Eric T. H. Luk

dblp:83/6035 · also Eric Tsun-Hin Luk · DBLP profile ↗
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12ranked-venue papers
0as first author
4since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 12 · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021
YearPublicationVenuePosition
2023 Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program
abstract
Students’ interest in science, technology, engineering, and mathematics (STEM) tends to decline as they reach high school. Among the factors to which this decline is attributed are the perceptions about the lack of communality and creativity in STEM. To address this problem, we implemented an 8-week STEM-based community service program where high school students learned about STEM and community service. The students were asked to design possible solutions to problems faced by people from disadvantaged groups (e.g., visually impaired people). Using the post-test data from 275 high school students who participated in the program, we examined a model of empathy predicting STEM interest via creative thinking. Results of mediation analysis showed that empathy predicted STEM interest through creative thinking. The findings provided support for the important roles of empathy and creative thinking in the promotion of STEM interest. This information can be used as a basis for designing STEM-based community service programs for the enhancement of students’ interest in learning STEM.
Ma. Jenina Nalipay, Biyun Huang, Morris Siu-Yung Jong, Ching Sing Chai, Eric T. H. Luk
ICCE5
2023 Incorporation of Robotics in AI Education: Barriers and Enablers as Perceived by K-12 Teachers
Miao Yue, Morris Siu-Yung Jong, Eric T. H. Luk
ICCE4
2021 Motivating Ethnic Minority Students in Hong Kong to Learn Chinese Culture with EduVenture VR
abstract
This paper presents our initiative for leveraging SV-IVR (spherical video-based immersive virtual reality) to give Hong Kong ethnic minority students exposure to local Chinese culture via EduVenture VR—an interactive learner-immersed virtual interactive learning application. The work was conducted in the COVID-19 pandemic context; outdoor fieldwork-based learning was not recommended in the circumstance. The research participants were 63 ethnic minority students (from Grade 7 to Grade 9) from a Hong Kong secondary school. The ARCS model of instructional motivation was employed to evaluate the motivational effectiveness of the Chinese culture learning activity supported by EduVenture VR. In the study, we obtained positive results in terms of the 4 motivational dimensions: “Attention,” “Relevance,” “Confidence’ and “Satisfaction.”
Morris Siu-Yung Jong, Nelson Ng, Eric T. H. Luk
ICCE3
2021 Work-in-Progress-Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
abstract
This work-in-progress paper discusses an interview-based study in a VR-assisted Chinese language learning program during the COVID-19 outbreak in Hong Kong. Due to the pandemic, an online instructional mode was adopted. We examined teacher and student motivation through the framework of self-determination theory. The results revealed autonomy was fostered in their teaching and learning process. Students perceived they acquired competence in writing with improved learning performance and motivation. Relatedness also existed among the teacher-student interactions. This work is among the first to evaluate how an online VR-assisted Chinese writing curriculum was implemented in a secondary school under the pandemic.
Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Eric T. H. Luk
iLRN3
2019 Educational Use of Spherical Video-based Virtual Reality: A Preliminary Study from the Teacher Perspective
abstract
Virtual reality (VR), which is regarded as one of the important educational technologies in recent years, has become more popular to be adopted in teaching and learning contexts in Hong Kong. The present study investigated the changes in teachers’ pedagogical and technological knowledge, attitude and satisfaction after attending a teacher training course on the educational use of VR. Participants were 29 in-service teachers in Hong Kong taking the course. Data were collected from the pre- and post-participation in the course by using four scales: (i ) Pedagogical and Technological Knowledge, (ii) Technological Knowledge, (iii) Positive Attitude towards Harnessing VR, and (iv) Teacher Satisfaction. The results showed good reliability of the scales and significant differences between the pre-test and post-test on using VR in their teaching. Participants had significant improvement in the knowledge of the VR technology and the ICT integration after the training course. They also showed a positive attitude towards harnessing VR in their teaching. Since the factor of content knowledge was not significant in the present study, we will reinforce the teacher training course based on the subject content via school-based development. Thus, the teaching training package will be more comprehensive and suitable for training teachers to adopt VR in practice.
Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Ching Sing Chai, Eric T. H. Luk
ICCE4
2017 Teachers' Concerns about Adopting Interactive Spherical Video-based Virtual Reality
Jie Geng 0002, Eric T. H. Luk, Morris Siu-Yung Jong
ICCE2
2016 Challenges in Flipping Hong Kong's Classrooms
abstract
The new 5-year plan of implementing e-learning in Hong Kong has been laid out in the government’s “Report on the Fourth Strategy on Information Technology in Education” in which flipped classroom is one of the important pedagogic approaches being advocated. While many researches were conducted to explore the advantages of flipped classroom, some challenges should not be ignored. This paper discusses the challenges of flipping Hong Kong’s classrooms that include “learning by videos”, “technological and pedagogical concerns” as well as “students’ low learning motivation”. Through understanding these challenges, educators and researchers can develop articulated strategies and models to address the problems, and more importantly, inform the government to provide articulated professional development to schools and teachers in order to perfect the implementation of flipped classroom in Hong Kong.
Kevin K. F. Cheung, Eric T. H. Luk, Eric Luk, Morris Siu-Yung Jong
ICCE2
2014 Adopting EagleEye in Outdoor Exploratory Learning from the Teacher Perspective
abstract
We have developed EagleEye-a GPS-supported integrated educational system for supporting teachers and students respectively to facilitate and pursue outdoor exploratory learning in Geography fieldtrip activities. We conducted a quantitative study (complemented with qualitative methods) with 98 Geography teachers to evaluate whether our work could provide students with more desirable outdoor exploratory learning experience in comparison with conventional outdoor fieldtrips. Results showed the teachers perceived positively that the EagleEye approach can offer students better student-centred learning experience, enhance their learning motivation, and give them more effective exploratory scaffolds, however, they had reservation about if EagleEye can promote better collaboration among students. The findings provided us with new insights into further studying the implementation of Eagl Eye in real teaching practice.
Morris Siu-Yung Jong, Eric T. H. Luk
ICALT2
2014 Design of MOOC for In-service Teacher Professional Development: A Case of Teachers' Refresher Training Course in Hong Kong
Silu Li, Eric T. H. Luk, Morris Siu-Yung Jong
ICCE2
2013 Dynamic Collective Mobile Gaming
abstract
This article presents the theoretical framework for Dynamic Collective Mobile Gaming (DCMG), an emerging paradigm of educational games enhanced with cloud computing and mobile technologies. Theoretical and pedagogical underpinnings, technological infrastructure, new opportunities and challenges brought by DCMG are also discussed.
Rosanna Yuen-Yan Chan, Morris Siu-Yung Jong, Eric T. H. Luk, Xueqi Zhang
ICALT3
2012 An Integrated GPS-supported Outdoor Exploratory Educational System - EagleEye
abstract
EagleEye is an integrated GPS-supported educational system for supporting students and teachers respectively in pursuing and facilitating exploratory learning in outdoor fieldtrip activities. This system has four components, including the (1) Location-based Exploratory Resource Authoring Tool, (2) GPS-supported Exploratory Platform, (3) Repository Server, and (4) Teacher Console. A preliminary study, which involved 40 participants (38 students and 2 teachers from a school) adopting EagleEye in an outdoor fieldtrip activity, was carried out to investigate their perceptions of this system. It was found that EagleEye brought desirable fieldtrip experience to the students. The teachers also perceived positively the educational potential of EagleEye for outdoor fieldtrip activities from both technical and pedagogical perspectives.
Morris Siu-Yung Jong, Eric T. H. Luk, Jimmy Ho-Man Lee
ICCE2
2006 Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games
Junjie Shang 0001, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Marti K. H. Wong, Eric T. H. Luk, Kevin K. F. Cheung
ICCE6