VLDB 2026 Research / reviewers in the wild / expert
Zhenqiang Li 0002
dblp:83/350-2
· DBLP profile ↗
11ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0002-7085-3813ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 7 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
IEEE Trans. Pattern Anal. Mach. Intell. | 45 |
| 2024 | Sat2Scene: 3D Urban Scene Generation from Satellite Images with DiffusionabstractDirectly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However, challenges arise from significant view changes and scene scale. Previous efforts mainly focused on image or video generation, lacking exploration into the adaptability of scene generation for ar-bitrary views. Existing 3D generation works either oper-ate at the object level or are difficult to utilize the geometry obtained from satellite imagery. To overcome these limitations, we propose a novel architecture for direct 3D scene generation by introducing diffusion models into 3D sparse representations and combining them with neural rendering techniques. Specifically, our approach generates texture colors at the point level for a given geometry using a 3D diffusion model first, which is then transformed into a scene representation in a feed-forward manner. The representation can be utilized to render arbitrary views which would excel in both single-frame quality and inter-frame consistency. Experiments in two city-scale datasets show that our model demonstrates proficiency in generating photorealistic street-view image sequences and cross-view urban scenes from satellite imagery. Zuoyue Li, Zhenqiang Li 0002, Zhaopeng Cui, Marc Pollefeys, Martin R. Oswald |
CVPR | 2 |
| 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/ Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
CVPR | 44 |
| 2022 | CompNVS: Novel View Synthesis with Scene Completion
Zuoyue Li, Tianxing Fan, Zhenqiang Li 0002, Zhaopeng Cui, Yoichi Sato 0001, Marc Pollefeys, Martin R. Oswald |
ECCV (1) | 3 |
| 2022 | Surgical Skill Assessment via Video Semantic Aggregation
Zhenqiang Li 0002, Lin Gu 0003, Weimin Wang 0007, Ryosuke Nakamura, Yoichi Sato 0001 |
MICCAI (8) | 1 |
| 2022 | Spatio-Temporal Perturbations for Video AttributionabstractThe attribution method provides a direction for interpreting opaque neural networks in a visual way by identifying and visualizing the input regions/pixels that dominate the output of a network. Regarding the attribution method for visually explaining video understanding networks, it is challenging because of the unique spatiotemporal dependencies existing in video inputs and the special 3D convolutional or recurrent structures of video understanding networks. However, most existing attribution methods focus on explaining networks taking a single image as input and a few works specifically devised for video attribution come short of dealing with diversified structures of video understanding networks. In this paper, we investigate a generic perturbation-based attribution method that is compatible with diversified video understanding networks. Besides, we propose a novel regularization term to enhance the method by constraining the smoothness of its attribution results in both spatial and temporal dimensions. In order to assess the effectiveness of different video attribution methods without relying on manual judgement, we introduce reliable objective metrics which are checked by a newly proposed reliability measurement. We verified the effectiveness of our method by both subjective and objective evaluation and comparison with multiple significant attribution methods. Zhenqiang Li 0002, Weimin Wang 0007, Zuoyue Li, Yifei Huang 0002, Yoichi Sato 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2021 | Sat2Vid: Street-view Panoramic Video Synthesis from a Single Satellite ImageabstractWe present a novel method for synthesizing both temporally and geometrically consistent street-view panoramic video from a single satellite image and camera trajectory. Existing cross-view synthesis approaches focus on images, while video synthesis in such a case has not yet received enough attention. For geometrical and temporal consistency, our approach explicitly creates a 3D point cloud representation of the scene and maintains dense 3D-2D correspondences across frames that reflect the geometric scene configuration inferred from the satellite view. As for synthesis in the 3D space, we implement a cascaded network architecture with two hourglass modules to generate point-wise coarse and fine features from semantics and per-class latent vectors, followed by projection to frames and an up-sampling module to obtain the final realistic video. By leveraging computed correspondences, the produced street-view video frames adhere to the 3D geometric scene structure and maintain temporal consistency. Qualitative and quantitative experiments demonstrate superior results compared to other state-of-the-art synthesis approaches that either lack temporal consistency or realistic appearance. To the best of our knowledge, our work is the first one to synthesize cross-view images to videos.. Zuoyue Li, Zhenqiang Li 0002, Zhaopeng Cui, Rongjun Qin, Marc Pollefeys, Martin R. Oswald |
ICCV | 2 |
| 2021 | Neural Routing by MemoryabstractRecent Convolutional Neural Networks (CNNs) have achieved significant success by stacking multiple convolutional blocks, named procedures in this paper, to extract semantic features. However, they use the same procedure sequence for all inputs, regardless of the intermediate features.This paper proffers a simple yet effective idea of constructing parallel procedures and assigning similar intermediate features to the same specialized procedures in a divide-and-conquer fashion. It relieves each procedure's learning difficulty and thus leads to superior performance. Specifically, we propose a routing-by-memory mechanism for existing CNN architectures. In each stage of the network, we introduce parallel Procedural Units (PUs). A PU consists of a memory head and a procedure. The memory head maintains a summary of a type of features. For an intermediate feature, we search its closest memory and forward it to the corresponding procedure in both training and testing. In this way, different procedures are tailored to different features and therefore tackle them better.Networks with the proposed mechanism can be trained efficiently using a four-step training strategy. Experimental results show that our method improves VGGNet, ResNet, and EfficientNet's accuracies on Tiny ImageNet, ImageNet, and CIFAR-100 benchmarks with a negligible extra computational cost. Kaipeng Zhang, Zhenqiang Li 0002, Zhifeng Li 0001, Wei Liu 0005, Yoichi Sato 0001 |
NeurIPS | 2 |
| 2021 | Towards Visually Explaining Video Understanding Networks with Perturbationabstract"Making black box models explainable " is a vital problem that accompanies the development of deep learning networks. For networks taking visual information as input, one basic but challenging explanation method is to identify and visualize the input pixels/regions that dominate the network's prediction. However, most existing works focus on explaining networks taking a single image as input and do not consider the temporal relationship that exists in videos. Providing an easy-to-use visual explanation method that is applicable to diversified structures of video understanding networks still remains an open challenge. In this paper, we investigate a generic perturbation-based method for visually explaining video understanding networks. Besides, we propose a novel loss function to enhance the method by constraining the smoothness of its results in both spatial and temporal dimensions. The method enables the comparison of explanation results between different network structures to become possible and can also avoid generating the pathological adversarial explanations for video inputs. Experimental comparison results verified the effectiveness of our method. Zhenqiang Li 0002, Weimin Wang 0007, Zuoyue Li, Yifei Huang 0002, Yoichi Sato 0001 |
WACV | 1 |
| 2020 | Mutual Context Network for Jointly Estimating Egocentric Gaze and ActionabstractIn this work, we address two coupled tasks of gaze prediction and action recognition in egocentric videos by exploring their mutual context: the information from gaze prediction facilitates action recognition and vice versa. Our assumption is that during the procedure of performing a manipulation task, on the one hand, what a person is doing determines where the person is looking at. On the other hand, the gaze location reveals gaze regions which contain important and information about the undergoing action and also the non-gaze regions that include complimentary clues for differentiating some fine-grained actions. We propose a novel mutual context network (MCN) that jointly learns action-dependent gaze prediction and gaze-guided action recognition in an end-to-end manner. Experiments on multiple egocentric video datasets demonstrate that our MCN achieves state-of-the-art performance of both gaze prediction and action recognition. The experiments also show that action-dependent gaze patterns could be learned with our method. Yifei Huang 0002, Minjie Cai, Zhenqiang Li 0002, Feng Lu 0005, Yoichi Sato 0001 |
IEEE Trans. Image Process. | 3 |
| 2018 | Predicting Gaze in Egocentric Video by Learning Task-Dependent Attention Transition
Yifei Huang 0002, Minjie Cai, Zhenqiang Li 0002, Yoichi Sato 0001 |
ECCV (4) | 3 |