frameworks in visualization and HCI emphasize iteration, data grounding, and stakeholder needs; however, they have not fully explored how evaluation might persist across phases, adapt to compressed timelines, and aid stakeholder engagement and elicitation. Building on prior frameworks, we introduce Evaluation-first design EvalOps that centers evaluation as a material component in the design process, emphasizing tighter feedback loops, co-evaluation with stakeholders, malleable forms of evaluation, and goals-to-metrics grounding. We illustrate how EvalOps shapes design outcomes through two case studies of data-visualization and LLM-enabled reasoning tools, demonstrating how evaluation-driven design facilitates alignment and trust, uncovers opportunities earlier, and supports cohesiveness under rapidly changing constraints. We contrast EvalOps with current visualization design methodologies and discuss opportunities for expanding evaluation-centered framings to other active areas of design research.
Bijesh Shrestha, Hilson Shrestha, Karen Bonilla, R. Jordan Crouser, Lane Harrison
CHI4
2024 Building and Eroding: Exogenous and Endogenous Factors that Influence Subjective Trust in Visualization
abstract
Trust is a subjective yet fundamental component of human-computer interaction, and is a determining factor in shaping the efficacy of data visualizations. Prior research has identified five dimensions of trust assessment in visualizations (credibility, clarity, reliability, familiarity, and confidence), and observed that these dimensions tend to vary predictably along with certain features of the visualization being evaluated. This raises a further question: how do the design features driving viewers’ trust assessment vary with the characteristics of the viewers themselves? By reanalyzing data from these studies through the lens of individual differences, we build a more detailed map of the relationships between design features, individual characteristics, and trust behaviors. In particular, we model the distinct contributions of endogenous design features (such as visualization type, or the use of color) and exogenous user characteristics (such as visualization literacy), as well as the interactions between them. We then use these findings to make recommendations for individualized and adaptive visualization design.
R. Jordan Crouser, Syrine Matoussi, Lan Kung, Saugat Pandey, Oen G. McKinley, Alvitta Ottley
IEEE VIS1
2024 Confides: A Visual Analytics Solution for Automated Speech Recognition Analysis and Exploration
abstract
Confidence scores of automatic speech recognition (ASR) outputs are often inadequately communicated, preventing its seamless integration into analytical workflows. In this paper, we introduce Confides, a visual analytic system developed in collaboration with intelligence analysts to address this issue. Confides aims to aid exploration and post-AI-transcription editing by visually representing the confidence associated with the transcription. We demonstrate how our tool can assist intelligence analysts who use ASR outputs in their analytical and exploratory tasks and how it can help mitigate misinterpretation of crucial information. We also discuss opportunities for improving textual data cleaning and model transparency for human-machine collaboration.
Sunwoo Ha, Chaehun Lim, R. Jordan Crouser, Alvitta Ottley
IEEE VIS3
2024 GerontoVis: Data Visualization at the Confluence of Aging
abstract
Abstract Despite the explosive growth of the aging population worldwide, older adults have been largely overlooked by visualization research. This paper is a critical reflection on the underrepresentation of older adults in visualization research. We discuss why investigating visualization at the intersection of aging matters, why older adults may have been omitted from sample populations in visualization research, how aging may affect visualization use, and how this differs from traditional accessibility research. To encourage further discussion and novel scholarship in this area, we introduce GerontoVis, a term which encapsulates research and practice of data visualization design that primarily focuses on older adults. By introducing this new subfield of visualization research, we hope to shine a spotlight on this growing user population and stimulate innovation toward the development of aging‐aware visualization tools. We offer a birds‐eye view of the GerontoVis landscape, explore some of its unique challenges, and identify promising areas for future research.
Zack While, R. Jordan Crouser, Ali Sarvghad
Comput. Graph. Forum2
2023 Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective
abstract
Investigations into using visualization to improve Bayesian reasoning and advance risk communication have produced mixed results, suggesting that cognitive ability might affect how users perform with different presentation formats. Our work examines the cognitive load elicited when solving Bayesian problems using icon arrays, text, and a juxtaposition of text and icon arrays. We used a three-pronged approach to capture a nuanced picture of cognitive demand and measure differences in working memory capacity, performance under divided attention using a dual-task paradigm, and subjective ratings of self-reported effort. We found that individuals with low working memory capacity made fewer errors and experienced less subjective workload when the problem contained an icon array compared to text alone, showing that visualization improves accuracy while exerting less cognitive demand. We believe these findings can considerably impact accessible risk communication, especially for individuals with low working memory capacity.
Melanie Bancilhon, Amanda Wright, Sunwoo Ha, R. Jordan Crouser, Alvitta Ottley
CHI4
2020 Survey on Individual Differences in Visualization
abstract
Abstract Developments in data visualization research have enabled visualization systems to achieve great general usability and application across a variety of domains. These advancements have improved not only people's understanding of data, but also the general understanding of people themselves, and how they interact with visualization systems. In particular, researchers have gradually come to recognize the deficiency of having one‐size‐fits‐all visualization interfaces, as well as the significance of individual differences in the use of data visualization systems. Unfortunately, the absence of comprehensive surveys of the existing literature impedes the development of this research. In this paper, we review the research perspectives, as well as the personality traits and cognitive abilities, visualizations, tasks, and measures investigated in the existing literature. We aim to provide a detailed summary of existing scholarship, produce evidence‐based reviews, and spur future inquiry.
Zhengliang Liu, R. Jordan Crouser, Alvitta Ottley
Comput. Graph. Forum2
2020 The Role of Latency and Task Complexity in Predicting Visual Search Behavior
abstract
Latency in a visualization system is widely believed to affect user behavior in measurable ways, such as requiring the user to wait for the visualization system to respond, leading to interruption of the analytic flow. While this effect is frequently observed and widely accepted, precisely how latency affects different analysis scenarios is less well understood. In this paper, we examine the role of latency in the context of visual search, an essential task in data foraging and exploration using visualization. We conduct a series of studies on Amazon Mechanical Turk and find that under certain conditions, latency is a statistically significant predictor of visual search behavior, which is consistent with previous studies. However, our results also suggest that task type, task complexity, and other factors can modulate the effect of latency, in some cases rendering latency statistically insignificant in predicting user behavior. This suggests a more nuanced view of the role of latency than previously reported. Building on these results and the findings of prior studies, we propose design guidelines for measuring and interpreting the effects of latency when evaluating performance on visual search tasks.
Leilani Battle, R. Jordan Crouser, Audace Nakeshimana, Ananda Montoly, Remco Chang, Michael Stonebraker
IEEE Trans. Vis. Comput. Graph.2
2017 Toward Theoretical Techniques for Measuring the Use of Human Effort in Visual Analytic Systems
abstract
Visual analytic systems have long relied on user studies and standard datasets to demonstrate advances to the state of the art, as well as to illustrate the efficiency of solutions to domain-specific challenges. This approach has enabled some important comparisons between systems, but unfortunately the narrow scope required to facilitate these comparisons has prevented many of these lessons from being generalized to new areas. At the same time, advanced visual analytic systems have made increasing use of human-machine collaboration to solve problems not tractable by machine computation alone. To continue to make progress in modeling user tasks in these hybrid visual analytic systems, we must strive to gain insight into what makes certain tasks more complex than others. This will require the development of mechanisms for describing the balance to be struck between machine and human strengths with respect to analytical tasks and workload. In this paper, we argue for the necessity of theoretical tools for reasoning about such balance in visual analytic systems and demonstrate the utility of the Human Oracle Model for this purpose in the context of sensemaking in visual analytics. Additionally, we make use of the Human Oracle Model to guide the development of a new system through a case study in the domain of cybersecurity.
R. Jordan Crouser, Lyndsey Franklin, Alex Endert, Kristin A. Cook
IEEE Trans. Vis. Comput. Graph.1
2014 Visualization evaluation for cyber security: trends and future directions
abstract
The Visualization for Cyber Security research community (VizSec) addresses longstanding challenges in cyber security by adapting and evaluating information visualization techniques with application to the cyber security domain. This research effort has created many tools and techniques that could be applied to improve cyber security, yet the community has not yet established unified standards for evaluating these approaches to predict their operational validity. In this paper, we survey and categorize the evaluation metrics, components, and techniques that have been utilized in the past decade of VizSec research literature. We also discuss existing methodological gaps in evaluating visualization in cyber security, and suggest potential avenues for future research in order to help establish an agenda for advancing the state-of-the-art in evaluating cyber security visualizations.
Diane Staheli, Tamara Yu, R. Jordan Crouser, Suresh Damodaran, Kevin Nam, B. David O'Gwynn, Sean McKenna, Lane Harrison
VizSEC3
2013 Exploring agent-based simulations in political science using Aggregate Temporal Graphs
abstract
Agent-based simulation has become a key technique for modeling and simulating dynamic, complicated behaviors in social and behavioral sciences. As these simulations become more complex, they generate an increasingly large amount of data. Lacking the appropriate tools and support, it has become difficult for social scientists to interpret and analyze the results of these simulations. In this paper, we introduce the Aggregate Temporal Graph (ATG), a graph formulation that can be used to capture complex relationships between discrete simulation states in time. Using this formulation, we can assist social scientists in identifying critical simulation states by examining graph substructures. In particular, we define the concept of a Gateway and its inverse, a Terminal, which capture the relationships between pivotal states in the simulation and their inevitable outcomes. We propose two real-time computable algorithms to identify these relationships and provide a proof of correctness, complexity analysis, and empirical run-time analysis. We demonstrate the use of these algorithms on a large-scale social science simulation of political power and violence in present-day Thailand, and discuss broader applications of the ATG and associated algorithms in other domains such as analytic provenance.
R. Jordan Crouser, Jeremy G. Freeman, Andrew Winslow, Remco Chang
PacificVis1
2013 How Visualization Layout Relates to Locus of Control and Other Personality Factors
abstract
Existing research suggests that individual personality differences are correlated with a user's speed and accuracy in solving problems with different types of complex visualization systems. We extend this research by isolating factors in personality traits as well as in the visualizations that could have contributed to the observed correlation. We focus on a personality trait known as "locus of control” (LOC), which represents a person's tendency to see themselves as controlled by or in control of external events. To isolate variables of the visualization design, we control extraneous factors such as color, interaction, and labeling. We conduct a user study with four visualizations that gradually shift from a list metaphor to a containment metaphor and compare the participants' speed, accuracy, and preference with their locus of control and other personality factors. Our findings demonstrate that there is indeed a correlation between the two: participants with an internal locus of control perform more poorly with visualizations that employ a containment metaphor, while those with an external locus of control perform well with such visualizations. These results provide evidence for the externalization theory of visualization. Finally, we propose applications of these findings to adaptive visual analytics and visualization evaluation.
Caroline Ziemkiewicz, Alvitta Ottley, R. Jordan Crouser, Ashley Rye Yauilla, Sara L. Su, William Ribarsky, Remco Chang
IEEE Trans. Vis. Comput. Graph.3
2012 Tangible interaction and learning: the case for a hybrid approach
Michael S. Horn, R. Jordan Crouser, Marina Umaschi Bers
Pers. Ubiquitous Comput.2
2012 An Affordance-Based Framework for Human Computation and Human-Computer Collaboration
abstract
Visual Analytics is "the science of analytical reasoning facilitated by visual interactive interfaces". The goal of this field is to develop tools and methodologies for approaching problems whose size and complexity render them intractable without the close coupling of both human and machine analysis. Researchers have explored this coupling in many venues: VAST, Vis, InfoVis, CHI, KDD, IUI, and more. While there have been myriad promising examples of human-computer collaboration, there exists no common language for comparing systems or describing the benefits afforded by designing for such collaboration. We argue that this area would benefit significantly from consensus about the design attributes that define and distinguish existing techniques. In this work, we have reviewed 1,271 papers from many of the top-ranking conferences in visual analytics, human-computer interaction, and visualization. From these, we have identified 49 papers that are representative of the study of human-computer collaborative problem-solving, and provide a thorough overview of the current state-of-the-art. Our analysis has uncovered key patterns of design hinging on human and machine-intelligence affordances, and also indicates unexplored avenues in the study of this area. The results of this analysis provide a common framework for understanding these seemingly disparate branches of inquiry, which we hope will motivate future work in the field.
R. Jordan Crouser, Remco Chang
IEEE Trans. Vis. Comput. Graph.1
2009 Comparing the use of tangible and graphical programming languages for informal science education
abstract
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible interfaces offer educational benefits compared to more conventional interaction techniques. In this paper, we present a study comparing the use of a tangible and a graphical interface as part of an interactive computer programming and robotics exhibit that we designed for the Boston Museum of Science. In this study, we have collected observations of 260 museum visitors and conducted interviews with 13 family groups. Our results show that visitors found the tangible and the graphical systems equally easy to understand. However, with the tangible interface, visitors were significantly more likely to try the exhibit and significantly more likely to actively participate in groups. In turn, we show that regardless of the condition, involving multiple active participants leads to significantly longer interaction times. Finally, we examine the role of children and adults in each condition and present evidence that children are more actively involved in the tangible condition, an effect that seems to be especially strong for girls.
Michael S. Horn, Erin Treacy Solovey, R. Jordan Crouser, Robert J. K. Jacob
CHI3
2008 On-line Distributed Traffic Grooming
abstract
This paper addresses the problem of on-line traffic grooming in WDM paths. Each request consists of a source node, a destination node, and the desired bandwidth for the connection. Connections may be multi-hop, permitting the use of multiple lightpaths. We describe a new distributed on-line algorithm for this problem that is provably wide-sense non-blocking under certain assumptions. Moreover, we use simulations to demonstrate that the algorithm is extremely effective even when some of these assumptions are relaxed.
R. Jordan Crouser, Brian Rice, Adrian Sampson
ICC1