VLDB 2026 Research / reviewers in the wild / expert
Shuxin Li 0001
dblp:84/4388-1
· DBLP profile ↗
11ranked-venue papers
3as first author
8since 2021 · last 2026
0009-0001-5748-2667ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security GamesabstractUrban Network Security Games (UNSGs), which model the strategic allocation of limited security resources on city road networks, are critical for urban safety. However, finding a Nash Equilibrium (NE) in large-scale UNSGs is challenging due to their massive and combinatorial action spaces. One common approach to addressing these games is the Policy-Space Response Oracle (PSRO) framework, which requires computing best responses (BR) at each iteration. However, precisely computing exact BRs is impractical in large-scale games, and employing reinforcement learning to approximate BRs inevitably introduces errors that limit the overall effectiveness of the PSRO methods. Recent advancements in leveraging non-convex stochastic optimization to approximate an NE offer a promising alternative to the burdensome BR computation. However, utilizing existing stochastic optimization techniques with an unbiased loss function for UNSGs remains challenging because the action spaces are too vast to be effectively represented by neural networks. To address these issues, we introduce Tree-based Stochastic Optimization (TSO), a framework that bridges the gap between the stochastic optimization paradigm for NE-finding and the demands of UNSGs. Specifically, we employ the tree-based action representation that maps the whole action space onto a tree structure, addressing the challenge faced by neural networks in representing actions when the action space cannot be enumerated. We then incorporate this representation into the loss function and theoretically demonstrate its equivalence to the unbiased loss function. To further enhance the quality of the converged solution, we introduce a sample-and-prune mechanism that reduces the risk of being trapped in suboptimal local optima. Extensive experimental results indicate the superiority of TSO over other baseline algorithms in addressing the UNSGs. Shuxin Zhuang, Linjian Meng, Shuxin Li 0001, Minming Li, Youzhi Zhang 0001 |
AAAI | 3 |
| 2024 | Configurable Mirror Descent: Towards a Unification of Decision MakingabstractDecision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and competitive, e.g., football, are ubiquitous in the real world. Although various methods have been proposed to address the specific decision-making categories, these methods typically evolve independently and cannot generalize to other categories. Therefore, a fundamental question for decision-making is: *Can we develop **a single algorithm** to tackle **ALL** categories of decision-making problems?* There are several main challenges to address this question: i) different decision-making categories involve different numbers of agents and different relationships between agents, ii) different categories have different solution concepts and evaluation measures, and iii) there lacks a comprehensive benchmark covering all the categories. This work presents a preliminary attempt to address the question with three main contributions. i) We propose the generalized mirror descent (GMD), a generalization of MD variants, which considers multiple historical policies and works with a broader class of Bregman divergences. ii) We propose the configurable mirror descent (CMD) where a meta-controller is introduced to dynamically adjust the hyper-parameters in GMD conditional on the evaluation measures. iii) We construct the GameBench with 15 academic-friendly games across different decision-making categories. Extensive experiments demonstrate that CMD achieves empirically competitive or better outcomes compared to baselines while providing the capability of exploring diverse dimensions of decision making. Pengdeng Li, Shuxin Li 0001, Xinrun Wang, Shuyue Hu, Xiao Huang 0001, Hau Chan, Bo An 0001 |
ICML | 2 |
| 2024 | Self-adaptive PSRO: Towards an Automatic Population-based Game Solver
Pengdeng Li, Shuxin Li 0001, Xinrun Wang, Xiao Huang 0001, Hau Chan, Bo An 0001 |
IJCAI | 2 |
| 2024 | Reinforcement Nash Equilibrium Solver
Xinrun Wang, Shuxin Li 0001, Pengdeng Li, Xiao Huang 0001, Hau Chan, Bo An 0001 |
IJCAI | 3 |
| 2023 | Solving Large-Scale Pursuit-Evasion Games Using Pre-trained StrategiesabstractPursuit-evasion games on graphs model the coordination of police forces chasing a fleeing felon in real-world urban settings, using the standard framework of imperfect-information extensive-form games (EFGs). In recent years, solving EFGs has been largely dominated by the Policy-Space Response Oracle (PSRO) methods due to their modularity, scalability, and favorable convergence properties. However, even these methods quickly reach their limits when facing large combinatorial strategy spaces of the pursuit-evasion games. To improve their efficiency, we integrate the pre-training and fine-tuning paradigm into the core module of PSRO -- the repeated computation of the best response. First, we pre-train the pursuer's policy base model against many different strategies of the evader. Then we proceed with the PSRO loop and fine-tune the pre-trained policy to attain the pursuer's best responses. The empirical evaluation shows that our approach significantly outperforms the baselines in terms of speed and scalability, and can solve even games on street maps of megalopolises with tens of thousands of crossroads -- a scale beyond the effective reach of previous methods. Shuxin Li 0001, Xinrun Wang, Youzhi Zhang 0001, Wanqi Xue, Jakub Cerný, Bo An 0001 |
AAAI | 1 |
| 2023 | Population-size-Aware Policy Optimization for Mean-Field Games
Pengdeng Li, Xinrun Wang, Shuxin Li 0001, Hau Chan, Bo An 0001 |
ICLR | 3 |
| 2021 | CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action SpaceabstractIn many real-world scenarios, a team of agents must coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly. Shuxin Li 0001, Youzhi Zhang 0001, Xinrun Wang, Wanqi Xue, Bo An 0001 |
IJCAI | 1 |
| 2021 | Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-PlayabstractSecuring networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality. Wanqi Xue, Youzhi Zhang 0001, Shuxin Li 0001, Xinrun Wang, Bo An 0001, Chai Kiat Yeo |
IJCAI | 3 |
| 2017 | Optimal Personalized Defense Strategy Against Man-In-The-Middle AttackabstractThe Man-In-The-Middle (MITM) attack is one of the most common attacks employed in the network hacking. MITM attackers can successfully invoke attacks such as denial of service (DoS) and port stealing, and lead to surprisingly harmful consequences for users in terms of both financial loss and security issues. The conventional defense approaches mainly consider how to detect and eliminate those attacks or how to prevent those attacks from being launched in the first place. This paper proposes a game-theoretic defense strategy from a different perspective, which aims at minimizing the loss that the whole system sustains given that the MITM attacks are inevitable. We model the interaction between the attacker and the defender as a Stackelberg security game and adopt the Strong Stackelberg Equilibrium (SSE) as the defender's strategy. Since the defender's strategy space is infinite in our model, we employ a novel method to reduce the searching space of computing the optimal defense strategy. Finally, we empirically evaluate our optimal defense strategy by comparing it with non-strategic defense strategies. The results indicate that our game-theoretic defense strategy significantly outperforms other non-strategic defense strategies in terms of decreasing the total losses against MITM attacks. Xiaohong Li 0001, Shuxin Li 0001, Jianye Hao, Zhiyong Feng 0002, Bo An 0001 |
AAAI | 2 |
| 2017 | Defending Against Man-In-The-Middle Attack in Repeated GamesabstractThe Man-in-the-Middle (MITM) attack has become widespread in networks nowadays. The MITM attack would cause serious information leakage and result in tremendous loss to users. Previous work applies game theory to analyze the MITM attack-defense problem and computes the optimal defense strategy to minimize the total loss. It assumes that all defenders are cooperative and the attacker know defenders' strategies beforehand. However, each individual defender is rational and may not have the incentive to cooperate. Furthermore, the attacker can hardly know defenders' strategies ahead of schedule in practice. To this end, we assume that all defenders are self-interested and model the MITM attack-defense scenario as a simultaneous-move game. Nash equilibrium is adopted as the solution concept which is proved to be always unique. Given the impracticability of computing Nash equilibrium directly, we propose practical adaptive algorithms for the defenders and the attacker to learn towards the unique Nash equilibrium through repeated interactions. Simulation results show that the algorithms are able to converge to Nash equilibrium strategy efficiently. Shuxin Li 0001, Xiaohong Li 0001, Jianye Hao, Bo An 0001, Zhiyong Feng 0002, Kangjie Chen, Chengwei Zhang 0001 |
IJCAI | 1 |
| 2016 | Dynamic analysis of cell interactions in biological environments under multiagent social learning frameworkabstractBiological environment is uncertain and its dynamic is similar to the multiagent environment, thus the research results of the multiagent system area are of great significance and can provide valuable insights to the understanding of biology. Learning in a multiagent environment is highly dynamic since the environment is not stationary anymore and each agent's behavior changes adaptively in response to other coexisting learners, and vice versa. The dynamics becomes more unpredictable when we move from fixed-agent interaction environments to multiagent social learning framework. Analytical understanding of the underlying dynamics is important and challenging. In this work, we consider a social learning framework with homogeneous learners (e.g., Policy Hill Climbing (PHC) learners), to model the behavior of players in the social learning framework as a hybrid dynamical system. By analyzing the dynamical system, we obtain some conditions about convergence or non-convergence. It can be used to predict the convergence of the system. At last, we experimentally verify the predictive power of our model using a number of representative games. Chengwei Zhang 0001, Xiaohong Li 0001, Shuxin Li 0001, Jianye Hao |
BIBM | 3 |