Richard Lehrer

dblp:83/6013 · also Rich Lehrer · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Knowledge representation and reasoning · 50% Graph learning · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
geometric learning
0.011992
A Knowledge-Based Model of Geometry Learning · NIPS 1992
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge-based systems
0.011992
A Knowledge-Based Model of Geometry Learning · NIPS 1992

Methods — techniques the papers use, named apart from their topics

knowledge-based modeling · 0.0
YearPublicationVenuePosition
2016 e-NABLING education: Curricula and models for teaching students to print hands
abstract
In January of 2013, a prop maker/puppeteer in US Pacific Northwest collaborated with a carpenter in South Africa to produce the world's first home-created, 3D printed hand. They spread the word of their effort via a video on YouTube and released the designs as open source. In May of 2013, an RIT professor, inspired by the video, created a simple Google Map mashup to link people who needed similar devices with people who'd be willing to print them. And so the e-NABLE project was born. By June of 2016 the e-NABLE Google Plus community had over 8,600 members and e-NABLE had delivered around 2,000 hands to children in 50 countries. Some “e-NABLErs” are students and faculty in middle schools, high schools and colleges around the world. One physical hub of this on-line volunteer effort is the e-NABLE Lab, part of the Center for Media, Art Games Interaction and Creativity (MAGIC) at the Rochester Institute of Technology. The Enable Community Foundation has compiled a collection of curricular models and materials to support the growth of e-NABLE efforts by students and their teachers. This work-in-progress paper will cover the current status of e-NABLE efforts in and out of the classroom. It will then detail the hardware and software needed to create hands and teach courses (a wide range of inexpensive 3D printers and low-cost or free software will suffice). Next it will provide an overview of the types of curricula and materials available for schools around the world to use with students of all ages. Lastly it will detail one particular program, a summer job-training program at the Vertus Charter School in Rochester, New York, in depth as an example of a school-based e-NABLE program that has been successful.
Stephen Jacobs, Jonathan Schull, Perry White, Richard Lehrer, Akanksha Vishwakarma, Andrea Bertucci
FIE4
1992 A Knowledge-Based Model of Geometry Learning
Geoffrey G. Towell, Richard Lehrer
NIPS2