Min Zhang 0027

dblp:83/5342-27 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Labeling Synthetic Content: User Perceptions of Label Designs for AI-Generated Content on Social Media
abstract
In this research, we explored the efficacy of various warning label designs for AI-generated content on social media platforms—e.g., deepfakes. We devised and assessed ten distinct label design samples that varied across the dimensions of sentiment, color/iconography, positioning, and level of detail. Our experimental study involved 911 participants randomly assigned to these ten label designs and a control group evaluating social media content. We explored their perceptions relating to 1) Belief in the content being AI-generated, 2) Trust in the labels and 3) Social Media engagement perceptions of the content. The results demonstrate that the presence of labels had a significant effect on the user’s belief that the content is AI-generated, deepfake, or edited by AI. However their trust in the label significantly varied based on the label design. Notably, having labels did not significantly change their engagement behaviors, such as ’like’, comment, and sharing. However, there were significant differences in engagement based on content type: political and entertainment. This investigation contributes to the field of human-computer interaction by defining a design space for label implementation and providing empirical support for the strategic use of labels to mitigate the risks associated with synthetically generated media.
Dilrukshi Gamage, Dilki Sewwandi, Min Zhang 0027, Arosha K. Bandara
CHI3
2025 Co-creating an Ontology of Online Gender-Based Harms: An Interdisciplinary Perspective
Miriam Fernández, Alba Catalina Morales Tirado, Ángel Pavón Pérez, Keely Duddin, Min Zhang 0027, Ksenia Bakina, Arosha K. Bandara, Rose Capdevila, Lisa Lazard, Olga Jurasz
ISWC (2)5
2024 Understanding Pedestrians' Perception of Safety and Safe Mobility Practices
abstract
Walking is one of the greenest and most common travel modes. However, evidence shows a trend of decreased walking, and safety is a key barrier preventing many people from walking. Additionally, there is a limited understanding of pedestrians’ safe mobility practices and safety perception. Drawing on 449 survey responses from a representative sample in the United Kingdom, our work highlights how identities and walking situations intersect with individuals’ safety perceptions and diverse practices of pedestrians’ safe mobility. The role of technology used for negotiating safety and current challenges in both safe route planning and walking are also highlighted. Our work extends existing insights into pedestrians’ perception of safety and practices by adding empirical evidence and more nuanced contexts. This paper proposes two implications for design in response to design opportunities that surfaced from our mixed-method data analysis. Both the contributions and limitations of our work are also discussed.
Min Zhang 0027, Arosha K. Bandara
CHI1
2023 Towards a Socio-Technical Understanding of Police-Citizen Interactions
Min Zhang 0027, Arosha K. Bandara, Richard Philpot, Avelie Stuart, Zoe Walkington, Camilla Elphick, Lara Frumkin, Graham Pike, Blaine A. Price, Mark Levine, Bashar Nuseibeh
INTERACT (3)1
2019 Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu
abstract
The growing HCI interest in developing contexts and cultural craft practices is ripe to focus on their under-explored homegrown sociotechnical infrastructures. This paper explores the creative infrastructural actions embedded within the practices of songket's supply chain in Terengganu, Malaysia. We report on contextual interviews with 92 participants including preparation workers, weavers, designers, merchants, and customers. Findings indicate that increased creative infrastructural actions are reflected in these actors' resourcefulness for mobilizing information, materials, and equipment, and for making creative artifacts through new technologies weaved within traditional practices. We propose two novel approaches to design in this craft-based infrastructure. First, we explore designing for the social layer of infrastructure and its mutually advantageous exploitative relationships rooted in culture and traditions. Second, we suggest designing for roaming value-creation artifacts, which blend physical and digital materializations of songket textile design. Developed through a collaborative and asynchronous process, we argue that these artifacts represent less-explored vehicles for value co-creation, and that sociotechnical infrastructures as emerging sites of innovation could benefit from HCI research.
Min Zhang 0027, Corina Sas, Zoé Lambert, Masitah Ahmad
CHI1