Elizabeth Suescún Monsalve

dblp:83/8883 · also Elizabeth Suescún · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0001-7872-7638ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Continuous learning of event-based systems by using pre-conceptual schemas
Paola Andrea Noreña Cardona, Elizabeth Suescún Monsalve, Carlos Mario Zapata Jaramillo, Bogdan Scaunasu, Geoffrey Elliott, Hans-Arno Jacobsen, David Mosquera
J. Syst. Softw.2
2021 A sustainable-development approach for self-adaptive cyber-physical system's life cycle: A systematic mapping study
Luisa Fernanda Restrepo Gutierrez, José Aguilar 0001, Mauricio Toro, Elizabeth Suescún Monsalve
J. Syst. Softw.4
2020 Towards an APIs Adoption Agile Model in Large Banks
Marta S. Tabares, Elizabeth Suescún Monsalve
WorldCIST (1)2
2015 Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W
abstract
This work presents a pedagogical proposal, in the context of game-based learning (GBL), that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of teaching, and the relationship between student, teacher and teaching methods. Transparency is anchored in the principle of information disclosure. In pedagogy, transparency emerges as an important issue that proposes to raise student awareness about the educational processes. Using GBL as an educational strategy we managed to make the game, a software, transparent. That is we made the inner processes of the game known to the students. As such, besides learning by playing, students had access to the game design, through intentional modeling. We collected evidence that, by disclosure of the information about the design, students better performed on learning software engineering.
Elizabeth Suescún Monsalve, Julio César Sampaio do Prado Leite, Vera Werneck
ICSE (2)1
2011 Teaching software engineering with SimulES-W
abstract
This work presents an educational board and card game named SimulES-W, as a tool for teaching Software Engineering. It encompasses 5 years of evolution, in which the game Problems and Programmers was the fundamental source. SimulES-W innovates in three distinct areas: it is a web based game, it relies on a broad view of the software process and it is customizable for content. SimulES-W is supported by collaborative software that implements the SimulES board game. The paper describes the game, stresses its strong points, provides initial data on its use and discusses its future.
Elizabeth Suescún Monsalve, Vera Werneck, Julio César Sampaio do Prado Leite
CSEE&T1