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Linh Vu

dblp:84/3993 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Trustworthy machine learning · 87% Reinforcement learning · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › fairness
algorithmic fairness
0.712023
Superhuman Fairness · ICML 2023
Machine learning › Trustworthy machine learning
fairness
0.712023
Superhuman Fairness · ICML 2023
Machine learning › Reinforcement learning
imitation learning
0.212023
Superhuman Fairness · ICML 2023
Computational social science and digital humanities › cognitive science
human decision-making
0.112012
Deterministic Modeling and Evaluation of Decision-Making Dynamics in Sequential Two-Alternative Forced Choice Tasks · Proc. IEEE 2012

Methods — techniques the papers use, named apart from their topics

imitation learning · 0.7stability analysis · 0.3deterministic modeling · 0.3finite-state machine · 0.1finite state machine · 0.1
YearPublicationVenuePosition
2023 Superhuman Fairness
abstract
The fairness of machine learning-based decisions has become an increasingly important focus in the design of supervised machine learning methods. Most fairness approaches optimize a specified trade-off between performance measure(s) (e.g., accuracy, log loss, or AUC) and fairness metric(s) (e.g., demographic parity, equalized odds). This begs the question: are the right performance-fairness trade-offs being specified? We instead re-cast fair machine learning as an imitation learning task by introducing superhuman fairness, which seeks to simultaneously outperform human decisions on multiple predictive performance and fairness measures. We demonstrate the benefits of this approach given suboptimal decisions.
Omid Memarrast, Linh Vu, Brian D. Ziebart
ICML2
2022 Closed-loop Position Control of a Pediatric Soft Robotic Wearable Device for Upper Extremity Assistance
abstract
This work focuses on closed-loop control based on proprioceptive feedback for a pneumatically-actuated soft wearable device aimed at future support of infant reaching tasks. The device comprises two soft pneumatic actuators (one textile-based and one silicone-casted) actively controlling two degrees-of-freedom per arm (shoulder adduction/abduction and elbow flexion/extension, respectively). Inertial measurement units (IMUs) attached to the wearable device provide real-time joint angle feedback. Device kinematics analysis is informed by anthropometric data from infants (arm lengths) reported in the literature. Range of motion and muscle co-activation patterns in infant reaching are considered to derive desired trajectories for the device’s end-effector. Then, a proportional-derivative controller is developed to regulate the pressure inside the actuators and in turn move the arm along desired setpoints within the reachable workspace. Experimental results on tracking desired arm trajectories using an engineered mannequin are presented, demonstrating that the proposed controller can help guide the mannequin’s wrist to the desired setpoints.
Caio Mucchiani, Ipsita Sahin, Jared Dube, Linh Vu, Elena Kokkoni, Konstantinos Karydis
RO-MAN5
2012 Deterministic Modeling and Evaluation of Decision-Making Dynamics in Sequential Two-Alternative Forced Choice Tasks
abstract
The focus of the work in this paper is a systems-theoretic construction, analysis, and evaluation of a deterministic model of human decision making relative to experimental data. In sequential two-alternative forced choice decision tasks, a human subject is presented with two choices at every time step, is given finite time to select one of the choices, and receives a reward after a choice is made (presented as a number on a computer screen). The goal for the human is to obtain the maximal reward while not knowing the underlying reward assignment process. In this work, we present a parameterized deterministic model for human decision making in this context and analyze optimality and stability using a finite state machine approach. This model is then evaluated relative to experimental data from human subjects performing each of six tasks.
Caleb Woodruff, Linh Vu, Kristi A. Morgansen, Damon Tomlin
Proc. IEEE2