VLDB 2026 Research / reviewers in the wild / expert
Kevin Jamieson 0001
dblp:85/10260 · also Kevin G. Jamieson
· DBLP profile ↗
69ranked-venue papers
10as first author
42since 2021 · last 2026
0000-0003-2054-2985ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 62 · 8 first-author · 38 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | On the Power of Adaptivity for ε-Best Arm Identification in Linear Bandits
Arnab Maiti, Yunbei Xu, Kevin Jamieson 0001 |
COLT | 3 |
| 2026 | On The Complexity of Best-Arm Identification in Non-Stationary Linear BanditsabstractWe study the fixed-budget best-arm identification (BAI) problem in non-stationary linear bandits. Concretely, given a fixed time budget $T\in \mathbb{N}$, finite arm set $\mathcal{X} \subset \mathbb{R}^d$, and a potentially adversarial sequence of unknown parameters $\lbrace \theta_t\rbrace_{t=1}^{T}$ (hence non-stationary), a learner aims to identify the arm with the largest cumulative reward $x_* = \arg\max_{x \in \mathcal{X}} x^\top\sum_{t=1}^T \theta_t$ with high probability. In this setting, it is well-known that i.i.d. sampling arms from the G-optimal design yields a minimax-optimal error probability of $\exp\left(-\Theta\left(T / H_{G}\right)\right)$, where $H_{G}$ scales proportionally with the dimension $d$. However, this notion of complexity is overly pessimistic, as it is derived from a lower bound in which the arm set consists only of the standard basis vectors, thus masking any potential advantages arising from arm sets with richer geometric structure. To address this, we establish an \textit{arm-set-dependent} lower bound that, in contrast, holds for any arm set. Motivated by the ideas underlying our lower bound, we propose the \textit{Adjacent-optimal design}, a specialization of the well-known $\mathcal{XY}$-optimal design, and develop the \textsf{Adjacent-BAI} algorithm. We prove that the error probability of \textsf{Adjacent-BAI} matches our lower bound up to constants, verifying the tightness of our lower bound, and establishing the arm-set-dependent complexity of this setting. Leo Maynard-Zhang, Zhihan Xiong, Kevin Jamieson 0001, Maryam Fazel |
COLT | 3 |
| 2025 | Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive AdversariesabstractIn this paper, we study the online shortest path problem in directed acyclic graphs (DAGs) under bandit feedback against an adaptive adversary. Given a DAG $G = (V, E)$ with a source node $v_{\mathsf{s}}$ and a sink node $v_{\mathsf{t}}$, let $\mathcal{X} \subseteq \{0,1\}^{|E|}$ denote the set of all paths from $v_{\mathsf{s}}$ to $v_{\mathsf{t}}$. At each round $t$, we select a path $\mathbf{x}_t \in \mathcal{X}$ and receive bandit feedback on our loss $⟨\mathbf{x}_t, \mathbf{y}_t ⟩\in [-1,1]$, where $\mathbf{y}_t$ is an adversarially chosen loss vector. Our goal is to minimize regret with respect to the best path in hindsight over $T$ rounds. We propose the first computationally efficient algorithm to achieve a near-minimax optimal regret bound of $\tilde{\mathcal{O}}(\sqrt{|E|T\log |\mathcal{X}|})$ with high probability against any adaptive adversary, where $\tilde{\mathcal{O}}(\cdot)$ hides logarithmic factors in the number of edges $|E|$. Our algorithm leverages a novel loss estimator and a centroid-based decomposition in a nontrivial manner to attain this regret bound. As an application, we show that our algorithm for DAGs provides state-of-the-art efficient algorithms for $m$-sets, extensive-form games, the Colonel Blotto game, shortest walks in directed graphs, hypercubes, and multi-task multi-armed bandits, achieving improved high-probability regret guarantees in all these settings. Arnab Maiti, Zhiyuan Fan, Kevin Jamieson 0001, Lillian J. Ratliff, Gabriele Farina |
COLT | 3 |
| 2025 | Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent ArrivalsabstractWe initiate the study of a repeated principal-agent problem over a finite horizon $T$, where a principal sequentially interacts with $K\geq 2$ types of agents arriving in an adversarial order. At each round, the principal strategically chooses one of the $N$ arms to incentivize for an arriving agent of unknown type. The agent then chooses an arm based on its own utility and the provided incentive, and the principal receives a corresponding reward. The objective is to minimize regret against the best incentive in hindsight. Without prior knowledge of agent behavior, we show that the problem becomes intractable, leading to linear regret. We analyze two key settings where sublinear regret is achievable. In the first setting, the principal knows the arm each agent type would select greedily for any given incentive. Under this setting, we propose an algorithm that achieves a regret bound of $\mathcal{O}(\min(\sqrt{KT\log N},K\sqrt{T}))$ and provide a matching lower bound up to a $\log K$ factor. In the second setting, an agent’s response varies smoothly with the incentive and is governed by a Lipschitz constant $L$. Under this setting, we show that there is an algorithm with a regret bound of $\tilde{\mathcal{O}}((LN)^{1/3}T^{2/3})$ and establish a matching lower bound up to logarithmic factors. Finally, we extend our algorithmic results for both settings by allowing the principal to incentivize multiple arms simultaneously in each round. Arnab Maiti, Artin Tajdini, Kevin Jamieson 0001, Lillian J. Ratliff |
ICML | 4 |
| 2025 | On the Universal Near Optimality of Hedge in Combinatorial SettingsabstractIn this paper, we study the classical Hedge algorithm in combinatorial settings. In each round, the learner selects a vector $\mathbf{x}_t$ from a set $\mathcal{X} \subseteq$ {$0,1$}$^d$, observes a full loss vector $\mathbf{y}_t \in \mathbb{R}^d$, and incurs a loss $\langle \mathbf{x}_t, \mathbf{y}_t \rangle \in [-1,1]$. This setting captures several important problems, including extensive-form games, resource allocation, $m$-sets, online multitask learning, and shortest-path problems on directed acyclic graphs (DAGs). It is well known that Hedge achieves a regret of $\mathcal{O}\big(\sqrt{T \log |\mathcal{X}|}\big)$ after $T$ rounds of interaction. In this paper, we ask whether Hedge is optimal across all combinatorial settings. To that end, we show that for any $\mathcal{X} \subseteq$ {$0,1$}$^d$, Hedge is near-optimal—specifically, up to a $\sqrt{\log d}$ factor—by establishing a lower bound of $\Omega\big(\sqrt{T \log(|\mathcal{X}|)/\log d}\big)$ that holds for any algorithm. We then identify a natural class of combinatorial sets—namely, $m$-sets with $\log d \leq m \leq \sqrt{d}$—for which this lower bound is tight, and for which Hedge is provably suboptimal by a factor of exactly $\sqrt{\log d}$. At the same time, we show that Hedge is optimal for online multitask learning, a generalization of the classical $K$-experts problem. Finally, we leverage the near-optimality of Hedge to establish the existence of a near-optimal regularizer for online shortest-path problems in DAGs—a setting that subsumes a broad range of combinatorial domains. Specifically, we show that the classical Online Mirror Descent (OMD) algorithm, when instantiated with the dilated entropy regularizer, is iterate-equivalent to Hedge, and therefore inherits its near-optimal regret guarantees for DAGs. Zhiyuan Fan, Arnab Maiti, Lillian J. Ratliff, Kevin Jamieson 0001, Gabriele Farina |
NeurIPS | 4 |
| 2025 | Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit FeedbackabstractWe study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model,
where the learner observes only the cumulative loss incurred in each episode,
rather than individual losses at each state-action pair.
While prior work in this setting has focused exclusively on worst-case analysis,
we initiate the study of \textit{best-of-both-worlds} (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments.
We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback.
In the case of known transitions,
our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones.
Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting.
We further extend our approach to unknown-transition settings by incorporating confidence-based techniques.
Our results rely on a combination of FTRL over occupancy measures,
self-bounding techniques,
and new loss estimators inspired by recent advances in online shortest path problems.
Along the way,
we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback. Shinji Ito, Kevin Jamieson 0001, Arnab Maiti, Taira Tsuchiya |
NeurIPS | 2 |
| 2025 | On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games Under Noisy Feedback
Arnab Maiti, Kevin Jamieson 0001, Lillian J. Ratliff |
SAGT | 2 |
| 2025 | Unbiased Identification of Broadly Appealing Content Using a Pure Exploration Infinitely Armed Bandit StrategyabstractPodcasting is an increasingly popular medium for entertainment and discourse around the world, with tens of thousands of new podcasts released on a monthly basis. We consider the problem of identifying from these newly released podcasts those with the largest potential audiences so they can be considered for personalized recommendation to users. We first study and then discard a supervised approach due to the inadequacy of either content or consumption features for this task and instead propose a novel non-contextual bandit algorithm in the fixed-budget infinitely armed pure-exploration setting. We demonstrate that our algorithm is well suited to the best-arm identification task for a broad class of arm reservoir distributions, out-competing a large number of state-of-the-art algorithms. We then apply the algorithm to identifying podcasts with broad appeal in a simulated study and show that it efficiently sorts podcasts into groups by increasing appeal while avoiding the popularity bias inherent in supervised approaches. Finally, we study a setting in which users are more likely to stream more-streamed podcasts independent of their general appeal and find that our proposed algorithm is robust to this type of popularity bias. 1 Maryam Aziz, Jesse Anderton, Kevin Jamieson 0001, Alice Wang 0001, Hugues Bouchard, Javed A. Aslam |
Trans. Recomm. Syst. | 3 |
| 2024 | Optimal Exploration is no harder than Thompson SamplingabstractGiven a set of arms $\mathcal{Z}\subset \mathbb{R}^d$ and an unknown parameter vector $\theta_\ast\in\mathbb{R}^d$, the pure exploration linear bandits problem aims to return $\arg\max_{z\in \mathcal{Z}} z^{\top}\theta_{\ast}$, with high probability through noisy measurements of $x^{\top}\theta_{\ast}$ with $x\in \mathcal{X}\subset \mathbb{R}^d$. Existing (asymptotically) optimal methods require either a) potentially costly projections for each arm $z\in \mathcal{Z}$ or b) explicitly maintaining a subset of $\mathcal{Z}$ under consideration at each time. This complexity is at odds with the popular and simple Thompson Sampling algorithm for regret minimization, which just requires access to a posterior sampling and argmax oracle, and does not need to enumerate $\mathcal{Z}$ at any point. Unfortunately, Thompson sampling is known to be sub-optimal for pure exploration. In this work, we pose a natural question: is there an algorithm that can explore optimally and only needs the same computational primitives as Thompson Sampling? We answer the question in the affirmative. We provide an algorithm that leverages only sampling and argmax oracles and achieves an exponential convergence rate, with the exponent equal to the exponent of the optimal fixed allocation asymptotically. In addition, we show that our algorithm can be easily implemented and performs as well empirically as existing asymptotically optimal methods. Zhaoqi Li, Kevin Jamieson 0001, Lalit Jain |
AISTATS | 2 |
| 2024 | Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling BanditsabstractWe study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry $(i,j)$ of the input matrix $A\in [-1,1]^{n\times m}$ and observe $A_{i,j}+\eta$ where $\eta$ is a zero-mean $1$-sub-Gaussian noise. The aim of the learner is to identify the PSNE of $A$, whenever it exists, with high probability while taking as few samples as possible. Zhou et al., (2017) presents an instance-dependent sample complexity lower bound that depends only on the entries in the row and column in which the PSNE lies. We design a near-optimal algorithm whose sample complexity matches the lower bound, up to log factors. The problem of identifying the PSNE also generalizes the problem of pure exploration in stochastic multi-armed bandits and dueling bandits, and our result matches the optimal bounds, up to log factors, in both the settings. Arnab Maiti, Ross Boczar, Kevin Jamieson 0001, Lillian J. Ratliff |
AISTATS | 3 |
| 2024 | A/B Testing and Best-arm Identification for Linear Bandits with Robustness to Non-stationarityabstractWe investigate the fixed-budget best-arm identification (BAI) problem for linear bandits in a potentially non-stationary environment. Given a finite arm set $\mathcal{X}\subset\mathbb{R}^d$, a fixed budget $T$, and an unpredictable sequence of parameters $\left\lbrace\theta_t\right\rbrace_{t=1}^{T}$, an algorithm will aim to correctly identify the best arm $x^* := \arg\max_{x\in\mathcal{X}}x^\top\sum_{t=1}^{T}\theta_t$ with probability as high as possible. Prior work has addressed the stationary setting where $\theta_t = \theta_1$ for all $t$ and demonstrated that the error probability decreases as $\exp(-T /\rho^*)$ for a problem-dependent constant $\rho^*$. But in many real-world $A/B/n$ multivariate testing scenarios that motivate our work, the environment is non-stationary and an algorithm expecting a stationary setting can easily fail. For robust identification, it is well-known that if arms are chosen randomly and non-adaptively from a G-optimal design over $\mathcal{X}$ at each time then the error probability decreases as $\exp(-T\Delta^2_{(1)}/d)$, where $\Delta_{(1)} = \min_{x \neq x^*} (x^* - x)^\top \frac{1}{T}\sum_{t=1}^T \theta_t$. As there exist environments where $\Delta_{(1)}^2/ d \ll 1/ \rho^*$, we are motivated to propose a novel algorithm P1-RAGE that aims to obtain the best of both worlds: robustness to non-stationarity and fast rates of identification in benign settings. We characterize the error probability of P1-RAGE and demonstrate empirically that the algorithm indeed never performs worse than G-optimal design but compares favorably to the best algorithms in the stationary setting. Zhihan Xiong, Romain Camilleri, Maryam Fazel, Lalit Jain, Kevin Jamieson 0001 |
AISTATS | 5 |
| 2024 | Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement LearningabstractIn this paper, we study the non-asymptotic sample complexity for the pure exploration problem in contextual bandits and tabular reinforcement learning (RL): identifying an $\epsilon$-optimal policy from a set of policies $\Pi$ with high probability. Existing work in bandits has shown that it is possible to identify the best policy by estimating only the *difference* between the behaviors of individual policies–which can have substantially lower variance than estimating the behavior of each policy directly—yet the best-known complexities in RL fail to take advantage of this, and instead estimate the behavior of each policy directly. Does it suffice to estimate only the differences in the behaviors of policies in RL? We answer this question positively for contextual bandits, but in the negative for tabular RL, showing a separation between contextual bandits and RL. However, inspired by this, we show that it *almost* suffices to estimate only the differences in RL: if we can estimate the behavior of a *single* reference policy, it suffices to only estimate how any other policy deviates from this reference policy. We develop an algorithm which instantiates this principle and obtains, to the best of our knowledge, the tightest known bound on the sample complexity of tabular RL. Adhyyan Narang, Andrew J. Wagenmaker, Lillian J. Ratliff, Kevin Jamieson 0001 |
NeurIPS | 4 |
| 2024 | Nearly Minimax Optimal Submodular Maximization with Bandit FeedbackabstractWe consider maximizing an unknown monotonic, submodular set function $f: 2^{[n]} \rightarrow [0,1]$ with cardinality constraint under stochastic bandit feedback.
At each time $t=1,\dots,T$ the learner chooses a set $S_t \subset [n]$ with $|S_t| \leq k$ and receives reward $f(S_t) + \eta_t$ where $\eta_t$ is mean-zero sub-Gaussian noise.
The objective is to minimize the learner's regret with respect to an approximation of the maximum $f(S_*)$ with $|S_*| = k$, obtained through robust greedy maximization of $f$.
To date, the best regret bound in the literature scales as $k n^{1/3} T^{2/3}$.
And by trivially treating every set as a unique arm one deduces that $\sqrt{ {n \choose k} T }$ is also achievable using standard multi-armed bandit algorithms.
In this work, we establish the first minimax lower bound for this setting that scales like $\tilde{\Omega}(\min_{L \le k}(L^{1/3}n^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$. For a slightly restricted algorithm class, we prove a stronger regret lower bound of $\tilde{\Omega}(\min_{L \le k}(Ln^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$.
Moreover, we propose an algorithm Sub-UCB that achieves regret $\tilde{\mathcal{O}}(\min_{L \le k}(Ln^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$ capable of matching the lower bound on regret for the restricted class up to logarithmic factors. Artin Tajdini, Lalit Jain, Kevin Jamieson 0001 |
NeurIPS | 3 |
| 2024 | Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RLabstractIn order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches---least-squares regression oracles and naive randomized exploration---yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well. Andrew J. Wagenmaker, Liyiming Ke, Kevin Jamieson 0001, Abhishek Gupta 0004 |
NeurIPS | 4 |
| 2024 | Active learning of neural population dynamics using two-photon holographic optogeneticsabstractRecent advances in techniques for monitoring and perturbing neural populations have greatly enhanced our ability to study circuits in the brain. In particular, two-photon holographic optogenetics now enables precise photostimulation of experimenter-specified groups of individual neurons, while simultaneous two-photon calcium imaging enables the measurement of ongoing and induced activity across the neural population. Despite the enormous space of potential photostimulation patterns and the time-consuming nature of photostimulation experiments, very little algorithmic work has been done to determine the most effective photostimulation patterns for identifying the neural population dynamics. Here, we develop methods to efficiently select which neurons to stimulate such that the resulting neural responses will best inform a dynamical model of the neural population activity. Using neural population responses to photostimulation in mouse motor cortex, we demonstrate the efficacy of a low-rank linear dynamical systems model, and develop an active learning procedure which takes advantage of low-rank structure to determine informative photostimulation patterns. We demonstrate our approach on both real and synthetic data, obtaining in some cases as much as a two-fold reduction in the amount of data required to reach a given predictive power. Our active stimulation design method is based on a novel active learning procedure for low-rank regression, which may be of independent interest. Andrew J. Wagenmaker, Lu Mi, Marton Rozsa, Matthew S. Bull, Karel Svoboda, Kayvon Daie, Matthew D. Golub, Kevin Jamieson 0001 |
NeurIPS | 8 |
| 2024 | CLIPLoss and Norm-Based Data Selection Methods for Multimodal Contrastive LearningabstractData selection has emerged as a core issue for large-scale visual-language model pretaining (e.g., CLIP), particularly with noisy web-curated datasets. Three main data selection approaches are: (1) leveraging external non-CLIP models to aid data selection, (2) training new CLIP-style embedding models that are more effective at selecting high-quality data than the original OpenAI CLIP model, and (3) designing better metrics or strategies universally applicable to any CLIP embedding without requiring specific model properties (e.g., CLIPScore is one popular metric). While the first two approaches have been extensively studied, the third remains under-explored. In this paper, we advance the third approach by proposing two new methods. Firstly, instead of classical CLIP scores that only consider the alignment between two modalities from a single sample, we introduce $\textbf{negCLIPLoss}$, a method inspired by CLIP training loss that adds the alignment between one sample and its contrastive pairs as an extra normalization term to CLIPScore for better quality measurement. Secondly, when downstream tasks are known, we propose a new norm-based metric, $\textbf{NormSim}$, to measure the similarity between pretraining data and target data. We test our methods on the data selection benchmark, DataComp [Gadre et al., 2023]. Compared to the best baseline using only OpenAI's CLIP-L/14, our methods achieve a 5.3\% improvement on ImageNet-1k and a 2.8\% improvement on 38 downstream evaluation tasks. Moreover, both $\textbf{negCLIPLoss}$ and $\textbf{NormSim}$ are compatible with existing techniques. By combining our methods with the current best methods DFN [Fang et al., 2023] and HYPE [Kim et al., 2024], we can boost average performance on downstream tasks by 0.9\%, achieving a new state-of-the-art on the DataComp-medium benchmark. Yifang Chen 0001, Wendan Yan, Alex Fang, Kevin Jamieson 0001, Simon S. Du |
NeurIPS | 6 |
| 2024 | Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon CaptioningabstractWe present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human votes on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption contest over the past eight years. This unique dataset supports the development and evaluation of multimodal large language models and preference-based fine-tuning algorithms for humorous caption generation. We propose novel benchmarks for judging the quality of model-generated captions, utilizing both GPT4 and human judgments to establish ranking-based evaluation strategies. Our experimental results highlight the limitations of current fine-tuning methods, such as RLHF and DPO, when applied to creative tasks. Furthermore, we demonstrate that even state-of-the-art models like GPT4 and Claude currently underperform top human contestants in generating humorous captions. As we conclude this extensive data collection effort, we release the entire preference dataset to the research community, fostering further advancements in AI humor generation and evaluation. Jifan Zhang, Lalit K. Jain, Kuan Lok Zhou, Siddharth Suresh, Andrew J. Wagenmaker, Scott Sievert, Timothy T. Rogers, Kevin Jamieson 0001, Robert Mankoff, Robert D. Nowak |
NeurIPS | 10 |
| 2024 | Fair Active Learning in Low-Data RegimesabstractIn critical machine learning applications, ensuring fairness is essential to avoid perpetuating social inequities. In this work, we address the challenges of reducing bias and improving accuracy in data-scarce environments, where the cost of collecting labeled data prohibits the use of large, labeled datasets. In such settings, active learning promises to maximize marginal accuracy gains of small amounts of labeled data. However, existing applications of active learning for fairness fail to deliver on this, typically requiring large labeled datasets, or failing to ensure the desired fairness tolerance is met on the population distribution. To address such limitations, we introduce an innovative active learning framework that combines an exploration procedure inspired by posterior sampling with a fair classification subroutine. We demonstrate that this framework performs effectively in very data-scarce regimes, maximizing accuracy while satisfying fairness constraints with high probability. We evaluate our proposed approach using well-established real-world benchmark datasets and compare it against state-of-the-art methods, demonstrating its effectiveness in producing fair models, and improvement over existing methods. Romain Camilleri, Andrew J. Wagenmaker, Jamie Morgenstern, Lalit Jain, Kevin Jamieson 0001 |
UAI | 5 |
| 2023 | Instance-dependent Sample Complexity Bounds for Zero-sum Matrix GamesabstractWe study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an approximate equilibrium (e.g., Nash)? We derive instance-dependent bounds that define an ordering over game matrices that captures the intuition that the dynamics of some games converge faster than others. Specifically, we consider a stochastic observation model such that when the two players choose actions $i$ and $j$, respectively, they both observe each other’s played actions and a stochastic observation $X_{ij}$ such that $\mathbb{E}[X_{ij}] = A_{ij}$. To our knowledge, our work is the first case of instance-dependent lower bounds on the number of rounds the players must play before reaching an approximate equilibrium in the sense that the number of rounds depends on the specific properties of the game matrix $A$ as well as the desired accuracy. We also prove a converse statement: there exist player strategies that achieve this lower bound. Arnab Maiti, Kevin Jamieson 0001, Lillian J. Ratliff |
AISTATS | 2 |
| 2023 | Improved Active Multi-Task Representation Learning via LassoabstractTo leverage the copious amount of data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, most existing works design a source task selection strategy from a purely empirical perspective. Recently, Chen et al., 2022 gave the first active multi-task representation learning (A-MTRL) algorithm which adaptively samples from source tasks and can provably reduce the total sample complexity using the L2-regularized-target-source-relevance parameter $\nu^2$. But their work is theoretically suboptimal in terms of total source sample complexity and is less practical in some real-world scenarios where sparse training source task selection is desired. In this paper, we address both issues. Specifically, we show the strict dominance of the L1-regularized-relevance-based ($\nu^1$-based) strategy by giving a lower bound for the $\nu^2$-based strategy. When $\nu^1$ is unknown, we propose a practical algorithm that uses the LASSO program to estimate $\nu^1$. Our algorithm successfully recovers the optimal result in the known case. In addition to our sample complexity results, we also characterize the potential of our $\nu^1$-based strategy in sample-cost-sensitive settings. Finally, we provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method. Yifang Chen 0001, Kevin Jamieson 0001, Simon S. Du |
ICML | 3 |
| 2023 | Active representation learning for general task space with applications in roboticsabstractRepresentation learning based on multi-task pretraining has become a powerful approach in many domains. In particular, task-aware representation learning aims to learn an optimal representation for a specific target task by sampling data from a set of source tasks, while task-agnostic representation learning seeks to learn a universal representation for a class of tasks. In this paper, we propose a general and versatile algorithmic and theoretic framework for \emph{active representation learning}, where the learner optimally chooses which source tasks to sample from. This framework, along with a tractable meta algorithm, allows most arbitrary target and source task spaces (from discrete to continuous), covers both task-aware and task-agnostic settings, and is compatible with deep representation learning practices.
We provide several instantiations under this framework, from bilinear and feature-based nonlinear to general nonlinear cases. In the bilinear case, by leveraging the non-uniform spectrum of the task representation and the calibrated source-target relevance, we prove that the sample complexity to achieve $\varepsilon$-excess risk on target scales with $(k^*)^2 ||v^*||_2^2 \varepsilon^{-2}$
where $k^*$ is the effective dimension of the target and $||v^*||_2^2 \in (0,1]$ represents the connection between source and target space. Compared to the passive one, this can save up to $\frac{1}{d_W}$ of sample complexity, where $d_W$ is the task space dimension.
Finally, we demonstrate different instantiations of our meta algorithm in synthetic datasets and robotics problems, from pendulum simulations to real-world drone flight datasets. On average, our algorithms outperform baselines by 20%-70%. Yifang Chen 0001, Yingbing Huang, Simon S. Du, Kevin Jamieson 0001, Guanya Shi |
NeurIPS | 4 |
| 2023 | Optimal Exploration for Model-Based RL in Nonlinear SystemsabstractLearning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system (Mania et al., 2020), in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters.
In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems (Wagenmaker et al., 2021), we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems. Andrew J. Wagenmaker, Guanya Shi, Kevin Jamieson 0001 |
NeurIPS | 3 |
| 2022 | Nearly Optimal Algorithms for Level Set EstimationabstractThe level set estimation problem seeks to find all points in a domain $\mathcal{X}$ where the value of an unknown function $f:\mathcal{X}\rightarrow \mathbb{R}$ exceeds a threshold $\alpha$. The estimation is based on noisy function evaluations that may be acquired at sequentially and adaptively chosen locations in $\mathcal{X}$. The threshold value $\alpha$ can either be explicit and provided a priori, or implicit and defined relative to the optimal function value, i.e. $\alpha = (1-\epsilon)f(\mathbf{x}_\ast)$ for a given $\epsilon > 0$ where $f(\mathbf{x}_\ast)$ is the maximal function value and is unknown. In this work we provide a new approach to the level set estimation problem by relating it to recent adaptive experimental design methods for linear bandits in the Reproducing Kernel Hilbert Space (RKHS) setting. We assume that $f$ can be approximated by a function in the RKHS up to an unknown misspecification and provide novel algorithms for both the implicit and explicit cases in this setting with strong theoretical guarantees. Moreover, in the linear (kernel) setting, we show that our bounds are nearly optimal, namely, our upper bounds match existing lower bounds for threshold linear bandits. To our knowledge this work provides the first instance-dependent, non-asymptotic upper bounds on sample complexity of level-set estimation that match information theoretic lower bounds. Blake Mason, Lalit K. Jain, Subhojyoti Mukherjee, Romain Camilleri, Kevin Jamieson 0001, Robert D. Nowak |
AISTATS | 5 |
| 2022 | Best Arm Identification with Safety ConstraintsabstractThe best arm identification problem in the multi-armed bandit setting is an excellent model of many real-world decision-making problems, yet it fails to capture the fact that in the real-world, safety constraints often must be met while learning. In this work we study the question of best-arm identification in safety-critical settings, where the goal of the agent is to find the best safe option out of many, while exploring in a way that guarantees certain, initially unknown safety constraints are met. We first analyze this problem in the setting where the reward and safety constraint takes a linear structure, and show nearly matching upper and lower bounds. We then analyze a much more general version of the problem where we only assume the reward and safety constraint can be modeled by monotonic functions, and propose an algorithm in this setting which is guaranteed to learn safely. We conclude with experimental results demonstrating the effectiveness of our approaches in scenarios such as safely identifying the best drug out of many in order to treat an illness. Andrew J. Wagenmaker, Kevin Jamieson 0001 |
AISTATS | 3 |
| 2022 | Beyond No Regret: Instance-Dependent PAC Reinforcement LearningabstractThe theory of reinforcement learning has focused on two fundamental problems: achieving low regret, and identifying $\epsilon$-optimal policies. While a simple reduction allows one to apply a low-regret algorithm to obtain an $\epsilon$-optimal policy and achieve the worst-case optimal rate, it is unknown whether low-regret algorithms can obtain the instance-optimal rate for policy identification. We show this is not possible—there exists a fundamental tradeoff between achieving low regret and identifying an $\epsilon$-optimal policy at the instance-optimal rate. Motivated by our negative finding, we propose a new measure of instance-dependent sample complexity for PAC tabular reinforcement learning which explicitly accounts for the attainable state visitation distributions in the underlying MDP. We then propose and analyze a novel, planning-based algorithm which attains this sample complexity—yielding a complexity which scales with the suboptimality gaps and the “reachability” of a state. We show our algorithm is nearly minimax optimal, and on several examples that our instance-dependent sample complexity offers significant improvements over worst-case bounds. Andrew J. Wagenmaker, Max Simchowitz, Kevin Jamieson 0001 |
COLT | 3 |
| 2022 | Active Multi-Task Representation LearningabstractTo leverage the power of big data from source domains and overcome the scarcity of target domain samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, large-scale pretraining is often computationally expensive and not affordable for small organizations. When there is only one target task, most source tasks can be irrelevant, and we can actively sample a subset of source data from the most To leverage the power of big data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, choosing which source tasks to include in the multi-task learning has been more art than science. In this paper, we give the first formal study on resource task sampling by leveraging the techniques from active learning. We propose an algorithm that iteratively estimates the relevance of each source task to the target task and samples from each source task based on the estimated relevance. Theoretically, we show that for the linear representation class, to achieve the same error rate, our algorithm can save up to a textit{number of source tasks} factor in the source task sample complexity, compared with the naive uniform sampling from all source tasks. We also provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method on both linear and convolutional neural network representation classes. We believe our paper serves as an important initial step to bring techniques from active learning to representation learning. Yifang Chen 0001, Kevin Jamieson 0001, Simon S. Du |
ICML | 2 |
| 2022 | First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation ApproachabstractObtaining first-order regret bounds—regret bounds scaling not as the worst-case but with some measure of the performance of the optimal policy on a given instance—is a core question in sequential decision-making. While such bounds exist in many settings, they have proven elusive in reinforcement learning with large state spaces. In this work we address this gap, and show that it is possible to obtain regret scaling as $\widetilde{\mathcal{O}}(\sqrt{d^3 H^3 \cdot V_1^\star \cdot K} + d^{3.5}H^3\log K )$ in reinforcement learning with large state spaces, namely the linear MDP setting. Here $V_1^\star$ is the value of the optimal policy and $K$ is the number of episodes. We demonstrate that existing techniques based on least squares estimation are insufficient to obtain this result, and instead develop a novel robust self-normalized concentration bound based on the robust Catoni mean estimator, which may be of independent interest. Andrew J. Wagenmaker, Yifang Chen 0001, Max Simchowitz, Simon S. Du, Kevin Jamieson 0001 |
ICML | 5 |
| 2022 | Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision ProcessesabstractReward-free reinforcement learning (RL) considers the setting where the agent does not have access to a reward function during exploration, but must propose a near-optimal policy for an arbitrary reward function revealed only after exploring. In the the tabular setting, it is well known that this is a more difficult problem than reward-aware (PAC) RL—where the agent has access to the reward function during exploration—with optimal sample complexities in the two settings differing by a factor of $|\mathcal{S}|$, the size of the state space. We show that this separation does not exist in the setting of linear MDPs. We first develop a computationally efficient algorithm for reward-free RL in a $d$-dimensional linear MDP with sample complexity scaling as $\widetilde{\mathcal{O}}(d^2 H^5/\epsilon^2)$. We then show a lower bound with matching dimension-dependence of $\Omega(d^2 H^2/\epsilon^2)$, which holds for the reward-aware RL setting. To our knowledge, our approach is the first computationally efficient algorithm to achieve optimal $d$ dependence in linear MDPs, even in the single-reward PAC setting. Our algorithm relies on a novel procedure which efficiently traverses a linear MDP, collecting samples in any given “feature direction”, and enjoys a sample complexity scaling optimally in the (linear MDP equivalent of the) maximal state visitation probability. We show that this exploration procedure can also be applied to solve the problem of obtaining “well-conditioned” covariates in linear MDPs. Andrew J. Wagenmaker, Yifang Chen 0001, Max Simchowitz, Simon S. Du, Kevin Jamieson 0001 |
ICML | 5 |
| 2022 | Active Learning with Safety ConstraintsabstractActive learning methods have shown great promise in reducing the number of samples necessary for learning. As automated learning systems are adopted into real-time, real-world decision-making pipelines, it is increasingly important that such algorithms are designed with safety in mind. In this work we investigate the complexity of learning the best safe decision in interactive environments. We reduce this problem to a safe linear bandits problem, where our goal is to find the best arm satisfying certain (unknown) safety constraints. We propose an adaptive experimental design-based algorithm, which we show efficiently trades off between the difficulty of showing an arm is unsafe vs suboptimal. To our knowledge, our results are the first on best-arm identification in linear bandits with safety constraints. In practice, we demonstrate that this approach performs well on synthetic and real world datasets. Romain Camilleri, Andrew J. Wagenmaker, Jamie Morgenstern, Lalit Jain, Kevin Jamieson 0001 |
NeurIPS | 5 |
| 2022 | Instance-optimal PAC Algorithms for Contextual BanditsabstractIn the stochastic contextual bandit setting, regret-minimizing algorithms have been extensively researched, but their instance-minimizing best-arm identification counterparts remain seldom studied. In this work, we focus on the stochastic bandit problem in the $(\epsilon,\delta)$-PAC setting: given a policy class $\Pi$ the goal of the learner is to return a policy $\pi\in \Pi$ whose expected reward is within $\epsilon$ of the optimal policy with probability greater than $1-\delta$. We characterize the first instance-dependent PAC sample complexity of contextual bandits through a quantity $\rho_{\Pi}$, and provide matching upper and lower bounds in terms of $\rho_{\Pi}$ for the agnostic and linear contextual best-arm identification settings. We show that no algorithm can be simultaneously minimax-optimal for regret minimization and instance-dependent PAC for best-arm identification. Our main result is a new instance-optimal and computationally efficient algorithm that relies on a polynomial number of calls to a cost-sensitive classification oracle. Zhaoqi Li, Lillian J. Ratliff, Houssam Nassif, Kevin Jamieson 0001, Lalit Jain |
NeurIPS | 4 |
| 2022 | Instance-Dependent Near-Optimal Policy Identification in Linear MDPs via Online Experiment DesignabstractWhile much progress has been made in understanding the minimax sample complexity of reinforcement learning (RL)---the complexity of learning on the worst-case'' instance---such measures of complexity often do not capture the true difficulty of learning. In practice, on aneasy'' instance, we might hope to achieve a complexity far better than that achievable on the worst-case instance. In this work we seek to understand this instance-dependent'' complexity of learning in the setting of RL with linear function approximation. We propose an algorithm, PEDEL, which achieves a fine-grained instance-dependent measure of complexity, the first of its kind in the RL with function approximation setting, thereby capturing the difficulty of learning on each particular problem instance. Through an explicit example, we show that PEDEL yields provable gains over low-regret, minimax-optimal algorithms and that such algorithms are unable to hit the instance-optimal rate. Our approach relies on a novel online experiment design-based procedure which focuses the exploration budget on thedirections'' most relevant to learning a near-optimal policy, and may be of independent interest. Andrew J. Wagenmaker, Kevin Jamieson 0001 |
NeurIPS | 2 |
| 2022 | Identifying New Podcasts with High General Appeal Using a Pure Exploration Infinitely-Armed Bandit StrategyabstractPodcasting is an increasingly popular medium for entertainment and discourse around the world, with tens of thousands of new podcasts released on a monthly basis. We consider the problem of identifying from these newly-released podcasts those with the largest potential audiences so they can be considered for personalized recommendation to users. We first study and then discard a supervised approach due to the inadequacy of either content or consumption features for this task, and instead propose a novel non-contextual bandit algorithm in the fixed-budget infinitely-armed pure-exploration setting. We demonstrate that our algorithm is well-suited to the best-arm identification task for a broad class of arm reservoir distributions, out-competing a large number of state-of-the-art algorithms. We then apply the algorithm to identifying podcasts with broad appeal in a simulated study, and show that it efficiently sorts podcasts into groups by increasing appeal while avoiding the popularity bias inherent in supervised approaches. Maryam Aziz, Jesse Anderton, Kevin Jamieson 0001, Alice Wang 0001, Hugues Bouchard, Javed A. Aslam |
RecSys | 3 |
| 2022 | Sample-efficient identification of high-dimensional antibiotic synergy with a normalized diagonal sampling designabstractAntibiotic resistance is an important public health problem. One potential solution is the development of synergistic antibiotic combinations, in which the combination is more effective than the component drugs. However, experimental progress in this direction is severely limited by the number of samples required to exhaustively test for synergy, which grows exponentially with the number of drugs combined. We introduce a new metric for antibiotic synergy, motivated by the popular Fractional Inhibitory Concentration Index and the Highest Single Agent model. We also propose a new experimental design that samples along all appropriately normalized diagonals in concentration space, and prove that this design identifies all synergies among a set of drugs while only sampling a small fraction of the possible combinations. We applied our method to screen two- through eight-way combinations of eight antibiotics at 10 concentrations each, which requires sampling only 2,560 unique combinations of antibiotic concentrations. Jennifer Brennan, Lalit Jain, Sofia Garman, Ann E. Donnelly, Erik Scott Wright, Kevin Jamieson 0001 |
PLoS Comput. Biol. | 6 |
| 2021 | Experimental Design for Regret Minimization in Linear BanditsabstractIn this paper we propose a novel experimental design-based algorithm to minimize regret in online stochastic linear and combinatorial bandits. While existing literature tends to focus on optimism-based algorithms–which have been shown to be suboptimal in many cases–our approach carefully plans which action to take by balancing the tradeoff between information gain and reward, overcoming the failures of optimism. In addition, we leverage tools from the theory of suprema of empirical processes to obtain regret guarantees that scale with the Gaussian width of the action set, avoiding wasteful union bounds. We provide state-of-the-art finite time regret guarantees and show that our algorithm can be applied in both the bandit and semi-bandit feedback regime. In the combinatorial semi-bandit setting, we show that our algorithm is computationally efficient and relies only on calls to a linear maximization oracle. In addition, we show that with slight modification our algorithm can be used for pure exploration, obtaining state-of-the-art pure exploration guarantees in the semi-bandit setting. Finally, we provide, to the best of our knowledge, the first example where optimism fails in the semi-bandit regime, and show that in this setting our algorithm succeeds. Andrew J. Wagenmaker, Julian Katz-Samuels, Kevin Jamieson 0001 |
AISTATS | 3 |
| 2021 | High-dimensional Experimental Design and Kernel BanditsabstractIn recent years methods from optimal linear experimental design have been leveraged to obtain state of the art results for linear bandits. A design returned from an objective such as G-optimal design is actually a probability distribution over a pool of potential measurement vectors. Consequently, one nuisance of the approach is the task of converting this continuous probability distribution into a discrete assignment of N measurements. While sophisticated rounding techniques have been proposed, in d dimensions they require N to be at least d, d log(log(d)), or d^2 based on the sub-optimality of the solution. In this paper we are interested in settings where N may be much less than d, such as in experimental design in an RKHS where d may be effectively infinite. In this work, we propose a rounding procedure that frees N of any dependence on the dimension d, while achieving nearly the same performance guarantees of existing rounding procedures. We evaluate the procedure against a baseline that projects the problem to a lower dimensional space and performs rounding there, which requires N to just be at least a notion of the effective dimension. We also leverage our new approach in a new algorithm for kernelized bandits to obtain state of the art results for regret minimization and pure exploration. An advantage of our approach over existing UCB-like approaches is that our kernel bandit algorithms are provably robust to model misspecification. Romain Camilleri, Kevin Jamieson 0001, Julian Katz-Samuels |
ICML | 2 |
| 2021 | Improved Corruption Robust Algorithms for Episodic Reinforcement LearningabstractWe study episodic reinforcement learning under unknown adversarial corruptions in both the rewards and the transition probabilities of the underlying system. We propose new algorithms which, compared to the existing results in \cite{lykouris2020corruption}, achieve strictly better regret bounds in terms of total corruptions for the tabular setting. To be specific, firstly, our regret bounds depend on more precise numerical values of total rewards corruptions and transition corruptions, instead of only on the total number of corrupted episodes. Secondly, our regret bounds are the first of their kind in the reinforcement learning setting to have the number of corruptions show up additively with respect to $\min\{ \sqrt{T},\text{PolicyGapComplexity} \}$ rather than multiplicatively. Our results follow from a general algorithmic framework that combines corruption-robust policy elimination meta-algorithms, and plug-in reward-free exploration sub-algorithms. Replacing the meta-algorithm or sub-algorithm may extend the framework to address other corrupted settings with potentially more structure. Yifang Chen 0001, Simon S. Du, Kevin Jamieson 0001 |
ICML | 3 |
| 2021 | Improved Algorithms for Agnostic Pool-based Active ClassificationabstractWe consider active learning for binary classification in the agnostic pool-based setting. The vast majority of works in active learning in the agnostic setting are inspired by the CAL algorithm where each query is uniformly sampled from the disagreement region of the current version space. The sample complexity of such algorithms is described by a quantity known as the disagreement coefficient which captures both the geometry of the hypothesis space as well as the underlying probability space. To date, the disagreement coefficient has been justified by minimax lower bounds only, leaving the door open for superior instance dependent sample complexities. In this work we propose an algorithm that, in contrast to uniform sampling over the disagreement region, solves an experimental design problem to determine a distribution over examples from which to request labels. We show that the new approach achieves sample complexity bounds that are never worse than the best disagreement coefficient-based bounds, but in specific cases can be dramatically smaller. From a practical perspective, the proposed algorithm requires no hyperparameters to tune (e.g., to control the aggressiveness of sampling), and is computationally efficient by means of assuming access to an empirical risk minimization oracle (without any constraints). Empirically, we demonstrate that our algorithm is superior to state of the art agnostic active learning algorithms on image classification datasets. Julian Katz-Samuels, Jifan Zhang, Lalit Jain, Kevin Jamieson 0001 |
ICML | 4 |
| 2021 | Task-Optimal Exploration in Linear Dynamical SystemsabstractExploration in unknown environments is a fundamental problem in reinforcement learning and control. In this work, we study task-guided exploration and determine what precisely an agent must learn about their environment in order to complete a particular task. Formally, we study a broad class of decision-making problems in the setting of linear dynamical systems, a class that includes the linear quadratic regulator problem. We provide instance- and task-dependent lower bounds which explicitly quantify the difficulty of completing a task of interest. Motivated by our lower bound, we propose a computationally efficient experiment-design based exploration algorithm. We show that it optimally explores the environment, collecting precisely the information needed to complete the task, and provide finite-time bounds guaranteeing that it achieves the instance- and task-optimal sample complexity, up to constant factors. Through several examples of the linear quadratic regulator problem, we show that performing task-guided exploration provably improves on exploration schemes which do not take into account the task of interest. Along the way, we establish that certainty equivalence decision making is instance- and task-optimal, and obtain the first algorithm for the linear quadratic regulator problem which is instance-optimal. We conclude with several experiments illustrating the effectiveness of our approach in practice. Andrew J. Wagenmaker, Max Simchowitz, Kevin Jamieson 0001 |
ICML | 3 |
| 2021 | Leveraging Post Hoc Context for Faster Learning in Bandit Settings with Applications in Robot-Assisted FeedingabstractAutonomous robot-assisted feeding requires the ability to acquire a wide variety of food items. However, it is impossible for such a system to be trained on all types of food in existence. Therefore, a key challenge is choosing a manipulation strategy for a previously unseen food item. Previous work showed that the problem can be represented as a linear bandit with visual context. However, food has a wide variety of multi-modal properties relevant to manipulation that can be hard to distinguish visually. Our key insight is that we can leverage the haptic context we collect during and after manipulation (i.e., "post hoc") to learn some of these properties and more quickly adapt our visual model to previously unseen food. In general, we propose a modified linear contextual bandit framework augmented with post hoc context observed after action selection to empirically increase learning speed and reduce cumulative regret. Experiments on synthetic data demonstrate that this effect is more pronounced when the dimensionality of the context is large relative to the post hoc context or when the post hoc context model is particularly easy to learn. Finally, we apply this framework to the bite acquisition problem and demonstrate the acquisition of 8 previously unseen types of food with 21% fewer failures across 64 attempts. Ethan K. Gordon, Sumegh Roychowdhury, Tapomayukh Bhattacharjee, Kevin Jamieson 0001, Siddhartha S. Srinivasa |
ICRA | 4 |
| 2021 | Selective Sampling for Online Best-arm IdentificationabstractThis work considers the problem of selective-sampling for best-arm identification. Given a set of potential options $\mathcal{Z}\subset\mathbb{R}^d$, a learner aims to compute with probability greater than $1-\delta$, $\arg\max_{z\in \mathcal{Z}} z^{\top}\theta_{\ast}$ where $\theta_{\ast}$ is unknown. At each time step, a potential measurement $x_t\in \mathcal{X}\subset\mathbb{R}^d$ is drawn IID and the learner can either choose to take the measurement, in which case they observe a noisy measurement of $x^{\top}\theta_{\ast}$, or to abstain from taking the measurement and wait for a potentially more informative point to arrive in the stream. Hence the learner faces a fundamental trade-off between the number of labeled samples they take and when they have collected enough evidence to declare the best arm and stop sampling. The main results of this work precisely characterize this trade-off between labeled samples and stopping time and provide an algorithm that nearly-optimally achieves the minimal label complexity given a desired stopping time. In addition, we show that the optimal decision rule has a simple geometric form based on deciding whether a point is in an ellipse or not. Finally, our framework is general enough to capture binary classification improving upon previous works. Romain Camilleri, Zhihan Xiong, Maryam Fazel, Lalit Jain, Kevin Jamieson 0001 |
NeurIPS | 5 |
| 2021 | Corruption Robust Active LearningabstractWe conduct theoretical studies on streaming-based active learning for binary classification under unknown adversarial label corruptions. In this setting, every time before the learner observes a sample, the adversary decides whether to corrupt the label ornot. First, we show that, in a benign corruption setting (which includes the misspecification setting as a special case),with a slight enlargement on the hypothesis elimination threshold, the classical RobustCAL framework can (surprisingly) achieve nearly the same label complexity guarantee as in the non-corrupted setting. However, this algorithm can fail in the general corruption setting. To resolve this drawback, we propose a new algorithm which is provably correct without any assumptions on the presence of corruptions. Furthermore, this algorithm enjoys the minimax label complexity in the non-corrupted setting (which is achieved by RobustCAL) and only requires $\tilde{\mathcal{O}}(C_{\mathrm{total}})$ additional labels in the corrupted setting to achieve $\mathcal{O}(\varepsilon + \frac{C_{\mathrm{total}}}{n})$, where $\varepsilon$ is the target accuracy, $C_{\mathrm{total}}$ is the total number of corruptions and $n$ is the total number of unlabeled samples. Yifang Chen 0001, Simon S. Du, Kevin Jamieson 0001 |
NeurIPS | 3 |
| 2021 | Practical, Provably-Correct Interactive Learning in the Realizable Setting: The Power of True BelieversabstractWe consider interactive learning in the realizable setting and develop a general framework to handle problems ranging from best arm identification to active classification. We begin our investigation with the observation that agnostic algorithms \emph{cannot} be minimax-optimal in the realizable setting. Hence, we design novel computationally efficient algorithms for the realizable setting that match the minimax lower bound up to logarithmic factors and are general-purpose, accommodating a wide variety of function classes including kernel methods, H{\"o}lder smooth functions, and convex functions. The sample complexities of our algorithms can be quantified in terms of well-known quantities like the extended teaching dimension and haystack dimension. However, unlike algorithms based directly on those combinatorial quantities, our algorithms are computationally efficient. To achieve computational efficiency, our algorithms sample from the version space using Monte Carlo ``hit-and-run'' algorithms instead of maintaining the version space explicitly. Our approach has two key strengths. First, it is simple, consisting of two unifying, greedy algorithms. Second, our algorithms have the capability to seamlessly leverage prior knowledge that is often available and useful in practice. In addition to our new theoretical results, we demonstrate empirically that our algorithms are competitive with Gaussian process UCB methods. Julian Katz-Samuels, Blake Mason, Kevin Jamieson 0001, Robert D. Nowak |
NeurIPS | 3 |
| 2020 | The True Sample Complexity of Identifying Good ArmsabstractWe consider two multi-armed bandit problems with $n$ arms: \emph{(i)} given an $\epsilon > 0$, identify an arm with mean that is within $\epsilon$ of the largest mean and \emph{(ii)} given a threshold $\mu_0$ and integer $k$, identify $k$ arms with means larger than $\mu_0$. Existing lower bounds and algorithms for the PAC framework suggest that both of these problems require $\Omega(n)$ samples. However, we argue that the PAC framework not only conflicts with how these algorithms are used in practice, but also that these results disagree with intuition that says \emph{(i)} requires only $\Theta(\frac{n}{m})$ samples where $m = |\{ i : \mu_i > \max_{j \in [n]} \mu_j - \epsilon\}|$ and \emph{(ii)} requires $\Theta(\frac{n}{m}k)$ samples where $m = |\{ i : \mu_i > \mu_0 \}|$. We provide definitions that formalize these intuitions, obtain lower bounds that match the above sample complexities, and develop explicit, practical algorithms that achieve nearly matching upper bounds. Julian Katz-Samuels, Kevin Jamieson 0001 |
AISTATS | 2 |
| 2020 | Mosaic: A Sample-Based Database System for Open World Query Processing
Laurel J. Orr, Samuel K. Ainsworth, Kevin Jamieson 0001, Walter Cai, Magdalena Balazinska, Dan Suciu |
CIDR | 3 |
| 2020 | Active Learning for Identification of Linear Dynamical SystemsabstractWe propose an algorithm to actively estimate the parameters of a linear dynamical system. Given complete control over the system’s input, our algorithm adaptively chooses the inputs to accelerate estimation. We show a finite time bound quantifying the estimation rate our algorithm attains and prove matching upper and lower bounds which guarantee its asymptotic optimality, up to constants. In addition, we show that this optimal rate is unattainable when using Gaussian noise to excite the system, even with optimally tuned covariance, and analyze several examples where our algorithm provably improves over rates obtained by playing noise. Our analysis critically relies on a novel result quantifying the error in estimating the parameters of a dynamical system when arbitrary periodic inputs are being played. We conclude with numerical examples that illustrate the effectiveness of our algorithm in practice. Andrew J. Wagenmaker, Kevin Jamieson 0001 |
COLT | 2 |
| 2020 | Estimating the Number and Effect Sizes of Non-null HypothesesabstractWe study the problem of estimating the distribution of effect sizes (the mean of the test statistic under the alternate hypothesis) in a multiple testing setting. Knowing this distribution allows us to calculate the power (type II error) of any experimental design. We show that it is possible to estimate this distribution using an inexpensive pilot experiment, which takes significantly fewer samples than would be required by an experiment that identified the discoveries. Our estimator can be used to guarantee the number of discoveries that will be made using a given experimental design in a future experiment. We prove that this simple and computationally efficient estimator enjoys a number of favorable theoretical properties, and demonstrate its effectiveness on data from a gene knockout experiment on influenza inhibition in Drosophila. Jennifer Brennan, Ramya Korlakai Vinayak, Kevin Jamieson 0001 |
ICML | 3 |
| 2020 | An Empirical Process Approach to the Union Bound: Practical Algorithms for Combinatorial and Linear BanditsabstractThis paper proposes near-optimal algorithms for the pure-exploration linear bandit problem in the fixed confidence and fixed budget settings. Leveraging ideas from the theory of suprema of empirical processes, we provide an algorithm whose sample complexity scales with the geometry of the instance and avoids an explicit union bound over the number of arms. Unlike previous approaches which sample based on minimizing a worst-case variance (e.g. G-optimal design), we define an experimental design objective based on the Gaussian-width of the underlying arm set. We provide a novel lower bound in terms of this objective that highlights its fundamental role in the sample complexity. The sample complexity of our fixed confidence algorithm matches this lower bound, and in addition is computationally efficient for combinatorial classes, e.g. shortest-path, matchings and matroids, where the arm sets can be exponentially large in the dimension. Finally, we propose the first algorithm for linear bandits in the the fixed budget setting. Its guarantee matches our lower bound up to logarithmic factors. Julian Katz-Samuels, Lalit Jain, Zohar S. Karnin, Kevin Jamieson 0001 |
NeurIPS | 4 |
| 2019 | Sequential Experimental Design for Transductive Linear BanditsabstractIn this paper we introduce the pure exploration transductive linear bandit problem: given a set of measurement vectors $\mathcal{X}\subset \mathbb{R}^d$, a set of items $\mathcal{Z}\subset \mathbb{R}^d$, a fixed confidence $\delta$, and an unknown vector $\theta^{\ast}\in \mathbb{R}^d$, the goal is to infer $\arg\max_{z\in \mathcal{Z}} z^\top\theta^\ast$ with probability $1-\delta$ by making as few sequentially chosen noisy measurements of the form $x^\top\theta^{\ast}$ as possible. When $\mathcal{X}=\mathcal{Z}$, this setting generalizes linear bandits, and when $\mathcal{X}$ is the standard basis vectors and $\mathcal{Z}\subset \{0,1\}^d$, combinatorial bandits. The transductive setting naturally arises when the set of measurement vectors is limited due to factors such as availability or cost. As an example, in drug discovery the compounds and dosages $\mathcal{X}$ a practitioner may be willing to evaluate in the lab in vitro due to cost or safety reasons may differ vastly from those compounds and dosages $\mathcal{Z}$ that can be safely administered to patients in vivo. Alternatively, in recommender systems for books, the set of books $\mathcal{X}$ a user is queried about may be restricted to known best-sellers even though the goal might be to recommend more esoteric titles $\mathcal{Z}$. In this paper, we provide instance-dependent lower bounds for the transductive setting, an algorithm that matches these up to logarithmic factors, and an evaluation. In particular, we present the first non-asymptotic algorithm for linear bandits that nearly achieves the information-theoretic lower bound. Tanner Fiez, Lalit Jain, Kevin Jamieson 0001, Lillian J. Ratliff |
NeurIPS | 3 |
| 2019 | A New Perspective on Pool-Based Active Classification and False-Discovery ControlabstractIn many scientific settings there is a need for adaptive experimental design to guide the process of identifying regions of the search space that contain as many true positives as possible subject to a low rate of false discoveries (i.e. false alarms). Such regions of the search space could differ drastically from a predicted set that minimizes 0/1 error and accurate identification could require very different sampling strategies. Like active learning for binary classification, this experimental design cannot be optimally chosen a priori, but rather the data must be taken sequentially and adaptively in a closed loop. However, unlike classification with 0/1 error, collecting data adaptively to find a set with high true positive rate and low false discovery rate (FDR) is not as well understood. In this paper, we provide the first provably sample efficient adaptive algorithm for this problem. Along the way, we highlight connections between classification, combinatorial bandits, and FDR control making contributions to each. Lalit Jain, Kevin Jamieson 0001 |
NeurIPS | 2 |
| 2019 | Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPsabstractThis paper establishes that optimistic algorithms attain gap-dependent and non-asymptotic logarithmic regret for episodic MDPs. In contrast to prior work, our bounds do not suffer a dependence on diameter-like quantities or ergodicity, and smoothly interpolate between the gap dependent logarithmic-regret, and the $\widetilde{\mathcal{O}}(\sqrt{HSAT})$-minimax rate. The key technique in our analysis is a novel ``clipped'' regret decomposition which applies to a broad family of recent optimistic algorithms for episodic MDPs. Max Simchowitz, Kevin Jamieson 0001 |
NeurIPS | 2 |
| 2018 | Firing Bandits: Optimizing CrowdfundingabstractIn this paper, we model the problem of optimizing crowdfunding platforms, such as the non-profit Kiva or for-profit KickStarter, as a variant of the multi-armed bandit problem. In our setting, Bernoulli arms emit no rewards until their cumulative number of successes over any number of trials exceeds a fixed threshold and then provides no additional reward for any additional trials - a process reminiscent to that of a neuron firing once it reaches the action potential and then saturates. In the spirit of an infinite armed bandit problem, the player can add new arms whose expected probability of success is drawn iid from an unknown distribution – this endless supply of projects models the harsh reality that the number of projects seeking funding greatly exceeds the total capital available by lenders. Crowdfunding platforms naturally fall under this setting where the arms are potential projects, and their probability of success is the probability that a potential funder decides to fund it after reviewing it. The goal is to play arms (prioritize the display of projects on a webpage) to maximize the number of arms that reach the firing threshold (meet their goal amount) using as few total trials (number of impressions) as possible over all the played arms. We provide an algorithm for this setting and prove sublinear regret bounds. Lalit Jain, Kevin Jamieson 0001 |
ICML | 2 |
| 2018 | A Bandit Approach to Sequential Experimental Design with False Discovery ControlabstractWe propose a new adaptive sampling approach to multiple testing which aims to maximize statistical power while ensuring anytime false discovery control. We consider $n$ distributions whose means are partitioned by whether they are below or equal to a baseline (nulls), versus above the baseline (true positives). In addition, each distribution can be sequentially and repeatedly sampled. Using techniques from multi-armed bandits, we provide an algorithm that takes as few samples as possible to exceed a target true positive proportion (i.e. proportion of true positives discovered) while giving anytime control of the false discovery proportion (nulls predicted as true positives). Our sample complexity results match known information theoretic lower bounds and through simulations we show a substantial performance improvement over uniform sampling and an adaptive elimination style algorithm. Given the simplicity of the approach, and its sample efficiency, the method has promise for wide adoption in the biological sciences, clinical testing for drug discovery, and maximization of click through in A/B/n testing problems. Kevin Jamieson 0001, Lalit Jain |
NeurIPS | 1 |
| 2017 | The Simulator: Understanding Adaptive Sampling in the Moderate-Confidence RegimeabstractWe propose a novel technique for analyzing adaptive sampling called the Simulator. Our approach differs from the existing methods by considering not how much information could be gathered by any fixed sampling strategy, but how difficult it is to distinguish a good sampling strategy from a bad one given the limited amount of data collected up to any given time. This change of perspective allows us to match the strength of both Fano and change-of-measure techniques, without succumbing to the limitations of either method. For concreteness, we apply our techniques to a structured multi-arm bandit problem in the fixed-confidence pure exploration setting, where we show that the constraints on the means imply a substantial gap between the moderate-confidence sample complexity, and the asymptotic sample complexity as the confidence delta tends to zero, as found in the literature. We also prove the first instance-based lower bounds for the top-k problem which incorporate the appropriate log-factors. Moreover, our lower bounds zero-in on the number of times each individual arm needs to be pulled, uncovering new phenomena which are drowned out in the aggregate sample complexity. Our new analysis inspires a simple and near-optimal algorithm for the best-arm and top-k identification, the first practical algorithm of its kind for the latter problem which removes extraneous log factors, and outperforms the state-of-the-art in experiments. Max Simchowitz, Kevin Jamieson 0001, Benjamin Recht |
COLT | 2 |
| 2017 | Hyperband: Bandit-Based Configuration Evaluation for Hyperparameter Optimization
Lisha Li, Kevin Jamieson 0001, Giulia DeSalvo, Afshin Rostamizadeh, Ameet Talwalkar |
ICLR (Poster) | 2 |
| 2017 | Comparing human-centric and robot-centric sampling for robot deep learning from demonstrationsabstractMotivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations from fallible human supervisors. Human-Centric (HC) sampling is a standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. Robot-Centric (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot execute a learned policy and provides corrective control labels for each state visited. We suggest RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable to RC when applied to expressive learning models such as deep learning and hyper-parametric decision trees, which can achieve very low training error provided there is enough data. We compare HC and RC using a grid world environment and a physical robot singulation task. In the latter the input is a binary image of objects on a planar worksurface and the policy generates a motion in the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that using deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples in which at the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge. These results suggest a form of HC sampling may be preferable for highly-expressive learning models and human supervisors. Michael Laskey, Caleb Chuck, Jonathan Lee 0002, Jeffrey Mahler, Sanjay Krishnan, Kevin Jamieson 0001, Anca D. Dragan, Kenneth Y. Goldberg |
ICRA | 6 |
| 2017 | A framework for Multi-A(rmed)/B(andit) Testing with Online FDR ControlabstractWe propose an alternative framework to existing setups for controlling false alarms when multiple A/B tests are run over time. This setup arises in many practical applications, e.g. when pharmaceutical companies test new treatment options against control pills for different diseases, or when internet companies test their default webpages versus various alternatives over time. Our framework proposes to replace a sequence of A/B tests by a sequence of best-arm MAB instances, which can be continuously monitored by the data scientist. When interleaving the MAB tests with an online false discovery rate (FDR) algorithm, we can obtain the best of both worlds: low sample complexity and any time online FDR control. Our main contributions are: (i) to propose reasonable definitions of a null hypothesis for MAB instances; (ii) to demonstrate how one can derive an always-valid sequential p-value that allows continuous monitoring of each MAB test; and (iii) to show that using rejection thresholds of online-FDR algorithms as the confidence levels for the MAB algorithms results in both sample-optimality, high power and low FDR at any point in time. We run extensive simulations to verify our claims, and also report results on real data collected from the New Yorker Cartoon Caption contest. Fanny Yang, Aaditya Ramdas, Kevin Jamieson 0001, Martin J. Wainwright |
NIPS | 3 |
| 2017 | Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization
Lisha Li, Kevin Jamieson 0001, Giulia DeSalvo, Afshin Rostamizadeh, Ameet Talwalkar |
J. Mach. Learn. Res. | 2 |
| 2016 | Non-stochastic Best Arm Identification and Hyperparameter OptimizationabstractMotivated by the task of hyperparameter optimization, we introduce the \em non-stochastic best-arm identification problem. We identify an attractive algorithm for this setting that makes no assumptions on the convergence behavior of the arms’ losses, has no free-parameters to adjust, provably outperforms the uniform allocation baseline in favorable conditions, and performs comparably (up to \log factors) otherwise. Next, by leveraging the iterative nature of many learning algorithms, we cast hyperparameter optimization as an instance of non-stochastic best-arm identification. Our empirical results show that, by allocating more resources to promising hyperparameter settings, our approach achieves comparable test accuracies an order of magnitude faster than the uniform strategy. The robustness and simplicity of our approach makes it well-suited to ultimately replace the uniform strategy currently used in most machine learning software packages. Kevin Jamieson 0001, Ameet Talwalkar |
AISTATS | 1 |
| 2016 | Top Arm Identification in Multi-Armed Bandits with Batch Arm PullsabstractWe introduce a new multi-armed bandit (MAB) problem in which arms must be sampled in batches, rather than one at a time. This is motivated by applications in social media monitoring and biological experimentation where such batch constraints naturally arise. This paper develops and analyzes algorithms for batch MABs and top arm identification, for both fixed confidence and fixed budget settings. Our main theoretical results show that the batch constraint does not significantly affect the sample complexity of top arm identification compared to unconstrained MAB algorithms. Alternatively, if one views a batch as the fundamental sampling unit, then the results can be interpreted as showing that the sample complexity of batch MABs can be significantly less than traditional MABs. We demonstrate the new batch MAB algorithms with simulations and in two interesting real-world applications: (i) microwell array experiments for identifying genes that are important in virus replication and (ii) finding the most active users in Twitter on a specific topic. Kwang-Sung Jun, Kevin Jamieson 0001, Robert D. Nowak, Xiaojin Zhu 0001 |
AISTATS | 2 |
| 2016 | Best-of-K-banditsabstractThis paper studies the Best-of-K Bandit game: At each time the player chooses a subset S among all N-choose-K possible options and observes reward max(X(i) : i in S) where X is a random vector drawn from a joint distribution. The objective is to identify the subset that achieves the highest expected reward with high probability using as few queries as possible. We present distribution-dependent lower bounds based on a particular construction which force a learner to consider all N-choose-K subsets, and match naive extensions of known upper bounds in the bandit setting obtained by treating each subset as a separate arm. Nevertheless, we present evidence that exhaustive search may be avoided for certain, favorable distributions because the influence of high-order order correlations may be dominated by lower order statistics. Finally, we present an algorithm and analysis for independent arms, which mitigates the surprising non-trivial information occlusion that occurs due to only observing the max in the subset. This may inform strategies for more general dependent measures, and we complement these result with independent-arm lower bounds. Max Simchowitz, Kevin Jamieson 0001, Benjamin Recht |
COLT | 2 |
| 2016 | Finite Sample Prediction and Recovery Bounds for Ordinal EmbeddingabstractThe goal of ordinal embedding is to represent items as points in a low-dimensional Euclidean space given a set of constraints like ``item $i$ is closer to item $j$ than item $k$''. Ordinal constraints like this often come from human judgments. The classic approach to solving this problem is known as non-metric multidimensional scaling. To account for errors and variation in judgments, we consider the noisy situation in which the given constraints are independently corrupted by reversing the correct constraint with some probability. The ordinal embedding problem has been studied for decades, but most past work pays little attention to the question of whether accurate embedding is possible, apart from empirical studies. This paper shows that under a generative data model it is possible to learn the correct embedding from noisy distance comparisons. In establishing this fundamental result, the paper makes several new contributions. First, we derive prediction error bounds for embedding from noisy distance comparisons by exploiting the fact that the rank of a distance matrix of points in $\R^d$ is at most $d+2$. These bounds characterize how well a learned embedding predicts new comparative judgments. Second, we show that the underlying embedding can be recovered by solving a simple convex optimization. This result is highly non-trivial since we show that the linear map corresponding to distance comparisons is non-invertible, but there exists a nonlinear map that is invertible. Third, two new algorithms for ordinal embedding are proposed and evaluated in experiments. Lalit K. Jain, Kevin Jamieson 0001, Robert D. Nowak |
NIPS | 2 |
| 2016 | The Power of Adaptivity in Identifying Statistical AlternativesabstractThis paper studies the trade-off between two different kinds of pure exploration: breadth versus depth. We focus on the most biased coin problem, asking how many total coin flips are required to identify a ``heavy'' coin from an infinite bag containing both ``heavy'' coins with mean $\theta_1 \in (0,1)$, and ``light" coins with mean $\theta_0 \in (0,\theta_1)$, where heavy coins are drawn from the bag with proportion $\alpha \in (0,1/2)$. When $\alpha,\theta_0,\theta_1$ are unknown, the key difficulty of this problem lies in distinguishing whether the two kinds of coins have very similar means, or whether heavy coins are just extremely rare. While existing solutions to this problem require some prior knowledge of the parameters $\theta_0,\theta_1,\alpha$, we propose an adaptive algorithm that requires no such knowledge yet still obtains near-optimal sample complexity guarantees. In contrast, we provide a lower bound showing that non-adaptive strategies require at least quadratically more samples. In characterizing this gap between adaptive and nonadaptive strategies, we make connections to anomaly detection and prove lower bounds on the sample complexity of differentiating between a single parametric distribution and a mixture of two such distributions. Kevin Jamieson 0001, Daniel Haas, Benjamin Recht |
NIPS | 1 |
| 2015 | Sparse Dueling BanditsabstractThe dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the best arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural assumptions, the sample complexity of this problem is proportional to the sum of the inverse gaps squared of the Borda scores of each arm. We explore this dependence further and consider structural constraints on the pairwise comparison matrix (a particular form of sparsity natural to this problem) that can significantly reduce the sample complexity. This motivates a new algorithm called Successive Elimination with Comparison Sparsity (SECS) that exploits sparsity to find the Borda winner using fewer samples than standard algorithms. We also evaluate the new algorithm experimentally with synthetic and real data. The results show that the sparsity model and the new algorithm can provide significant improvements over standard approaches. Kevin Jamieson 0001, Sumeet Katariya, Atul Deshpande, Robert D. Nowak |
AISTATS | 1 |
| 2015 | NEXT: A System for Real-World Development, Evaluation, and Application of Active LearningabstractActive learning methods automatically adapt data collection by selecting the most informative samples in order to accelerate machine learning. Because of this, real-world testing and comparing active learning algorithms requires collecting new datasets (adaptively), rather than simply applying algorithms to benchmark datasets, as is the norm in (passive) machine learning research. To facilitate the development, testing and deployment of active learning for real applications, we have built an open-source software system for large-scale active learning research and experimentation. The system, called NEXT, provides a unique platform for real-world, reproducible active learning research. This paper details the challenges of building the system and demonstrates its capabilities with several experiments. The results show how experimentation can help expose strengths and weaknesses of active learning algorithms, in sometimes unexpected and enlightening ways. Kevin Jamieson 0001, Lalit K. Jain, Chris Fernandez, Nicholas J. Glattard, Robert D. Nowak |
NIPS | 1 |
| 2014 | lil' UCB : An Optimal Exploration Algorithm for Multi-Armed BanditsabstractThe paper proposes a novel upper confidence bound (UCB) procedure for identifying the arm with the largest mean in a multi-armed bandit game in the fixed confidence setting using a small number of total samples. The procedure cannot be improved in the sense that the number of samples required to identify the best arm is within a constant factor of a lower bound based on the law of the iterated logarithm (LIL). Inspired by the LIL, we construct our confidence bounds to explicitly account for the infinite time horizon of the algorithm. In addition, by using a novel stopping time for the algorithm we avoid a union bound over the arms that has been observed in other UCB-type algorithms. We prove that the algorithm is optimal up to constants and also show through simulations that it provides superior performance with respect to the state-of-the-art. Kevin Jamieson 0001, Matthew Malloy, Robert D. Nowak, Sébastien Bubeck |
COLT | 1 |
| 2012 | Query Complexity of Derivative-Free OptimizationabstractDerivative Free Optimization (DFO) is attractive when the objective function's derivatives are not available and evaluations are costly. Moreover, if the function evaluations are noisy, then approximating gradients by finite differences is difficult. This paper gives quantitative lower bounds on the performance of DFO with noisy function evaluations, exposing a fundamental and unavoidable gap between optimization performance based on noisy evaluations versus noisy gradients. This challenges the conventional wisdom that the method of finite differences is comparable to a stochastic gradient. However, there are situations in which DFO is unavoidable, and for such situations we propose a new DFO algorithm that is proved to be near optimal for the class of strongly convex objective functions. A distinctive feature of the algorithm is that it only uses Boolean-valued function comparisons, rather than evaluations. This makes the algorithm useful in an even wider range of applications, including optimization based on paired comparisons from human subjects, for example. Remarkably, we show that regardless of whether DFO is based on noisy function evaluations or Boolean-valued function comparisons, the convergence rate is the same. Kevin Jamieson 0001, Robert D. Nowak, Benjamin Recht |
NIPS | 1 |
| 2011 | Active Ranking using Pairwise ComparisonsabstractThis paper examines the problem of ranking a collection of objects using pairwise comparisons (rankings of two objects). In general, the ranking of $n$ objects can be identified by standard sorting methods using $n\log_2 n$ pairwise comparisons. We are interested in natural situations in which relationships among the objects may allow for ranking using far fewer pairwise comparisons. {Specifically, we assume that the objects can be embedded into a $d$-dimensional Euclidean space and that the rankings reflect their relative distances from a common reference point in $\R^d$. We show that under this assumption the number of possible rankings grows like $n^{2d}$ and demonstrate an algorithm that can identify a randomly selected ranking using just slightly more than $d\log n$ adaptively selected pairwise comparisons, on average.} If instead the comparisons are chosen at random, then almost all pairwise comparisons must be made in order to identify any ranking. In addition, we propose a robust, error-tolerant algorithm that only requires that the pairwise comparisons are probably correct. Experimental studies with synthetic and real datasets support the conclusions of our theoretical analysis. Kevin Jamieson 0001, Robert D. Nowak |
NIPS | 1 |
| 2010 | Training a support vector machine to classify signals in a real environment given clean training dataabstractWhen building a classifier from clean training data for a particular test environment, knowledge about the environmental noise and channel should be taken into account. We propose training a support vector machine (SVM) classifier using a modified kernel that is the expected kernel with respect to a probability distribution over channels and noise that might affect the test signal. We compare the proposed expected SVM to an SVM that ignores the environment, to an SVM that trains with multiple random samples of the environment, and to a quadratic discriminant analysis classifier that takes advantage of environment statistics (Joint QDA). Simulations classifying narrowband signals in a noisy acoustic reverberation environment indicate that the expected SVM can improve performance over a range of noise levels. Kevin Jamieson 0001, Maya R. Gupta, Eric Swanson, Hyrum S. Anderson |
ICASSP | 1 |
| 2009 | Sequential Bayesian estimation of the probability of detection for tracking
Kevin Jamieson 0001, Maya R. Gupta, David W. Krout |
FUSION | 1 |