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Jonas Gårding

dblp:83/6899 · DBLP profile ↗
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13ranked-venue papers
9as first author
0since 2021 · last 1997
0000-0003-2332-3032ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
3D vision · 93% Probabilistic and Bayesian machine learning · 7%
Computer graphics and multimedia
3 papers
Image and video processing · 54% Computational photography and imaging · 37% Geometric modeling and processing · 8%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape reconstruction › shape from x
shape from texture
0.041993
Direct Estimation of Shape from Texture · IEEE Trans. Pattern Anal. Mach. Intell. 1993
Shape from Texture and Contour by Weak Isotropy · Artif. Intell. 1993
Shape from texture from a multi-scale perspective · ICCV 1993
Computer vision › 3D vision
surface normal estimation
0.021993
Direct Estimation of Shape from Texture · IEEE Trans. Pattern Anal. Mach. Intell. 1993
Shape from texture from a multi-scale perspective · ICCV 1993
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.011995
Surface Orientation and Curvature from Differential Texture Distortion · ICCV 1995
Image and video processing
texture analysis
0.011995
Surface Orientation and Curvature from Differential Texture Distortion · ICCV 1995
Computer vision › 3D vision › 3d shape analysis
shape estimation
0.011994
Direct Estimation of Local Surface Shape in a Fixating Binocular Vision System · ECCV (1) 1994
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
maximum likelihood estimation
0.011993
Direct Estimation of Shape from Texture · IEEE Trans. Pattern Anal. Mach. Intell. 1993
Computer vision › 3D vision › 3d shape reconstruction › shape from x
shape from contour
0.011993
Shape from Texture and Contour by Weak Isotropy · Artif. Intell. 1993
Computer vision › 3D vision › stereo vision
stereo matching
0.011996
Uncalibrated Relief Reconstruction and Model Alignment from Binocular Disparities · ECCV (1) 1996
Computer vision › 3D vision › stereo vision
binocular stereo
0.011994
Direct Estimation of Local Surface Shape in a Fixating Binocular Vision System · ECCV (1) 1994
Geometric modeling and processing
surface reconstruction
0.011992
Shape from Texture for Smooth Curved Surfaces · ECCV 1992

Methods — techniques the papers use, named apart from their topics

differential geometry · 0.0affine texture descriptor · 0.0texture analysis · 0.0scale-adapted spatial derivative operators · 0.0model alignment · 0.0local 2-d brightness structure analysis · 0.0fixating binocular vision · 0.0affine distortion modeling · 0.0scale-space · 0.0maximum likelihood estimation · 0.0least squares · 0.0gaussian derivatives · 0.0
YearPublicationVenuePosition
1997 Shape-adapted smoothing in estimation of 3-D shape cues from affine deformations of local 2-D brightness structure
Tony Lindeberg, Jonas Gårding
Image Vis. Comput.2
1996 Uncalibrated Relief Reconstruction and Model Alignment from Binocular Disparities
Jonas Gårding, John Porrill, John P. Frisby, John E. W. Mayhew
ECCV (1)1
1996 Seeing the obvious [robot vision]
abstract
We propose an approach to determine the occurrence of low-parametric qualitative models from images by a hypothesis-and-test approach based on the coincidence of multiple cues, thereby avoiding complete reconstruction of the scene. A system is presented which applies the approach to finding instances of planar surfaces, as it is important in many tasks for mobile or manipulating robots. The system uses monocularly determined L-junctions and binocular disparities. A notable feature of the approach is that it finds the most conspicuous exemplar of the model first. This property seems quite relevant for an agent using vision to guide its behaviors, since the simplest solution becomes available early on.
Carsten G. Bräutigam, Jonas Gårding, Jan-Olof Eklundh
ICPR2
1996 Direct computation of shape cues using scale-adapted spatial derivative operators
Jonas Gårding, Tony Lindeberg
Int. J. Comput. Vis.1
1995 Surface Orientation and Curvature from Differential Texture Distortion
abstract
A unified differential geometric framework for estimation of local surface shape and orientation from projective texture distortion is proposed, based on a differential version of the texture stationarity assumption introduced by Malik and Rosenholtz. This framework allows the information content of the gradient of any texture descriptor defined in a local coordinate frame to be characterized in a very compact form. The analysis encompasses both full affine texture descriptors and the classical "texture gradients". For estimation of local surface orientation and curvature from uncertain observations of affine texture distortion, the proposed framework allows the dimensionality of the search space to be reduced from five to one.>
Jonas Gårding
ICCV1
1994 Direct Estimation of Local Surface Shape in a Fixating Binocular Vision System
Jonas Gårding, Tony Lindeberg
ECCV (1)1
1994 Shape-Adapted Smoothing in Estimation of 3-D Depth Cues from Affine Distortions of Local 2-D Brightness Structure
Tony Lindeberg, Jonas Gårding
ECCV (1)2
1993 Shape from texture from a multi-scale perspective
abstract
The problem of scale in shape from texture is addressed. The need for two scale parameters is emphasized: a local scale, for describing the amount of smoothing used for suppressing noise and irrelevant details when computing primitive texture descriptors from image data; and an integration scale, for describing the size of the region in space over which the statistics of the local descriptors is accummulated. The proposed computational model is expressed completely in terms of different invariants defined from Gaussian derivatives at multiple scales in scale-space. The resulting texture description can be combined with various assumptions about surface texture to estimate local surface orientation. Two specific assumptions, weak isotropy and constant area, are explored in more detail. Results from experiments on real and synthetic reference data with known geometry that demonstrate the viability of the approach are presented.>
Tony Lindeberg, Jonas Gårding
ICCV2
1993 Shape from Texture and Contour by Weak Isotropy
Jonas Gårding
Artif. Intell.1
1993 Direct Estimation of Shape from Texture
abstract
Witkin (1981) has proposed a maximum likelihood (ML) estimator of surface orientation based on the observed directional bias of projected texture elements. However, a drawback of this procedure is that the estimate is only defined indirectly in terms of a set of nonlinear equations. An alternative method is proposed, which allows an estimate of the surface orientation to be computed directly in a single step from certain simple statistics of the image data. We also show that this direct estimate allows Witkin's ML estimate to be computed to within 0.05 degrees in only two or three iterative steps. The performance of the new estimator is demonstrated experimentally and compared to that of the ML estimator, using both synthetic data and real gray-level images.>
Jonas Gårding
IEEE Trans. Pattern Anal. Mach. Intell.1
1992 Shape from Texture for Smooth Curved Surfaces
Jonas Gårding
ECCV1
1990 Shape from texture and contour by weak isotropy
abstract
The authors present a unified framework for shape from texture and contour. The framework is based on a concept called weak isotropy and contains as a special case A.P. Witkin's (1987) maximum-likelihood algorithm for shape from texture. The method is based on analysis of the directional statistics of the input data. It can be applied to both smooth curves and polygons, open or closed curves, symmetric figures, and scattered texture edges; thus, it appears to have wider applicability than previous methods. The weak isotropy heuristic captures many important properties (such as various types of symmetry) of both random and regular planar shape, and it also leads to a computationally efficient estimation algorithm based on observables in the image which are direct correlates of the surface orientation. These correlates make it possible to compute an approximate estimate of surface orientation in a single step. In certain simple cases this first estimate is exactly right, and in experiments with natural images it is typically within 5 degrees of the final estimate.>
Jonas Gårding
ICPR (1)1
1988 Properties of fractal intensity surfaces
Jonas Gårding
Pattern Recognit. Lett.1