Demo Data from VLDB 2026 / reviewers in the wild / expert
Francesco Maria Delle Fave
dblp:84/8399
· DBLP profile ↗
7ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Multi-agent systems · 52% Probabilistic and Bayesian machine learning · 32% Reinforcement learning · 16% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
distributed coordination |
0.3 | 2 | 2012 | Deploying the max-sum algorithm for decentralised coordination and task allocation of unmanned aerial vehicles for live aerial imagery collection · ICRA 2012 A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
assumed density filtering |
0.2 | 1 | 2016 | Assumed Density Filtering Methods for Learning Bayesian Neural Networks · AAAI 2016 |
Machine learning › Probabilistic and Bayesian machine learning › deep probabilistic models › bayesian deep learning
bayesian neural networks |
0.2 | 1 | 2016 | Assumed Density Filtering Methods for Learning Bayesian Neural Networks · AAAI 2016 |
Machine learning › Reinforcement learning
human behavior modeling |
0.2 | 1 | 2016 | Comparing human behavior models in repeated Stackelberg security games: An extended study · Artif. Intell. 2016 |
Knowledge, reasoning and agents › Multi-agent systems › security games
stackelberg security games |
0.2 | 1 | 2016 | Comparing human behavior models in repeated Stackelberg security games: An extended study · Artif. Intell. 2016 |
Knowledge, reasoning and agents › Multi-agent systems
distributed constraint optimization |
0.1 | 1 | 2010 | A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Knowledge, reasoning and agents › Multi-agent systems › distributed constraint optimization
max-sum algorithm |
0.1 | 1 | 2010 | A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
0.1 | 1 | 2010 | A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Internet of things and sensor networks
information gathering |
0.0 | 1 | 2010 | A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Internet of things and sensor networks
wireless sensor network |
0.0 | 1 | 2010 | A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010 |
Methods — techniques the papers use, named apart from their topics
max-sum algorithm · 0.4probabilistic backpropagation · 0.2expectation propagation · 0.2clustering · 0.2message passing · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Assumed Density Filtering Methods for Learning Bayesian Neural NetworksabstractBuoyed by the success of deep multilayer neural networks, there is renewed interest in scalable learning of Bayesian neural networks. Here, we study algorithms that utilize recent advances in Bayesian inference to efficiently learn distributions over network weights. In particular, we focus on recently proposed assumed density filtering based methods for learning Bayesian neural networks -- Expectation and Probabilistic backpropagation. Apart from scaling to large datasets, these techniques seamlessly deal with non-differentiable activation functions and provide parameter (learning rate, momentum) free learning. In this paper, we first rigorously compare the two algorithms and in the process develop several extensions, including a version of EBP for continuous regression problems and a PBP variant for binary classification. Next, we extend both algorithms to deal with multiclass classification and count regression problems. On a variety of diverse real world benchmarks, we find our extensions to be effective, achieving results competitive with the state-of-the-art. Soumya Ghosh, Francesco Maria Delle Fave, Jonathan S. Yedidia |
AAAI | 2 |
| 2016 | Comparing human behavior models in repeated Stackelberg security games: An extended study
Debarun Kar, Fei Fang 0001, Francesco Maria Delle Fave, Nicole D. Sintov, Milind Tambe, Arnaud Lyet |
Artif. Intell. | 3 |
| 2015 | Efficient solutions for joint activity based security games: fast algorithms, results and a field experiment on a transit system
Francesco Maria Delle Fave, Eric Anyung Shieh, Albert Xin Jiang, Heather Rosoff, Milind Tambe, John P. Sullivan |
Auton. Agents Multi Agent Syst. | 1 |
| 2014 | Game-Theoretic Patrolling with Dynamic Execution Uncertainty and a Case Study on a Real Transit SystemabstractAttacker-Defender Stackelberg security games (SSGs) have emerged as an important research area in multi-agent systems. However, existing SSGs models yield fixed, static, schedules which fail in dynamic domains where defenders face execution uncertainty, i.e., in domains where defenders may face unanticipated disruptions of their schedules. A concrete example is an application involving checking fares on trains, where a defender's schedule is frequently interrupted by fare evaders, making static schedules useless. To address this shortcoming, this paper provides four main contributions. First, we present a novel general Bayesian Stackelberg game model for security resource allocation in dynamic uncertain domains. In this new model, execution uncertainty is handled by using a Markov decision process (MDP) for generating defender policies. Second, we study the problem of computing a Stackelberg equilibrium for this game and exploit problem structure to reduce it to a polynomial-sized optimization problem. Shifting to evaluation, our third contribution shows, in simulation, that our MDP-based policies overcome the failures of previous SSG algorithms. In so doing, we can now build a complete system, that enables handling of schedule interruptions and, consequently, to conduct some of the first controlled experiments on SSGs in the field. Hence, as our final contribution, we present results from a real-world experiment on Metro trains in Los Angeles validating our MDP-based model, and most importantly, concretely measuring the benefits of SSGs for security resource allocation. Francesco Maria Delle Fave, Albert Xin Jiang, Zhengyu Yin, Chao Zhang 0049, Milind Tambe, Sarit Kraus, John P. Sullivan |
J. Artif. Intell. Res. | 1 |
| 2012 | A Methodology for Deploying the Max-Sum Algorithm and a Case Study on Unmanned Aerial VehiclesabstractWe present a methodology for the deployment of the maxsum algorithm, a well known decentralised algorithm for coordinating autonomous agents, for problems related to situational awareness. In these settings, unmanned autonomous vehicles are deployed to collect information about an unknown environment. Our methodology then helps identify the choices that need to be made to apply the algorithm to these problems. Next, we present a case study where the methodology is used to develop a system for disaster management in which a team of unmanned aerial vehicles coordinate to provide the first responders of the area of a disaster with live aerial imagery. To evaluate this system, we deploy it on two unmanned hexacopters in a variety of scenarios. Our tests show that the system performs well when confronted with the dynamism and the heterogeneity of the real world. Francesco Maria Delle Fave, Alessandro Farinelli, Alex Rogers, Nicholas R. Jennings |
IAAI | 1 |
| 2012 | Deploying the max-sum algorithm for decentralised coordination and task allocation of unmanned aerial vehicles for live aerial imagery collectionabstractWe introduce a new technique for coordinating teams of unmanned aerial vehicles (UAVs) when deployed to collect live aerial imagery of the scene of a disaster. We define this problem as one of task assignment where the UAVs dynamically coordinate over tasks representing the imagery collection requests. To measure the quality of the assignment of one or more UAVs to a task, we propose a novel utility function which encompasses several constraints, such as the task's importance and the UAVs' battery capacity so as to maximise performance. We then solve the resulting optimisation problem using a fully asynchronous and decentralised implementation of the max-sum algorithm, a well known message passing algorithm previously used only in simulated domains. Finally, we evaluate our approach both in simulation and on real hardware. First, we empirically evaluate our utility and show that it yields a better trade off between the quantity and quality of completed tasks than similar utilities that do not take all the constraints into account. Second, we deploy it on two hexacopters and assess its practical viability in the real world. Francesco Maria Delle Fave, Alex Rogers, Salah Sukkarieh, Nicholas R. Jennings |
ICRA | 1 |
| 2010 | A Decentralised Coordination Algorithm for Mobile SensorsabstractWe present an on-line decentralised algorithm for coordinating mobile sensors for a broad class of information gathering tasks. These sensors can be deployed in unknown and possibly hostile environments, where uncertainty and dynamism are endemic. Such environments are common in the areas of disaster response and military surveillance. Our coordination approach itself is based on work by Stranders et al. (2009), that uses the max-sum algorithm to coordinate mobile sensors for monitoring spatial phenomena. In particular, we generalise and extend their approach to any domain where measurements can be valued. Also, we introduce a clustering approach that allows sensors to negotiate over paths to the most relevant locations, as opposed to a set of fixed directions, which results in a significantly improved performance. We demonstrate our algorithm by applying it to two challenging and distinct information gathering tasks. In the first–pursuit-evasion (PE)–sensors need to capture a target whose movement might be unknown. In the second–patrolling (P)–sensors need to minimise loss from intrusions that occur within their environment. In doing so, we obtain the first decentralised coordination algorithms for these domains. Finally, in each domain, we empirically evaluate our approach in a simulated environment, and show that it outperforms two state of the art greedy algorithms by 30% (PE) and 44% (P), and an existing approach based on the Travelling Salesman Problem by 52% (PE) and 30% (P). Ruben Stranders, Francesco Maria Delle Fave, Alex Rogers, Nicholas R. Jennings |
AAAI | 2 |