VLDB 2026 Research / reviewers in the wild / expert
Subarna Tripathi
dblp:83/3283
· DBLP profile ↗
20ranked-venue papers
4as first author
14since 2021 · last 2026
0000-0002-2757-4923ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 18 · 4 first-author · 12 since 2021Artificial intelligence and machine learning · 13 · 1 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VC-Inspector: Advancing Reference-free Evaluation of Video Captions with Factual AnalysisabstractWe propose VC-Inspector, a lightweight, open-source large multimodal model (LMM) for reference-free evaluation of video captions, with a focus on factual accuracy.Unlike existing metrics that suffer from limited context handling, weak factuality assessment, or reliance on proprietary services, VC-Inspector offers a reproducible and fact-aware alternative that aligns closely with human judgments.To enable robust training and interpretable evaluation, we introduce a systematic framework for generating captions with controllable factual errors, paired with graded quality scores and explanatory annotations.Experiments demonstrate that VC-Inspector achieves state-of-the-art correlation with human judgments, generalizing across diverse domains (e.g., VATEX-Eval, Flickr8K-Expert, and Flickr8K-CF benchmarks) and revealing the potential for caption improvement.Project page: Shubhashis Roy Dipta, Tz-Ying Wu, Subarna Tripathi |
ACL (1) | 3 |
| 2026 | Harnessing Object Grounding for Time-Sensitive Video UnderstandingabstractWe propose to improve the time-sensitive video understanding (TSV) capability of video large language models (Video-LLMs) with grounded objects (GO). We hypothesize that TSV tasks can benefit from GO within frames, which is supported by our preliminary experiments on LITA, a state-of-the-art Video-LLM for reasoning temporal localization. While augmenting prompts with textual descriptions of these object annotations improves the performance of LITA, it also introduces extra token length and susceptibility to the noise in object-level information. To address this, we propose GO-Tokenizer, a lightweight add-on module for Video-LLMs leveraging off-the-shelf object detectors to encode compact object information on the fly. Experimental results demonstrate that pretraining with GO-Tokenizer outperforms the vanilla Video-LLM and its counterpart, utilizing textual descriptions of objects in the prompt. The gain generalizes across different models, datasets, and video understanding tasks, such as reasoning temporal localization and dense captioning. Tz-Ying Wu, Sharath Nittur Sridhar, Subarna Tripathi |
WACV | 3 |
| 2025 | Ego-VPA: Egocentric Video Understanding with Parameter-Efficient AdaptationabstractVideo understanding typically requires fine-tuning the large backbone when adapting to new domains. In this paper, we leverage the egocentric video foundation models (EgoVFMs) based on video-language pre-training and propose a parameter-efficient adaptation for egocentric video tasks, namely Ego-VPA. It employs a local sparse approximation for each video frame/text feature using the basis prompts, and the selected basis prompts are used to synthesize video/text prompts. Since the basis prompts are shared across frames and modalities, it models context fusion and cross-modal transfer in an efficient fashion. Experiments show that EgoVPA excels in lightweight adaptation (with only 0.84% learnable parameters), largely improving over baselines and reaching the performance of full fine-tuning. Tz-Ying Wu, Kyle Min 0001, Subarna Tripathi, Nuno Vasconcelos |
WACV | 3 |
| 2024 | Action Scene Graphs for Long-Form Understanding of Egocentric VideosabstractWe present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset adding manually labeled Egocentric Action Scene Graphs which offer a rich set of annotations for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, action anticipation and activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and code to replicate experiments and annotations11The code is available at https://github.com/fpv-iplab/EASG. Ivan Rodin, Antonino Furnari, Kyle Min 0001, Subarna Tripathi, Giovanni Maria Farinella |
CVPR | 4 |
| 2023 | SViTT: Temporal Learning of Sparse Video-Text TransformersabstractDo video-text transformers learn to model temporal relationships across frames? Despite their immense capacity and the abundance of multimodal training data, recent work has revealed the strong tendency of video-text models towards frame-based spatial representations, while temporal reasoning remains largely unsolved. In this work, we identify several key challenges in temporal learning of video-text transformers: the spatiotemporal trade-off from limited network size; the curse of dimensionality for multi-frame modeling; and the diminishing returns of semantic information by extending clip length. Guided by these findings, we propose SVi TT, a sparse video-text architecture that performs multi-frame reasoning with significantly lower cost than naïve transformers with dense attention. Analogous to graph-based networks, SViTT employs two forms of sparsity: edge sparsity that limits the query-key communications between tokens in self-attention, and node sparsity that discards uninformative visual tokens. Trained with a curriculum which increases model sparsity with the clip length, SVi TT outperforms dense transformer baselines on multiple video-text retrieval and question answering benchmarks, with a fraction of computational cost. Project page: http://svcl.ucsd.edu/projects/svitt. Yi Li 0051, Kyle Min 0001, Subarna Tripathi, Nuno Vasconcelos |
CVPR | 3 |
| 2023 | Unbiased Scene Graph Generation in VideosabstractThe task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in addition to the already existing challenges in image-based SGG. Existing methods for dynamic SGG have primarily focused on capturing spatio-temporal context using complex architectures without addressing the challenges mentioned above, especially the long-tailed distribution of relationships. This often leads to the generation of biased scene graphs. To address these challenges, we introduce a new framework called TEMPURA: TEmporal consistency and Memory Prototype guided UnceR-tainty Attenuation for unbiased dynamic SGG. TEMPURA employs object-level temporal consistencies via transformer-based sequence modeling, learns to synthesize unbiased relationship representations using memory-guided training, and attenuates the predictive uncertainty of visual relations using a Gaussian Mixture Model (GMM). Extensive experiments demonstrate that our method achieves significant (up to 10% in some cases) performance gain over existing methods highlighting its superiority in generating more unbiased scene graphs. Code: https://github.com/sayaknag/unbiasedSGG.git Sayak Nag, Kyle Min 0001, Subarna Tripathi, Amit K. Roy-Chowdhury |
CVPR | 3 |
| 2023 | Exploiting Long-Term Dependencies for Generating Dynamic Scene GraphsabstractDynamic scene graph generation from a video is challenging due to the temporal dynamics of the scene and the inherent temporal fluctuations of predictions. We hypothesize that capturing long-term temporal dependencies is the key to effective generation of dynamic scene graphs. We propose to learn the long-term dependencies in a video by capturing the object-level consistency and inter-object relationship dynamics over object-level long-term tracklets using transformers. Experimental results demonstrate that our Dynamic Scene Graph Detection Transformer (DSG- DETR) outperforms state-of-the-art methods by a significant margin on the benchmark dataset Action Genome. Our ablation studies validate the effectiveness of each component of the proposed approach. The source code is available at https://github.com/Shengyu-Feng/DS G-DETR. Shengyu Feng, Hesham Mostafa, Marcel Nassar, Somdeb Majumdar, Subarna Tripathi |
WACV | 5 |
| 2022 | Joint Hand Motion and Interaction Hotspots Prediction from Egocentric VideosabstractWe propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e., interaction hotspots). This relatively low-dimensional representation provides a con-crete description of future interactions. To tackle this task, we first provide an automatic way to collect trajectory and hotspots labels on large-scale data. We then use this data to train an Object-Centric Transformer (OCT) model for prediction. Our model performs hand and object interaction reasoning via the self-attention mechanism in Transformers. OCT also provides a probabilistic framework to sample the future trajectory and hotspots to handle uncertainty in prediction. We perform experi-ments on the Epic-Kitchens-55, Epic-Kitchens-100 and EGTEA Gaze+ datasets, and show that OCT significantly outperforms state-of the-art approaches by a large margin. Project page is available at https://stevenlsw.github.io/hoi-forecast. Subarna Tripathi, Somdeb Majumdar, Xiaolong Wang 0004 |
CVPR | 2 |
| 2022 | Text Spotting TransformersabstractIn this paper, we present TExt Spotting TRansformers (TESTR), a generic end-to-end text spotting framework using Transformers for text detection and recognition in the wild. TESTR builds upon a single encoder and dual decoders for the joint text-box control point regression and character recognition. Other than most existing literature, our method is free from Region-of-Interest operations and heuristics-driven post-processing procedures; TESTR is particularly effective when dealing with curved text-boxes where special cares are needed for the adaptation of the tra-ditional bounding-box representations. We show our canonical representation of control points suitable for text in-stances in both Bezier curve and polygon annotations. In addition, we design a bounding-box guided polygon detection (box-to-polygon) process. Experiments on curved and arbitrarily shaped datasets demonstrate state-of-the-art performances of the proposed TESTR algorithm. Xiang Zhang 0015, Yongwen Su, Subarna Tripathi, Zhuowen Tu |
CVPR | 3 |
| 2022 | Learning Long-Term Spatial-Temporal Graphs for Active Speaker Detection
Kyle Min 0001, Sourya Roy, Subarna Tripathi, Tanaya Guha, Somdeb Majumdar |
ECCV (35) | 3 |
| 2022 | Single-Stage Visual Relationship Learning using Conditional QueriesabstractResearch in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure induces large parameter and computation overhead, and typically hinders end-to-end optimizations. To address this, recent research attempts to train single-stage models that are more computationally efficient. With the advent of DETR, a set-based detection model, one-stage models attempt to predict a set of subject-predicate-object triplets directly in a single shot. However, SGG is inherently a multi-task learning problem that requires modeling entity and predicate distributions simultaneously. In this paper, we propose Transformers with conditional queries for SGG, namely, TraCQ with a new formulation for SGG that avoids the multi-task learning problem and the combinatorial entity pair distribution. We employ a DETR-based encoder-decoder design and leverage conditional queries to significantly reduce the entity label space as well, which leads to 20% fewer parameters compared to state-of-the-art one-stage models. Experimental results show that TraCQ not only outperforms existing single-stage scene graph generation methods, it also beats state-of-the-art two-stage methods on the Visual Genome dataset, yet is capable of end-to-end training and faster inference. Alakh Desai, Tz-Ying Wu, Subarna Tripathi, Nuno Vasconcelos |
NeurIPS | 3 |
| 2022 | Dynamic Emotion Modeling With Learnable Graphs and Graph Inception NetworkabstractHuman emotion is expressed, perceived and captured using a variety of dynamic data modalities, such as speech (verbal), videos (facial expressions) and motion sensors (body gestures). We propose a generalized approach to emotion recognition that can adapt across modalities by modeling dynamic data as structured graphs. The motivation behind the graph approach is to build compact models without compromising on performance. To alleviate the problem of optimal graph construction, we cast this as a joint graph learning and classification task. To this end, we present the Learnable Graph Inception Network (L-GrIN) that jointly learns to recognize emotion and to identify the underlying graph structure in the dynamic data. Our architecture comprises multiple novel components: a new graph convolution operation, a graph inception layer, learnable adjacency, and a learnable pooling function that yields a graph-level embedding. We evaluate the proposed architecture on five benchmark emotion recognition databases spanning three different modalities (video, audio, motion capture), where each database captures one of the following emotional cues: facial expressions, speech and body gestures. We achieve state-of-the-art performance on all five databases outperforming several competitive baselines and relevant existing methods. Our graph architecture shows superior performance with significantly fewer parameters (compared to convolutional or recurrent neural networks) promising its applicability to resource-constrained devices. Our code is available athttps://github.com/AmirSh15/graph_emotion_recognition. Amir Shirian, Subarna Tripathi, Tanaya Guha |
IEEE Trans. Multim. | 2 |
| 2021 | Learning of Visual Relations: The Devil is in the TailsabstractSignificant effort has been recently devoted to modeling visual relations. This has mostly addressed the design of architectures, typically by adding parameters and increasing model complexity. However, visual relation learning is a long-tailed problem, due to the combinatorial nature of joint reasoning about groups of objects. Increasing model complexity is, in general, illsuited for long-tailed problems due to their tendency to overfit. In this paper, we explore an alternative hypothesis, denoted the Devil is in the Tails. Under this hypothesis, better performance is achieved by keeping the model simple but improving its ability to cope with long-tailed distributions. To test this hypothesis, we devise a new approach for training visual relationships models, which is inspired by state-of-the-art long-tailed recognition literature. This is based on an iterative decoupled training scheme, denoted Decoupled Training for Devil in the Tails (DT2). DT2 employs a novel sampling approach, Alternating Class-Balanced Sampling (ACBS), to capture the interplay between the long-tailed entity and predicate distributions of visual relations. Results show that, with an extremely simple architecture, DT2-ACBS significantly out-performs much more complex state-of-the-art methods on scene graph generation tasks. This suggests that the development of sophisticated models must be considered in tandem with the long-tailed nature of the problem. Alakh Desai, Tz-Ying Wu, Subarna Tripathi, Nuno Vasconcelos |
ICCV | 3 |
| 2021 | In Defense of Scene Graphs for Image CaptioningabstractThe mainstream image captioning models rely on Convolutional Neural Network (CNN) image features to generate captions via recurrent models. Recently, image scene graphs have been used to augment captioning models so as to leverage their structural semantics, such as object entities, relationships and attributes. Several studies have noted that the naive use of scene graphs from a black-box scene graph generator harms image captioning performance and that scene graph-based captioning models have to incur the overhead of explicit use of image features to generate decent captions. Addressing these challenges, we propose SG2Caps, a framework that utilizes only the scene graph labels for competitive image captioning performance. The basic idea is to close the semantic gap between the two scene graphs - one derived from the input image and the other from its caption. In order to achieve this, we leverage the spatial location of objects and the Human-Object-Interaction (HOI) labels as an additional HOI graph. SG2Caps outperforms existing scene graph-only captioning models by a large margin, indicating scene graphs as a promising representation for image captioning. Direct utilization of scene graph labels avoids expensive graph convolutions over high-dimensional CNN features resulting in 49% fewer trainable parameters. Our code is available at: https://github.com/Kien085/SG2Caps Kien Nguyen 0006, Subarna Tripathi, Bang Du, Tanaya Guha, Truong Q. Nguyen |
ICCV | 2 |
| 2019 | PartNet: A Large-Scale Benchmark for Fine-Grained and Hierarchical Part-Level 3D Object UnderstandingabstractWe present PartNet: a consistent, large-scale dataset of 3D objects annotated with fine-grained, instance-level, and hierarchical 3D part information. Our dataset consists of 573,585 part instances over 26,671 3D models covering 24 object categories. This dataset enables and serves as a catalyst for many tasks such as shape analysis, dynamic 3D scene modeling and simulation, affordance analysis, and others. Using our dataset, we establish three benchmarking tasks for evaluating 3D part recognition: fine-grained semantic segmentation, hierarchical semantic segmentation, and instance segmentation. We benchmark four state-of-the-art 3D deep learning algorithms for fine-grained semantic segmentation and three baseline methods for hierarchical semantic segmentation. We also propose a baseline method for part instance segmentation and demonstrate its superior performance over existing methods. Kaichun Mo, Shilin Zhu, Angel X. Chang, Li Yi 0001, Subarna Tripathi, Leonidas J. Guibas, Hao Su 0001 |
CVPR | 5 |
| 2017 | A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality SystemsabstractWe present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted display. This eliminates the need for an explicit calibration step and automatically compensates for small movements of the headset with respect to the head. The algorithm finds correspondences between corneal motion and screen space motion, and uses these to generate Gaussian Process Regression models. A combination of those models provides a continuous mapping from corneal position to screen space position. Accuracy is nearly as good as achieved with an explicit calibration step. Subarna Tripathi, Brian Guenter |
WACV | 1 |
| 2016 | Context Matters: Refining Object Detection in Video with Recurrent Neural Networks
Subarna Tripathi, Zachary C. Lipton, Serge J. Belongie, Truong Q. Nguyen |
BMVC | 1 |
| 2016 | Detecting temporally consistent objects in videos through object class label propagationabstractObject proposals for detecting moving or static video objects need to address issues such as speed, memory complexity and temporal consistency. We propose an efficient Video Object Proposal (VOP) generation method and show its efficacy in learning a better video object detector A deep-learning based video object detector learned using the proposed VOP achieves state-of-the-art detection performance on the Youtube-Objects dataset. We further propose a clustering of VOPs which can efficiently be used for detecting objects in video in a streaming fashion. As opposed to applying per-frame convolutional neural network (CNN) based object detection, our proposed method called Objects in Video Enabler thRough LAbel Propagation (OVERLAP) needs to classify only a small fraction of all candidate proposals in every video frame through streaming clustering of object proposals and class-label propagation. Source code for VOP clustering is available at https://github. com/subtri/streaming_VOP_clustering. Subarna Tripathi, Serge J. Belongie, Youngbae Hwang, Truong Q. Nguyen |
WACV | 1 |
| 2014 | Improving streaming video segmentation with early and mid-level visual processingabstractDespite recent advances in video segmentation, many opportunities remain to improve it using a variety of low and mid-level visual cues. We propose improvements to the leading streaming graph-based hierarchical video segmentation (streamGBH) method based on early and mid level visual processing. The extensive experimental analysis of our approach validates the improvement of hierarchical supervoxel representation by incorporating motion and color with effective filtering. We also pose and illuminate some open questions towards intermediate level video analysis as further extension to streamGBH. We exploit the supervoxels as an initialization towards estimation of dominant affine motion regions, followed by merging of such motion regions in order to hierarchically segment a video in a novel motion-segmentation framework which aims at subsequent applications such as foreground recognition. Subarna Tripathi, Youngbae Hwang, Serge J. Belongie, Truong Q. Nguyen |
WACV | 1 |
| 2008 | Parametric video compression using appearance spaceabstractThe novelty of the approach presented in this paper is the unique object-based video coding framework for videos obtained from a static camera. As opposed to most existing methods, the proposed method does not require explicit 2D or 3D models of objects and hence is general enough to satisfy the need for varying types of objects in the scene. The proposed system detects and tracks an object in the scene by learning the appearance model of each object online using nontraditional uniform norm based subspace. At the same time the object is coded using the projection coefficients to the orthonormal basis of the subspace learnt. The tracker incorporates a predictive framework based upon Kalman filter for predicting the five motion parameters. The proposed method shows substantially better compression than MPEG2 based coding with almost no additional complexity. Santanu Chaudhury, Subarna Tripathi, Sumantra Dutta Roy |
ICPR | 2 |